RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Apr 26th 2019 at 08:00:00 AM by (singlebanana)
Posted under Playcast, Dragon Warrior, Dragon Quest, playthrough, March, 2019, Concertcast, best of 1986


In this very special episode, Rich (singlebanana) and Shawn (GrayGhost81) take a trip back in time with one of their childhood favorites the RPG, Dragon Warrior/Dragon Quest. Are they looking at the game through rose-colored glasses or will this experience prove their fond memories true?  Episode #60 of the Playcast, is dedicated to the memory of Shawn's childhood friend and one of the game's biggest fans, the late Jessie Patterson. Be sure to stick around after the show for a special treat. You will not want to miss it!

The guys discuss the game's story, the ins-and-outs of the gameplay, the graphics, the music, and sounds. Due to the heavy grinding required to complete Dragon Warrior, some reviewers have described it as "unplayable." Shawn and Rich determine whether this term fits and even get a hand from an old friend.  In our Concertcast segment, the guys discuss their Top 5 albums that were released in 1986, the same year Dragon Quest came out in Japan. Can you guess what some of their favorite tunes are? And will they come away loving this game as much as they did back in the day?  The answers to all of these questions and many more, in the newest episode of the RF Generation Playcast. Check it out!

As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 60 discussion thread: http://www.rfgeneration.c...m/index.php?topic=19011.0

Get the show on Podbean:  http://www.rfgplaycast.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana & @RFGPlayCast


Continue reading Episode 60 - RF Generation Playcast



Posted on Mar 16th 2019 at 08:00:00 AM by (bickman2k)
Posted under People of RF Generation, Playcast, Dragon Warrior, Snaaaaaake, love me some Cubivore


I found some writings on Erdrick's Tablet. The writings were this interview with the Playcast co-host GrayGhost81!



Continue reading The People of RF Generation - GrayGhost81



Posted on Dec 26th 2016 at 08:00:00 AM by (SirPsycho)
Posted under Dragon Warrior, super famicom, ps2, playstation 2, ds, square enix, enix


Dragon Quest V is one of the most important role playing games to ever be released. Despite this, it has been a near unknown outside of Japan. Enix struggled to establish any sort of long term foothold in the North American gaming market. They were a bit more successful in Europe, enough to keep the doors open through the mid-90s. Translating RPGs is a long, expensive process, and Dragon Quest was the company's flagship series. The first four games on NES were all localized and released, but the process likely started too late. Japan got to see the full, natural evolution of these early Famicom RPGs, while the Western games were jumbled. They released a few years after their initial release as well. Japan originally saw the first Final Fantasy releasing two short months before Dragon Quest III. In the timeline of Western releases, Final Fantasy actually beat Dragon Quest II to market. Being a full game behind made Enix's games look that much weaker once they released internationally.

A big promotion with Nintendo Power got a lot of copies of the first Dragon Quest game circulated in North America, but the sales of each subsequent game in the series just fell. The later games in the series were also hurt, since they were released after the Super Nintendo's release. The early games in the series were like building blocks, introducing more core mechanics with each subsequent game. By the time that Dragon Quest V was getting ready for release, all these pieces were in place, and the focus on telling the personal story of the heroes became even more prevalent.


Continue reading Dragon Quest V: The Lost Masterpiece


                                                                                                                                                                                                                                               
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