|Box art shamelessly stolen from MobyGames.
It doesn't get much more iconic than seeing The Legend of Zelda
in that stylized font, with the Triforce shield and Master Sword.
I was never a "Zelda kid" at all. I played a lot of NES games, because most of my friends had a NES console in their house, and as an introverted, geeky, chubby guy in the early 90's, gaming was the common escape I could share with my friends after school and on weekends. But since we played games together, we usually opted for games that either included 2-player cooperative modes, 2-player competitive modes, or some form of 2-player mode where you would take turns, such as Double Dragon or Super Mario Bros. 3. I occasionally dabbled in other genres when my friends fell asleep at 2 AM during a sleepover, but I usually just stuck with platformers, shooters, and action or puzzle games, because they were the kind of "pick up and play" games that I gravitated toward. For me, the very idea of The Legend of Zelda seemed foreign to me, because my idea of an adventure game was King's Quest, which I played obsessively on my family's home computer.
Continue reading The Legend of Zelda: Link's Awakening, 1993
Box art scan shamelessly stolen from GameFAQs.
Someone at Capcom USA should have been sacked for turning
Firebrand into a green gargoyle instead of his signature crimson.
From time to time, video game companies see fit to tinker with their intellectual properties. This may be due to creative surges within the development teams wanting to try something new. Sometimes a dev team knows the formula within a given series has become stale or rote, and they feel the need to mix things up. There are examples where changing the formula has had resounding success, such as Konami's Castlevania: Symphony of the Night, as well as instances where this approach completely flopped, as was the case with Accolade's Bubsy 3D. Whatever the reason, creative minds generally need to branch out to do different things to keep things fresh and flex their creative muscle.
Such is the case with Gargoyle's Quest from Capcom. It's sort of an off-shoot of the Makai-Mura series, better known as Ghosts 'n Goblins, or Ghouls 'n Ghosts. In Japan, the game is known as Reddo Arima: Makai-Mura Gaiden, which can be roughly translated as Red Arremer: Demon World Village Side-Story. Rather than starring the main protagonist of the Ghosts/Ghouls series, Arthur, it actually stars the "red arremer" enemy from the original game known as Firebrand. Based on the game's plot, it could be seen as a prequel to the original game, which you find out at the end.
Continue reading Gargoyles Quest, 1990
Image shamelessly stolen from the Castlevania Wikia page.
When I was a kid, this was the baddest looking box art in all the land
when it came to Game Boy games. And by bad, I mean AWESOME.
Nostalgia can be a very powerful force. It can make adults look back fondly on all sorts of things that, viewed objectively, probably aren't as great as we remember them. For a child of the 80's, that can be almost anything. From VCRs and teased hair, to classic cartoons and our favorite movies and video games, there are times when it's hard to take a step back and look at those old favorites with a more critical eye. Sure, that one Poison album might be one of your favorites of all time, but musically, does it still hold up? What about your favorite childhood cartoon...could you watch it today without cringing or thinking it's nothing but pure cheese?
Now think about your favorite video games as a child. Sure, some of them probably stand the test of time. But for every Super Mario Bros or Contra, there's always a handful of games that we may still hold in high regard and still have much affection for. If we could set aside our own memories and youthful experiences, would we still hold those works in the same esteem? For me, one of those games is Konami's Castlevania: The Adventure on the Game Boy.
Continue reading Castlevania The Adventure, 1989
Image shamelessly linked from GameFaqs.
It's Star Wars, and it's a "Million Seller" - how bad can it be?
I am a fan of Star Wars. I'm a big fan of the original trilogy of movies, I don't completely hate the prequel films, and even got some level of enjoyment (as a kid, anyway) out of the two "Ewok Adventure" films, and the short-lived Droids cartoon. Though I didn't get to go see it right away, I did go see Star Wars: The Force Awakens and enjoyed it very much. I plan to go see it again, if I have the opportunity before it's out of theaters, and will be purchasing the BluRay once it's available. I own at least 3 Star Wars-themed t-shirts and a zipper hoodie, and as of this writing, I own 2-dozen video games set within the Star Wars universe. I have the final VHS release of the original trilogy (before George Lucas began changing subsequent releases with his revisionist history), I own the "special" edition DVD set, and at some point, I hope to own the original trilogy on LaserDisc. I'm holding out for a BluRay release, hoping that, at some point, Disney will decide it's worth putting out something equivalent to the original theatrical release (or at least the final VHS/LaserDisc version), though that could be a sticky Wicket (see what I did there?), if Lucas made that a stipulation of his $4 billion sale of Lucasfilm to the Disney corporation. After all, those of us "in the know" won't settle for a cut of the original film where Han Solo didn't shoot Greedo first, right? Needless to say, I'm a big fan of the Star Wars universe, characters, and mythos.
Continue reading Star Wars, 1990
Image shamelessly linked from GameFAQS. I'm not seeing much that
screams "castle" here, save for the faux family crest with carrots on
it. And never once does Yosemite Sam fire a gun in the game.
Not once. False advertising, or just paying homage to a lovable,
idiosyncratic cartoon character from a bygone era? You decide.
Licensed properties can be a tricky beast. If you pay for licensing rights to a property, chances are, you're not going to have exclusive rights to that property, or your rights won't cross all borders. Your licensing rights will expire at some point, and you'll have to weigh the pros and cons of paying to continue those rights, or let them lapse. Sometimes, the window of opportunity for a licensed property is relatively small, and you are forced to come up with a product based upon that property in a rather short time frame. Sometimes, the results can be less than stellar. Such is the case with Bugs Bunny Crazy Castle.
Continue reading Bugs Bunny Crazy Castle, 1990
Image shamelessly linked from Adventure Amigos.
"I choose" the realistic offensive strategies, but the defensive strategies
are tough - does that mean they're not realistic? Or are they both
tough AND realistic? Can the game possibly live up to this box art?
I must begin this review with a bit of history, nostalgia, and a confession. As I write this, I'm reeling from the news that the Kansas City Royals, long the proverbial butt of many a baseball joke, have won the World Series against the New York Mets. Though I don't consider myself a sports fan, I got a little bit of whiplash with that announcement, and had to check my calendar to make sure it wasn't 1985 again. I was a fan of baseball for many years, as a kid, until the player strike brought the ugly realization that athletes can often be petty, whining oafs that are just money hungry. Granted, they're not all like that, but the strike certainly gave me a new perspective on things. So while my love for baseball lasted a number of years, my interest in professional football was relatively short-lived. In 1985 and 1986, I fancied myself a pro football fan, if only to impress my classmates and the neighbor kids, who all thought I was a giant dork (spoiler alert: I was). I told people I was into the Dolphins and the Bengals, and that Dan Marino was pretty much the best quarterback on the planet. Of course, I never really watched any football games, because we had 1 TV in the house, my parents weren't into pro football, and none of my friends invited me over to watch with them. Subsequently, my neighborhood kids (and kids at school) saw through my petty charade. Yes, I was destined to be a nerd.
Continue reading Play Action Football, 1990
Image shamelessly linked from GameFAQs.
2 out of 5 Game Boy launch titles were sports games.
I'm not sure what that says about Nintendo, but it does
make me wonder why every platform got so many.
So this is Tennis, the final of 5 launch titles for the Nintendo Game Boy. The 2nd of 2 sports titles in the launch line-up, Nintendo of America must really have been banking on the popularity of sports games, because the launch line-up included 2 games, much like the Japanese launch included Yakuman, a mahjong game. In the same way that every video game console ever released in Japan has likely seen a mahjong game (or thirty), every game system ever released in North America is generally peppered with sports titles throughout the console's life span. The Game Boy was no exception, and it received both Baseball and Tennis.
Continue reading Tennis, 1989
Image shamelessly linked from GameFAQs.
I love classic video game box art like this. It symbolizes
the imagination many artists put into the artwork. Imagination
that unfortunately, rarely ever captured the true look and
feel of the game. Still, it gave us hope of the contents within.
One of the video game genres that I've been a big fan of over the last 20 years or so is shoot-em-ups. No, I'm not talking about "shooters", those fast-paced, first-person games where you brandish a firearm of some sort and snipe guys at 300 feet, reveling in every headshot. I'm talking about the scrolling shooter, one of the staples of what we now know as classic, or "retro" gaming. You see, from the early-mid 1980's, until around the mid-late 1990's, the scrolling shooter genre evolved tremendously, from humble beginnings like 1942, Vulgus, Star Force, and the like, to highly sophisticated games with deep, complex scoring systems like Battle Garegga, Dodonpachi, Radiant Silvergun, and many more. While I appreciate the complexity and replayability of games like that, give me a simple "shmup" (a term, coined by Zzap!64 Magazine) with twitchy game play, a simple control scheme, and solid action any day. While there's room in my heart for "danmaku" games (aka bullet curtain, or "bullet hell" shooters), I generally prefer classic shoot-em-ups to their more grown-up descendants.
Continue reading Solar Striker, 1990
Image shamelessly linked from Game FAQs.
Flying lizards, giant bugs, robots, and dragons as
enemies? Count me in! Wait, what's with the nails?
The mid-late 1980's, and early 1990's were a magical time. Forget Iran-Contra, forget Black Friday, forget the rampant materialism of the Baby Boomer generation, forget "yuppies", and forget the Gulf War. During that period of time, we had Teenage Mutant Ninja Turtles and Karate Kid, G.I. Joe and Transformers, Ghostbusters and Honey, I Shrunk the Kids!, and so much more. And we had video games. If you're reading this, you're likely either from my generation, and have fond memories of the 80's and early 90's, or you're experiencing them for the first time, something I often wish I could do, as I approach 40 years of age. For those in the latter camp, I envy you.
Continue reading Nail 'n Scale, 1992
I am a bit of a dichotomy, as a gamer. I consider myself to be reasonably knowledgeable with regards to video games, gaming history, and in general, gaming culture. I will fully admit that I'm not up on the latest thing in today's gaming scene, but from the standpoint of "retro" games, I have a pretty broad base of information. That said, I know that I don't know everything, and there are definitely some gaps in my knowledge. There are consoles I've never seen or played, games I've not heard of, and experiences I lack as a whole, that prevent me from being the "be all, end all" of video game know-how. I'm a student of life, like anyone else, and I'm always learning.
Bearing that in mind, why would anyone who admittedly doesn't know everything call themselves a "guru?" Why would I want to subject myself to the level of scrutiny that comes from identifying oneself as a "guru?" What is my motive for elevating myself so much, other than to draw attention to myself? Am I crazy enough to think that I know enough to even refer to myself with such distinction? Do I deserve to even be calling myself by such a title?
Continue reading The Guru Inside: A Clarification on the Use of the Term
Image shamelessly linked from GameFAQs.
"Take me out to the ballgame, take me out to the crowd..."
I'm not a sports guy. Truth be told, I never really have been, though I did have some relative interest in sports as a kid. I was sort of into football, I was sort of into basketball, and I had a passing interest in a couple other sports. The sport I was most interested in, like many other red-blooded American youth, was Baseball. Yes, America's pastime was my preferred sport, in part because of the strategy, and in part because that's what my dad was into. My team was the Kansas City Royals, in part because of their proximity to where we lived, and my favorite player was the pine tar king himself, George Brett. Needless to say, as a chubby nerd of a kid, I played exactly one summer of little league and played poorly enough that I didn't feel like playing a 2nd year. Once the player strike happened, I quit collecting baseball cards and pretty much lost all interest in the sport. I guess I had no sympathy for guys who made more money in a month than my dad made all year, and them whining about not getting paid enough.
Continue reading Baseball, 1989
Before you begin to dig into another fine GameBoy article by MetalFRO, I would like to take a moment to congratulate this author on his acceptance of a staff writing position. We've been happy to promote some well-written articles from his personal blog and we are looking forward to many more great articles on our front page!
Image shamelessly linked from Museum Of Play.
Just look at all the cool stuff on the front cover - Mario is
obviously in for a big adventure this time around!
It's quite timely that the 2015 edition of Review a Great Game Day is happening as I begin to cover the Game Boy library, especially since I'm trying to get the 5 North American launch titles out of the way in relatively short order. Not that there's anything inherently wrong with them; far from it. In general, the launch library was a demonstration of the baseline for what the Game Boy hardware could do. Ultimately, many subsequent games released for the Game Boy would far and away eclipse the launch titles in terms of scope, size, graphics, sound and gameplay, as we'll discover together through this journey. As most gamers know by now, however, the technical wizardry is only window dressing. If the game isn't fun, it doesn't matter how pretty it looks or sounds. Super Mario Land is a complete package - it looks good for its time, sounds good, and is loads of fun.
Continue reading Super Mario Land, 1989
Image shamelessly linked from GameFAQs.
This was a game even your grandmother could love.
Every video game console has at least one game that defines it. One title that, above any other, people associate with it. For modern consoles, it's often a launch title that soars above the rest in quality, or a later game that is exclusive to that system. Usually, it's a great game that is universally hailed as something special. For early consoles, that game often happened to be the pack-in title, i.e. the game that came with the system when you bought it. In the case of the Game Boy, that game was Tetris.
Continue reading Tetris, 1989