RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Apr 8th 2018 at 08:00:00 AM by (MetalFRO)
Posted under Dramatic Readings, Castlevania, The Adventure, Konami, game review, Game Boy Guru, Game Boy


Konami's Castlevania: The Adventure is an old favorite.  It was a birthday gift from my parents at age 13, and the first 3rd party Game Boy game I owned.  I have many fond memories of late nights and trips to my grandparents' house, bringing the Game Boy with me, and camping out in the living room to play it while the family talked.  However, time hasn't been kind to the game, with many people decrying it as one of the worst entries in the series.  What are my thoughts on the game now, as we approach 30 years since its release?  Watch my review, and then let's discuss!  What do you think of Castlevania: The Adventure?  And what are your favorite games in the series?



Posted on Mar 24th 2018 at 08:00:00 AM by (SirPsycho)
Posted under Australia, nintendo, nes, snes, sega, genesis, game gear, gameboy, game boy


In the middle of the 1970s, there were small game development studios popping up all over the world. In Melbourne, Australia; in 1977, one of those companies was Beam Software. Their initial games were developed for the home computers of the early 1980s, and they scored a whopper of an early hit in 1982's The Hobbit. At the tail end of the 80s, they finally made the move into home console development for the NES. A couple early stinkers in the two Back to the Future games did not slow the company down, and they started to get contracts to port arcade games to the console. In the early 1990s, there was a shift in the company's audio staff which saw Gavan Anderson and Tania Smith working on music and audio, but Tania ended up leaving to go on a world tour, and she asked Marshall Parker to be her replacement. Marshall was already 38 years old when he joined Beam Software in 1990, making him one of the older composers even at that time.


Continue reading Composer Compendium: Marshall Parker



Posted on Mar 10th 2018 at 08:00:00 AM by (MetalFRO)
Posted under Game Boy Guru, Asteroids, Game Boy, game review, Dramatic Readings, arcade port


Here's a Game Boy conversion of a true arcade classic - Asteroids!  Atari hit it big with this game, and it became their biggest arcade title ever.  When it came time to bring it to the small screen, how was this vector graphics game going to fare?  And would it be fun?  Watch and see my take on the game!  What do you think?  Is Asteroids on the Game Boy fun?  I'd love to hear your thoughts in the comments.



Posted on Feb 10th 2018 at 08:00:00 AM by (MetalFRO)
Posted under Game Boy Guru, Star Wars, Game Boy, game review



Over the years, MANY games based on the Star Wars franchise have been released.  Some to great acclaim, like the Rogue Squadron series on the N64 and GameCube, or the original Star Wars Battlefront games during the 6th generation.  Others haven't fared so well.  Many SW universe games have been lost to time, like the Jedi archives.  Where does Star Wars on the Game Boy rank among the list?  You'll have to watch to find out! 



Posted on Jan 13th 2018 at 08:00:00 AM by (MetalFRO)
Posted under Play Action Football, Dramatic Readings, Game Boy Guru, Game Boy, Nintendo, Football, sports game


Welcome to another episode of Dramatic Readings!  In this edition, I take a look at Nintendo's own attempt at a pigskin game, with Play Action Football!  Nintendo isn't known for sports games, outside of their more recent Mario sports line, and a few early NES attempts, like Ice Hockey.  Does the Big N's attempt at a football title score a touchdown, or merely fumble the ball?  Watch my review, and decide for yourself!



Posted on Dec 12th 2017 at 08:00:00 AM by (singlebanana)
Posted under Playcast, Final Fantasy Adventure, Game Boy, playthrough, November, 2017


This November we played through our first ever title on the original Game Boy. Hosts, Rich (singlebanana) and Shawn (GrayGhost81), are joined by special guest, RF Generation site member, and gray brick aficionado, MetalFRO (aka. The Game Boy Guru) to discuss the classic, action/adventure RPG, Final Fantasy Adventure.  In this episode, the guys discuss the gameplay, the weapons and items, the somewhat convoluted story, and the game's surprisingly complex music.  Did this game pass the classic gaming "sniff test" for all of the guys, or is it just another lackluster relic from days of yore? And which game series does it have more in common with, Final Fantasy or the Mana Chronicles? The answer to these questions and many more in this month's episode of the RF Generation Playcast. You won't want to miss it! 

As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 44 discussion thread: http://www.rfgeneration.c...m/index.php?topic=18453.0

Get the show on Podbean:  http://www.rfgplaycast.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana, @MrShawnGray & @RFGPlayCast


Continue reading Episode 44 - RF Generation Playcast



Posted on Dec 10th 2017 at 08:00:00 AM by (MetalFRO)
Posted under Nail n Scale, Game Boy Guru, Game Boy, Data East, IMax, game review, puzzle platformer


This is an interesting curio - Nail 'n Scale from Japanese developer I'Max, and published by Data East.  Originally released in 1990 in Japan as Dragon Tail, this unique puzzle platformer didn't make its way to Western shores for nearly a year and a half.  By the time the game was released in 1992, most developers had begun to really take advantage of the Game Boy's hardware capabilities.  Nail 'n Scale, however, still looks and plays like an early Game Boy title.  Does this ruin the game's chances of standing up against some of its then peers?  Watch the review, and decide for yourself!



Posted on Nov 14th 2017 at 08:00:00 AM by (MetalFRO)
Posted under Alleyway, Dramatic Readings, Game Boy Guru, Game Boy, Nintendo, launch title, game review


Here's Episode 006 of my Dramatic Readings! series. This episode is all about the Game Boy launch title, Alleyway!  Nintendo's simple paddle & ball game, based on one of their earliest video game attempts, brings the basic formula to the small screen.  Is this game a breakout success, or does it drop the ball into the void?  Watch and find out!



Posted on Oct 7th 2017 at 08:00:00 AM by (MetalFRO)
Posted under Super Mario Land, Dramatic Readings, Game Boy Guru, Game Boy, Nintendo, Gunpei Yokoi, Hip Tanaka, launch title game review


Super Mario Land is a launch title for the Nintendo Game Boy, and the first portable entry into the flagship platforming game series.  Series creator Shigeru Miyamoto wasn't directly involved with the design, so while the game was relatively faithful to many conventions of the original game, this particular entry took a few liberties with the formula, and created a fun, unique, and rewarding experience, to help sell Nintendo's then-new handheld game console to the Mario faithful.  Did they succeed?  Watch, and discover for yourself!



Posted on Jul 7th 2017 at 08:00:00 AM by (MetalFRO)
Posted under Jordan vs Bird, One on One, basketball, michael jordan, larry bird, game review, game boy


Box art scan shamelessly stolen from GameFAQS.
Larry and Michael better watch out, lest they fall into the red abyss below!

I've mentioned before in other reviews, but I'm not really a sports fan.  I don't hate sports, but I'm just not invested in them.  I fancied myself more of a sports nut when I was a kid, and even had a few favorite athletes, including one basketball legend, Larry Bird.  I suspect it was because he was a less than movie star looks average dude who just brought skill to the table, and I'm sure my dad had a bit of influence in terms of probably commenting to me here or there that he was a talented player.  I never geeked out about stats or anything, just enjoyed the game as it was being played.  My fascination with basketball was relatively short-lived, unlike my enjoyment of baseball, and my still-burning love of college football (Go Huskers!).


Continue reading Jordan vs Bird One On One, 1992



Posted on Apr 16th 2017 at 08:00:00 AM by (bickman2k)
Posted under People of RF Generation, MetalFRO, Game Boy, Bad Puns



Continue reading People of RF Generation: MetalFRO



Posted on Feb 26th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Review, Nintendo, Intelligent Systems, Zelda, Links Awakening, Adventure, Game Boy


As a kid growing up in the early to mid-90s, videogames were a huge part of my childhood.  Like many kids from that time, I had a Game Boy and played it most often while away from home.  However, there was one game I owned for the Game Boy that kept me playing whether I was at home or on the go:  The Legend of Zelda: Link's AwakeningLink's Awakening was an important game for me growing up, taking the formula of A Link to the Past, one of my all-time favorite games, and condensing it to Game Boy form meant it was an automatic hit in my book.  It also helped that a good friend of mine at that time was also playing the game, so we would often compare notes and help each other along throughout the game.

But wait!  This isn't an article about Link's Awakening, so why am I spending so much time talking about it?  Well, it has come to my attention recently that the topic of this article, a game by the name of For the Frog the Bell Tolls, and Link's Awakening have a lot in common.  Specifically, both games share the same engine, so the aesthetic as well as certain gameplay mechanics are nearly identical between these two games.  With Link's Awakening being a game that is so near and dear to me, I knew I had to check out For the Frog the Bell Tolls, so I bought an original Japanese Game Boy cartridge of the game and popped it into my Retron 5 complete with an English language translation patch so I could enjoy this adventure firsthand!


Continue reading For The Frog The Bell Tolls



Posted on Feb 8th 2017 at 08:00:00 AM by (MetalFRO)
Posted under Links Awakening, The Legend of Zelda, Game Boy, Game Boy Guru, review, classic


Box art shamelessly stolen from MobyGames.
It doesn't get much more iconic than seeing The Legend of Zelda
in that stylized font, with the Triforce shield and Master Sword.

I was never a "Zelda kid" at all.  I played a lot of NES games, because most of my friends had a NES console in their house, and as an introverted, geeky, chubby guy in the early 90's, gaming was the common escape I could share with my friends after school and on weekends.  But since we played games together, we usually opted for games that either included 2-player cooperative modes, 2-player competitive modes, or some form of 2-player mode where you would take turns, such as Double Dragon or Super Mario Bros. 3.  I occasionally dabbled in other genres when my friends fell asleep at 2 AM during a sleepover, but I usually just stuck with platformers, shooters, and action or puzzle games, because they were the kind of "pick up and play" games that I gravitated toward.  For me, the very idea of The Legend of Zelda seemed foreign to me, because my idea of an adventure game was King's Quest, which I played obsessively on my family's home computer.



Continue reading The Legend of Zelda: Link's Awakening, 1993



Posted on Dec 8th 2016 at 08:00:00 AM by (MetalFRO)
Posted under Gargoyles Quest, Game Boy, Game Boy Guru, review, Capcom, Ghosts n Goblins, Ghouls n Ghosts, Red Arremer, Firebrand


Box art scan shamelessly stolen from GameFAQs.
Someone at Capcom USA should have been sacked for turning
Firebrand into a green gargoyle instead of his signature crimson.

From time to time, video game companies see fit to tinker with their intellectual properties.  This may be due to creative surges within the development teams wanting to try something new.  Sometimes a dev team knows the formula within a given series has become stale or rote, and they feel the need to mix things up.  There are examples where changing the formula has had resounding success, such as Konami's Castlevania: Symphony of the Night, as well as instances where this approach completely flopped, as was the case with Accolade's Bubsy 3D.  Whatever the reason, creative minds generally need to branch out to do different things to keep things fresh and flex their creative muscle.

Such is the case with Gargoyle's Quest from Capcom.  It's sort of an off-shoot of the Makai-Mura series, better known as Ghosts 'n Goblins, or Ghouls 'n Ghosts.  In Japan, the game is known as Reddo Arima: Makai-Mura Gaiden, which can be roughly translated as Red Arremer: Demon World Village Side-Story.  Rather than starring the main protagonist of the Ghosts/Ghouls series, Arthur, it actually stars the "red arremer" enemy from the original game known as Firebrand.  Based on the game's plot, it could be seen as a prequel to the original game, which you find out at the end.


Continue reading Gargoyles Quest, 1990



Posted on Sep 7th 2016 at 08:00:00 AM by (MetalFRO)
Posted under Castlevania, The Adventure, review, Game Boy, Game Boy Guru, Konami, Igarashi


Image shamelessly stolen from the Castlevania Wikia page.
When I was a kid, this was the baddest looking box art in all the land
when it came to Game Boy games. And by bad, I mean AWESOME.

Nostalgia can be a very powerful force.  It can make adults look back fondly on all sorts of things that, viewed objectively, probably aren't as great as we remember them.  For a child of the 80's, that can be almost anything.  From VCRs and teased hair, to classic cartoons and our favorite movies and video games, there are times when it's hard to take a step back and look at those old favorites with a more critical eye.  Sure, that one Poison album might be one of your favorites of all time, but musically, does it still hold up?  What about your favorite childhood cartoon...could you watch it today without cringing or thinking it's nothing but pure cheese?

Now think about your favorite video games as a child.  Sure, some of them probably stand the test of time.  But for every Super Mario Bros or Contra, there's always a handful of games that we may still hold in high regard and still have much affection for.  If we could set aside our own memories and youthful experiences, would we still hold those works in the same esteem?  For me, one of those games is Konami's Castlevania: The Adventure on the Game Boy.


Continue reading Castlevania The Adventure, 1989


                                                                                                                                                                                                                                               
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