RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Dec 24th 2018 at 08:00:00 AM by (GrayGhost81)
Posted under gaming, collecting

I planned to make this post a review of the original Xbox version of Dead to Rights. I picked up a copy after I saw it was part of Xbox One's backwards compatibility list. I started to playing the game and immediately was blown away by how good it looked on a modern television. When you put a compatible original Xbox or Xbox 360 game in your Xbox One, it doesn't play the game off the disc but rather downloads the game to your hard drive and uses the disc itself as a form of DRM. Sure, it's just an up-rezed game from the sixth generation, but Dead to Rights looked so clean and sharp it made me really excited to play it. Not to mention, the main gimmick of the game is the main character's dog Shadow, who can be used in certain sequences to rip the throats out of the hapless thugs who were stupid enough to mess with you.

Continue reading Take this Game and Shelve it!

Posted on Nov 30th 2018 at 08:00:00 AM by (Disposed Hero)
Posted under Gaming, Christmas, Holidays, Santa

During Halloween, it is very easy to find games to play to celebrate the season. Any title with a spooky theme is fair game, and there are certainly no shortage of those these days. But what about the Christmas season? There aren't many games that carry an explicit Christmas theme, so finding an enjoyable title to ring in the holidays isn't always an easy task. Now that the holiday season is upon us, I thought it would be fun to take a look at some games that many may not know are set during the Christmas season to put us in the holiday spirit. Bear in mind that most of these titles have very little to do with Christmas, but don't let that stop you from giving them a try!

Continue reading Games for the Holiday Season!

Posted on Dec 26th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Gaming, 2017, games, RPG, action, adventure, shooter, story

Late last year, once all of the annual 'Best of' lists started coming out for the games released in 2016, I lamented the fact that I had only played a paltry four new release titles from the year and thus had no opinion on many of the games that were being discussed.  So in 2017, I was determined to play more new release titles during the year in an effort to stay more up-to-date with all of the discussions going on for the latest and greatest games.  And just like with everything I do, I went insanely overboard and ended up playing nearly 30 new release titles this year.

Instead of doing a traditional Top 10 list of the games I played this year, I wanted to focus on a select few that I thought were particularly great but may unfortunately go unnoticed and slip under the radar of most people.  Most of these games really aren't what you would call obscure, but with the massive amount of great games released this year, it can be easy to forget about the ones that didn't get quite as much coverage.  These also aren't necessarily my favorite games of the year, as I am intentionally leaving out some of the more popular titles that were released.

Continue reading Disposed Hero's Games of 2017

Posted on Aug 2nd 2017 at 08:00:00 AM by (Crabmaster2000)
Posted under Technical Issues, Gaming, Modern Games, Bugs, Glitches, Lag, Framerate, Pop In, Resolution

If you missed out in June, I was one of many who joined the Playcast gang in enjoying the great last gen action game Enslaved. Most of the discussion, as it should be, was focused on the game itself. The characters, the design, the variety of experiences, the ending, the gameplay, etc. But there was a small side discussion that I found quite interesting and as I've played a few games since then has peaked my interest further. Should technical issues hurt your gaming experience?

Continue reading Literally Technically Complaining

Posted on Jan 3rd 2017 at 12:00:00 AM by (Crabmaster2000)
Posted under Magazine, Article, Print, Published, Gaming, Tabletop, Video Games

Image by GeekTyrant.com

This blog entry is gonna be quite different than my usual ones. I'm looking for help from you guys this time around. I was recently offered a position to write for a local magazine. It has a small area of distribution, but regardless, I'm very excited about it. I get a whole page to write about gaming once each quarter. I can discuss something new, something old, board games, video games, RPGs, card games, and basically, whatever gaming related topic I want. The book will have an overall theme, and I have been asked to try and make my topic relevant to the theme for the issue.

My first article is already printed and out in public. I would like you guys to read over my article below and throw your brutal and honest feedback at me. I had very little time to put this one together, so I fully expect future articles to improve with more time to plan and revise. The theme of this issue was "Revolution." I used this broad topic as a way to introduce myself as a writer and my relevance to the subject matter. Please let me know what you think:

Continue reading Crabmaster Gets Published!

Posted on Dec 22nd 2016 at 08:00:00 AM by (GrayGhost81)
Posted under gaming, collecting

*pic from Mission17.org*

Towards the end of 2011, I had a discussion with my late friend Jesse about gaming in general, as this was typically all we ever talked about. We were talking about the age old balance of gaming versus collecting. At the time, I was all about collecting and spent way too little time actually playing games. I was persuaded and inspired by Jesse to start enjoying my collection for more than pieces of plastic that look nice on the shelf. I decided to lay down and follow some "rules" for myself for the year of 2012. I would play no more than two games at a time (this allowed me to play one console game and one handheld game concurrently). I would finish every game I started. Lastly, I would remove at least one game from my collection for every new one that came in. The last rule helped me trim a lot of fat in collection, but it's not something I strictly adhere to anymore. However, I still try to follow the first two rules to this day.

Continue reading A Year of Unfinished Games

Posted on Nov 24th 2016 at 08:00:00 AM by (NeoMagicWarrior)
Posted under food, snacks, gaming, culprits, replacements

Greetings bipedal organisms. It has come to my attention that we as human beings (or you as whatever you are) need food to live. While eating a few meals a day typically sustains us, we often crave something more: a snack! We also like to combine our snacking with doing things we love, such as playing video games. Woe is us, however, as many of us fall into bad snacking habits while playing. Since the holiday season is upon those of us in the good ol' US of A is mainly about eating (don't let anyone tell you otherwise), I figured it would be a good time to address the pressing issues about safe snacking.

Continue reading ThanksGaming: Snacking etiquette and choices while playing games

Posted on Jun 27th 2016 at 08:00:00 AM by (wildbil52)
Posted under Expo, Gaming, other cool things

Too Many Games is a nice little Retro Video Game Expo held near Philadelphia every June.  I just returned home yesterday from my 4th consecutive TMG and thought I would share my thoughts.

Continue reading Too Many Games 2016

Posted on Jun 18th 2015 at 08:00:00 AM by (Fleach)
Posted under People of RF Gen, Interview, slackur, Collecting, Gaming

I'm very happy to bring back (again) the People of RF Generation series. This time let's sit down with blogging staff member, and over all great guy, slackur!

Continue reading People of RF Gen: slackur

Posted on Jan 20th 2015 at 12:00:00 AM by (Fleach)
Posted under Community Playthrough, SNES, DS, Nintendo, Zelda, Visual Novel, Gaming

After starting 2015 off with a *BANG*, prepare yourself for the load of action and drama, that the RF Generation Playthrough Group has in store for you in February.

For the February Retro Playthrough, we return to the land of Hyrule in the timeless classic The Legend of Zelda: A Link to the Past for the SNES.  In this prequel to the original two Zelda games on the NES, take control of Link as he embarks on an epic adventure to once again save Princess Zelda and restore peace to Hyrule.  Join us for The Legend of Zelda: A Link to the Past and experience what is commonly regarded as one of the greatest games of all time.

Retro discussion thread: http://www.rfgeneration.c...m/index.php?topic=14980.0

Over on the modern side we will be choosing our own fates with a visual novel for the Nintendo DS. In 999: Nine Persons, Nine Hours, Nine Doors you find yourself aboard a sinking cruise ship with eight strangers. The only path to freedom is found after finishing a series of puzzles. The branching story line and six unique endings will have you replaying until you find the right answers to the "Nonary Game."

Modern discussion thread: http://www.rfgeneration.c...m/index.php?topic=14978.0

If you think you have what it takes to save the Hyrule kingdom or escape the sinking ship alive join us in February's Community Playthrough.

Posted on Aug 10th 2011 at 01:05:08 PM by (Crabmaster2000)
Posted under Gaming, Nostalgia, Collecting Habits, Favorites, Friends, Family

Continue reading Over 2 Decades of Gaming

Posted on Apr 1st 2011 at 04:00:00 AM by (NES_Rules)
Posted under 2D Generation, 2D, 3D, Gaming

In honor of the new 2D Generation, I'm going to explain the non-believers why 2D gaming is far superior to this 3D gaming phase we've been in for the past couple decades. Now, I know what most of you are thinking, "of course 2D is better, everyone knows that", this article is not for you then, you already know the glorious perfectness of gaming in the only good dimensions. But read it anyway, you may learn a few things that will enable you to convert the non-believers.

First off, who needs Z? Gaming was going along just fine with X and Y, there was no need for Z. Games were just fine with the character only moving left/right and up/down, that's where all the real action is. There was no need to involve the ability to move forward and back. Just think about one of the greatest games ever made, Super Mario Bros. Imagine if when Mario came across those bottomless pits, he could just walk around them? Where is the fun in that?
Or perhaps you're more familiar with Pac-Man. "Oh no there's a ghost coming right at me, oh wait, I can just step to the side with this extra dimension" Yeah, that sure sounds like fun. Clearly, there was no need for this extra 3rd dimension. All it does it just make games easier as your hero can just walk around most obstacles instead of facing them head on like the old days.

This 3rd dimension also brings up another huge problem with 3D games, its too easy to get lost in them! Has anyone in the history of gaming ever started playing Super Mario Bros and not known where to go? Its simple, you go right 99% of the time. Some games mixed it up with having you to go to the left and others allowed you to travel up and down. But in 3D games, you're forced to figure out for yourself where you should go. Do you go to the right? To the left? Who the heck knows, maybe you're supposed to go back from the direction you came from.
Let's compare two games from the Donkey Kong series, Donkey Kong Country and Donkey Kong 64. Of course, DKC representing 2D games while DK64 represents the 3D games.

Donkey Kong Country
Donkey Kong 64

Notice how its quite obvious that in the first screenshot, Donkey Kong only has two options, go right or to go left. There is no confusion or wasted time backtracking because you went the wrong way. But in the second screenshot, of DK64, DK has an almost infinite number of options, he can go to any of the smaller trees, or maybe that big tree, or perhaps he's supposed to go in the water? Who knows, there could be an underwater cave or something hidden in there?

And finally, what I feel is the biggest advantage 2D games have over 3D games. The graphics are better. For this, we'll compare some extremes. A modern game that is known for "realistic" graphics and a game that is nearly 30 years old. First off, we'll look at that modern 3D game, Call of Duty: Modern Warfare 2.
Now, many people would (incorrectly) say that those graphics look very good. But really look at it, the foreground is fuzzy and the background just fades into an impenetrable fog. The only part of the image that is clear is the middle of the screen. But did you notice anything else about this image? That's right, there are a whole two colors, brown and splash of green. I'm pretty sure the last time I was outside there were more than those two colors. Before you accuse me of just cherry picking images that were like this, go do a Google Image search for Call of Duty: Modern Warfare 2. They're all like this, in fact here's another one, that does a little better with an astonishing three colors, this time adding in some orange.

Now, lets look at a game from 1983, when all there was 2D games and the world was greater for it, Keystone Kapers.

Look at those colors! Every color of the rainbow is present. Well, except for violet or indigo, I never could tell the difference between them, there is definitely some purple though. But not only are there lots of colors, the lines are all sharp and clean, nothing is fuzzy or blurred or covered in some fog. Clearly, these graphics are superior to those of these current 3D games. Even with 30 years to develop ways to make 3D games look better, they still can't compare to 2D games. I guess that extra D sucks up more processing power than developers can put up with. I won't even compare a modern 2D game with an old 3D game, that might just blow the mind of too many people and cause a sudden spike in the value of the 2D games I desire for myself.

I know I've made quite a convincing argument, but the constant advertisement/brainwashing of modern game developers and publishers has it so engrained into your brain that 3D gaming is superior, many of you will simply refuse this article as the ramblings of a gamer stuck in the past. But I assure you that I speak the truth, go dig out those NES and Atari games, dust off those aging machines and play a few awesome 2-dimensional games and bask in their gloriousness that can not be achieved when three dimensions are involved.

And don't even get me started on these new 3DS games or games that use 3D effects with the glasses. These are the obvious spawn of Satan.

Posted on Oct 1st 2010 at 04:00:00 AM by (noiseredux)
Posted under Horror, Gaming

This month the Game Boy Player Land blog will be heavily focusing on the macabre. As a huge horror movie fan, I've always had a soft spot for horror-themed games. And though I've wanted to write about them in spurts all month, I thought it would make for a really fun October if I just saved all the posts up for this 1st annual Spooktacular. All month long I'll be bombarding the blog with posts relating to ghosts, goblins, witches and the like. This month on the Game Boy Player Land blog, everyday is Halloween.

Posted on Sep 8th 2010 at 12:11:24 AM by (bickman2k)
Posted under Podcast, Gaming, Site News, RF Generation

I just posted episode 1 of the RF Generation podcast minutes ago. Give it a listen and tell us what you thought! Your feature requests, show topic ideas, and just plain comments about our initial go are also welcome!



Posted on Sep 7th 2010 at 11:32:12 AM by (slackur)
Posted under southpaw, gaming, Gears of War, Vanquish, stoopid developers

So the Vanquish demo arrived on XBox Live.  I thoroughly enjoy developer Platinum's titles (Bayonetta, Okami, Viewtiful Joe Series) but until this demo arrived, I had little interest in another third-person sci-fi shooter.  Any other time of the year it might have blipped on the radar.  But in the same time frame as Halo: Reach, a new take on Castlevania, and another Call of Duty (I'll be honest, I'm only getting it for the radio-controlled RC car equipped with an AV feed for spying on/playing with my kids) it had to stand out, and the screen shots didn't really sell it for me.

Then I tried the Demo.

Whee!!  Fluid, stylized action that felt like a hyper Gears of War, set in a clone of a  Robotech universe, with a character in Issac Clarke's armor and wielding a gun stolen from the new Transformer movies.  It was fast, over the top, Sega-brand arcade-y while containing depth, and I could see how the game's presentation and control combined into a beautiful player guided ballet in the vein of the new Ninja Gaidens and Devil May Cry.

At least, I think that's how it would feel if I could play it.

You see, I'm a southpaw.  No, not a feline from Mississippi, a left hander.  In a 3D space, my left hand has to control the look, and my right hand the movement.  This, of course, is reverse of the traditional play control.  No, it's not as simple as 'just get used to it the normal way.'  Try playing one of the few games that manually allow a southpaw setting on the opposite of your preference and you may get a glimpse of my pain.  And to all the Lefties in the forums that say an alternate control setup is unnecessary because they can play on the default, I'm happy you don't have a problem.  I literally get nauseous playing the 'normal' way for more than ten or fifteen minutes, and I refuse to take Dramamine or other dimenhydrinates or medications to play a game.  I've tried off and on for years, and it still makes me motion sick.  Its not a problem if I can simply have the thumb sticks swapped.

Except it is.  Because developers aren't really paying attention to between 10% and 15% of their gaming population, they may offer a southpaw control option that swaps the analogue stick controls, but obviously don't play test it.  Let me give you a perfect example:

Gears of War supports an internal southpaw control option.  It makes the left stick the look controls, and the right stick movement.  We good now?  Not hardly.  Because G.o.W is a 'stop and pop' shooter, the player uses the 'A' button as a context sensitive control for taking cover, rolling to cover, jumping over cover, etc.  The 'A' button is probably the most important button after the shoot button.  Its directly above the right stick.

And. You. Can't. Change. It. 

For normal controls, not a problem.  But for southpaw, I need to move that right 'movement' stick in a direction while pressing the 'A' button.  The button directly to the right of the stick.  Let me give you a visual example of what my hand has to do to press 'A' while moving my character to cover:

Yeah.  Any game requiring me to move the right thumb stick while pressing a face button (pretty much every 3D game) requires some crazy move like that.  If I just move all my fingers across the face buttons 'arcade stick' style, then I can't reach the top bumpers and triggers.  For Gears, they could have just let me change the 'A' functions with one of the bumpers (the left bumber is only used to give an arrow locating AI team-mates for crying out loud!  I need that more than the game-designed-around-it cover system?!?!)  Obviously, someone at Epic never play tested the southpaw option much, or this GLARING oversight of the unmappable 'A' button would have been addressed.

In fact, any 3D game requiring the use of face buttons that can't be remapped to the four top-side buttons on the 360 or PS3 controller is just a slap in the face to any southpaw-required gamer like me.  It gets worse; many games won't even let you swap the thumb sticks anyway.  Even the 360's internal southpaw preference is unsupported in many AAA games, including Battlefield 2, Lost Planet and Lost Planet 2, Bioshock, and Ghost Recon Advanced Warfighter, just to name a small few.  I had to buy a hardwired modded controller that internally swapped the sticks just to play these games, and that still doesn't address the face button problem.

What, are we still in the '90s?  Why on earth, in this day of unprecedented mainstream gaming popularity, can we not get universal control mapping options on every game?  Especially the large-scale developed ones?  Sure, developers have their preference on how a game should be controlled; make that the default.  Why alienate even a small percentage of the gaming population over such an easily correctable issue?

Maybe it's just me.  For a long time I assumed it was.  Then I read this:


I'm not alone! 
Every time I submit a complain about this (I even called a few companies directly) all I would hear is a standard, 'thank you for bringing this to our attention, all of our customer's feedback is important to us, and we'll consider it for future releases' reply that would be the same line if I complained that their games didn't feature enough custard filled donuts.

Us southpaws have struggled in vain over this control issue ever since the Playstation era (though strangely, the Dreamcast featured several games with Southpaw defaults.)  Please, help us bug developers enough so they will listen.  Everyone wants to play games with the controls set up the way they are most comfortable, and even if you aren't a southpaw, there is almost certainly a game you would change a few buttons around on.  Why are we still waiting?

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