It has been compared favorably and otherwise to everything from Braid to Ico. In truth, Limbo is a sum of several familiar gameplay components, wrapped in a dark, morbid, and mysteriously surreal narrative. What it is not, is for the faint of heart. Or wallet.

Gameplay consists of platforming, with only a jump and a contextual interaction button adding to the standard left and right movement. The sensitivity of the left analog stick determines walking, running, or creeping along, and that's it. No ducking, looking around, or direct combat. This streamline approach, rather than confining the experience, focuses the player on the two biggest features of Limbo: the environmental puzzles and the atmosphere. Oh, the atmosphere.
Limbo's palette is black, white, and grays, and nothing else. Instead of using this refined spectrum to construct high resolution and detail, the designers use the opposite extreme to grand effect. The visual filters and muted shades paint a dreamlike visual experience that is unique and immersing. Background and foregrounds are at a constant haze. Environments feature sparse lines and sharp angles that just barely convey a sense of open woods, labyrinthian underground tunnels, and complex industrial areas. Indeed, the world of Limbo only roughly sketches its home, then hands the pencil to the player's mind to draw the rest of the details. Where this could be easily viewed as pretentious or even lazy on the developer's part, the design is definitely purposeful, as the rest of the tools are clearly in the iron grasp of talent.
The animation is top notch, with subtle particle effects and little details emphasizing every action. Many clues are given for gameplay as well as narrative in the smallest of touches. The audio wisely follows the consistency of the visual design; sparse, light overtones occasionally punctuated by dramatic flair, and effects that will make the player much more squeamish than the persistent visual violence. I began playing with two friends watching, but before the hour mark I was alone. This brings me to an important point:
Limbo's content is not for everyone.
There is implied murder, torture, gore, drowning, dismemberment, and very dark themes. Without giving away spoilers, some actions will likely stun you in their graphic nature. This is not Mario. It is not Braid. It is a game designed around a certain theme, and that theme is played out fully. In the same manner that South Park may appear to target a young audience but is designed for adults, the same could be said for Limbo.
Though I personally feel games should always be based on their own merit, and there are flavorful and unique elements to the experience that is Limbo, everyone will compare titles. As mentioned before, Limbo imbues a desolate and lonely aura likened to the PS2 classics Ico and Shadow of the Colossus, comparative indie vibes to Braid (also an 'artsy' title criticized as derivative and overpriced), along with gameplay similarities to PC/PSX's Heart of Darkness.
And if the biggest sell for Limbo is the original atmosphere (and it most certainly is), the other is gameplay. Physics based puzzles and platforming challenges make up the bulk of the experience, with exploration and attentive observation yielding literal eggs for completion and achievements. A chapter select allows for easy access, and the game respawns the character only moments before each mistake, again putting the emphasis on puzzle solving and atmosphere. Some of the timing elements of the game are, true to the genre, mostly trial and error, and the designers were wise to avoid any life count or continuing limitations, allowing the player to simply keep at it until done.
Which brings out Limbo's only real 'fault' making the rounds of the critic circles at large. At fifteen bucks, is a game that can be completed in only a few hours worth such a premium? Limbo would certainly not survive the current expectations of boxed retail, and as a Live arcade download only title it is expected to compete with cheaper games containing more longevity. The almighty Castle Crashers, Braid, and even Ikaruga have fielded the same complaints, and review scores are bashed in light of perceived value.
I intend to write an article on the perception of entertainment value later. As for now, it comes down to this:
Limbo is original. Limbo is exceptionally well made. Limbo is, for a certain audience, wonderful. Limbo is fairly short, even abrupt by today's gaming standards. If you are interested, play the demo. It will tell you all you want to know: do I want more of this? Will the experience be worth the money to me, individually? Will I feel at a loss for paying this much for a few hours?
I know I, personally, have no regrets about purchasing Limbo. Indeed, I consider it a gaming experience to rival my top ten. But if you play the demo and are still not sure, Limbo probably is not for you, fifteen bucks or otherwise.
As an end note, I feel that the narrative played out in Limbo is terrifically realized, despite forum debates passed to and fro over the subjective nature of the story and its details. I thought it was rather clear in its intentions, and if it is not painfully obvious by now, I also feel it was a masterfully well done experience. If you are curious about my thoughts on the particulars of the story, feel free to PM me: I don't want to ruin or cheapen the experience for the curious by posting said thoughts in a forum.
BioShock 2. Halo 3 ODST. Super Mario Galaxy 2. New Super Mario Bros. Any Street Fighter after II. Every Madden after 2000 or so.
These games, other than representing new entries in their respective franchises, don't have much in common. But one thing I have heard about all of these games, either by critics or fellow gamers, is something along these lines: "this game is unnecessary."
The general mentality behind said comments usually indicate that the game does not offer enough updates, change, or innovation as to justify its existence, especially in light of previous games in its respective series. Some, such as the numerous updates to the Street Fighter series or Madden, are largely seen as simple tweeks or balancing, with occasional new characters or roster updates. Others, such as Super Mario Galaxy 2 and BioShock 2, are critically praised as superior gameplay experiences to their predecessors, yet are deemed as not really "needed" because of how well the first game performed or was received, and that the sequels were only market-driven extensions.
For this humble industry observer, the very idea that any entertainment product is 'unnecessary' because of previous similar product is not only humorous, but self-centered and destructive.
Imagine this same take on other entertainment:
Star Wars/Babylon 5/Stargate/Battlestar Galactica/Star Trek/Any other Sci/Fi with aliens represented as humans of other color or forehead wrinkles
Neon Genesis Evangelion vs. ANY OTHER SCI/FI Anime
Baseball/Football/Soccer/Basketball/Any other sport involving teams and vaguely spherical ball-like objects
Nascar/Rally/Cart Racing/Off Road/F1/Derby/Any other sport involving a vehicle and driver
This Band/That Band/That other Band/That Boy Band/All Rap,R&B,Techno,Classical,etc
Not only are all of these modes of entertainment highly derivative of other forms of entertainment, but to a non-fan they are often indistinguishable from each other within the same genre. Try talking about the differences of TOS, TNG, Voyager, DS9, and the movies to a non-trekkie and they'll just shrug; not only can they not distinguish between them but often they wouldn't care enough to try. I know plenty of people who can't distinguish Star Wars from Star Trek. Sacrilege to me, apathy to them.
Mention a 'strike' to a baseball fan and then a bowling fan. Watch what happens when you pretend to confuse the two. Somehow YOU'RE the dumb one for mixing up a term between two silly sports involving letting go of a ball. Aren't they pretty much all the same? (*ducks various thrown sporting gear*)
I'm not even getting into music, and how so many bands sound the same and yet sometimes something new and different can be so off as to be mistaken for noise.
The healthy purpose of entertainment is to at least give relaxation, and at most to edify. Why would I get upset over another Madden this year? Even if there are no serious innovations or updates beyond the new team rosters, if the sports fan buys it and has just as much or more fun with it as other entries, who am I to say that's not enough? Is someone else having fun? Am I a 'must be something new' Nazi to the point that I can't enjoy the bulk of current or even past games? Games that, while market-driven and mostly made with profits in mind, are still designed for the point of enjoyment?
This is not an attack on innovative progression. It is an acknowledgment that 'new' is not always better, and 'same' often has the right to exist alongside it. Striving for something completely groundbreaking and different, even improved, is admirable, and NECESSARY for the healthy development of our hobby. Trying to choke the gaming public with too much of the same will only lead to stagnation. The ol' industry crash of the early 80's will always be a reminder of that. (And epic mismanagement, of course.)
But video games are a much larger entertainment beast now. There is not only room for 'new' and 'same' to exist simultaneously, but often 'same' is needed to help fund 'new'. Those years of Madden sequels, much as they are criticized, paid for Dead Space, Mirror's Edge, and other original EA IPs. I have no interest in rehashed Pokemon, but that juggernaut helped keep Nintendo's name in the industry until my beloved DS released. Not to mention that shiny and awesome looking 3DS was built off the backs (money) of Mario Karts, Mario Golfs, Kirbies, and yes, Mario Parties.
Not only are sequels comfortable for us, they remind us of what we like and why we like it. I could probably enjoy Halo sequels for years, despite a core formula that is traditionally not altered much, not to mention it being another "generic" space marine FPS. You know, I LIKE that. I know what I'm getting, I know I like it, I want more of it. If they change things up a lot, I might like it more, but I might like it a lot less. Is is worth taking a chance? Sure. But why whine when a sequel is more of the same? If we liked the first, why are we griping that we were given more of what we liked?
We also need new. We need different. We need Katamari Damacy, Panic!, Vib Ribbon, mr. Bones, Seaman, Twisted, Odama, Kinect, Waggle, Move, NiGHTs, Yar's Revenge, Super Scopes, Bongos, Loco Roco, Patapon, Myst, and especially Shadow of the Colossus. We need something at least a little different, even if it fails. Even if it turns out to be not that fun. Even when new becomes the new derivative. Our industry adapts and shifts, or stalls and withers.
Different people enjoy different things, and the fact is that many of us will buy sequels and enjoy them, even if they aren't much different. Sometimes, it is because they are not much different. As much as I enjoy the Halo games, I think the Call of Duty series tend to be just above average games, but largely derivative of each other and offer little innovation between the respective entries. (Of course I recognize the same arguments leveled at Halo.) But they are both undeniable successes, and the sequels will undoubtedly follow in the same footsteps. Is that bad?
Apparently millions in the gaming mainstream don't think so. Why argue games should be so different if so many are enjoying these games? Are these millions of gamers wrong? I think that's the wrong question.
I think the more important question is, are these people having fun?
Or wasn't that the point?

With an overwhelming majority of the votes Sonic the Hedgehog will be the next Off the Shelf title. Nothing else really stood a chance did it?
Continue reading Off The Shelf - November - Sonic the Hedgehog
 Sonic the Hedgehog 2 was the turning point in Sega's history. Released roughly one year after it's predecessor, Sonic 1, on Nov 21, 1992 in Japan, and Nov 24, 1992 in North America and Europe, Sonic 2 can be designated as the spark that ignited the major console wars between Nintendo and Sega. Only mere months after its release, Sega's market share had skyrocketed to an astonishing 50+%. This review will tell you why.
In the beginning of the game, we are greeted with the familiar chorus of 'SEGA', followed by a Sonic Team logo. After this fades out, the Sonic 2 logo begins to fade in. But wait! What, or rather who is that?! It is none other than the latest addition to the then young Sonic franchise, Miles 'Tails' Prower. In this game, you are given the ability to play as Sonic, Sonic & Tails, or just Tails. Whether or not Tails was a good addition to the game is a matter of much debate. You will find out my opinion later.
Learning Curve: Come on... It's a Sonic game! Press A, B, or C to jump, and down A, B, or C to spindash. Easy to learn, difficult to master. 5/5
Gameplay: Gameplay in this game is great if you are playing as the Sonic & Tails duo, and brilliant if you are just Sonic. Why? Tails is just an idiot, plain and simple. He tends to botch up what you are doing, and when you actually need his help, he doesn't give it to you! However, the little 'Tails' problem will not detract from the gameplay. What makes the score rebound is what all Sonic fans know and love, Spindash. Introduced in Sonic 2, the Spindash is an iconic symbol of Sonic's speed. Overall, gameplay is quick, quirky, fun, and simple, just as a Sonic game should be. 5/5
Level Design/Replay Value: Sonic 2 greets you with all new levels that are more zany than his first installment. If we look ahead a few years, to Sonic CD, I personally say that if Sonic CD has THE best levels of a Sonic game, Sonic 2 is a close second. Twists and turns will get you lost instantaneously, and the fun just never quits. Hidden passages and more points will keeps you playing again and again. 5/5
Music: There are many songs in the video game world that you just can't forget. SMB: Overworld Theme, Metroid, Kirby, Legend of Zelda, the list goes on and on. Well, add Sonic 2 to that list. After a bout of Sonic 2 gaming, you will catch yourself humming these 'catchy' tunes! From Zone 1 to Zone 7, they're all great! 5/5
In conclusion, Sonic 2 is one of THE best Sonic games out there, and definatly deserves the official designation of a Classic Masterpiece.
20/20 or 100%
Yesterday I went to Belgium's biggest gaming event called "Next". It was quite a big event with all the biggest publishers/developers present, as well as Sony, Microsoft and Nintendo. There were also some non-gaming brands present such as Samsung, Nikon, Apple, Bose, Philips, etc.... I had to go alone because none of my friends were willing to pay the 12 Euros admission. That obviously made things less fun but then I came up with the idea of shooting some photos of the event and sharing them with you guys.
Continue reading Next 08: Gaming Event
While reading Nik the Communist's great blog post about Myst turning 15 today, I got an idea (see his post here); A weekly historical blog!
Every week, on Saturday evening, or Sunday morning, I will do some research on meaningful historical occurrences within gaming history. Sounds like fun, right? Well, that is what I thought. But then I ran into a snag... I am not to great at what is called 'html' coding.
So! This will give me an opporitunity to use my brain on the weekend, when I am not in school. This will be not only a learning experience for you, but for me as well. If all goes well, then "Official Post Numero Uno" will be this Saturday Night/Sunday Evening! Wish me luck! And if you have any games that you want to see make their way into the post, just shoot me a pm!
And, have you all know, this post was my first lesson. None of the code was copied and pasted. Yay me? I think SO! *Applause*
So, make sure to stay on RFgeneration and KEEP IT ON 3!!!!
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