As a kid growing up in the early to mid-90s, videogames were a huge part of my childhood. Like many kids from that time, I had a Game Boy and played it most often while away from home. However, there was one game I owned for the Game Boy that kept me playing whether I was at home or on the go: The Legend of Zelda: Link's Awakening. Link's Awakening was an important game for me growing up, taking the formula of A Link to the Past, one of my all-time favorite games, and condensing it to Game Boy form meant it was an automatic hit in my book. It also helped that a good friend of mine at that time was also playing the game, so we would often compare notes and help each other along throughout the game.
But wait! This isn't an article about Link's Awakening, so why am I spending so much time talking about it? Well, it has come to my attention recently that the topic of this article, a game by the name of For the Frog the Bell Tolls, and Link's Awakening have a lot in common. Specifically, both games share the same engine, so the aesthetic as well as certain gameplay mechanics are nearly identical between these two games. With Link's Awakening being a game that is so near and dear to me, I knew I had to check out For the Frog the Bell Tolls, so I bought an original Japanese Game Boy cartridge of the game and popped it into my Retron 5 complete with an English language translation patch so I could enjoy this adventure firsthand!
Continue reading For The Frog The Bell Tolls
Box art shamelessly stolen from MobyGames.
It doesn't get much more iconic than seeing The Legend of Zelda
in that stylized font, with the Triforce shield and Master Sword.
I was never a "Zelda kid" at all. I played a lot of NES games, because most of my friends had a NES console in their house, and as an introverted, geeky, chubby guy in the early 90's, gaming was the common escape I could share with my friends after school and on weekends. But since we played games together, we usually opted for games that either included 2-player cooperative modes, 2-player competitive modes, or some form of 2-player mode where you would take turns, such as Double Dragon or Super Mario Bros. 3. I occasionally dabbled in other genres when my friends fell asleep at 2 AM during a sleepover, but I usually just stuck with platformers, shooters, and action or puzzle games, because they were the kind of "pick up and play" games that I gravitated toward. For me, the very idea of The Legend of Zelda seemed foreign to me, because my idea of an adventure game was King's Quest, which I played obsessively on my family's home computer.
Continue reading The Legend of Zelda: Link's Awakening, 1993