RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jul 19th 2008 at 02:39:09 PM by (Marriott_Guy)
Posted under MGs Game Take, Elder Scrolls, Oblivion, RPG, Bethesda Softworks

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Being a hardcore RPG gamer and a huge fan of The Elder Scrolls IV: Oblivion, I have to admit I was a bit reluctant to make this purchase after being disappointed in the previous downloadable content offered by Bethesda. Sure, The Knights of the Nine did satiate my Oblivion appetite for a little while, but by no means did it satisfy my craving as completely as did the expansion packs Tribunal and Bloodmoon for The Elder Scrolls III: Morrowind. I am glad to report that the extra investment you will have to fork over for the Shivering Isles expansion will be money well spent.
 
Your quest begins on an island in the Niben Bay, which can be accessed at any time, by any character - there is no prerequisite for entering the domain of the Shivering Isles (there are leveled items in this new world, so level up a bit in Cyrodil if you want to add the really good items to your inventory). In this new realm, you will be greeted by fresh environments across the land and the dungeons/towns that you will frequent. The isles are comprised of two main political factions and their respective lands are portrayed well by the appropriate use of colors, textures, and wild life. The ruler is a fellow named Sheogoreth, who many of us know as the Daedric Prince of Madness. The world has an almost surreal feel to it, which accurately reflects the deranged minds of its inhabitants. Though presented beautifully, this new realm can never be mistaken for the almost 'Sound of Music' atmosphere that the general landscape of Cyrodil screams of.
 




Without giving away any spoilers, your main quest is to protect this demented paradise from, of course, an invasion from an evil force. You must rise through the ranks of this land through both factions, save the country, and become its ruler. New enemies will thwart your efforts, including the Knights of the Order, various hell hounds and the Grumnites, a race that is somewhat similar to the Orcs, though more organized. There are plenty of side quests apart from your main objective that are also available. These include the standard 'fetch item' missions to the more obscure (one nut wants 100 calipers to build a fantasy air ship that only resides in his mind).

The basic gameplay is the same as The Elder Scrolls IV: Oblivion - there have been no changes to any commands, menus, or the like. That being said, I will not review the general mechanics of the Shivering Isles since this has already been done in various reviews on Oblivion. I will say that certain graphical elements have improved over the already great performance of its parent - frame rate is more consistent, water reflections are improved, general AI of the new fiends you will encounter is better.

Many new types of armor, weapons, and magic are available for your discovery/purchase. Depending on your level, these may not replace any of your current inventory, but are nice additions. There are also two weapon shops that will create new items for you if you collect the respective ore that they request - this is very similar to the quest in the Bloodmoon expansion - not great items, but kind of cool. There are no houses or horses to buy as there are in Cyrodil, but you can acquire a new traveling companion, if completing a certain quest, that will aid you in your efforts against the minions.

You do receive 250 additional achievement points for completing all of the missions, but, curiously, your fame/infamy points are not affected at all for your deeds/actions. I think that this is a severe oversight on Bethesda's part - this is a stat I monitor frequently. Total additional game play will put you around 40 hours or so, more if you spend time exploring the vast isles.

Having the Xbox 360 version of ES IV, I downloaded the new content via Xbox Marketplace. The total download is a little under 1 gig, so make sure that you have the space available on your storage device. I have a relatively slow cable/DSL connection and it took around 40 minutes to download it.

Overall, I was very pleased with The Elder Scrolls IV: Shivering Isles and would highly recommend it. The download is pricey, but the content is varied, interesting, and most important, plentiful. Be prepared to let your loved ones know that, once again, you are a non-factor in real life and instead are going to take another journey into the world of Oblivion: Shivering Isles.



Posted on Jul 16th 2008 at 06:15:41 PM by (Marriott_Guy)
Posted under MGs Game Take, Kings Field II, ASCII, From Software

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Obviously, I am a big fan of this series.  Let's take a look at arguably the best release in this rather obscure FP RPG saga.


The second U.S. release in this series, King's Field II for the Sony PlayStation, published by ASCII Entertainment and developed by From Software, perfected the FP RPG genre set in its predecessor. True to form, you are free to undertake this extensive adventure as you deem fit. This may seem somewhat daunting to gamers who prefer a more linear approach to their gaming experience.

With the kingdom of Verdite once again in peril and the King having gone insane, this lengthy quest pits our hero (Lyle, son of the cursed King) in search of the source of terrible evil that has blighted his homeland. Once again, you are in search of the infamous Moonlight Sword and the magical power that is contained within.

Fans of the first release will feel right at home when playing King's Field II. The tried and true format of discovery and exploration are not only intact, but have been improved upon greatly. Many more weapons, armor, magic, and ancient artifacts are to be found in the vast country of Verdite. The main difference gamers will appreciate is the much improved environments that you will explore. The vastness of the outdoors are richly detailed and in complete 3D, full polygonal graphics. Earth tones are still the dominant color of choice, but have been put on steroids and communicate effectively the grim nature of the danger at hand.



This time around, interaction with various NPCs (non-playable characters) is required to complete certain facets of the game. Do not worry though - they still sport the same ghastly, undefined faces as in the original. This may be a disappointment for some, but it does add to the dreamlike tone of the game. Significant differences now include the ability to review past conversations you have had with these individuals. This does assist when trying to complete certain side quests for that special set of armor that you have been searching for.

Another welcomed addition is the 'Pixie' map that you can acquire rather early on in the game. This is extremely helpful in navigating the various areas, and saves a great deal of time in unnecessary back-tracking. Monster AI has been improved upon as well, but employing 'strike-back up-move forward-strike again' tactics are again effective. Enemies will utilize different strategies against you, but the main advantage (or disadvantage) is the level of hit points they have compared to yours.

The FP game play rate hovers around 15-30 FPS, depending upon the amount of activity at any given time. The World is seamless and huge - there are no loading times between various sections of the country. As in the original King's Field, an almost surreal atmosphere prevails during game play. Levelssections of the homeland are varied and unique, with a strong sound theme accompanying each. Again, sound samplings for the creatures and actions are perfect and well utilized, both in the time used and comparative sound level to other ambient musiceffects.
 
The control is excellent, using the D-Pad to navigatemovelook at this richly detailed world. Executing attacks and other actions are intuitive and easy to perform. Your progress through the various sections is impeded by the level of the fiends that you encounter, right from the beginning of this saga.

Overall, King's Field II is an excellent sequel. Most arguably the best in the series, King's Field II is still not for everyone. The game play is still rather slow, even being compared to the standards utilized when it was released in 1996. However, the solid game play and overall presentation rate this game high amongst its contemporaries. Arm yourself with patience and diligence - this is an epic journey. This is a definite must-have for any fan of the RPG genre.



Posted on Jul 13th 2008 at 12:20:14 PM by (Marriott_Guy)
Posted under MGs Game Take, Kings Field, ASCII, From Software

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One of the initial releases for the Sony PlayStation, King's Field, published by ASCII Entertainment and developed by From Software, was a truly next-gen game for its time. This game was the first FP RPG, set in a massive environment where you alone dictate the game's action and events. The primary antagonist (Alexander/you) is left completely free to choose their own path to discover the vast island you are shipwrecked upon. This may seem somewhat daunting to gamers who prefer a more linear approach to their gaming experience.
 
This lengthy adventure pits our hero in search of the Moonlight Sword, which is required to save his home kingdom of Verdite. You are left on your own to recover this great artifact, given no direction at all. Your adventure thus begins.

Armed with your trusty sword, you venture into this unknown world in your quest. Many upgraded swords, weapons, armor, and magic are at your disposal - but first you must find them. Some are rather obvious, but most are hidden behind secret walls and openings you must first uncover. This is a great part of the King's Field experience - you never know what you will find and must be very explorative as you progress through the various parts of this island.
 
The FP game play rate hovers around 15-30 FPS, depending upon the amount of activity at any given time. The World is seamless and huge - there are no loading times between various sections of the island, which is detailed in full polygonal graphics with dark, almost gritty texture mapping. The feel of this island is almost surreal and is completely grim, which adds significantly to the overall appeal of this adventure.
 
The background music is appropriate for the varied environments that you traverse. However, the sound samplings for the creatures and actions are perfect. Though rather unspectacular on their own, the sound of a monster cackling around the corner or your sword striking a deserving foe are top-notch and performed at just the right time, and volume, to further enhance your experience.
 
King's Field is a difficult game. Your progress through the various sections is impeded by the level of the fiends that you encounter, right from the beginning of this saga. Enemy AI is not that great, but at times this is compensated for by the sheer numbers that you will encounter.

The control is excellent, using the D-Pad to navigate/move/look at this richly detailed world. Executing attacks and other actions are intuitive and easy to perform. The minimal numbers of NPCs that you will encounter interact with you slightly, and are pretty much useless, though their ghostly, undefined faces are somewhat appropriate for this journey.
 
Overall, King's Field is not for everyone. The graphics and sound are average, though collectively are entirely effective. The game play is rather slow and requires time to navigate the island. For those that are more akin to pure action-adventure type games, this will probably put you to sleep. On the other hand, if exploration and having the freedom to discover and create your own experience is your cup of tea, don't miss this hidden gem.



Posted on Nov 3rd 2007 at 03:05:35 PM by (Marriott_Guy)
Posted under MGs Game Take, Classic Gaming, Xbox 360, Playstation 3, Playstation 2, Wii, EA Sports, Tiger Woods, Golf

Tiger Woods PGA Tour 08 - Xbox 360
PGA Tour Golf - Genesis
Tiger Woods 2008, released on multiple platforms this past September by EA Sports, has endured a beating normally reserved for rent-a-cars on most forums. Most of the complaints revolve around game freezes, instable EA online servers, lack of character clothing options and most importantly the hair-trigger analog controls. To the delight of old-school gamers, and possibly a welcomed addition to frustrated analog video golfers, EA (Electronic Arts) has brought back an old friend, the 3-Click swing meter. This article is not necessarily a full review of Tiger Woods 2008, but more of reflection on the reintroduction of this swing meter interface.

I admit I am an older gamer, and have been a fan of video golf games for some 30 years. I started out playing Computer Golf for the Odyssey II at home and Birdie King at the arcades. I was thrilled with the evolution of the golf game genre on all platforms including Big Event Golf (arcade), the PGA Tour series on the Sega Genesis, and the Links series for the PC. My virtual golf life ended with the release of Tiger Woods PGA Tour 2001. The new analog stick swing interface replaced my tried and trusted ways. This was devastating for me. I did not have the time (due to work), to master this new video swing technology. I became frustrated since my drives off the tee went only 167 yards and usually in the trees or the muck bordering the fairway (on a good day, it being my fairway). Sure, there was Swing Away Golf for the PS2 that was the one game that still employed the 3-Click swing meter for the next generation systems (at that time) . It was just not the same game as my beloved PGA Tour series.

I first downloaded on the Xbox 360 the demo of Tiger Woods 2008 once I read that the 3-Click swing meter was brought back from the dead. Obviously I was very happy to be reacquainted with an old friend. I could once again compete off/on-line with a certain degree of competency right away. Naysayers will argue that the 3-Click swing meter makes things too easy and does not truly test the video golfers skill. I can not say that I completely disagree with this. However, EA did reopen up a market to all of the people that grew up playing and loving the original PGA Tour series.

Most of the complaints on this game have been addressed through two (2) game updates. Remaining issues mostly revolve around computer player AI and online play/server performance.

Overall, I am thoroughly enjoying Tiger Woods 2008 (Xbox 360 version). Though there are some problems with it, the reintroduction of the 3-Click swing meter has made me a born-again follower of the series.

Life on the links has been revived for us old-school video golf gamers!


                                                                                                                                                                                                                                               
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