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Posted on Feb 18th 2017 at 01:00:00 PM by (bombatomba)
Posted under Lost, Elder Scrolls, Morrowind, Oblivion, not even remotely interested in the Online game

[img width=700 height=393]http://i31.photobucket.com/albums/c394/bombatomba77/1_zpsevqaseaj.jpg[/img]

I've been at this for about thirty hours now, and I'm not sure exactly about my goal.  I mean, I know what the next quest is that I should be going on (as far as the story is concerned), rather it's my personal goal that's in question. See, as I move around the landscape on my way to someplace, I find myself distracted by literally hundreds of various caves, grottoes, castles, outposts, bandits, camps, giants herding woolly mammoths, and dragons.  I've been doing this for thirty hours.  And here is another keep, which I (of course) have to clear, for no reason save to get a "clear" mark on my map.  Man, is that mountain pretty, bathed in the morning sun with the clouds partially concealing the peaks, yet clearly moving...

Oh, man.  Where the heck was I even going?



Continue reading Lost in Skyrim



Posted on Aug 15th 2008 at 09:00:00 AM by (Lord Roke)
Posted under Review, Oblivion

 Mini Review 1

Oblivion - this is one of those games that I really wanted to get into but failed miserably. I guess it goes to show that just because you love games - doesn't mean you love all games and all game types.

Oblivion is set in the olden days and is Western RPG. I say western RPG rather than Japanese RPG as I actually enjoy the occasional JRPG, mainly because they are quirky and remind me of some the RPGs I played on the master system / mega drive which I really enjoyed as a kid.. Anyway back to Oblivion.

Like I was saying it's a western RPG which means it takes its self seriously - there are no cutesy characters and there are no whacky gameplay mechanics . I'm not saying that this is a bad thing but it does make the game feel a bit staid and starchy like a having a conversation with young conservative in the late 70s.

Anyway, in this game you start of locked up in jail which is pretty cool - you managed to escape or you are let out - can't remember but the Emperor gets whacked pretty early on, from then on you are on a quest to find the new heir to the empire (a bloke called Martin - not the best name for a olden days bloke) and must travel the lands to complete this quest and close some gates. Before all this you get to create you character which is pretty cool - but in some ways I prefer to be given a character (like Link) and told - "this is who you are" and "this what you look like" but I can see how some people like this feature.



Anyway, there are loads of quests in the game - which you find out about by talking to the NPCs - you can talk to anyone in the game but the conversations tend to be very dull and everyone seems to talk like they have taken tampazipan i.e. very subdued and not that interesting. I prefer the punchy one liners from the JRPG like "we have lost our chickens" rather than going through 4 branches of a conversation tree to establish the same thing.

The problem with Oblivion is it gives you too much freedom, too early - it's great to have a choice but I ended up spending ages in the first city in case I was missing some (I wasn't) when I should have been given a few more exciting missions early on.

I also found the inventory system overly clunky - trying to manage the items in the inventory was difficult you also end up collecting so much tat (rats meat and old rusty swords etc) that it becomes difficult to see what's what after a short amount of time.

I think the main problem I have with this game is that it doesn't pull you in like it should do. There was one mission where you help some farmers protect a field from some raiders (goblins) which was cool - if there were more missions like this I might have stuck with it longer.. Alas it was not to be.

I even went back to this game and started again but still couldn't get into it.

Oh well - I hate having games on the shelf that I haven't completed - or given a good go - especially ones as highly rated as this but that's the way it is. I won't sell it - as it's worth nothing and I don't want to sell any more games. I also hope, like Shenmue 2, that I might go back one day and finish it - but somehow I doubt it!



Posted on Jul 19th 2008 at 11:39:09 PM by (Marriott_Guy)
Posted under MGs Game Take, Elder Scrolls, Oblivion, RPG, Bethesda Softworks

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Being a hardcore RPG gamer and a huge fan of The Elder Scrolls IV: Oblivion, I have to admit I was a bit reluctant to make this purchase after being disappointed in the previous downloadable content offered by Bethesda. Sure, The Knights of the Nine did satiate my Oblivion appetite for a little while, but by no means did it satisfy my craving as completely as did the expansion packs Tribunal and Bloodmoon for The Elder Scrolls III: Morrowind. I am glad to report that the extra investment you will have to fork over for the Shivering Isles expansion will be money well spent.
 
Your quest begins on an island in the Niben Bay, which can be accessed at any time, by any character - there is no prerequisite for entering the domain of the Shivering Isles (there are leveled items in this new world, so level up a bit in Cyrodil if you want to add the really good items to your inventory). In this new realm, you will be greeted by fresh environments across the land and the dungeons/towns that you will frequent. The isles are comprised of two main political factions and their respective lands are portrayed well by the appropriate use of colors, textures, and wild life. The ruler is a fellow named Sheogoreth, who many of us know as the Daedric Prince of Madness. The world has an almost surreal feel to it, which accurately reflects the deranged minds of its inhabitants. Though presented beautifully, this new realm can never be mistaken for the almost 'Sound of Music' atmosphere that the general landscape of Cyrodil screams of.
 
[img width=250 height=354]http://www.rfgeneration.com/images/games/U-115/bf/U-115-S-02460-A.jpg[/img]

[img width=250 height=187]http://www.rfgeneration.com/images/games/U-115/ss/U-115-S-02460-A.jpg[/img]

[img width=250 height=187]http://www.rfgeneration.com/images/games/U-115/ss/ex/U-115-S-02460-A_00.jpg[/img]
Without giving away any spoilers, your main quest is to protect this demented paradise from, of course, an invasion from an evil force. You must rise through the ranks of this land through both factions, save the country, and become its ruler. New enemies will thwart your efforts, including the Knights of the Order, various hell hounds and the Grumnites, a race that is somewhat similar to the Orcs, though more organized. There are plenty of side quests apart from your main objective that are also available. These include the standard 'fetch item' missions to the more obscure (one nut wants 100 calipers to build a fantasy air ship that only resides in his mind).

The basic gameplay is the same as The Elder Scrolls IV: Oblivion - there have been no changes to any commands, menus, or the like. That being said, I will not review the general mechanics of the Shivering Isles since this has already been done in various reviews on Oblivion. I will say that certain graphical elements have improved over the already great performance of its parent - frame rate is more consistent, water reflections are improved, general AI of the new fiends you will encounter is better.

Many new types of armor, weapons, and magic are available for your discovery/purchase. Depending on your level, these may not replace any of your current inventory, but are nice additions. There are also two weapon shops that will create new items for you if you collect the respective ore that they request - this is very similar to the quest in the Bloodmoon expansion - not great items, but kind of cool. There are no houses or horses to buy as there are in Cyrodil, but you can acquire a new traveling companion, if completing a certain quest, that will aid you in your efforts against the minions.

You do receive 250 additional achievement points for completing all of the missions, but, curiously, your fame/infamy points are not affected at all for your deeds/actions. I think that this is a severe oversight on Bethesda's part - this is a stat I monitor frequently. Total additional game play will put you around 40 hours or so, more if you spend time exploring the vast isles.

Having the Xbox 360 version of ES IV, I downloaded the new content via Xbox Marketplace. The total download is a little under 1 gig, so make sure that you have the space available on your storage device. I have a relatively slow cable/DSL connection and it took around 40 minutes to download it.

Overall, I was very pleased with The Elder Scrolls IV: Shivering Isles and would highly recommend it. The download is pricey, but the content is varied, interesting, and most important, plentiful. Be prepared to let your loved ones know that, once again, you are a non-factor in real life and instead are going to take another journey into the world of Oblivion: Shivering Isles.


                                                                                                                                                                                                                                               
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