RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Aug 26th 2017 at 08:00:00 AM by (SirPsycho)
Posted under evolution, rpg, pc, open world, history, theory, editorial


As video games become an aging hobby, it becomes more difficult to grasp the beginning of its tale, or the history and growth of it in general. This does not just mean its actual history, but also its dominant theories of design. For example, when many gamers talk of role playing games, only two dominant styles are generally brought up: The consolized Japanese designed role playing games, and the historically more mechanically complex and open, Western designed role playing games. Despite the fact that these two schools of design are considered different enough to be easily categorized, they share a common ancestor in tabletop games, specifically Dungeons and Dragons. While Dungeons and Dragons has been around since the 1970's, it has evolved and is almost unrecognizable in comparison to its earliest version, as the company that originally created the game went bankrupt, was bought out, and its creator has passed away.



Continue reading The Great Western RPG Schism?



Posted on Feb 4th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Review, PC, PS2, Xbox, Lost Heaven, Open World, Shooter


I have never considered myself to be primarily a PC gamer, but there was a time back in the late '90s and early 2000s when I did a considerable amount of gaming on the PC.  During this time, I played such revered classics as Half-Life, Max Payne, and Deus Ex, all of which I would consider to be among my all-time favorites.  Many excellent games were being released exclusively on PC, and when these titles were later ported to consoles, the results were often lackluster. 

One such game from this era that I have always remembered fondly is Mafia.  Releasing less than a year after the immensely popular Grand Theft Auto III, it may be easy to dismiss Mafia as a cheap knockoff.  While Mafia may resemble the Grand Theft Auto series at first glance, I have always felt that it was the "anti-GTA" game.  Although both games share similarities with their open-world environments, crime-based stories, and emphasis on driving and shooting gameplay mechanics, Mafia's more serious and less satirical tone, focus on realism, and larger emphasis on narrative rather than free roaming sandbox gameplay sets it apart from Rockstar's juggernaut.


Continue reading Mafia



Posted on Apr 26th 2015 at 11:57:35 AM by (SirPsycho)
Posted under sandbox, irem, atlus, ps2, open world, rpg, action, customize


Steambot Chronicles, or Ponkotsu Roman Daikatsugeki: Bumpy Trot as it was originally named in Japan, is a Playstation 2 game developed and published by Irem in Japan, Atlus in North America, and 505 Gamestreet in a few countries in Europe. There is also a spin off on PSP named Steambot Chronicles: Battle Tournament, and an odd tie-in puzzle game on PS2 and PSP named Blokus Portable: Steambot Championship (one of only four games published by Majesco on the PSP in the USA).

A quick look at the back of the case of Steambot Chronicles shows the game being marketed as an open world RPG, and that is correct in a way. The game starts off as linear as any other RPG that's been made and then opens up. It's similar to the opening dungeon in Elder Scrolls, but drags on much longer. In this long opening sequence, you'll visit all three of the main towns, many of the back areas, and explore most of the world by the time it's completely opened up. Once an area is open, it may be visited at any time afterwards, and as a result, money can be hoarded this way.


Continue reading Psychotic Reviews: Steambot Chronicles


                                                                                                                                                                                                                                               
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