RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Oct 24th 2020 at 08:00:00 AM by (SirPsycho)
Posted under horror, capcom, playstation 2

When it comes to classic survival horror games, there is no other developer with the same pedigree as Capcom. They arguably invented the entire genre with the Famicom movie licensed game Sweet Home back in 1989. In 1995 Capcom would publish Clock Tower for the Super Famicom, with the series being developed by Human Entertainment. Its sequel, Clock Tower 2 would later be released internationally by ASCII; who would soon rebrand themselves as Agetec, as just Clock Tower. The international releases of the second and third Clock Towers followed the absolute explosion of the popularity of horror games, but would not be able to ride that wave themselves.

Continue reading Spooky Plays: Haunting Ground

Posted on Aug 21st 2020 at 08:00:00 AM by (ErbBetaPatched)
Posted under Playstation 2, kingdom hearts re chain of memories, kingdom hearts, review

Another week, another review. This time it's game I love but haven't played up until a few years ago. And I'm glad I did.

Continue reading Kingdom Hearts Re: Chain of Memories l Review The PS2

Posted on Jul 30th 2020 at 08:00:00 AM by (ErbBetaPatched)
Posted under Jak 3, Playstation 2, review, PS2

It's here! Time to dive into Jak 3! Thanks to the evolution of this review I now know how I'm going to be handling Perfect Sequels videos in the future. I expected this review to be a lot shorter, and thus expected to be finished with it sooner. Most of the gameplay would have been covered by the last video, so all I would have to do to review Jak 3 would be to cover the new stuff, give a short story description and then call it a day, right? After seeing that my original take on the story was incorrect, I soon realized that a short review wouldn't cut it.

Continue reading Perfect Sequels: Jak 3 l Review The PS2

Posted on Oct 27th 2018 at 08:00:00 AM by (ErbBetaPatched)
Posted under playstation 2, jak and daxter, jak 2, grand theft auto 3

I started working on this video about 11 months ago, and by working, I just mean I got the idea for the review and recorded the entire trilogy of games. I pounded out a very structured comparison between both games and hated the script and put it off until a few months ago. Since then its gone through a transformation with a new framing device that I think worked better for the review, as Jak and Daxter and Jak 2 are pretty similar games.

Continue reading Jak and Daxter vs Jak 2 l Review The PS2

Posted on Jun 15th 2018 at 08:00:00 AM by (ErbBetaPatched)
Posted under Playstation 2, zone of the enders

I'm starting a sort of sub series to complement Review The PS2. In this sub series I'll be looking at PS2 games that are perfect sequels, games that outdo their previous installments in every possible way. Originally I was going to do Jak 3, but I ended up writing this one first. A second sub series was also going to accompany that video, and they're still in the works, so stay tuned for that.

Continue reading Perfect Sequels: Zone of the Enders l Review The PS2

Posted on Jan 9th 2018 at 08:00:00 AM by (singlebanana)
Posted under news, thank you, Playthrough, Oxenfree, submissions, focus, Playstation 2, PS2

We interrupt your regularly scheduled program to bring you January 2018's edition of RF Generation's Site News!  In this issue, we set a tickler for our upcoming Site Donation Drive, announce our February 2018 community playthrough title, and of course, thank those members who sent in submissions to our site and registered approvals during the month of December 2017. Happy New Year and thanks for keeping it on Channel 3!     

REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line.  Who knows, maybe your news will make our front page!

Continue reading All Our News Are Belong To You: January 2018 Edition

Posted on Dec 8th 2017 at 08:00:00 AM by (singlebanana)
Posted under news, thank you, Playthrough, Oxenfree, submissions, focus, Playstation 2, PS2

We interrupt your regularly scheduled program to bring you this month's edition of RF Generation's Site News!  In this issue, we celebrate a recent award bestowed upon our site, announce our January 2018 community playthrough title, check in on our 2017 Pain Yourself With Submissions Contest winner, and of course, thank those members who sent in submissions to our site and registered approvals during the month of November. We are changing our submission "focus" again, so stay tuned to the end of our broadcast for more details.  Thanks for keeping it on Channel 3!     

REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line.  Who knows, maybe your news will make our front page!

Continue reading All Our News Are Belong To You: December 2017 Edition

Posted on Nov 12th 2017 at 08:00:00 AM by (Addicted)
Posted under Playstation 2, PS2,Hidden Gems

On October 26th 2000, Sony released the juggernaut known as the PlayStation 2. PlayStation 2 or PS2 collecting has started to pick up with many collector's actively trying for a full set. In this edition of Collector's Corner, we will take a look at some of the more collectable US Special Editions and Collector's Editions for the PS2 and come up with a general idea of what you should pay.

Continue reading The Collector's Corner - The Playstation 2

Posted on Dec 26th 2016 at 08:00:00 AM by (SirPsycho)
Posted under Dragon Warrior, super famicom, ps2, playstation 2, ds, square enix, enix

Dragon Quest V is one of the most important role playing games to ever be released. Despite this, it has been a near unknown outside of Japan. Enix struggled to establish any sort of long term foothold in the North American gaming market. They were a bit more successful in Europe, enough to keep the doors open through the mid-90s. Translating RPGs is a long, expensive process, and Dragon Quest was the company's flagship series. The first four games on NES were all localized and released, but the process likely started too late. Japan got to see the full, natural evolution of these early Famicom RPGs, while the Western games were jumbled. They released a few years after their initial release as well. Japan originally saw the first Final Fantasy releasing two short months before Dragon Quest III. In the timeline of Western releases, Final Fantasy actually beat Dragon Quest II to market. Being a full game behind made Enix's games look that much weaker once they released internationally.

A big promotion with Nintendo Power got a lot of copies of the first Dragon Quest game circulated in North America, but the sales of each subsequent game in the series just fell. The later games in the series were also hurt, since they were released after the Super Nintendo's release. The early games in the series were like building blocks, introducing more core mechanics with each subsequent game. By the time that Dragon Quest V was getting ready for release, all these pieces were in place, and the focus on telling the personal story of the heroes became even more prevalent.

Continue reading Dragon Quest V: The Lost Masterpiece

Posted on Nov 12th 2011 at 05:55:06 PM by (noiseredux)
Posted under PlayStation 2

So for some reason I started thinking about PS2 games that could go online. I decided to start researching which ones might still have their servers online, and I found a pretty awesome site: http://www.ps2onlinegaming.com/ which is apparently still pretty active. I also did some poking around elsewhere and found that it was quite possible for me to take my PS2 games online even using my 60GB PS3. Considering how many of us have large collections of PS2 games, I thought it'd be fun to organize an informative guide outlining the process of getting online, and which games are still online so that we can all try to play some last-gen games together live.

Continue reading PlayStation 2 Online Guide

Posted on Jun 5th 2011 at 06:36:08 PM by (noiseredux)
Posted under Magazines, PlayStation 2, PSP

Like many game collectors, I truly enjoy thumbing through pages of old gaming magazines. There's something really fun about putting yourself back into the context of the time when the magazine was published. This week I got Issue 91 of PSM in the mail as part of a trade. I was thrilled to open the sealed magazine for the first time since its publication in December of 2004. As such, I thought I'd share some key pages with you.

(Spoiler: PSM in 2004 definitely liked boobs. You've been warned! See you after the jump...)

Continue reading PSM: December 2004, Issue 91

Posted on May 3rd 2011 at 01:22:07 AM by (noiseredux)
Posted under PlayStation 2, Mortal Kombat

There's a lot of talk right now about the new PS3 release of Mortal Kombat. And though I hate it when a game re-uses a title, rather than just being a proper sequel or spin-off, I have to say that everything I've heard about this new reboot of the series is rather exciting. I was a big fan of the original Mortal Kombat on the Genesis. Of course I was also fourteen years old at the time, so any game that came with a warning to parents and a "blood code" was going to be great in my book. Hindsight actually tells me that Mortal Kombat was a pretty lousy game. But hey, I'm not going to ask for the hours spent enjoying it back. In fact the second and third entries in the series actually turned out rather good. Enough so that I can still revisit those with no reservations. But sometime around the fourth, I just stopped caring. Or more precisely -- when the fourth game came out, I just stopped caring. I'm just not a big fan of 3D fighters, so any transition that a classic 2D game makes to 3D is going to feel suspect to me. It's funny, but true. I'm more prone to enjoy a 3D fighting game if it never originated in the 2D realm. Call me silly. I am what I am.

And that brings me to another point. I am what I am. And what I am is a total sucker for bonus discs. Now I don't mean like a demo disc tacked on and call it a day. I mean serious extra material. Stuff that makes your collection glow a little brighter. And although I'm not all that into Mortal Kombat: Deception or Mortal Kombat: Armageddon on the PS2, I am a bit of a fan of the premium editions released for each. You see strangely, the bonus discs and extra content actually seems to be a much bigger gift to fans of the series than either game can rightly claim to be.

Mortal Kombat: Deception's Premium Pack is actually a pretty cool package. Its outer cardboard box opens like a book and houses two DVD cases. The first disc houses the standard version of Deception, the better of the two Mortal Kombat titles we'll be discussing today. In fact, rumor has it that it's possibly the best 3D Mortal Kombat title to date. Of course, I don't know about all that. I just know that it has a similar feel to me as DOA: Hardcore, which is something I can deal with. Though I did find the addition of weapons a bit odd, and maybe reactionary to the success of the Soul Calibur series, I really can't say that I had any issues with Deception in the grand scheme of things. Sure it's missing that classic 2D feel that I grew up with, but as far as 3D sequels go, I could point to far worse examples.

Besides classic Arcade Mode, there's also a Konquest Mode which is a surprisingly good tutorial that's set up like an adventure. You must train and win fights based on certain goals -- all of which are there to help you learn the game. Really kind of a nice addition.

There are also several bonus games included with Deception. The first of which is a game entitled Chess Kombat, which is (in case you're really thick) a cross between Mortal Kombat and chess. To a certain degree, this could have been brilliant. It could have just been a game of chess using MK-style visuals -- a middle-finger to those who say that there is nothing cerebral about the series. But sadly, Midway dropped the ball on that idea. Instead they offer chess which requires you to then play actual MK battles in order to see which piece takes each square when colliding. Perhaps the strangest thing about this is that the battling is what ends up feeling tedious, as it breaks up the concentration of playing an actual game of chess. So although it's high-action, it tends to disrupt the strategic flow of what could have been a very cool looking chess game.

 The next additional game is Puzzle Kombat, an unabashedly obvious rip-off of Capcom's Super Puzzle Fighter II which uses the same format of super-deformed characters duking it out via dropping gems. Sadly, Puzzle Kombat just does not have the same level of perfection. Instead, it comes off as a pretty sub-par puzzler, made only slightly fun by the fatalities at the end of each match. It's sluggish and stiff and really not a fun puzzle game, instead feeling like a bit of a chore to get through.

The bonus disc is really where Deception's Premium Pack shines, though. Even though I pointed out that the original Mortal Kombat is really not a great game (it's certainly the worst of the original trilogy), there's no denying its importance to 1990's arcade history. Unfortunately back when Midway released their Arcade Treasures collections on the PS2, the emulation for Mortal Kombat was a bit buggy. Though both the second and third games were included in Volume Two, the original MK was left off. As such, this Deception bonus disc is the only way to obtain the original Mortal Kombat on the PS2. And really, it's a rather good emulation. I have no idea what it was specifically that held back its release on Midway Arcade Treasures, but it is nice that Midway cared enough to get it right.

The disc also contains some nice video footage. Not only is there twenty-five video character bios, but there's also an interesting documentary on the entire Mortal Kombat series leading up to Deception. If you're a fan of the franchise, or just a video game history buff, then in many ways this documentary will mean more to you than the entirety of the first disc altogether.

Mortal Kombat: Armageddon followed close on the heels of Deception. However it was widely panned as a major low-point for the series. This is major considering the existence of Sub-Zero Mythologies. As far as the fighting goes, it's somewhat similar to Deception, but just not quite right. It's hard to put a finger on, but it's just not as comfortable to play. And then there's the odd omission of Fatalities. Seriously.

Luckily the focus of this blog post is actually more about the extras in these editions. Much like the Premium Pack for Deception, the Premium Edition of Armageddon has a lot to offer. The limited edition packaging this time is a thin, metal casing similar to that of the Premium Edition of Final Fantasy XII. Konquest Mode makes its return from Deception, as does online play and even an addition of a Kreate-A-Fighter feature. Of course the value of all of this will rely heavily on how much you enjoy the game proper.

The first bonus game on the first disc is Motor Kombat, a ridiculous Mario Kart clone. The game actually doesn't play too bad. And it offers up some nice graphics to be fair. But strangely, like Chess Kombat and Puzzle Kombat before it, Motor Kombat just feels slightly off and boring. The intentions are obviously good, and the effort is evident. But something is just not right, and instead of getting into each race you tend to loop around each track wondering when the game will finally give the sweet relief of ending.

Though the extras on Armageddon are far less in number than on Deception, the remaining ones on this set actually far outweigh the main game. Perhaps the biggest draw being the other bonus game on disc one:  Ultimate Mortal Kombat 3. In truth, this game will probably give you far more enjoyment than Armaggedon. The roster is huge. The sprite work is great. It plays excellently -- oh, and this is the only way to obtain it on the PS2.

The bonus disc is somewhat anemic, however. It's actually a DVD rather than a PS2 DVD-ROM. And though it offers three bonus features, two of them are in regards to character "trading kards." The far more interesting inclusion is that of a documentary on the history of fatalities in the series. Here you get to hear many of the games' creators discuss the origins and making-of many of the franchise's favorite finishing movies. Babalities, Animalities, and so on -- they're all addressed. To a certain degree, this is my favorite part of this entire set.

Well, that was slightly exhaustive and yet I'm sure I've only scratched the surface. So what do you all think about these games, these editions, the series as a whole or the value of bonus discs? Remember: discussion is like exercise for our brains!

Posted on Feb 28th 2011 at 12:39:30 AM by (noiseredux)
Posted under PlayStation 2

King Of Fighters 98 was the game chosen for February's Together Retro game club title over at http://Racketboy.com. Though I'm a fan of 2D fighting games, the King Of Fighters series always seemed tough to keep track of as far as I was concerned. And even after putting in plenty of time to research it for the month, it came across as no less daunting of a task. Even this particular entry in the series was released and re-released multiple times, often with alternate titles (KOF 98 is even titled 99 on the Dreamcast!). However, I did my best to wrap my brain around it and put together some thoughts for your amusement dear readers.

Because I've been heavily concentrating on collecting PS1 and PS2 games lately I decided to devote most of my playing to King Of Fighters 98: Ultimate Match. Though even then there was a decision about which PS2 version to buy seeing as how KOF 98 was also featured on a compilation disc called King Of Fighters: Orochi Saga. In the end I chose Ultimate Match based mostly on the fact that I could find the game for a bit cheaper, it apparently contained more characters, and it included a nice KOF poster and bonus DVD. I'm a total sucker for "extras."

I have played a fair share of SNK fighters in the past -- namely Fatal Fury -- but all in all, I'm a lot more familiar and comfortable with Capcom fighting games. As it turned out King Of Fighters 98 played completely differently. The biggest thing for me to get used to was using three fighters out of a pool of characters that I really wasn't familiar with. This proved to be an especially daunting task to me, as I was used to the concept of choosing one character and familiarizing myself with their moves by experiencing lots of fights as them. Instead I was forced to pick three fighters from a huge roster and try to grasp how to use each.

The team that I created is pictured above. First I chose Terry Bogard, based totally on the fact that he was who I often used in Fatal Fury so I was pretty familiar with his moves. Then I chose Mai, because she's fast and has a rather fan favorite animation. And then finally I chose Choi because well... he reminds me of Freddy Krueger. Terry is pretty good. Mai is definitely awesome. And Choi is mostly crappy but fast. So whatever.

I'm still not really sure if the fighting system is just too deep for me, or if the AI is too cheap for me, or if years of Capcom fighters have just left me a total idiot when it comes to any other fighting system, but I just could not seem to make it far in King Of Fighters 98. Generally I'd do really well for one or two fights, but by the third I was just getting completely destroyed. But what's odd is that I didn't find it to be a fun challenge. Instead I just found it annoying. Perhaps a big problem is that I could never quite find a third fighter to get good at. Though Choi was usable, I wasn't great with him. So really I was hoping to beat all three opponents with just Terry and Mai.

Though I didn't love the game itself, I am still impressed with the wonderful graphics. All of the fighters are just drenched with character. It's all so very SNK. Also playing the game to the point of aggravation did unintentionally re-kindle my love of Capcom Vs SNK 2. In fact, I even started using Mai in that game -- adding her to my team of Morrigan and Chun-Li. Oh and speaking of Chun-Li, I was using her Street Fighter II anniversary fighting pad to play the game, which did lend a level of comfort.

Posted on Nov 10th 2009 at 10:49:51 PM by (Ack)
Posted under Echo Night, PlayStation 2, horror, classic gaming

Echo Night: Beyond

Since last week I went with a very well known title in horror gaming, I figured I'd go for something a little bit more obscure, and a bit more mellow.  In fact, this odd futuristic ghost story is more sorrowful than anything else.  That doesn't mean it's without it's freakier moments, but the gameplay in this title doesn't have all the big action sequences of other titles.  It's also the third in the Echo Night series, so if you're familiar with those, you should know what to expect.

In Echo Night: Beyond, you play Richard Osmond, a passenger on a space shuttle heading to a small lunar base.  His fiance, Claudia, lives there, and it's their intention to marry once he arrives.  But things don't go according to plan.  His shuttle crash lands, colliding with the very place you're trying to get.  Richard awakens to find himself alone in the wrecked shuttle.  He decides to grab a spacesuit and enter the base to find Claudia.

Unfortunately for Richard, it appears everyone inside the base is dead, the power is out, and ghosts are wandering the halls.  To progress in the story, you'll have to find various items and appease the wandering spirits so that their souls get released from this mortal coil.  To do this, you'll have to talk to them, which is a bit unsettling as they tend to fade in and out depending on how close you are.  There's also lots of backtracking in the game, which can become annoying, though much of the game takes place around a central junction, so nothing is ever terribly far away.

So, you're wandering in the dark, there are corpses everywhere, and their ghosts are wandering around.  Could it get worse?  Well yes, actually.  You see, there's a bizarre mist that has spread throughout the base, making ghosts that inhabit it hostile, and if they get near you for long enough, your heart rate will spike and you'll go into cardiac arrest.  This means two things: every encounter can be fatal fast, and your only options are to run away.  There's no camera to fight with, no proton packs, no nothing.  Instead, you have to sneak past them and pray one doesn't find you.

Also, the game's first person view really adds to the tension here, because these ghosts just have to be near you.  You don't have to see them, and likely you won't: as your heart rates goes up, your vision blacks out.  It can be a harrowing experience to enter a room with one and suddenly scramble for the door, only to realize you can hardly see where you're going.  And if you do see it, well...some of these things get downright creepy.

Still, ghosts register on film, so you can use the vast network of security cameras to watch their patterns and discover their routes, since most of them follow set paths.  Note I said most: there's one ghost in particular that will stalk you throughout the game, and he knows when you're using a security camera.  Whenever you look at him he's got a nasty habit of looking back at you.

And then there's the atmosphere: you'll spend a good chunk of the game wandering around with just a flashlight, though it's not as bad as when you wander outside in my opinion.  Once outside, there's little gravity so you jump really far, and the lighting gets a bit odd.  The first time outside, I nearly threw myself off a cliff into a crater.  To make matters worse, there are quite a few jumping puzzles while outside, and you do still have to look out for spirits.

The lack of action might bother some players, so this game definitely isn't meant for everyone.  But if you're a fan of the old point-and-click adventure gameplay or enjoyed titles like Penumbra or other first person horror games, such as Juggernaut, D, or Hellnight, this may be right up your alley.  And as an added bonus, it saw release in all three major regions, so getting it shouldn't be too difficult.  Just be aware that in Japan it's known as Nebula: Echo Night.

Here's the intro for you:

Posted on Nov 27th 2008 at 11:07:30 PM by (Tondog)
Posted under Modern Gaming, Playstation 3, Xbox 360, Nintendo Wii, PSP, PC, Nintendo DS, Playstation 2, Deals yo

Here's the post that makes the weekly release list look like child's play. The black friday deals! For those of you in Euroland or where ever and don't know what Black Friday is, it is the day after Thanksgiving here in the US in which all the stores try to get people to come in and buy stuff for Christmas by offering insane deals. Of course, many stores entice gamers to come in and get stuff, so here's what's being offered this year. Before I get into it, I want to give props to cheapassgamer.com, bfads.net, and blackfriday.info for all the information found in this post.

Please note that the deals in bold are the ones I recommend most of all.

To get started, choose a store below to see what they have to offer.

External Link: Amazon.com deals from Cheap Ass Gamer

Best Buy
Circuit City
Game Crazy
KB Toys
Sam's Club
Toys R Us

Continue reading 2008 Black Friday Deals

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