RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Aug 29th 2019 at 08:00:00 AM by (SirPsycho)
Posted under PSP, action, strategy, stealth

The Metal Gear series is one of the most legendary in the entire realm of gaming. Rising from the obscurity of its roots on the mostly Japanese centered MSX computer platform, the reboot of the series with 1998's Metal Gear Solid for the PlayStation cemented the series as one of Konami's flagships. Its unique stealth centered action design gave the gameplay a one of a kind feel that would barely be replicated despite the game and series' runaway success.

Konami would follow the first Metal Gear Solid's success with a mission based spin-off Metal Gear Solid: VR Missions before the main series would continue on PlayStation 2. Both Metal Gear Solid 2 and 3 were some of the most successful games for the PS2. Sony had released a portable console in Japan in 2004, which released in the rest of the world in 2005, the PlayStation Portable. The next Metal Gear game would be Metal Gear Solid: Portable Ops for the PSP in 2006, followed by Metal Gear Solid 4: Guns of the Patriots on the PlayStation 3. Meanwhile, the team that developed Portable Ops was developing the PSP's flagship Metal Gear Solid game, Peace Walker. During the late PS3/XBox 360 generation, Metal Gear Solid V: Ground Zeroes would be released; followed by its second part, The Phantom Pain. For long time fans of the Metal Gear Solid series, Portable Ops and Peace Walker feels like the definitive dividing line between the older PS1 and PS2 era games, and the HD PS3/PS4 and Xbox 360/Xbox One games.

Continue reading Metal Gear Solid: Peace Walker

Posted on Aug 30th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Review, RPG, PSP, PC, Steam, Adventure, Story

I have been hearing for years that The Legend of Heroes: Trails in the Sky is one of the finest JRPGs to be released in recent years.  As a huge RPG fan, this high praise obviously piqued my interest, and despite never giving the Sony PSP the attention it deserved, it put Trails in the Sky on my radar as a game I should play.  With the recent release of Trails in the Sky the 3rd in North America bringing the series to my attention once again, I have finally played the initial entry of this prestigious series!

Continue reading The Legend of Heroes: Trails in the Sky

Posted on Mar 20th 2017 at 08:00:00 AM by (GrayGhost81)
Posted under review, psp, sony, atlus

I recently stumbled upon a game that surprised me with its presentation, cultural flavor, and overall fun. Kenka Bancho: Badass Rumble for the Sony PSP was the perfect game to play after finishing Yakuza 5, as there are similarities between the two games, although Kenka Bancho is distinct in many ways. Though there are many entries in this series, this is the only one we've gotten in North America. Let's check it out!

Continue reading Kenka Bancho: Badass Rumble

Posted on Nov 14th 2016 at 08:00:00 AM by (singlebanana)
Posted under Playcast, Shadow of Destiny, playthrough, October, 2016, PS2, PSP

Join RF Generation Playcast hosts, Rich (singlebanana), Shawn (GrayGhost81), Floyd (Fleach), and returning special guest Pam, as they discuss the October playthrough, Shadow of Destiny.  In this episode, we discuss some of our favorite Halloween memories, our thoughts on the Nintendo Switch, the new Godzilla flick, recent pickups, Kishi Bashi, and oh yeah.......our game of the month! We dig deep into Shadow of Destiny by discussing its intricate plot and game specific time travel mechanics.  What was our overall impression of this game, which some PS2 enthusiats dubbed a hidden gem?  You'll have to listen to this episode of the Playcast to find out! 

As always, we are happy to hear your thoughts on this games on our discussion page (linked below). We will respond to your comments and are always happy to discuss these games more. We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 31 discussion thread: http://www.rfgeneration.c...m/index.php?topic=17504.0

Get the show on Podbean:  http://rfgenplaycast.podbean.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On YouTube: https://www.youtube.com/w...UyD-PNvg&feature=youtu.be
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And Twitter: https://twitter.com/RFGPlayCast

Continue reading Episode 31 - RF Generation Playcast

Posted on Oct 25th 2016 at 08:00:00 AM by (GrayGhost81)
Posted under PSP, reviews

As with most Sony consoles, I purchased my first PSP solely for the purpose of playing the Metal Gear Solid title for the platform. It wasn't Portable Ops though, it was Peace Walker. This means I acquired my PSP pretty late in its life cycle. However, I have played it quite a lot and physical PSP games make up a nice chunk of my overall game collection. I recently added a second PSP to my collection and decided to spend some time with a few games I've never tried before. If I've learned anything from watching MetalJesusRocks on YouTube for years, it's that the PSP is home to many incredible racing games and rpgs. In fact, the first two games here have been mentioned by MJR so many times that once I got back into playing the PSP they were the first games I checked out.

Continue reading PSP Three for One

Posted on Aug 2nd 2016 at 12:00:00 AM by (Disposed Hero)
Posted under Ys, Oath in Felghana, Felghana, game review, PSP, Vita, PC, Steam, GOG

The Ys name, while notorious for its confusing pronunciation, carries a lot of weight in the JRPG world.  Ys has been around since the 8-bit era, and new iterations are still being made today.  Most games in the series are critically well-received, and the series as a whole has a large cult following.  Despite all of this, I had never played a Ys game until very recently. 

My first exposure to the series was the original Ys Books I & II.  There are many different versions of the original Ys, sporting many ports and remakes across almost every console, but I played the TurboCD version, which is often considered the definitive release of the game.  What I found was a unique "old-school" RPG adventure that I highly enjoyed despite being somewhat primitive and its sometimes awkward combat system.  Ever since completing Ys Books I & II, I have wanted to dive into the rest of the series but have been confused about where to start next.  Cue Ys: The Oath in Felghana.

Continue reading Ys: The Oath in Felghana

Posted on Jun 13th 2013 at 07:46:50 PM by (noiseredux)
Posted under PSP

I have considered myself a fan of the Final Fantasy series since right around the time that the very first game hit Western shores. Though in my fuzzy memories I can't quite recall if it was Final Fantasy or Dragon Warrior that was my first RPG experience, I'm guessing it was the former since that's the series I ultimately felt more connected to over the years. To elaborate, I'd at least call myself more than just a casual fan of the series. I've played nearly every numbered installment - including sequels. I've played many of the spin-off's (Adventure, all three Legend games, Crystal Chronicles, Tactics, Tactics Advanced, Mystic Quest, etc). Hell, in many cases I've even played multiple ports of the same game - for example this first game which I've experienced on NES, GBA and PS1 before picking up this PSP port. And yet here comes the shocker: I've never actually finished a Final Fantasy game. Seriously. Two decades or so of playing these games and I had never watched the credits roll on a single one of them.
Whereas some gamers seem to feel a certain compulsion to beat every game they play, I've never really been that way myself. When I know I've got limited time for gaming to fit within my life, that means that I'll generally play a game for as long as it keeps me enthralled, and it's time to move on to something else when that something else successful grabs my attention away. Never once have I felt cheated though. It's just realistic to realize that in many cases RPG's are just too vast for me to see through to the end. Most recently I picked up Final Fantasy XIII-2, not long after launch and paying less-than, but close to retail. Did I finish the game? Nope. Sadly though that one had to do with losing a bunch of PS3 saves. At any rate, while I never got through XIII-2, I did enjoy the ten or so hours I spent with it. In that case how could I be upset? To me, I felt justified spending $4 per hour for a game that I enjoyed playing for ten hours. At the end of the day isn't a video game supposed to entertain us?

Oh gosh, I've certainly gotten off track here haven't I? Well the point of all this was to say that even though these are my feelings on such things as 'value' and desired game-length and so on, I also realized that while a fifteenth proper numbered installment to the series has been announced, I've still never seen the end of any of them. And maybe it was time to change that. Sure I could cherry pick. Maybe I could finally see what happens after Shinra Tower in VII (I've stopped there three times since the game's release)? Maybe I could finally decide if I really prefer IV to VI? Maybe I could finally give VIII and XII a much fairer chance than I have in the past? Nah. It seemed like the natural thing to do would be to just start back at the beginning.
The original Final Fantasy has been re-released many times over the years. And as stated earlier, I have played many of these different takes on the game. The PSP version seems about as deluxe as you can get. Not only is it easily the prettiest version of the game graphically, but the PSP's wonderful widescreen really accentuates the visuals. Add to this the fact that there were now many impressive cut-scenes to help progress the story as well. Along the same lines the game now has a wonderful CD-quality soundtrack in portable form thanks to the UMD media. Other additions beyond the superficial overhaul include some extra dungeons that I personally spent very little time investigating.

As I started the game up I decided to go with the default roster of classes: a knight, a thief, a white mage and a black mage. Sure customization and strategy is great - but for some strange reason I'm sometimes a fan of just sticking to the default and seeing how a game feels if you don't tinker with a thing. Overall, I found the party sufficient. My knight and thief handled the dirty work physically, the black mage was there to unload some brutal magic on bosses, and the white mage did her best to keep us all alive. In fact the party was so sufficient that I actually had very little problem advancing for the entire twelve hours it took me to get up to the final boss, Chaos. I did very little grinding up to that point. I was mostly only equipping items, weapons and armor that I found in dungeons or won from battles. And really my mages (well, now wizards) had only a handful of magic spells to work with.
The Chaos battle did not go well. And after a half-dozen or so failed attempts I admitted to myself that it was time to backtrack out of Chaos Tower, go back to all the towns and start spending money on hardcore magic and weaponry. And why not? I had maxed out my gil by the end of the game. I told you I was stingey about spending.

As I made my way back up Chaos Tower an hour and a half later, I started thinking back on my quest. Here it was, my first RPG and twenty years later I was finally making a solid effort to see the story come to a close. Oh, how many times over the years had a slain Garland with a level 3 or 5 party and then watched those beautiful opening credits roll? But never once had I seen the end credits. All those years I had gone missing out on so much of the awesome middle game. I hadn't even been aware there were mermaids in this game all those years. But now I was progressing from one floor to the next in Chaos Tower now. My party was all above level 50. We had weapons like the Excalibur and the Marumasa. Heck, even my black mage was killing most enemies in that final dungeon with a single hit.
So once more we faced Chaos with narry a worry in mind. Among us four we had nearly every spell in the game including protection spells, and spells that would make us move faster or hit harder. We had a spell that would not only revive a fallen character, but refill his HP completely. We carried 99 potions, hi-potions, ethers and phoenix downs with us. Chaos didn't stand a chance.

You better believe that the internal speakers in my PSP were tested that night as I blasted the end-score that played over the closing credits. I saved my game and took the UMD out and realized that for the first time a Final Fantasy game to me wasn't just about enjoying the journey while it lasted until my eventual detour. For the first time I stuck with it until I reached my destination. And though that final few hours dealing with Chaos and grinding infuriated me, I realize it was my own stubbornness about spending gil and powering myself up that put me in that position.
And I also realize this: as much as I prefer console gaming, there's no doubt that playing this on a PSP made it far more likely I'd finish. The ability to save anywhere, and pick it up later and continue immediately at the exact spot I left off meant I continued far more often. Any bit of progression could be made with even a spare 20 minutes while half-watching TV. So to that I must conclude that although I've played nearly every version of this game to be released in the US, I'll plan to make my way through II, III and IV via their PSP ports as well.

Posted on Jun 5th 2011 at 06:36:08 PM by (noiseredux)
Posted under Magazines, PlayStation 2, PSP

Like many game collectors, I truly enjoy thumbing through pages of old gaming magazines. There's something really fun about putting yourself back into the context of the time when the magazine was published. This week I got Issue 91 of PSM in the mail as part of a trade. I was thrilled to open the sealed magazine for the first time since its publication in December of 2004. As such, I thought I'd share some key pages with you.

(Spoiler: PSM in 2004 definitely liked boobs. You've been warned! See you after the jump...)

Continue reading PSM: December 2004, Issue 91

Posted on May 10th 2011 at 12:27:30 AM by (noiseredux)
Posted under PSP, Mega Man, Game Boy Player Land

Ever since I first started this blog, I have always wanted to offer things to readers. I've actually had various surprise projects in mind for quite some time. And finally the first finished one is here. I present to you all Mega Man: Game Boy Powered-up Levels!

If you're not aware of Capcom's wonderful PSP release Mega Man: Powered Up, then you don't know what you're missing! It was an amazing remake of the original NES Mega Man title that uses a bit of a 2.5D perspective, a super-deformed character design and adds in lots of excellent flourishes that really add to the game while never losing what fans have loved since day one. However, the most remarkable thing about Powered Up (and the reason for this blog post) is the Construction Mode, which allows you to not only create your own levels, but also share them with friends.

This is where Game Boy Player Land comes in. You see I loved the creative possibilities of Powered Up. And considering it was this really unique and awesome portable recreation of a classic game, that still had this very retro feel to it I really started to draw parallels between it and some of the old Game Boy Mega Man games. And then it hit me: what if someone were to recreate some of those original Game Boy levels for play in Powered Up?

So that's exactly what we decided to do! Mega Man: Game Boy Powered-up Levels is a four-stage downloadable remake of the first four levels from the classic Game Boy release Mega Man: Dr. Wily's Revenge. Though the levels will all eventually be made available to download via the PSN servers, for now I've included all of the links and directions you'll need to download them right here.

The Levels

In order to play these levels you must own an official copy of Mega Man: Powered Up. The four levels are available via PSN. Simply search for these codes within the game's menu:


The Cover Art

As an added bonus, you can also download the printable artwork and make your own UMD case for Mega Man: Game Boy Powered-up Levels. The case looks awfully handsome sitting on your shelf rubbing elbows with the rest of your PSP collection!


Obviously we hope you enjoy these levels. Feel free to drop any and all feedback, and keep your eyes on the blog for other future projects like this.

*A huge thanks goes to the two recruited members of the GBPL dev team on this project. Although I came up with the idea and basically directed the project it was my good friend Flake who did all actual level design. And graphic designer extraordinaire sevin0seven is responsible for the amazing cover art.

Posted on Apr 10th 2011 at 03:50:54 PM by (noiseredux)
Posted under Fighting, PS1, PS2, PSP

The picture above is my personal Darkstalkers collection. It's a series that I have in the past several months become completely addicted to. My first introduction to the world of Darkstalkers was through Capcom Vs. SNK 2 where I started using Morrigan and realized that her move-set was so intuitive to me that I was just as good with her (or better) than I was with Chun-Li, who had been my standard fighter since Street Fighter II was released all those many years ago. After doing a bit of research (namely on http://HardCoreGaming101.net) I learned that Darkstalkers was essentially the coolest thing ever:  a combination of Street Fighter style fighting and a horror movie theme. I was sold.

When I started collection PlayStation games again this year one of the first games I picked up was Darkstalkers 3 due to a deal I couldn't pass up. The game seemed totally brilliant to me. Using Morrigan, I zipped right through it -- continuing only once. I was now officially hooked. I picked up a copy of Darkstalkers Chronicles on PSP soon thereafter, and same thing. One sitting, one continue. Yes, this was definitely a series that I could connect to in a big way. I quickly started collecting all the releases for Sony consoles. As such, let's take a look at them all.

Darkstalkers: The Night Warriors was released for the original PlayStation pretty early in the console's lifetime. Note the longbox. Although there's some frustrating load times, the game is a pretty great arcade conversion. It looks fantastic with its huge 2D sprites, especially considering Sony's early plan to hype 3D as much as they could with their new system. Of note however is the insane difficulty of this one. The AI is incredibly brutal -- something that separates it from the other Darkstalkers releases. It's also worth noting that the Japanese version (titled Vampire) is worth considering as it features bonus music videos not present in the US release.

Sadly the second Darkstalkers game wasn't released on the PlayStation. Though in 2005 Japan received a PS2 collection of all five of the Darkstalkers arcade games. Unfortunately for we import collectors, this game has a strange glitch that causes it to freeze up whenever a game is selected at the title screen. So unless you've got a Japanese console, the disc is entirely unplayable via normal import-loading methods.

Darkstalkers 3 is pretty much the finest example of the Darkstalkers experience on a home console. Though loading times are present, they're not game-killing. The graphics are gorgeous. The controls are flawless. Since first playing this one, it has become one of my all time favorite 2D fighting games ever. So certainly I've got a level of bias. But considering the fact that it can be had at a reasonable price on the aftermarket (as opposed to even the inferior first game) there's no reason that fans of the genre should overlook this one.

Darkstalkers Chronicles: The Chaos Tower was actually a launch-title for the PSP. Odd considering the lack of mainstream popularity for the series. The game is basically a mega-mix of the first three games. It incorporates all of the characters, moves and styles of each game into one big collection. Though the PSP interface isn't exactly meant for fighting games, this is actually a pretty great release for fans of the series. It looks great, and is certainly playable. An online option would have been a welcome addition though, and sadly the game wasn't exactly a big seller so a PSP sequel is unlikely.

Capcom released two UMD Videos exclusively through GameStop known as Night Warriors Darkstalkers Alpha and Omega. These are actually collections of the anime series that had originally been released on VHS. They look great, and add a bit of background to the characters. And considering their exclusivity through GameStop, they are actually a bit tricky to find these days. Definitely a cool collectible.

Although the Darkstalkers series seems slightly forgotten these days, many of the characters live on in other Capcom fighting games. The Capcom Vs. series has featured many of them (and this blog may touch upon that in the nearish future as well). But Darkstalkers still maintains a cult audience as well. There's a bounty of comic books, cartoons, soundtracks and figurines out there for collectors to delve into. Further proof of what a unique series it really was.

Posted on Apr 1st 2011 at 04:00:00 PM by (noiseredux)
Posted under PSP

I'm not really sure why people are so excited about the Nintendo 3DS. I mean, sure it's got some kind of built-in 3D feature. But really, that's not 3D. That's like looking into a window box. And window boxes are made by elementary school kids for science fairs. They're not exactly worth $300. On the other hand you can right now take your (homebrew enabled) PSP and add a simple plugin to it that would render your games in glorious 3D. And I'm not talking phony bologna Nintendo-3D either. I'm talking straight up red/blue glasses 3D. Check out these screens shots and ask yourself why anyone would want to spend triple-digits on a new handheld.

Read more about the plugin and download it here: http://blog.pspwizard.de/

If you're hip to the whole 3D thing then the chances are good that you already own a perfectly good pair of 3D glasses that came bundled with your copy of Contra: Legacy Of War.

Posted on Nov 26th 2009 at 01:38:45 AM by (Tondog)
Posted under Sales, PS3, 360, Wii, DS, PSP, PS2

Updated 11/26 @ 12:36AM with Game Crazy deals.

So yeah, I haven't done a blog entry in quite some time, but I figured why not come back with a bang? Here's my yearly Black Friday deals post, a little early this time. As far as I know, everything on this post should be accurate. I used leaked scans from the ads found at blackfriday.info and some info from cheapassgamer.com. However, I did start working on this post about a week and half ago, so deals may have changed last minute. I'll review it on Thanksgiving day to check and see if what I have is correct. If you see any errors, please leave them in the comments.

Items in bold are ones that I think are pretty cool and worth checking out.

First things first: here's some notable deals I want to get out of the way from retailers that don't get a special spot in the listing:

Dualshock 3 for $30 at RadioShack
Lego Rock Band FREE when you buy $20 of stuff at Old Navy

Also, be sure to keep your eye on Amazon's Black Friday week section. They have some great deals going on all week.

For PC gamers, Steam is having day long sales every day for the next five days. They have some GREAT deals right now, like Osmos for only $2 and Batman Arkham Asylum for $25. Check this page every day for new offers.

PS3 owners, Sony is having a sale on various PSN games this week.

Bomberman Ultra
Comet Crash
The Last Guy
Prince of Persia Classic

Invincible Tiger: The Legend of Han Tao
Smash Cars

Fate/Unlimited Codes (PSP)

Killzone 2 DLC sale: Flash and Thunder for $3, DLC Bundle for $10

Anyways, now on to the brick and mortar stores. Click on the link to skip directly to the store you want to see.

Best Buy
Game Crazy
Toys R Us

Continue reading Black Friday 2009 Spectacular!

Posted on Jan 20th 2009 at 12:30:09 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

There's a reason why I haven't done this in three weeks, you'll see why. Here's the release list for the last three weeks.

Playstation 3Xbox 360Nintendo Wii
Lord of the Rings: Conquest Lord of the Rings: Conquest Deal Or No Deal
Fishing Master World Tour
Hotel for Dogs
Neighborhood Games
Paws and Claws Pet Resort
PSPNintendo DSPlaystation 2

Cartoon Network Universe: Fusion Fall
Delta Force 10th Anniversary Collection
Lord of the Rings: Conquest
Mirror's Edge
Bigfoot: Collision Course
Elebits: The Adventures of Kai & Zero
Hotel for Dogs
Jumble Madness
Lord of the Rings: Conquest
Paws and Claws Pampered Pets
Personal Trainer: Math

Very exciting for not doing it in such a long time, I know. First thing worth mentioning is Mirror's Edge on the PC. If you have a good gaming PC and haven't experienced the game yet, please do so. Mirror's Edge is easily one of the five best games of last year. Yeah, the game is technically "short", but it never feels short. The pacing and length feels perfect. After you beat the game, there's plenty more to do, such as speedruns on all the game's levels and trying to beat your friend's scores on the online leaderboards. Please, don't skip this game. Give EA your support by buying the game. Let them know that they are truly headed down the right direction with innovative, original titles like Mirror's Edge.

The other title worth talking about is Elebits: The Adventures of Kai and Zero for the DS. In case you don't know, I'm like one of two people that actually bought and enjoyed the first Elebits game on the Wii, so I was intrigued when I heard there was a DS version coming. A few weeks ago, I downloaded the demo to my DS from the Nintendo Channel on the Wii and played through it. I thought it was pretty fun, but repetitive and nowhere near as good as the original. What's different about the DS version is that it's structured more like an RPG/Adventure rather than a puzzle game. I'm not really sure what else to say about it. It's merely a decent game that's kinda fun. I certainly wouldn't rush out and buy it right now, but maybe when it hits $10 or so in a few months.

Check back very soon for this week's releases!

Posted on Dec 18th 2008 at 12:01:38 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

I'm not dead, I just took a week off to do my final exams and stuff like that. Plus, this time of year is dead anyways, so I figured it could wait. So, here's what came out last week and what's out this week.

Playstation 3Xbox 360Nintendo Wii
Rise of the Argonauts
Sonic Unleashed (get the Wii/PS2 version instead)
Rise of the Argonauts

Calvin Tucker's Redneck Jamboree  
Neopets Puzzle Adventure
Rock Band 2
Summer Sports 2: Island Sports Party
The Tale of Despereaux
Word Jong Party 

PSPNintendo DSPlaystation 2
Dungeon Maker II: The Hidden War

Band Manager  
Lost Secrets: Bermuda Triangle 
Hidden Expedition: Amazon
Hired Guns: The Jagged Edge
Prince of Persia
Rise of the Argonauts 
RPG Fantasy Action Pack
The Tale of Despereaux
Zoo Tycoon 2 Ultimate Collection
Animal Boxing 
Australia Zoo Quest 
Candace Kane's Candy Factory 
Cate West The Vanishing Files 
Driver's Ed Portable 
Dreamer: Horse Trainer 
Dreamer: Puppy Trainer 
Learn Math
Left Brain Right Brain 2 
Mystery P.I.: Portrait of a Thief 
Slingo Quest
The Tale of Despereaux
Rock Band 2
Shin Megami Tensei: Persona 4
The Tale of Despereaux

Very boring, am I right? Get used to it. That's what the next few weeks are going to be like.

The only highlight here is Persona 4 for the PS2. I don't know much about it other than it's a weeaboo JRPG with an even more weeaboo translation that keeps all the honorifics and stuff on there. Also, you commit suicide to gain powers. Apparently it's good if you're into that kind of thing, but I'll stick to Fallout 3 thank you very much.

So, next week, I don't think anything is coming out. Literally, nothing.

Posted on Dec 4th 2008 at 08:54:04 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Sorry for being so late with this, but this is the last week of the semester for me before finals, so the professors have been dumping all sorts of homework on me. Yippie. So, I need to keep it short and sweet this week.

Playstation 3Xbox 360Nintendo Wii
Prince of Persia
SingStar ABBA
Destroy All Humans 3: Path of Furon
Prince of Persia
Bigfoot: Collision Course
Family Party: 30 Great Games
King of Fighters Orochi Saga
Mushroom Men: Spore Wars
My Fitness Coach
Nancy Drew: The White Wolf
Ski & Shoot
The Tale of Despereaux
PSPNintendo DSPlaystation 2

Disney's Bolt
Grand Theft Auto IV
Neopets Puzzle Adventure
The Tale of Despereaux
A Vampyre Story
Zoo Tycoon 2 Ultimate
Animal Boxing
Dreamer: Puppy Trainer
Emma at the Farm
Emma in the Mountains
Happy Cooking
Mushroom Men: Rise of the Fungi
My Fun Facts Coach
Prince of Persia: The Fallen King
Slingo Quest
The Tale of Despereaux
Kingdom Hearts Re: Chain of Memories
SingStar ABBA
The Tale of Despereaux

Yet another slow week, but there's some good stuff. Such as Prince of Persia. This installment in the long-running series has UbiSoft trying to reinvent the game with a new cel-shaded Okamiesque art style and open world gameplay...and apparently the results are good if early reviews are to be believed.

The other big game I'm interested in this week is Mushroom Men for the Wii. Why is this shovelware sounding game so intriguing? First of all, the game's music was composed and performed by none other than Primus bassist, Les Claypool. However, what makes the game really interesting is that the entire game is synced to a metronome that runs at 120 beats per minute. The result is a very unique look and sound that I've never seen in a video game before. It really must be seen to be fully understood, so take a look at this trailer from GameVideos about the metronome system. IGN also has a great article about the system. Oh, I supposed I should probably mention what the gameplay is like. Well, it's basically your standard platformer, but with some neat MDK2/Fallout 3 like weapon creation elements. I just hope the gameplay is as brilliant as the metronome system, but even if it isn't, I know I'll like the game since it's a bold experiment in sound design. Unfortunately, I can't afford to buy this game right away. Sad If anyone gets this game or hears anything about it, leave a comment, because I'm dying to know how this game turned out.

Oh yeah, there's some new Kingdom Hearts game out this week on the good ol PS2. It's a 3D remake of the GBA game, Chain of Memories entitled Re:Chain of Memories (clever). Since I don't know anything about Kingdom Hearts other than a lot of weeabos that don't normally like Disney love this game...probably for "kawaii" artwork and stuff. Never understood the appeal of this game.

If you missed out on the consoles, GTA IV will hit Windows this week in all it's SecuROM-protected "glory" (if you can call it that). Hooray DRM!

Anyways, check back next week when I'll be burned out by final exams. Sad But then I'm done with school for a month. Cheesy

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