RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jun 29th 2010 at 09:20:57 PM by (Duke.Togo)
Posted under Voyeur, CDI, review, FMV, Classic Gaming

So join me on my journey to discover if there is treasure to be found on the CD-I. The system has a rotten reputation, but I am going to dig through some of the titles I have to look for a diamond in the rough. First up, a game that I feel a little dirty playing, Voyeur.

Voyeur is a FMV game that reminds me of Night Trap. In the game you play the role of an investigator spying on Reed Hawke, a Presidential candidate with nefarious intentions, over a weekend stay with his family at Hawke Manor. You begin the game in your apartment across the street from the Manor. From here you have access to your camera for your Peeping Tom-ery, a phone to call the police, a TV with VCR, and a package to send video tapes.

The game plays out over the hours of the weekend. During each time period you can view the different rooms of the mansion with your camera. Different video and audio scenes play out in different places, and time ticks away via a battery meter. This limits you to choosing wisely what you choose to watch.

As you watch, the crazy family play out their own stories, with the candidate Hawke eventually plotting to kill one of the family members. Your job is to capture incriminating video on Hawke to do one of two things: send a tape to the threatened family member to get them to flee and turn over incriminating evidence, or call the police to show them solid proof that Hawke has killed someone.

As I said before, the family is nuts. This game is not for kids, as odd sex traingles run deep. There is no actual sex or nudity shown, but there is some skimpy clothing, S & M, and even a brewing lesbian relationship. With Night Trap and Mortal Kombat getting so much attention by Congress in the US during this time, I can't for the life of me understand how this one slipped under the radar.

The acting is surprisingly good. It's not Academy Award winning, but as FMV games go they did a good job. There isn't really any gameplay to speak of, as the only real interaction you have is choosing which rooms to spy on. Luckily the game does randomize the clips so you don't get the exact same sequence each time, so there is some small replay value. Overall for this type of game I was pleasantly surprised. I enjoyed my playthrough, and will probably play through it again. You can't save, but the entire weekend of the game takes place over an hour or so which is just about the right length. In the end, if you are looking for something interesting to play on the CD-I I would recommend Voyeur. Even though I do feel a bit like a perv when I play.

My rating: 80%.



Posted on Jun 13th 2010 at 11:20:36 AM by (Paully3433)
Posted under Review, Genesis, Retro Gaming, Classic Gaming, Altered Beast, Sega


Altered Beast
Platforms: Sega Genesis, Various Other Platforms

Publisher: Sega
Developer: Sega
Release Date: August 1989
Genre: Beat 'em Up
Number of Players: Up to 2 Players at same time
ERSB Rating: N/A

Review

"Rise from your Grave" The first words of the game Altered Beast for the Sega Mega Drive & Genesis, still rings into my head whenever I plug my Genesis in and hit the button. I was first exposed to this classic side scrolling beat 'em Up gem by my uncle who had the first generation Genesis. If you had one of them, you usually had this game that was one of the first releases for the Genesis. When I was young, I never could get passed the 4th or 5th stage even though I had watched my uncle beat it through many times. Leave me alone I was only six!!

Story

The story starts off kind of strange. Basically you're a dead Roman soldier that gets resurrected by the man, the myth, the legend, one and only, Zeus himself. Before you can even smell that fresh air, you are told to go rescue his daughter. He is Zeus and he can't even rescue his own daughter? You must seek out Neff, Lord of the Underworld, to claim your prize.
Game Play

As you start the game you look like any other normal old-school Roman stud. You can use two options to bust your way through the levels, kick and punch. You can also jump which can be useless. There is also a button combo, down and punch, which lets your lay on your can and punch up to get the flying creatures. As you stroll through the levels you will run into brown and blue two headed lions or wolves or something. When you kill the blue ones, a "Power-Up", yes it even says it, will come out and if you get it, you will change in appearance slightly. Your muscles will get pimped out and you continue on. When you get three of these blue Power-Ups, you will turn into an "Altered Beast" I guess you could say. The first stage is a wolverine type thing, second a green dragon and so on. Each can shoot or do something unique to that creature. Once you are in your beast character and you encounter Neff in the level, you will engage in a boss battle to win that level. Most are easy enough and are pretty sweet and fun to take on, specially the second level with the freaky eye thing that sends eyes out all over the screen. But overall the game lacked any depth and was very quite linear, gain three Power-Ups and go kill the boss. Very few other things to do and the lack luster on the side fighting really didn't jump out and make you want to play it all day. Another flaw was that it was fairly short in length. With a good sit down you could finish it with out much trouble in a hour or less.


Sound and Graphics

The sound for Altered Beast was for the most part outstanding for its' time. It had voices which few games did at that time. In fact this was one reason why it was such a hit at Arcades. Talking on games back in the day was really a stand out feature to sell the game. The graphics were on the fair side with most 16-bit games looking similar.

Unknown Facts

Altered Beast: Guardian of the Realms was released on the GBA in Nov. of 2002
Project Altered Beast for the PS2 was canceled in the US even though it was released in Europe and Japan. What a shame!
Altered Beast can be found on the Virtual Console for the Wii and XBLA for XBOX 360.
Tiger Electronics released a hand held version in 1988.


Overall

Overall I would in fact recommend the game Altered Beast to anyone who likes a good Beat-em up game or is a fan of classic Sega games. It can be found at good prices, usually $5-6 dollars and is worth the hour or so you will stick into it. I personally believe you will enjoy this game and love taking a chance to replay one of the older great games out there.




Posted on Jun 3rd 2010 at 02:35:12 PM by (Paully3433)
Posted under Review, DS, THQ, Strategy, Modern Gaming


Lock's Quest
Platforms:Nintendo DS & DSi

Publisher: 5th-Cell
Developer: THQ
North American Release Date: Sept. 8th 2008
Genre: Strategy
Number of Players: 1, 2 Online
ERSB Rating: Everyone for Fantasy Violence

Review

I am sure all of you have played a game where you build a fort and then try to defend it from massing armies, whether it is bugs or aliens or in the case of this game, Clockworks. Now this isn't your standard tower defense game by any means. From the creators of Drawn to Life bring you a wonderful adventure into the world of Clockworks and Archineers. Think of it as a combination of Architects and Engineers, that you use to create forts and then of course defend them. However there is more to this game than the standard build and defend mentality. Lock's Quest throws at us a great little adventure. Now lets take a look at some specific areas.



Story

The story of Lock's Quest at first may seem kind of cliche in that a girl gets taken from you and you must rescue her. Except this time it isn't your love interest, it's your little sister. After some slow starts to the story, you find yourself wanting to play more and more just to see what happens. The story plays fairly straight through but does throw some curve balls in mix as well as some things you might expect as you travel through the kingdom of Antonia looking for your sister and trying to defeat the evil Lord Agony - Chief of the Clockworks.

Game Play

There is a ton of game play in this 100 day mission that brings to life a journey to rescue Lock's sister. The game can be broken up into two main stages of playing, although there are several other parts to the actual game. For the most part throughout the game you will take on the role of building towers and walls, placing traps and mines, and battling Clockworks. The first stage in this is to construct your towers and fort. This is fairly easy, using the stylus you simply click the tower you want, then click again to place it and rotate it if you need to. That is about it. You have a time limit to build and it is usually 2 minutes and sometimes 3. This goes fast and can be rather hard to set up your base in the first stages when you have a clean slate. After your time is up, a 2-3 minute stage of clockworks coming at you usually from one or more locations to attack your base. This is the cool part of the game as in this stage of things you can now defend your base by attacking the clockworks yourself, which leads to special attacks, or you can repair your towers to defend yourself. You heal automatically which is kind of nice I suppose, simply by running away from battle you will gain life back in a few seconds. Your special attacks are pretty handy and speed things up nicely. You will run around the entire time, it is crazy how much action is involved in this game.
After you kill a clockwork, a thing called Source is dropped and it shows up in a blue flame. This source is the main reason why you are fighting as the clockworks want your Source wells. Also randomly during your fighting the clockworks, a new scrap might be picked up and after the battle has ended you can navigate your way through a few screens to build more towers, traps, and helper towers from that scrap. It is a handy little thing, specially the freeze traps as I pretty much spammed them right in front of my towers and put some poison traps near the spawning points and breezed through most stages fairly easily.



Other stages to play in Lock's story is a series of days where you man the turret to defend town. This is very much like the tower defense games all over the place that you might have seen. But they are a fun change of pace and add to the game instead of just building forts and defending those all day. Another stage I really enjoyed was one where you have control of Lock but there is not town to defend. You must go through the map and take down enemies in hand to hand fighting. This was a blast and I wish there were more of these stages, sadly if I remember right, there was only one or two.

The only few gripes I had with Lock's Quest is that sometimes during the building stage where you set your towers can make it difficult to see where your others are. For example, your building a |_| shaped town, sometimes they can be hard to see the sides if you have your front built already. It is a very stylus heavy game which for me is hard to play through and I am not a big fan of the stylus. But this makes good use of and gives you a heck of a hand cramp if you play it for to long. The game runs around 20 hours but it never really feels like it as you are always wanting to get to the next stage to see what happens in the story. I ran my battery down several times and I remember thinking that I just charged it, even though it was 5-6 hours ago.

Sound and Graphics

The graphics in this game are fantastic to put a good word on it. The game has a ton of stuff going on and it always ran smoothly. Think of this, you have at any given time, Lock running around, towers going off, 15-30 enemies on the map all attacking or walking, traps going off and it runs smoothly. I saw one review saying they had a map of over 300 things and it never hiccuped at all which is pretty amazing. The sound is simply awesome. From the battle music that really gets you in the mood to bash some clockworks to the menu music that doesn't get annoying at all which is a trend I am afraid, happening entirely to much. I thoroughly enjoyed the music and animations of Lock's Quest. The characters look good and animations work and run smoothly. Lock's hair even flows smoothly when he is running around. The clockworks also look good with a nice variety of types to have to overcome. The ones I hated most were the ones that charged your walls with explosives on their back. Not cool! Oh and also the ones that were ghosts I didn't care for much at all either.

Facts/Trivia

In July, at the San Diego Comic Convention, THQ  debuted a promotional mini-comic based on the universe of the game entitled Lock's Quest: A Source of Hope - Volume 1 drawn by Edison Yan.  IGN awarded Lock's Quest its "Best Strategy Game" award for the Nintendo DS at E3 2008. Source: Wikipedia

LocksQuest.Com has a playable Flash demo of the game.

Overall

Overall Lock's Quest is a great adventure to take on the go or sit in bed and play until you want to sleep. Be prepared that you will not be able to sleep after playing as it is very intense action. The music and animations are great and sound awesome coming from the heavy emphasis on battle. The graphics are also nice and look good on the DS. The heart of the fun is truly at the game play and it runs for 100 days in the mission and 20 hours in your life. A great value at $20 now and even cheaper on the internet, you would be silly not to want to pick this up and play it if you are a fan at all of Tower Defense games or just a great intense action title. Overall I give Lock's Quest a sore wrist and a score of 8.5

Screenshots from IGN.com.




Posted on Sep 27th 2009 at 09:57:24 AM by (Crabmaster2000)
Posted under Wario World, Unloved, Review, Wario World, Gamecube

It seems weird highlighting a game that had a Player's Choice release and is based off of a hugely popular Nintendo character, but many people seem to look past this game. While Wario World definitely doesn't live up to the high standards of the 3D Mario Platforming games (which it would no doubt be compared to), it rightly deserves its own spotlight.



The graphics really aren't anything to write home about, but the overall art style makes up for that. The levels and characters are all brightly colored and vibrant (Carnival theme, jungle theme) or dark and gloomy (Ancient Egypt theme) when appropriate. Everything has a rounded slightly cartoonish look to it which suits Wario as a character. Sure he is a villain, but his reputation is as a comical villain so it works nicely.

The game is played almost in a 2D fashion. The camera is fixed on the side so it has a side-scroller feel to it, but at the same time you have some 3D depth to move around in. And the level design it really great! Along with your standard "reach the finish" goal of most platformers there is an excellent mix of fighting, exploring and puzzle solving. And it wouldn't be a true Wario title with out a little treasure hunting and mini-gaming thrown in for good measure. If you're one that finds typical platformers too repetitive you may enjoy this title more as it breaks up the platforming with the other styles of gameplay, although they are still very platforming based.

Now my (and many others) main gripe with this game is the length. Even if you're going for the perfect file with all treasures you probably won't spend more than 10-12 hours on this game. Just a straight ol' run through will probably net you around 7 hours of game time for a first playthrough.



If you're looking for a slightly unusual platformer with many little quirks thrown in this is probably the title for you. Or if you're just looking for a fun, cheap game to kill an afternoon or two with this would definitely do the trick. Looking for something with a lot of depth that you can really sink your teeth into... keep looking. For everything Wario World is it is wonderful.

6/10



Posted on Sep 20th 2009 at 08:01:49 AM by (Crabmaster2000)
Posted under PN03, Gamecube, Review, P.N.03, Unloved, Modern Gaming

This was the first release of the infamous Capcom Five (4 in reality and 1 if you want to be even pickier) for the Nintendo Gamecube. For myself PN03 really captured that old 2D Arcadish feeling but with a 3D environment. I cant really think of any other game that has done that for me.




First of all as far as 3D games go this one is quite short. This is remedied by having multiple difficulties and a large amount of unlockables. Even though this game can be finished within 2-3 hours on your first playthough I logged about 15hours into it in the first week I started playing. To unlock new suits and weapons you use the points you receive from destroying enemy robots. These same points are used to keep track of your highscore. I found that to be a very addictive combination. The ability to unlock loads of goodies is a great incentive to really push that highscore.

As for controls its really a matter of taste. It uses "tank controls" similar to the first few Resident Evil games. I just happened to have played a lot of RE2 as a kid and am a huge fan of the play style so I found it very comfortable to jump into. I understand most peoples reservations about them though. With that said its much more stylish and fluid than RE's tank controls. First of all there is very little back tracking. Your always pushing forward quickly to get a good time (which translates to good score) so you don't have to move around a lot. The shoulder buttons act as quick dodges to either side and your character runs at a nice speed when moving forward. This helps keep it seem much faster paced than the RE controls.

The art style and play style complement each other amazingly. The game mostly takes place inside futuristic, huge, white, strangely clean buildings. Your human/robotic character has all very charismatic movements that resemble dancing at times. With a neat techno style music it really ties your characters movements together with the atmosphere somehow.

The enemies in the game are quite boring and repetitive, but fit in well with the style of the game. The bosses on the other hand are enormous and interesting. The last few boss fights are intense, difficult but fair, and just all out fun.

The only real flaw I saw in this game was the story. Its really not a long enough game to develop a story properly yet they attempt to. It just makes the ending twist seem anti climactic. Add this to the fact that there are only 2 characters that ever interact and it just seemed pointless. It also disrupts the fast paced gameplay a few times which is annoying in a game like this.



Its really hard to describe the unique style this game has to it so I highly recommend checking out some youtube videos to see just what I mean. Heres  a link to one to start you off:

<a href="http://www.youtube.com/v/xHgcRiNSW9c&rel=0" target="_blank">http://www.youtube.com/v/xHgcRiNSW9c&rel=0</a>

It seems to be a very underrated game that falls under a lot of peoples radar. It is definitely one of my favorite Gamecube titles and can be found for very cheap though so grab it if you come across it. Easily worth the few bucks it costs!!

Final Score - 8.5/10



Posted on Jul 3rd 2009 at 04:27:30 PM by (ga5ket)
Posted under Review, Mega Drive, Genesis, Sega

E-040-S-05150-A.jpgXenon 2 was one of my staples back in the University days, although then I played it on a pc. Now I've got the Mega Drive version I find it's almost identical, from the pounding Bomb the Bass track Megablast to the Super Nashwan firepower upgrade that's totally useless.

The game is a vertically scrolling shooter, with just about everything including the scenery being an enemy. Find yourself trapped in a cave and as the screen scrolls to the bottom and no way to back out and you've lost a life. As is common with most of these shooters the enemies arrive in predetermined waves and always fly the same pattern, which means that to extract the best out of the level you have to play it and play it and play it so that the patterns become second nature.

Each swarm of enemies destroyed creates bubbles on screen that when collected translate into money that you can then use for upgrades, some of which can be found floating around various levels anyway.

E-040-S-05150-A_04.pngThere's a real knack to getting the best firepower for each level and the game restricts you to what you can carry, for example you can't have both side and rear guns, but you can have an insane amount of front facing weaponry. Some of the levels have a plethora of side attacking enemies, some come from the rear.

Each level ends with a boss fight, and it's really only here that the game shows any break from swooping attack patterns as the bosses, whilst usually stationary, can actually aim and take proper shots at you. Each one has it's own weakness to be discovered, and once you do it's pretty straightforward to repeatedly exploit this until it explodes into a mass of bubble coins.
 
E-040-S-05150-A_03.pngDuring each level and again at the end you're able to visit the shop to buy and sell upgrades and it's vital that you make the right choice here - buy a side shot on a level where everything happens behind you and it makes for a very frustrating experience indeed.

The game is quite short, taking about and hour to play to the end, but the memorization required to achieve anything like a decent high score is phenomenal and will take many more hours.

I'd thoroughly recommend it to anyone wanting to play a simple shooter that doesn't require the reflexes of todays shmups, and fancies a bit of 80s electronica as background. A word of warning though, the only music track is Megablast, and after about 30 minutes of playing it my kids told me to 'turn that damn noise off'. I expect they'll be shouting at me to get off their lawns next.


[Kimoosabi:avatar]
Posted on Jun 26th 2009 at 08:12:01 PM by ([Kimoosabi:realName])
Posted under Review, Viking, Xbox 360

Your Blog Editor / Site Director sometimes misses cool articles that should be promoted. Sorry about that. Enjoy this article, over a month after it was originally published. It's a good one. -TJ

Viking: Battle for Asgard was released on March 25th, 2008 on both the Xbox 360 and Playstation 3. Though it received mostly favorable reviews, it was greeted with little fanfare by the gaming populace. It slipped under my radar as well, but after hearing positive word-of-mouth, I decided to give it a go. This review is specifically for the Xbox 360 version, though from what I gather the Playstation 3 version is nearly, if not completely identical.

You take up the hefty axe and sword of a Viking warrior named Skarin, a hulking brute renowned for his ability to smash skulls and cleave spines. The story kicks off with a fatally wounded Skarin falling on the battlefield, only to be spared and given new life by the Norse God Freya, daughter of Odin. In return, she demands Skarin fight for her against the legion of Hel, the Queen of the Underworld, daughter of Loki. Hel has been cast out of the immortal plane of Asgard for disobeying Odin, and has vowed revenge by way of releasing Fenrir. Unshackling the wolf god will initiate Ragnarok, resulting in the ultimate demise of all the Norse Gods. Skarin is charged with hacking and slashing his way through Hel's forces across Midgard, the mortal realm, before her plan comes to fruition.

Continue reading Review - Viking: Battle for Asgard



Posted on Mar 20th 2009 at 07:31:05 PM by (ga5ket)
Posted under Review, CDi


I thought it was time I gave Burn:Cycle a try as I'd heard good things about it, and whilst I've had the CDi for quite a while it's never had much love. I'd picked it up as part of a deal with a boxed Sega Saturn and a handful of games.Burn:Cycle was released in 1994, and it shows it's age, coupling FMV sequences with VR imagery that could have come straight from Lawnmower Man, albeit with fewer chrome reflection effects. It's not terrible, but it's not exactly easy on the eyes either, favouring reds and blues, and not much else.

The look and feel is total cyberpunk, exactly right for the era; 80s 'what the hell are you wearing?' fashions; Hollywood style technobabble; a fairly predictable plot - data thief infected with a computer virus that's set to kill him must find out why before the 'cure' can be found.

The opening of the game sets you up for exactly how the rest of it will play out - make a few random clicks around the screen, interact with a couple of objects, turn around and get instantly killed.

GAME OVER

Get used to the sight of that, you'll be seeing it a lot. The 2  hour real time dead line for the game means that it's artificially lengthened by a punishing difficulty and frequent insta-death(tm) I'd forgotten just how annoying games can be when they get the basics wrong.

The save/restore mechanism is absolutely dire, using the point and click system like it does you can lose precious seconds just navigating around the menus, and the lack of 'snap to' on the default options is a serious omission.

The scenery makes navigating extremely difficult, amd the point and click interface means that you don't always head off where you think you're going, nor is it easy to see entrances to new areas. I've frequently had to resort to a walkthrough to find where I need to be going, but once there the puzzles are reasonably entertaining.

The game is frequently let down by 'Dick van Dyke in Mary Poppins' accents, I just can't abide them, and find them incredibly jarring. What is it about games designers that think they can get away using a friend of a friend for a voice over? And why is it that the only English accents that exist outside the real world are either Queen's english, or Cockney?

The sad thing is I really wanted to like this game, I'm a huge fan of cyberpunk. I grew up reading William Gibson novels, I played Cyberpunk and Shadowrun RPGs on paper, my first email address alias was 'thecount@someuniversity.ac.uk' and no end of home electronics projects ended up in matt black boxes with an Ono Sendai brand label applied somewhere discrete

End Result

Total play time: 9 hours
Bad English accents: 3
Deaths by meteor: Millions
'Screw you!s' shouted at the screen in frustration: Too many to remember

Final Verdict

It's a passable game spoiled by a poor interface and an incredibly frustrating level of difficulty. In it's day it was probably incredible, but is now over shadowed by current gen cgi and an audience expecting much more in the way of interactivity.




Posted on Mar 15th 2009 at 01:26:19 PM by (Nionel)
Posted under Review, Left 4 Dead, 360, PS3, PC, Review

Love them or hate them, zombies have been in video games since the early eighties and don't look like they're going anywhere any time soon. In Valve's latest release, Left 4 Dead, you play as one of four survivors during the zombie apocalypse. Left 4 Dead features four scenarios where you must guide the survivors to a designated spot to be picked up before they are overwhelmed by the zombie horde. Left 4 Dead is a first person shooter, developed by Valve owned Turtle Rock Studios, using the Source engine. Left 4 Dead received a number of awards for it's multiplayer modes at the end of 2008, but is the game really worth your while? Let's take a look at the game and find out...


Continue reading Review: Left 4 Dead



Posted on Mar 3rd 2009 at 05:09:02 PM by (ga5ket)
Posted under Review, Dragon 32

Chuckie Egg was released by A&F software on many platforms, but originally for the ZX Spectrum, BBC Micro and the Dragon 32 in the first flush of the home computer era, way back in 1983. I first played this in my youth on the Dragon 32 and consequently I consider it the definitive version. Others may disagree, but to them I say 'tough!'. It's nothing amazing nowadays, just another platformer, but back in 1983 it was considered something special. From that damned Birdie Song theme tune, to the mad duck which pursued you in later levels, it was the home computer Donkey Kong of it's day.

The platforming gameplay still holds up well, it's a frantic run around the screen avoiding the chickens which follow preset pathways, leaping on and off lifts, jumping gaps, seeking out the piles of birdseed that temporarily pause the ever present timer, all so that you can collect your dozen eggs. In the early stages the duck sits harmlessly in it's cage, waiting for the timer to run down to a preset value before it springs free, to chase you around the screen at it's leisure. You can move significantly faster than it, but it's all too easy to find yourself cornered between chickens and the duck and nowhere to go. In later levels it doesn't have the decency to wait for the timer, and it's chasing you from the off, not following pre-programmed paths, but actively seeking you out, like a duck with radar - a smart duck, the sort that would be deployed in wars, with trained commandos pointing laser guiders at your egg stealing ass in a bid to end your omelette making ideas prematurely,

There's not much more to be said of it, it has no aspirations over and above being a collecting platformer - get the eggs before the time runs out and you're gold, hesitate and there's a duck raping your face. I've wasted hours of my life playing this damned game, and I've still never finished it. I'm determined though, maybe in another 25 years I'll have honed my ninja egg stealing skills to the point where my arthritic hands can frantically navigate the fat collector around with enough agility to collect the eggs in time, and then it'll be time to learn how to make fritatta



Posted on Feb 19th 2009 at 06:24:07 AM by (Crabmaster2000)
Posted under Gamecube, Unloved, Review, Baten Kaitos, RPG

The Gamecube was definately not known for its robust RPG library last generation. The PS2 did a good job of blowing both other systems (combined) out of the water in that category (I don't know enough about the Dreamcast to confindently add it to that remark). That said the Gamecube still has a surprisingly strong showing in the RPG arena if you look closely. Games like: Fire Emblem, Tales of Symphonia, Skies of Arcadia Legends, Paper Mario: The Thousand Year Door, Phantasy Star Online, X-Men Legends and Harvest Moon lead the pack. There are still a few other Cube RPGs that fell under the radar of most gamers.



Baten Kaitos: Eternal Wings and the Lost Ocean (henceforth known as BK) deserves a lot more attention then it gets. Lets take a closer look at its strengths and weaknesses, shall we?

STRENGHTS:

Story

This is "THE" most important factor of any RPG in my opinion. In most genres I'd say gameplay is key, but RPGs are the exception. If your going to be investing 20-40 hours of your life into a game it had better be darn interesting.

The game starts off with Kalas waking up in a small town after getting beaten up in the woods. After he regains his composure and figures out where he is he remembers his goal. Kill Giacomo the man who killed his family and burned his home down.

As you progress you find that the Empire is trying to ressurect the power of an ancient god that swalled the entire ocean leaving only a few islands left on the planet. Kalas eventually meets some others that join his party that are out to stop the emperor from suceeding in his plan. Kalas is reluctant to join, but because Giacomo is a higher up in the Empire he joins because their mission because it may eventually lead him to get the revenge he desires.

Visuals



This is by far my favorite looking game on the Cube. While some games may be more graphically impressive such as Resident Evil 4 the art sytle of BK game really shines above. The entire world and all the characters in it are very bright and vibrant and full of life. The world really seems to be alive as you explore it. Simple things such as running through some bushes and spooking some birds to see them take off in a large group gives an extra amount of depth to the islands you explore.

Each Island you explore in this game has its own unique visual identity, wheather it be a lush green forest like enviroment or a hazy mountain top covered in clouds each place you visit is vastly different from the last.

Battle

This is another area in which this game really shines. At first the game just throws you into battle without much explanation and you slowly learn some tricks to help increase your skills over the next couple hours of game play through both experimentation and NPC tutorials.

You fight using a card based battle system. Each card belongs to an element and has at least 1 spirit number assigned to it. At first you can only attack with a couple cards, but as you level up and progress throughout the game the amount of cards you can lay down during battle increases.

Each Element type obviously damages enemies of opposite types more than those of the same time (such as Water hurts Fire based Enemies more than Dark would). But if you use a water based attack and a fire based attack in the same turn they partially cancel each other out (attack for 10 water and 6 fire in the same turn would result in a final attack of 4 water). This keeps you on your toes and quite aware of what cards to use and when to use them. It also involves quick thinking on your part because after you use your first card you have a very limited time to use your next few cards.



As I mentioned above each card also has a spirit number. These numbers range from 1 to 8 and cards can have multiple numbers on them. If you manage to attack an enemy with a straight sequence of cards (such as 5-6-7) then a bonus percentage of damage is added to you final attack. As you become capable of playing more cards during battle later in the game you find more and more combinations become available to you (such as 2-2-2-3-3 or a full house) that will add more depth to your fights as you may choose to play less cards than you are capable of in order to receive a prize bonus to your final attack.

One more interesting note about battle combinations is that you can combine seemingly useless items (or useful items too) by using them together to create more helpful items. For example you can attack with a pot, some uncooked rice and charcoal to create a healing item of cooked rice.

Overworld Exploration

This is pretty standard as far as RPGs go, but if its not broken dont fix it right?

You explore the world as your main character Kalas (other party members only appear during non-playable areas such as cut sceens or NPC interactions). To enter a battle you simply touch an on screen enemy to initiate the battle.

Lots of items are hidden in ordinary scenery so make sure to check everything you come accross during your journey to collect a lot of helpful items and cards.

Puzzling

This is another one of my favorite parts of the game. Most of the puzzles in this game are not necessary to further the story so if you not all that into puzzling just skip most of them. You'll be out a few items that may help, but you can always grind your levels up a bit to make up for it if you prefer.

Throughout the game you get a limited number of Blank Magnus (Magnus is just a fancy name for cards). With these you can turn items, such as fire, into a card so that you can carry it to another location. So while your in town and you see someone has a roaring fire in their home you can take some of that flame with you into the forest and burn down a tree to gain access to a treasure chest.

Time Mechanic

This is something that is really cool to play around with and also a little frusterating at times. Lots of items change with time in BK.

For instance if you originally find a bunch of Bananas they might be Green Bananas. These are not good to eat yet and will function more as a weak weapon than anything else. After some time though they will ripen and become a useful healing item. After more time has passed then will rot and once again become a weapon.

This same mechanic has a few other functions such as puzzle solving. If an NPC is looking for a specific item such as yogurt or cheese and you only have access to milk, you simply have to wait until your milk has aged enough to turn into either item, just dont wait to long or it may not be they wanted when you get it to them!

One last fucntion the time mechanic plays is in gaining money. Instead of selling items in BK you take pictures of enemies during battle and sell those pictures to card shops. The pictures develop like a polaroid would. To get the most money for your picture you need to wait long enough for it to delevop properly, but dont wait to long or they will become damaged from your travels and the price you'll fetch will fall considerably.

Levelling up

Nothing ground breaking just something that I found quite unique and interesting.

Instead of simply gaining a level for a certain amount of experience, you hold onto that experience until you are able to visit a special "church". Once you are there you must pray in order to refect upon your past battles and only then can you increase in strength.

Along with this is the class increase which is treated much the same way as the level increase with the exception that a speical item is given to your character that you must pray with to unlock its potential. By increasing your class you are able to have more cards in your deck and increases the amount of cards you can use for each attack.

WEAKNESSES:

Characters

With the exception of Kalas I find the playable characters in this game quite annoying and stereotypical. Fortunately Kalas is the main character so it does oddly enough balance out. The reason for my annoyance isnt so much the characters themselves as it is the dialouge and voice acting.

I do however find Kalas interesting, as unlike most main characters, he isnt interested in doing any good. He just wants his revenge and could care less who dies or what nation falls in the process. He often voices his objection to joining his teammates and is reluctantly dragged along for a large portion of the story.

Dialouge/Voice Acting

Some of the worst I've heard. The old characters (70 years +) sound like a 13 year old is trying to make their voice raspy. The main characters that speak the most (Kalas and Xelha) both have shrill annoying voices and poorly written dialouge that often just sounds weird.



FINAL THOUGHTS:

BK is a great game for any RPG fan. The battles are a lot less boring than your typical grindfest because of the random element and depth added by the card based battle system. This game can also appeal to someone who loves puzzles/side quests or to someone who just loves an interesting story. It is also (in my opinion) one of the best looking Gamecube games. This game can easily be found for under $15 and I would highly recommend anyone interested in a new adventure to check it out if possible.

FINAL SCORE - 6.5/10



Posted on Feb 19th 2009 at 06:22:16 AM by (Crabmaster2000)
Posted under Chaos Field Review, Chaos Field, Review, Unloved, Gamecube, Shmup

The Gamecube is sorely lacking in arcade style games and more specifically vertical scrolling shootem'ups. The two that it does have (in North America) are both quite well done. Ikaruga gets a lot of attention, and rightfully so. So I'm going to spend some time talking about Chaos Field, your only other choice for this style of game in the Americas.


Continue reading Unloved #1: Chaos Field



Posted on Jan 30th 2009 at 02:45:35 AM by (Nionel)
Posted under Review, Genesis, Sonic

Sonic 3D Blast, also known as Sonic 3D: Flicky's Island, was released for the Sega Genesis in November 1996. In this game, Dr. Robotnik has discovered birds called Flickys, these birds are from a different dimension and have the ability to travel to different areas through large rings. Robotnik decides to turn the Flickys into robots and use these abilities to help him find the Chaos Emeralds so he can use their power to conquer the world. Later Sonic arrives on Flicky Island and is shocked to find that all the Flickys have been turned into robots, he then decides that he must stop Robotnik and rescue the Flickys.


Continue reading Retro Review: Sonic 3D Blast



Posted on Jan 19th 2009 at 12:20:48 AM by (logical123)
Posted under Review, Sega, Sonic, Hedgehog, 2, Review, Classic, Gaming

U-040-S-05340-A.jpg&sizex=275
Sonic the Hedgehog 2 was the turning point in Sega's history. Released roughly one year after it's predecessor, Sonic 1, on Nov 21, 1992 in Japan, and Nov 24, 1992 in North America and Europe, Sonic 2 can be designated as the spark that ignited the major console wars between Nintendo and Sega. Only mere months after its release, Sega's market share had skyrocketed to an astonishing 50+%. This review will tell you why.

In the beginning of the game, we are greeted with the familiar chorus of 'SEGA', followed by a Sonic Team logo. After this fades out, the Sonic 2 logo begins to fade in. But wait! What, or rather who is that?! It is none other than the latest addition to the then young Sonic franchise, Miles 'Tails' Prower. In this game, you are given the ability to play as Sonic, Sonic & Tails, or just Tails. Whether or not Tails was a good addition to the game is a matter of much debate. You will find out my opinion later.

Learning Curve:
Come on... It's a Sonic game! Press A, B, or C to jump, and down A, B, or C to spindash. Easy to learn, difficult to master. 5/5

U-040-S-05340-A.jpg&sizex=200Gameplay:
Gameplay in this game is great if you are playing as the Sonic & Tails duo, and brilliant if you are just Sonic. Why? Tails is just an idiot, plain and simple. He tends to botch up what you are doing, and when you actually need his help, he doesn't give it to you! However, the little 'Tails' problem will not detract from the gameplay. What makes the score rebound is what all Sonic fans know and love, Spindash. Introduced in Sonic 2, the Spindash is an iconic symbol of Sonic's speed. Overall, gameplay is quick, quirky, fun, and simple, just as a Sonic game should be. 5/5

Level Design/Replay Value:
Sonic 2 greets you with all new levels that are more zany than his first installment. If we look ahead a few years, to Sonic CD, I personally say that if Sonic CD has THE best levels of a Sonic game, Sonic 2 is a close second. Twists and turns will get you lost instantaneously, and the fun just never quits. Hidden passages and more points will keeps you playing again and again. 5/5

Music:
There are many songs in the video game world that you just can't forget. SMB: Overworld Theme, Metroid, Kirby, Legend of Zelda, the list goes on and on. Well, add Sonic 2 to that list. After a bout of Sonic 2 gaming, you will catch yourself humming these 'catchy' tunes! From Zone 1 to Zone 7, they're all great! 5/5

In conclusion, Sonic 2 is one of THE best Sonic games out there, and definatly deserves the official designation of a Classic Masterpiece.

20/20 or 100%




Posted on Jan 17th 2009 at 05:44:48 PM by (NES_Rules)
Posted under Random Review, Review, Dead Rising, Modern Gaming, Xbox 360, Microsoft

Random Review: Dead Rising


My last review was a Famicom game, this one is 20 years newer and a totally different experience, but still a blast. Dead Rising was released August 8th 2006 for the Xbox 360 and at the time, was an exclusive for that system. It has since been announced that it will be coming to the Wii as "Dead Rising: Chop 'til You Drop". This game is huge and as my reviewing skills are not top notch yet, I probably will be excluding portions, but I'm trying more for a overall experience review anyway.

The Plot:
The plot of the game is essentially: you (an independent photojournalist, Frank West) come to a small isolated town via helicopter and after the US military forces your pilot to drop you off on the roof of the mall, you soon realize the town is infested with zombies. All you know is that you want to cover the story and the helicopter will return in 3 days. Through the game, you will uncover the mystery of the zombie outbreak if you do everything correctly, but if you don't finish a mission in time, the facts will be lost to you (and the rest of the world) forever. But, you can still finish the game and get a sub-par ending that inevitably ends in the destruction of the world. In addition to the regular missions, you can embark on numerous "side quests" rescuing survivors and killing psychopaths.

Gameplay:
The gameplay is simple; finish the missions and kill as many of the seemingly infinite zombies as you can before your 72 hours is up. But, there are a few aspects of the game that make it unique. The first is the RPG elements the game uses. As you gain "Prestige Points" in the game (by killing zombies, taking photos, killing psychopaths, rescuing survivors, or the other numerous ways) you gain abilities like increased health capacity, increased storage capacity and new fighting moves. These gained abilities are kept once you finish the game and start again, so you can go through the 72 hour mode as many times as you need to get the abilities to finish with the best ending.
The second feature that sets Dead Rising apart, is the weapons. Of course, there is the standard handgun, rifle and shotgun of any good zombie game, but there are also items like Molotov cocktails, katanas, swords and battle axes. But, that's not all, basically anything you can pick up is a weapon, whether it's a trash can, potted plant, 2' x 4', lead pipe or one of the other 250 items in the mall. Using everyday items to kill zombies is a blast, there's nothing like slicing a zombie down the middle with one fell swoop of your Katana or using a hole digger to skewer and zombie and use his spinning body to kill more zombies. This is definitely the best part of the game for me, on my first playthrough I didn't bother with the missions, I was having too much fun slamming faucets into zombies and watching them bleed out through it and cutting up hoards of them with chainsaws and lawn mowers.

Sound and Graphics:
The sound effects of the game are top notch. Zombies groans and moans seem to be all around you and the screams of distant survivors make it seem more real. The weapons all have their own sounds and they all sound pretty realistic.

This was my first Xbox 360 game, so the graphics blew me away at first, but after playing more games on the system, the graphics are pretty standard. Nothing super awesome, but everything is smooth and I didn't notice any kind of glitches in the game. There are numerous zombies which is nice (especially if you compare it to a game like RE4 where it seems there are only 5 different "zombies") and at first you may think they are all unique, but after a few hours into the game you'll start recognizing zombies by their appearance.

In conclusion, this is a very, very fun game and is definitely worth a pick up. I got my copy for $20 and it was well worth it. For me, it got a little boring and redundant after my 2nd playthrough, but I can see myself coming back to the game after a while.
I'm giving this game a 95% as it really is worth the money and if you've got a 360, you really do need this game. It's not a game you'll devote your life to playing, but it's good for many hours of play time.


                                                                                                                                                                                                                                               
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