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Posted on Jun 3rd 2010 at 06:35:12 PM by (Paully3433)
Posted under Review, DS, THQ, Strategy, Modern Gaming

Lock's Quest
Platforms:Nintendo DS & DSi

Publisher: 5th-Cell
Developer: THQ
North American Release Date: Sept. 8th 2008
Genre: Strategy
Number of Players: 1, 2 Online
ERSB Rating: Everyone for Fantasy Violence


I am sure all of you have played a game where you build a fort and then try to defend it from massing armies, whether it is bugs or aliens or in the case of this game, Clockworks. Now this isn't your standard tower defense game by any means. From the creators of Drawn to Life bring you a wonderful adventure into the world of Clockworks and Archineers. Think of it as a combination of Architects and Engineers, that you use to create forts and then of course defend them. However there is more to this game than the standard build and defend mentality. Lock's Quest throws at us a great little adventure. Now lets take a look at some specific areas.


The story of Lock's Quest at first may seem kind of cliche in that a girl gets taken from you and you must rescue her. Except this time it isn't your love interest, it's your little sister. After some slow starts to the story, you find yourself wanting to play more and more just to see what happens. The story plays fairly straight through but does throw some curve balls in mix as well as some things you might expect as you travel through the kingdom of Antonia looking for your sister and trying to defeat the evil Lord Agony - Chief of the Clockworks.

Game Play

There is a ton of game play in this 100 day mission that brings to life a journey to rescue Lock's sister. The game can be broken up into two main stages of playing, although there are several other parts to the actual game. For the most part throughout the game you will take on the role of building towers and walls, placing traps and mines, and battling Clockworks. The first stage in this is to construct your towers and fort. This is fairly easy, using the stylus you simply click the tower you want, then click again to place it and rotate it if you need to. That is about it. You have a time limit to build and it is usually 2 minutes and sometimes 3. This goes fast and can be rather hard to set up your base in the first stages when you have a clean slate. After your time is up, a 2-3 minute stage of clockworks coming at you usually from one or more locations to attack your base. This is the cool part of the game as in this stage of things you can now defend your base by attacking the clockworks yourself, which leads to special attacks, or you can repair your towers to defend yourself. You heal automatically which is kind of nice I suppose, simply by running away from battle you will gain life back in a few seconds. Your special attacks are pretty handy and speed things up nicely. You will run around the entire time, it is crazy how much action is involved in this game.
After you kill a clockwork, a thing called Source is dropped and it shows up in a blue flame. This source is the main reason why you are fighting as the clockworks want your Source wells. Also randomly during your fighting the clockworks, a new scrap might be picked up and after the battle has ended you can navigate your way through a few screens to build more towers, traps, and helper towers from that scrap. It is a handy little thing, specially the freeze traps as I pretty much spammed them right in front of my towers and put some poison traps near the spawning points and breezed through most stages fairly easily.

Other stages to play in Lock's story is a series of days where you man the turret to defend town. This is very much like the tower defense games all over the place that you might have seen. But they are a fun change of pace and add to the game instead of just building forts and defending those all day. Another stage I really enjoyed was one where you have control of Lock but there is not town to defend. You must go through the map and take down enemies in hand to hand fighting. This was a blast and I wish there were more of these stages, sadly if I remember right, there was only one or two.

The only few gripes I had with Lock's Quest is that sometimes during the building stage where you set your towers can make it difficult to see where your others are. For example, your building a |_| shaped town, sometimes they can be hard to see the sides if you have your front built already. It is a very stylus heavy game which for me is hard to play through and I am not a big fan of the stylus. But this makes good use of and gives you a heck of a hand cramp if you play it for to long. The game runs around 20 hours but it never really feels like it as you are always wanting to get to the next stage to see what happens in the story. I ran my battery down several times and I remember thinking that I just charged it, even though it was 5-6 hours ago.

Sound and Graphics

The graphics in this game are fantastic to put a good word on it. The game has a ton of stuff going on and it always ran smoothly. Think of this, you have at any given time, Lock running around, towers going off, 15-30 enemies on the map all attacking or walking, traps going off and it runs smoothly. I saw one review saying they had a map of over 300 things and it never hiccuped at all which is pretty amazing. The sound is simply awesome. From the battle music that really gets you in the mood to bash some clockworks to the menu music that doesn't get annoying at all which is a trend I am afraid, happening entirely to much. I thoroughly enjoyed the music and animations of Lock's Quest. The characters look good and animations work and run smoothly. Lock's hair even flows smoothly when he is running around. The clockworks also look good with a nice variety of types to have to overcome. The ones I hated most were the ones that charged your walls with explosives on their back. Not cool! Oh and also the ones that were ghosts I didn't care for much at all either.


In July, at the San Diego Comic Convention, THQ  debuted a promotional mini-comic based on the universe of the game entitled Lock's Quest: A Source of Hope - Volume 1 drawn by Edison Yan.  IGN awarded Lock's Quest its "Best Strategy Game" award for the Nintendo DS at E3 2008. Source: Wikipedia

LocksQuest.Com has a playable Flash demo of the game.


Overall Lock's Quest is a great adventure to take on the go or sit in bed and play until you want to sleep. Be prepared that you will not be able to sleep after playing as it is very intense action. The music and animations are great and sound awesome coming from the heavy emphasis on battle. The graphics are also nice and look good on the DS. The heart of the fun is truly at the game play and it runs for 100 days in the mission and 20 hours in your life. A great value at $20 now and even cheaper on the internet, you would be silly not to want to pick this up and play it if you are a fan at all of Tower Defense games or just a great intense action title. Overall I give Lock's Quest a sore wrist and a score of 8.5

Screenshots from IGN.com.

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I truly do enjoy reading reviews on this site. I don't hear much about games through word of mouth aside from the obviously popular games. It is refreshing to hear about the games that went unnoticed or underrated through word of mouth. This review will seal a space in my collection for the game, just as a review for Viking: Battle for Asgard on this site sealed the deal for me. Thank you for taking the time to write this.
This was a great game. I played it a lot on airplane rides Smiley
Excellent review. seems like an interesting game. I should really pick me up a DSi XL one of these days. There's just so many good DS games that I can't ignore the system any longer. Not that I ever specifically ignored the DS, but rather just that handheld gaming isn't my priority.
Good, I am glad you guys like the reads. Makes me feel they are worth writing Smiley

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