RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jun 26th 2019 at 08:00:00 AM by (SirPsycho)
Posted under Fishing in the Arcade, sega, dreamcast, fishing controller, motion control


When springtime rolls around a wide variety of outdoor activities becomes much more alluring. Getting outside and getting some sun is important to even the most hardcore of gamers. Fishing is a great hobby that can be enjoyed year round, but the comfortable temperatures of spring bring out the biggest crowds. It's such a large and popular hobby that Sega decided to make a fishing arcade game, Sega Bass Fishing.

The original arcade cabinet was developed by Sega AM 1 and released in 1997 as Get Bass in Japan. The game was successful enough in the arcade that Sega followed it up with Sega Marine Fishing in 1999. Both games would see console ports on the Sega Dreamcast, Sega Bass Fishing in 1999 and Sega Marine Fishing in 2000. Both games were among the more popular and successful Dreamcast games, as Sega released the Sega Fishing Controller to make the games feel more similar to both the arcade and real life, complete with motion controls.


Continue reading Sega Bass Fishing



Posted on Mar 28th 2019 at 08:00:00 AM by (SirPsycho)
Posted under Sega, playstation 3, ps3, action, beat em up, rpg


The Yakuza series has been a long running saga starting on the PlayStation 2. It actually started fairly late in the console's lifecycle, and a lack of marketing made the first two games go overlooked by most of the Western gaming public at the time. On the other hand this was one of Sega's biggest hits within Japan since the Saturn, so they mostly focused on the home market. Western interest in the series was recently kicked into overdrive with the release of Yakuza 0 and the remakes of the first two games, and a remaster of this third game has already released in Japan. I had played the first Yakuza a couple years before the release of its modern PlayStation 4 remake, Yakuza Kiwami, so I saw firsthand what the improvements were, and the only downgrade in my opinion was the remixed soundtrack. The first Yakuza game I had ever played was Yakuza 4, which seems to be the first game in the series that received a decent amount of attention from Western audiences, but still a shadow of what Yakuza 0 and the Kiwami remakes have enjoyed.


Continue reading Yakuza 3



Posted on Mar 24th 2018 at 08:00:00 AM by (SirPsycho)
Posted under Australia, nintendo, nes, snes, sega, genesis, game gear, gameboy, game boy


In the middle of the 1970s, there were small game development studios popping up all over the world. In Melbourne, Australia; in 1977, one of those companies was Beam Software. Their initial games were developed for the home computers of the early 1980s, and they scored a whopper of an early hit in 1982's The Hobbit. At the tail end of the 80s, they finally made the move into home console development for the NES. A couple early stinkers in the two Back to the Future games did not slow the company down, and they started to get contracts to port arcade games to the console. In the early 1990s, there was a shift in the company's audio staff which saw Gavan Anderson and Tania Smith working on music and audio, but Tania ended up leaving to go on a world tour, and she asked Marshall Parker to be her replacement. Marshall was already 38 years old when he joined Beam Software in 1990, making him one of the older composers even at that time.


Continue reading Composer Compendium: Marshall Parker



Posted on Jul 5th 2017 at 08:00:00 AM by (Addicted)
Posted under Sega, Music,Band


From 1988 to 1993 the S.S.T. band or Sega Sound Team was Sega's in house band that performed rock versions of Sega's arcade hits for compilation albums or Japanese festivals. Join us as we take a look at at the S.S.T. band and their legacy.



Continue reading RF Jamz Vol 3: Back in the SST Band



Posted on Aug 28th 2016 at 08:00:00 AM by (SirPsycho)
Posted under sega, dreamcast


In the late 1990s, a great push was made by a formerly beloved underdog of video game hardware manufacturing, after bad decisions across a variety of fronts lead to gaming's greatest collapse since the fabled crash of '83. The only player that lost significant ground was Sega, which had always managed to have a bright market in some part of the globe at different points of its history. The Master System's greatest success was in Europe, with the Brazilian market pulling off a surprise punch as well. The Genesis managed to expand the hold to North America, and really tapped into the consumer mainstream, but both consoles lagged behind in Sega's homeland of Japan. All that flipped with the Saturn, when Japan took the spotlight at the expense of everybody else. The Dreamcast was Sega's last gasp, and despite a critically short life, it managed to grab hold of a chunk of North America once again.

Part of the reason for this collapse was the marketing. Sega was poised to grab a chunk of mainstream gamers after pushing their sports games boldly on cable advertisements. This failure in marketing was that it didn't show the true breadth of titles available for the Dreamcast. The commercials showcased more TV friendly and higher quality renderings of Dreamcast game assets, but only really named individual game titles in their commercials. Gone were the sort of list commercials from the Genesis days that showcased both in-game footage, and the actual title of the game on top of it. A prime example of this advertising misstep was with the main character of Jet Grind Radio, Beat. He was spotted in multiple Dreamcast commercials, even getting a solo shot in one, but not once was the name of the game ever dropped. Everything was spliced on top of live footage, and Jet Grind Radio did not get its own commercial to show off anything beyond the style of one character's design in a most inauthentic way.


Continue reading Jet Set Radio



Posted on May 26th 2016 at 08:00:00 AM by (singlebanana)
Posted under Sega, Hang On, Astro Warrior, Sega Master System, review, combo

This article was authored and submitted by RF Generation's own SirPsycho.
Our seasoned writer has been having computer issues as of late. Best of luck on a full recovery good sir.
Boy are my hands getting tired....


For my return to reviewing, I wanted to talk about something special. You will get a review of two games for the price of one!  We will journey to the dark lands of Sega's Master System and look at the Hang-On/Astro Warrior combo cartridge for a dual review.   


Continue reading Combo Cartridge Review: Hang-On & Astro Warrior



Posted on May 14th 2016 at 08:00:00 AM by (singlebanana)
Posted under Sega, Genesis, traitor, Nintendo, Console Wars


Recently, there has been talk between Sony and Microsoft about implementing cross-platform gaming.  Though no sort of agreement has been reached yet, and there is only speculation as to what these talks have consisted of, even the slightest notion that these two video game giants have taken the idea into consideration is HUGE!  The climate for console developers has drastically changed over the course of time, and while Nintendo still goes its own way, it does so without feeling the need to get into squabbles or spend millions in advertising to inflict insult upon its competition.  But, as we all know, this hasn't always been the case.

As a child of the 80's, I remember these targeting ads well and can look back today and see their overt influence over the console choices made by my classmates and I.  The feud that Nintendo and Sega started was hotly contested and equally debated on the playground in my day. Nintendo's dominance in my community was so pronounced that no one dared to admit to owning a Sega console for fear of ridicule.  What gaming system you owned or didn't own could have socially ruined you among your peers.  If you owned a Sega, no one wanted to come over to your house because they couldn't bring their games over, and there wasn't a chance that you could swap games for a few weeks (...sometimes to never have your games returned, but that's another matter all together).  In reality, it was a somewhat milder form of bullying, and let's be honest, it still exists among some fanboys/fangirls today.


Continue reading Call Me Traitor



Posted on Dec 19th 2015 at 08:00:00 AM by (singlebanana)
Posted under Region locked, Region Free, Atari, Nintendo, Sega, Sony, Microsoft


Sorry guys, you won't be getting a Top Games of 2015 list from me.  For one, I don't own a current generation console to play games released this year on, and secondly, my list of my favorite games I played it 2015 will be available early next year when you listen to the RF Generation Playcast (http://rfgenplaycast.podbean.com/) .....shameless plug!!  Instead, I'll be focusing on a topic that has baffled and frustrated me (and probably you) for years and that is, "What import games can I play on my North American consoles without having to import systems?" I certainly won't be able to cover every system, but I'll try to cover the more well-known and most-owned consoles.  I understand that some imported games can be burned or pirated for play on North American systems; however, since this method is frowned upon by a large majority of the community, I will not be covering or suggesting this method for any system here.  I hope many of you will find this article useful and please think of it and my research as my holiday gift to you!

**DISCLAIMER: Please be advised that I have not tried several of these methods myself and that the great majority of the information that I have assembled here has been compiled through research. I have verified as much of the information as possible, but some of it may be incorrect. If you find that something is incorrect, please send me a PM and I can verify and edit this post. Thank you!**


Continue reading Is it Region-Locked or Region-Free?



Posted on Sep 4th 2015 at 06:00:00 AM by (singlebanana)
Posted under review, Sega, Genesis, retro, Crack Down


I know that some of you are probably disappointed that this isn't a glowing review of Crackdown on the XBox 360. I'm sure that's a great game, but having never played it, I'd like to talk about another game of the same name released on the Sega Mega Drive & Genesis by Sage's Creation in 1990 & 1991 respectively.  Crack Down is a port of the original 1989 arcade title of the same name that was developed by Sega for their Sega System 24 arcade board. The game was also ported to the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum, the Wii Virtual Console (PAL & Japan only), and most recently (2010), the Genesis/Mega Drive version was made available on Steam.


Continue reading Banana's Rotten Reviews: Crack Down



Posted on Oct 7th 2014 at 09:17:49 AM by (SirPsycho)
Posted under Horror, 3do, sega, saturn, sony, playstation, horror, halloween, spooky puzzles


Welcome back to a world of horror and fright. You may remember last year when I did a review of a game  (Thief: The Dark Project [http://www.rfgeneration.c...The-Dark-Project-2639.php]) that many would not consider when pondering their options to step into a good atmosphere that sends chills down your spine and squeals up your throat. The real "horror" came from the masterpiece's years spent in "Development Hell" where its focus was changed about a half dozen times. In contrast to a jumbled mess of juxtaposed design and experimentation that somehow worked brilliantly, this year I bring you D. Just "D." The letter "D." No more. No less. "D."


Continue reading Spooky Plays: D



Posted on Sep 25th 2014 at 10:11:21 AM by (bombatomba)
Posted under Saturn, Sega, Dirty, 3 Dirty Dwarves, fun

Dear RFGeneration Members, as you might have noticed over the past few months, one of our long-time (since 2009) and active members on the site, bombatomba, has had a few of his most recent blog posts promoted to our front page. Our staff has enjoyed reading his work, has followed his blog closely, and used his posts to fill in dates at times when more content was needed. We are happy to announce that bombatomba has accepted our offer to join the blog writing staff and you will be seeing more of his work in the future. Please join our staff in congratulating him and welcoming him to the RFGeneration staff!



Three Dirty Dwarves is a side-scrolling, action game, somewhat in the vein of Golden Axe/Streets of Rage, that was released in 1996 for the Sega Saturn and PC.  On the surface, it has lots of great animation, especially for the main characters, a goofy visual aesthetic, amusing sound effects, and co-op for up to three players. However, underneath beats the heart of an arcade game that never was. Be it good or bad, at the end of the day we are left with this somewhat amusing game that remains fun (with a group) yet is nonetheless flawed.  So let's go ahead and roll in the dirt a bit and explore Three Dirty Dwarves for the Sega Saturn.


Continue reading Three Dirty Dwarves: A Review



Posted on Sep 13th 2014 at 01:52:41 AM by (retrosportsgamer)
Posted under John Madden Football Championship Edition, John Madden Football Championship Edition, Genesis, Sega, Madden Football


Pre-owned Madden football games are everywhere.  When you have a series that has been churning out a title every year for twenty years, there are a lot of discarded games to be peddled at flea markets or garage sales.  With a massive supply built across almost every console for gaming generations now, the previous editions of Madden football have an almost nonexistent resell value.  Outside of this mass production, there is one title that is not common and is one of a number of sports titles that hold value for collectors.  John Madden Football Championship Edition was a rental store exclusive released in 1992 for the Sega Genesis and it is the Holy Grail of Madden Football games.


Continue reading The Holy Grail of Madden Football Games



Posted on Jul 22nd 2014 at 02:38:05 PM by (SirPsycho)
Posted under yuzo koshiro, ancient, sega, genesis, mega drive, action, adventure


Beyond Oasis is an action/adventure game developed by Ancient for the Sega Genesis/Mega Drive. It was released quite late in the system's lifecycle, late 1994 for Japan and 1995 everywhere else. Since Ancient was founded by Yuzo Koshiro, it also includes a soundtrack composed by him. This is most likely Sega's answer to The Legend of Zelda mixed with some Mana series, since there are many similarities in gameplay design, puzzle solving, and progression.



Continue reading Psychotic Reviews: Beyond Oasis



Posted on Jun 13th 2014 at 06:26:45 PM by (SirPsycho)
Posted under Saturn, sega, working designs, action, anime


Magic Knight Rayearth is an action/adventure based on a popular manga and anime series of the same name. Come to the Sega Saturn where we get going back down the Working Designs road!

Working Designs and Sega had quite a close relationship at first. Sega could make some money by licensing the rights to a game out to Working Designs that they themselves did not want to localize and release. Looking at the lineup of Working Designs Saturn games a staggering 4 of their 6 games for the Saturn were actually developed by Sega (5 if you count Camelot's Shining Wisdom since the company was founded by Sega, but they had broken away from them the same year it was released in Japan) including our game this week.



Continue reading Psychotic Reviews: Magic Knight Rayearth



Posted on Apr 2nd 2013 at 09:52:57 PM by (noiseredux)
Posted under Dreamcast, Sega




I know I've talked on this blog more than once about how Tony Hawk's Pro Skater 2 was my first introduction to the Dreamcast more than a decade ago. In fact I was so enamored with that game that when my college roommate moved out (and took his Dreamcast with him) I had to get my own copy along with its prequel. Though at the time I had a PlayStation 2 rather than a Dreamcast of my own, so although I was more than familiar with the original Pro Skater, it would be quite a few years before I got to play this particular version. And just recently I decided I was due for another race to the end-credits.




There's a lot to love about Pro Skater. It's got an excellent soundtrack (I really wish an official soundtrack had been released), it's got a pick-up-and-play quality to it, and plays great. That said, it's always slightly tough to go back to the original game because it's easy to forget that manuals weren't introduced until the second game. This means that chaining combos together was actually a far more difficult affair back then. But once you get over this small snag, it's easy to see that the first game was already pretty close to perfection.




The original Pro Skater is also the hardest game of the series, at least as far as I'm concerned. Perhaps it's because there are actually less goals per level, and they can often be tough ones. Take for instance the Downhill Jam. This level is probably the one I'd consider the hardest of the entire series. But of course some of that could be my own personal play style. But what was fun about my recent playthrough of the game was that I purposely forced myself to patiently complete every single goal in the Downhill Jam. That definitely made it feel like a bigger accomplishment than just coasting to the final tournament by completing goals in other levels instead.



                                                                                                                                                                                                                                               
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