RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jun 28th 2010 at 10:40:20 AM by (noiseredux)
Posted under Game Boy Advance, Sega, Classic Gaming



July's game for the Together Retro game club at http://www.racketboy.com was the Sega classic Outrun which I revisited with glee. Outrun is one of the games I remember always wasting a few quarters on back in the early 90's arcade at my local mall. It's a game of great simplicity -- drive a cool car as fast as you can, or lose. But even looking at the (dated?) game now, it's easy to see the appeal that it would have had on a pre-teen version of myself. Remember, the arcade version put you literally behind the wheel of a Ferrari and let you gun it toward the beach with a blonde in the passenger's seat. Any avid follower of Saved By The Bell and its ilk would have been drawn in.



The GBA port of Outrun is excellent in my humble opinion. It has a very 16-bit feel to it that holds up quite well to how my brain remembers the arcade original. The music, which you cannot forget to mention while discussing Outrun is just as great as ever. In fact, I'm now on the hunt for the soundtrack recording by the SST Band, as Outrun is often mentioned in discussions of best-soundtracks-of-all time. And rightly so. The GBA controls are responsive and satisfactory as far as I'm concerned.



Speaking of which, when I first started playing the game this past month I decided I would do so using a GameCube racing wheel in an attempt to recapture the feel of the arcade. The wheel I chose was this one, made by Intec. It's a nice smaller sized wheel that doesn't take up a ton of space if you don't have a huge game room. It features lots of buttons on both the left and right side, making it ideal for both lefties and righties -- or for switching between control schemes on the fly while making some crazy turns. Also, its built in suction cups cause it to firmly plant itself on my Ikea desk and integrate itself quite seamlessly with my Game Boy Player set up.



Unfortunately as fun as bringing the arcade home was, it turns out that I just could not beat the damn game with the wheel. So eventually I resorted back to my trusty Hori pad. The thing about Outrun is that it's not a terribly long game by any means. I beat it at least three or four times throughout the month in fact (see high-score picture below right for proof!). But what's nice is the choose-your-own-route dynamic of the courses. When you get to the old Robert Frost-style forks, you decide which way to go. I didn't end up beating every combination of courses myself, as I really couldn't keep track of which ones I had done.



I'm not sure if a score of 25359300 is actually any good, but it was my (recorded) high score of the month. I can't say I really even mastered the game as the truth is I never even figured out when it would be advantageous to hit the brake. Really my only strategy was to put it in high gear as often as I could take it, and to just ease off the gas whenever I had to take a sharp turn or make a daring pass. Somehow this worked out for me. At any rate, I can definitely say I had a lot of fun with this game, and it's certainly one of my favorite arcade racers of all time.




Posted on Jul 3rd 2009 at 04:27:30 PM by (ga5ket)
Posted under Review, Mega Drive, Genesis, Sega

E-040-S-05150-A.jpgXenon 2 was one of my staples back in the University days, although then I played it on a pc. Now I've got the Mega Drive version I find it's almost identical, from the pounding Bomb the Bass track Megablast to the Super Nashwan firepower upgrade that's totally useless.

The game is a vertically scrolling shooter, with just about everything including the scenery being an enemy. Find yourself trapped in a cave and as the screen scrolls to the bottom and no way to back out and you've lost a life. As is common with most of these shooters the enemies arrive in predetermined waves and always fly the same pattern, which means that to extract the best out of the level you have to play it and play it and play it so that the patterns become second nature.

Each swarm of enemies destroyed creates bubbles on screen that when collected translate into money that you can then use for upgrades, some of which can be found floating around various levels anyway.

E-040-S-05150-A_04.pngThere's a real knack to getting the best firepower for each level and the game restricts you to what you can carry, for example you can't have both side and rear guns, but you can have an insane amount of front facing weaponry. Some of the levels have a plethora of side attacking enemies, some come from the rear.

Each level ends with a boss fight, and it's really only here that the game shows any break from swooping attack patterns as the bosses, whilst usually stationary, can actually aim and take proper shots at you. Each one has it's own weakness to be discovered, and once you do it's pretty straightforward to repeatedly exploit this until it explodes into a mass of bubble coins.
 
E-040-S-05150-A_03.pngDuring each level and again at the end you're able to visit the shop to buy and sell upgrades and it's vital that you make the right choice here - buy a side shot on a level where everything happens behind you and it makes for a very frustrating experience indeed.

The game is quite short, taking about and hour to play to the end, but the memorization required to achieve anything like a decent high score is phenomenal and will take many more hours.

I'd thoroughly recommend it to anyone wanting to play a simple shooter that doesn't require the reflexes of todays shmups, and fancies a bit of 80s electronica as background. A word of warning though, the only music track is Megablast, and after about 30 minutes of playing it my kids told me to 'turn that damn noise off'. I expect they'll be shouting at me to get off their lawns next.



Posted on May 17th 2009 at 08:57:32 PM by (logical123)
Posted under Ask a Blog, trippy, ps2, gamecube, nintendo, sega, microsoft, sony, katamari, damacy

Welcome to ask-a-blog, where I ask you! The reader! To answer a question posed in the blog. Today's questions comes from a bout of playing Katamari Damacy: What is the most trippy game you have ever played? Make sure to tell us what console the game is on, as well as what makes it so trip inducing. Is it the gameplay, music, visuals, or something else? Tell us all about it!

U-072-S-05010-A.jpg&sizex=150
For me, the award for the trippiest game goes easily to Katamari Damacy on the PS2, pictured on the right. If you have played this game, you know what I am talking about. if you haven't, here's a little summary. You are the son of the King of All Cosmos. The king, your father, has accidentally made all of the stars go away, so he commissions you to roll "Katamari", and help bring the stars back. The Katamari is formed by rolling a ball into things that are smaller than it. This makes the smaller things stick to it. You can pick up anything. ANYTHING. People, cars, buildings, islands, towns, boats. The possibilities are endless. The game is quite short, but it has a high replay value. It is also highly trip inducing, and the music is even weirder. Man is that game odd. I recomend it to anyone wishing to have lots of fun playing a quirky type of game.

So, what do you feel the trippiest game is? Be it a shoot em up, a puzzle game, or a platformer, we want to hear about it! Let's see those comments! Cheesy



Posted on Jan 19th 2009 at 12:20:48 AM by (logical123)
Posted under Review, Sega, Sonic, Hedgehog, 2, Review, Classic, Gaming

U-040-S-05340-A.jpg&sizex=275
Sonic the Hedgehog 2 was the turning point in Sega's history. Released roughly one year after it's predecessor, Sonic 1, on Nov 21, 1992 in Japan, and Nov 24, 1992 in North America and Europe, Sonic 2 can be designated as the spark that ignited the major console wars between Nintendo and Sega. Only mere months after its release, Sega's market share had skyrocketed to an astonishing 50+%. This review will tell you why.

In the beginning of the game, we are greeted with the familiar chorus of 'SEGA', followed by a Sonic Team logo. After this fades out, the Sonic 2 logo begins to fade in. But wait! What, or rather who is that?! It is none other than the latest addition to the then young Sonic franchise, Miles 'Tails' Prower. In this game, you are given the ability to play as Sonic, Sonic & Tails, or just Tails. Whether or not Tails was a good addition to the game is a matter of much debate. You will find out my opinion later.

Learning Curve:
Come on... It's a Sonic game! Press A, B, or C to jump, and down A, B, or C to spindash. Easy to learn, difficult to master. 5/5

U-040-S-05340-A.jpg&sizex=200Gameplay:
Gameplay in this game is great if you are playing as the Sonic & Tails duo, and brilliant if you are just Sonic. Why? Tails is just an idiot, plain and simple. He tends to botch up what you are doing, and when you actually need his help, he doesn't give it to you! However, the little 'Tails' problem will not detract from the gameplay. What makes the score rebound is what all Sonic fans know and love, Spindash. Introduced in Sonic 2, the Spindash is an iconic symbol of Sonic's speed. Overall, gameplay is quick, quirky, fun, and simple, just as a Sonic game should be. 5/5

Level Design/Replay Value:
Sonic 2 greets you with all new levels that are more zany than his first installment. If we look ahead a few years, to Sonic CD, I personally say that if Sonic CD has THE best levels of a Sonic game, Sonic 2 is a close second. Twists and turns will get you lost instantaneously, and the fun just never quits. Hidden passages and more points will keeps you playing again and again. 5/5

Music:
There are many songs in the video game world that you just can't forget. SMB: Overworld Theme, Metroid, Kirby, Legend of Zelda, the list goes on and on. Well, add Sonic 2 to that list. After a bout of Sonic 2 gaming, you will catch yourself humming these 'catchy' tunes! From Zone 1 to Zone 7, they're all great! 5/5

In conclusion, Sonic 2 is one of THE best Sonic games out there, and definatly deserves the official designation of a Classic Masterpiece.

20/20 or 100%




Posted on Dec 25th 2008 at 11:29:21 PM by (OatBob)
Posted under Modern Gaming, Mad World, Sega, Platinum Games, Wii

Not everyone was able to see the trailer leaked earlier this year for Mad World.  With Platinum Games as the developer, Sega is not pulling any stops in this cell-shaded, black-and-white, highly stylized gorefest.  Better yet, it's for the Nintendo Wii.  It is refreshing seeing a bit more variety added to the console's lineup.  With that having been said, we present the new trailer on behalf of the mature Wii gamers out there, who had empty Wii libraries until edgy titles like No More Heroes satiated our bloodlust.

<a href="http://www.gametrailers.com/remote_wrap.php?mid=43668" target="_blank">http://www.gametrailers.com/remote_wrap.php?mid=43668</a>

Not enough violence?
View the uncensored European version of the video after the break.

Continue reading Mad World - Holiday 2008 trailer



Posted on Nov 27th 2008 at 03:04:15 AM by (NESman93)
Posted under Sega Genesis, video games, Sega, Genesis, classic gaming, review

 In 1989, at a time when the NES was increasing even more in popularity, Sega, who already had some popularity in the United States with the 8-Bit Master System, and Arcade games such as Altered Beast and After Burner II, released a video game console that was meant to take on Nintendo's NES, the Genesis, which became one of the greatest 16-Bit consoles of all time.

 At the time of it's release, Sega's main success was in the arcades, and overseas in the UK, where the Master System was extremely popular. On October 29, 1988, Sega release the MegaDrive in Japan. About a year later, on August 14, 1989, Sega release the Genesis in the United States. Sega pushed the Genesis on American consumers with the classic "Genesis does what Nintendon't" commercials. Those who paid the money for the system got the system, controllers, hookups, and the arcade port of Altered Beast. Many of the games released at launch were arcade ports and sports games. These include: Strider, Pat Riley Basketball, James "Buster" Douglas K.O. Boxing, and Michael Jackson's Moonwalker. The graphics of the system made people question why they were still playing on the old 8-Bit NES. Some kept their Nintendo's, and some took the leap into the 16-Bit era. Early in the Genesis' lifetime, Sega released a peripheral for the system called the Sega Power Base Converter. This peripheral slid into the cartridge port of the system an allowed the user to insert Sega Master System games into the converter, giving it backwards compatibility with practically all Master System games, and game Cards.

 As the years went on, the Genesis saw some fierce competition coming from Nintendo, with their Super Nintendo Entertainment System, and NEC's TurboGrafx-16. Sega held on, however, and gained even greater popularity with the release of the game Sonic the Hedgehog. Sonic was, as most today know, a blue, bad ass, in-your-face hedgehog, and was much more fierce when compared to Nintendo's little Italian plumber, Mario. Also, Sega was able to beat out Nintendo with one fighting game, Mortal Kombat. While the Genesis version of the game didn't look as good or sound as good as the SNES version, the Genesis version had full blood, and no censored fatalities.

 As the Genesis passed into the 32-Bit era, Sega tried to keep up with the graphics of the more advanced systems. They began to push the games to their graphical limits, and even released a couple of add-ons to make the system more powerful. The first of the two was the Sega Mega CD, released in Japan in 1991, and released in the United States in 1992 as the Sega CD. As the name states, this add-on was a disc drive that attached to either the bottom of the model 1 Genesis or on the side of the model 2. The add-on also enabled the Genesis to play audio CDs. Most of the games on the Sega CD were crappy FMV (full motion video) games. Some of the better ones, however, were Sonic CD, Snatcher, The Terminator, and Mortal Kombat. Mortal Kombat on the Sega CD featured the same Genesis graphics, but arcade sounds, speech, and music. Later on, in 1994, Sega released the Sega 32X, which was inserted into the cartridge port of the Genesis, could play all of the regular 16-Bit games, and also had its own line of 32-Bit games such as Mortal Kombat II, Knuckle's Chaotix, Star Wars Arcade, Doom, and Virtua Fighter. These add-ons are infamous for their low amounts of killer titles, and extremely high prices at launch.

 In closing, Sega made their greatest benchmark on the video game industry with the Genesis, and many gamers of today swear by the old Blast Processor. This system gets a 8/10.



Posted on Aug 22nd 2008 at 06:27:50 PM by (TraderJake)
Posted under Modern Gaming, Wii, Sega, Samba de Amigo

You know, I hear that Samba de Amigo is coming out for the Wii soon. Might be coming out on September 23 of this year in the US. Should be a lot of fun, but then I am a biased source. I love rhythm games. Probably now my favorite genre of games, either that or Sims, and Samba De Amigo is a quality experience, well, at least it was on the Dreamcast. Fortunately for those of you who never played it on a Dreamcast, it is coming out on the Wii, and it's coming out soon. Personally, I am enthralled by the thought of playing this game, I hope you will be too after playing this mini game, located after the jump.


Continue reading Samba de Amigo is going to be Awesome... Again



Posted on Jun 19th 2008 at 01:00:00 AM by (OatBob)
Posted under Modern Gaming, Sega, Sonic, Sonic Unleashed, mini rant

Face it, Sonic has had some serious ups and downs.  The originals from the Genesis (Mega Drive) days had us going GaGa over Sega.  They were fun and extremely fast, two gameplay elements that have eroded over the years.  Despite the glory, a number of spinoffs and additional characters crowded out the franchise and a sad serious of spinoffs ensued.  Sonic R, Sonic the Fighters, etc.  The series got a jump start in 1998 with new freshness that was known as Sonic Adventure.  It properly brought the core of the series into the 3D era, and tapped into the heart of the game.  Sonic Adventure 2 was no letdown either, delivering the same standard of gameplay.

Of course, we all know what happened from there.  A crowded and highly competitive hardware market forced Sega to give the Dreamcast an untimely end.  Ports of Sonic Adventure and other classic compilations helped them assume their new role as a third-party developer, but once again the quality began to slide.  The Sonic franchise took the blow in stride too.  Sonic Heroes, meh; Shadow the Hedgehog, WTF!?; Sonic the Hedgehog (2006), fail, Sonic and the Secret Rings, meh.  Hidden gems like Sonic Rush became overlooked as fans lost faith in the series.

Another year, another game.  Sonic Unleashed is slated for a 2008 release, and the debut trailer shown earlier in February failed to impress.  Recently a new trailer with more gameplay footage has been circulating, and its changing a lot of opinions.



The gameplay switches from 2D to 3D, and the camera transitions are unobtrusive.  It's still too early to pass judgement, so we'll have to wait for more news.  For now I'll say things aren't looking worse the blue blur.

Stay tuned.



Posted on Mar 26th 2008 at 02:12:27 PM by (shadowforte)
Posted under Modern Gaming, Wii, VC, Sega

We all knew it was coming. Sega Master System will be added as the next VC system over here. Here is what they have to say:



--------------------------------------------------------------------------------------------------------------------
"SEGA® of America, Inc. today announced that Wonder Boy and Fantasy Zone will be the first wave of many SEGA Master™ System titles that will soon be available for download on the Wii™ Shop Channel. Prices start at 400 Wii™ Points for SEGA Master System titles. Wii Points can be purchased online or at select retailers at an MSRP of $20 for 2,000 points.

    WonderBoy - As Tom-Tom the Wonder Boy, it's up to you to rescue your girlfriend Tanya from the vile clutches of a monster that has kidnapped her. To do so, you must navigate through a series of worlds in a race against time to reach your goal, as you battle off foes and collect fruit that will add to the amount of time you have to complete your mission. You can also collect helpful power-ups from various eggs, but make sure to avoid the "bad" eggs and poisonous mushrooms that sap your precious vitality. Find the magic doll in each level that opens up the hidden areas, and make it to the very end to rescue your one true love!

    Fantasy Zone - Take command of the spaceship Opa-Opa and blast your way through various fantastical levels as you try to take out all the enemy bases in each stage. Once you've destroyed the bases, you'll have to beat the stage boss in order to move on to the next level. By using your guns and bombs wisely, you'll be able to take down your enemies and explore each of the crazy environments in this side-scroller. You can also buy upgraded weapons for your ship by accessing the shop. Various SEGA games through the years have referenced the Opa-Opa - now you can play the game that started it all!

    The Wii Shop Channel serves as the Wii's online storefront, where visitors can redeem Wii Points to download games and other items. Users need a high-speed Internet connection to access the Wii Shop Channel. More Virtual Console games will come available every Monday following launch. Users buy Wii Points at retail or with a credit card online from the Wii Shop Channel and redeem their Wii Points to download the classic games."
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I never had a chance to play SMS, so this might be fun. And only 400 points for a game is not bad.




Posted on Mar 13th 2008 at 04:12:53 PM by (Marriott_Guy)
Posted under System Overview, System Overview, Pioneer, LaserActive, Laserdisc, Sega, NEC

As stated in previous reviews, the drive for many hardware manufacturers was all about producing an all-inclusive multimedia device. In 1993, Pioneer entered the foray with the release of the LaserActive. Competing directly with Panasonic (3DO) and the Philips (CD-i), Pioneer upped the ante in this genre by basing their system on Laserdisc technology (the precursor to the DVD format). At the time, the LaserActive was the closest system to deliver a product that did meet most of the multimedia demands of the consumer - movies, games, karaoke, music, edutainment - all presented in the best audiovideo quality available. The system has another feather in it's cap - it was one of the very few truly multi-platform units released (ala Dina Two-In-One). There were really only three requirements to purchase one of the beauties in 1993 - a forklift, a large amount of disposable income and an IQ under 70. We'll take a look at each of these items in the same order.

Describing the physical characteristics of Pioneer LaserActive can be summed up in one word - a behemoth. This system is definitely one of the largest video game console ever released (second only to the RDI Halcyon). Weighing in at a hefty 25 lbs and measuring 6" H x 17" W x 15" D, this beast truly stands out in any display. A durable hard plastic front casing elegantly displays the various system controls. The chassis itself is made of sturdy steel with multiple air vents to allow plenty of ventilation (definitely required when firing up this system). The somewhat conservative, though modern, facing features large soft-button controls, two (2) media trays (one for Laserdiscs, the other for standard CDs) and a large, cavernous rectangular hole to the bottom left - the modular housing.

The LaserActive could not play games as a stand alone system - it requires expansion modules called PAC units. The following is a list of the modules that were released (US release  Japan release) and their respective description:

Sega PAC (PAC-S10  PAC-S1)
   - Allows play of any Sega Genesis, Sega CD, Mega LDs (specifically
     designed Sega games released on the Laserdisc format) games and
      CD+G
discs. Formally known as the Mega-LD pack.

NEC PAC (PAC-N10  PAC-N1)
   - Allows play of and NEC Turbo Duo CD-ROM2Super CDHuCards,
     Mega LD-ROM2 discs (specifically designed NEC games released on the
     Laserdisc format) games, along with supporting CD+G discs.

Karaoke PAC (PAC-K10  PAC-K1)
    - Supports play of Laserkaraoke titles

Computer Interface PAC (PAC-PC1)
    - Allowed remote control of the LaserActive via a PC or Mac computer

Those were the main modules released. A pack for 3D Goggles and an adaptor were also sold for this system, but I do not have these and know very little about them.

The modules slide into the system on the left hand, bottom side of the main LaserActive system. The power must be turned off when switching out expansion PACs. There is a manual eject button that resides on the front of the unit that facilitates this function. Inserting modules into the system is rather delicate - or so it feels. They do snap into place firmly, but the weight alone of the PAC units tends to make one a bit cautious while doing so. The two game PACs came with the appropriate, Pioneer logo-stamped game controller (SegaNEC).

With the respective module (SegaNEC), games were presented identically to their parent system. The specifically designed Laserdisc games for each system were graphically and audibly superior but lack the control delivered on similar games on the original systems. Also, releases on the Laserdisc format (LD-ROMs) are high maintenance. The discs are huge (12" in diameter) and about 7 times as thick as a standard CD - this equates to a higher drop/scratch rate when simply inserting a disc into the system for play. There were around 20 LD-ROM game releases for the Sega PAC module; 9 for the NEC PAC.

Earlier I mentioned that one had to have a great deal of disposable income as a requirement to be able to purchase the LaserActive back in 1993. The going price at the time - $970 USD (roughly $2,000 in today's dollars)! Now, bear with me, this price would only net you a system that could play movies/music - forget about playing games. The Sega or NEC PAC expansion pack will cost another $600 - each! Feel like singing along to your favorite tune and controlling your LaserActive from your PC - tack on another $700 ($350 each). All told, to be able to enjoy your existing Sega and NEC library, along with playing American Idol by yourself and controlling your new purchase via PC (who wants to do this anyway) would have cost you roughly $2,900 in 1993 ($4,500 in today's dollars). If you wanted any of the slick LD-ROM games - you had to fork over another $120 per game! Obviously, this alienated 99% of the buying public. Why buy one of these when you could collectively buy the components you really wanted for a lot less? That question can only be answered by those with the IQ under 70 or had so much throwaway money that it didn't really matter. The Pioneer LaserActive is the second highest priced video game console of all time (once again, right behind the RDI Halcyon).

The Pioneer LaserActive is a cool system to own, but only for the true collector. The console initially failed on a number of levels - pricing, target audience and lack of promotion. Overall shipping prices are high due to the weight and dimensions of this system. The US version is more rare compared to the model released in Japan (both are identical in terms of technology). A CIB unit will cost you around $225 for the Japanese model (plus an additional $160 S/H if coming from Japan), and $300 or so for a US model.





Posted on Mar 7th 2008 at 01:00:00 AM by (OatBob)
Posted under Sega, buyouts, mergers, acquisitions

The "bigger is better" corporate mentality has struck the video game industry recently.  Activision is in the process of merging with the games division of Vivendi Universal, and just last month, and Electronic Arts made a less-than-stellar offer to purchase Take 2 Interactive.  Simon Jeffrey, CEO of Sega of America, reassures us "That's not an area we want to play in right now.  We have no interest in being acquired, we are very happy with our position right now."

Currently Sega is the sixth largest games publisher in the US.  "There is plenty of room for smaller companies to be successful and profitable in this business. You don't have to be number one or number two. You can be number six very happily," Jeffrey said.  Sega recently scored a hit on Nintendo's Wii and DS systems with Mario & Sonic at the Olympic Games selling over 5 million copies in the first three months.  Not many non-Nintendo published games have seen much success on the Wii.  Compared to other "hardcore" games like Halo 3 that gain a large burst early on, but soon fade in sales, Mario & Sonic have enjoyed a longer steadier sales period as perpetual word of mouth keeps consumers coming back for more.

Sega is offering a good mix of franchises this year including licenced games for "Iron Man" and "Hulk" movies, a Sonic RPG for the DS, and a remake of Sega classic "Golden Axe".  "We really think this year we've hit our stride getting that portfolio mix just right," Jeffrey said.


Source: [Reuters]



Posted on Jan 25th 2008 at 10:59:56 AM by (Tondog)
Posted under Classic Gaming, Sega, Master System, Game Gear, Mark III, Nintendo, Wii, Virtual Console, Retro Gaming is Still Alive

Nintendo truly has a great thing going with their Virtual Console service. You are able to get games from a wide variety of classic and retro systems such as the NES, Genesis, TurboGrafx, and Neo Geo. However, some systems are missing from the lineup. But don't you fear! Sega is here to save the day!

That's right, Sega has announced that they will soon be bringing over games from their 1986 system, the Sega Master System, to Nintendo's retro game download service. The first games from the system being ported over to the Wii are Fantasy Zone (500 Wii Points), and Fist of the North Star (600 Wii Points). Both games will be hitting the Virtual console this February in Japan. There has been no announced date for when these would be coming to America or Europe, but I imagine it will be fairly soon after, most likely in March or April. Also, I wouldn't be surprised if Fist of the North Star stays in Japan due to licensing issues, but I'm sure Fantasy Zone will be coming to America/Europe.

But that's not all! Sega will also be bringing games for the Mark III and the Game Gear to Nintendo's Virtual Console as well! Alas, no game details have been announced yet.

So, kudos to Sega for keeping your retro systems alive through this new distribution channel! Hopefully this leads the way for 32x (and possibly Sega CD) games to be added to the Virtual Console repertoire.

[Source]



Posted on Jan 24th 2008 at 12:16:23 PM by (Tondog)
Posted under Classic Gaming, Hacks, Emulation, Arcade Games, Sega, Naomi, Dreamcast


If this YouTube clip is to be believed, then what we have is the first PC emulation of the Sega Naomi arcade board on a PC...

What you see in this video clip is a screen capture of the Naomi BIOS running on a Dreamcast emulator on the PC. The hack was done by a guy by the nickname of drkIIRaziel, and he has revealed nothing more about how he did it, nor has he released any of the files used in his experiments. As of the moment, no games are working on it, but that will likely change now that they have the BIOS running on the emulator.

Now, this video may look like a whole bunch of nothing to you, but in actuality, this is a huge breakthrough in the emulation community, and the "modern-classic" gaming community as a whole. If this video is accurate, this is the first step to being able to emulate the arcade versions of many Dreamcast classics, such as Capcom vs. SNK: Millennium Fight 2000, Cosmic Smash, Crazy Taxi, Dead or Alive 2, Guilty Gear X, House of the Dead 2, Marvel vs Capcom 2, Both Power Stone games, and Samba De Amigo.

But, this news should excite fans of "shmups" the most, since these arcade games may be emulated on the PC in the very near future: Border Down, Cannon Spike (or Gun Spike if you're an elitist loser), Giga Wing 2, Ikaruga, Radilgy, Trigger Heart Exelica, and Under Defeat. Me, I'm not a fan of shumps (not even Ikaruga) and I really don't care what happens with them. But the fans of that genre are pretty hardcore about their fandom, and this will get them even closer to the original arcade experience of their favorite games.

This cracking of the bios could very well contribute to the death of the now aging Naomi hardware, which is still being used for niche shmup and fighting games in Japan, but Nintendo and Sega did recently use the hardware when they made Rhythm Tengoku back in 2006. Just so you get some idea of how long the Naomi hardware has been in use, Neo Geo MVS (the longest running arcade system) was discontinued after 14 years, the Naomi is just coming up on 10 years. Impressive lifespan for an arcade system.

[Source]



Posted on Dec 22nd 2007 at 09:13:45 PM by (Tondog)
Posted under Modern Gaming, Sega, Xbox 360, Rez HD, MUST BUY GAME

The first glimpse at Rez HD for the Xbox 360 (distributed via Xbox Live Arcade) in action has been unleashed onto the internet by GameVideos. Rez HD looks like it will become the version of Rez to get due to its low price, and superior visuals to the PS2 and Dreamcast versions.  Or, if you don't like downloadable titles or don't think they count as "having" the game, then go for the PS2 version as it runs much faster than the Dreamcast one and has better audio thanks to the PS2's optical audio output. Anyways, check out the footage of Rez HD for the Xbox 360 right here:




You can also check out these videos in high definition:

Area 1:
Quicktime format
Windows Media format

Area 2:
Quicktime format
Windows Media format

All you 360 owners out there who have never played Rez (damn near all of you I bet), you must buy this when it comes out. Rez is one of the most original and enjoyable games ever created, and your purchase may persuade Sega to make a sequel (at least I hope).



Posted on Nov 12th 2007 at 09:22:20 PM by (OatBob)
Posted under Site News, Weekly Features, Mega Man Anniversary Collection, Mega Man, Rockman, Mega Man 2, silentscythe, Capcom, Sega, Mega Drive

For his 15th birthday in 2004, Mega Man (or Rockman, if you prefer) recieved the special treatment and had all 8 of his original games bundled up and re-released with some special extras on the Xbox, PS2, and GameCube.  Fortunately (or unfortunately) each version has unique exclusives, making no version inferior to the others (that includes you, GameCube).  If you're a hardcore Mega-Maniac and that still isn't enough, there's always Mega Man X Collection gathering up all the other titles.

Whatever you call him, the blue bomber always delivers the right technique, and should he defeat you... he will assimilate your specialty move into himself, further expanding his arsenal.  Just look at the lineup of bosses little Rockman conquered in Mega Man 2, he means business.

There are few "Mega" things that can rock as hard as Rockman himself, but Sega knew how.  Affectionately called the Mega Drive in Europe and Japan, this 16-bit system ushered Sega into the golden age of gaming in the early 90s; with an edge that showed even mighty Nintendo that the stakes were raised.

Finally, we acknowledge a collector with fairly even-spread numbers for most of his consoles.  All games in silentscythe's collection are childhood favorites, and likely get some play every once in a while.  A healthy helping of RPGs and adventure games always catches my eye, and are a welcome addition to any collection.

That's all for now.  Check out chat tonight, and tune in to channel 3...


                                                                                                                                                                                                                                               
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