RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Apr 28th 2018 at 08:00:00 AM by (MetalFRO)
Posted under Shmups, shoot em up, shmup, shooter game, monthly play through


Get ready to blast off and attack the evil Bydo empire!

Do you like shoot-em-up games? I do! I'm a long-time fan of the genre, and have spent the better part of the last 20 years, or so, collecting as many of them as I can. While I have played and enjoyed many of these games, I have never felt like I got full enjoyment out of them, because I haven't engaged with other players to talk strategy, compare scores, or revel in the games themselves at the level I would like to. Now's my chance! I'm starting a new monthly series here at RF Generation, where we can play and discuss classic scrolling shooter games!


Continue reading Shmup Fans Of RF Generation Unite!



Posted on Jan 5th 2015 at 12:00:00 AM by (singlebanana)
Posted under Playcast, shmups, best, 2014, retro, modern, playthroughs


Join RFGeneration Playcast hosts, Rich (singlebanana), Jamie (techwizard), Floyd (Fleach), and Shawn (GrayGhost81) as we discuss December's shmup competition, where we played through 8 retro & modern shmups in total!  We also get together and discuss our Top 5 favorite playthroughs of 2014. What made the list and what didn't for each of us? There's only one way to find out.

Episode 9 discussion thread. Tell us what your Top 5 playthroughs of 2014 were: http://www.rfgeneration.c...x.php?topic=14919.new#new

Get the show on Podomatic: http://rfgenplaythroughs.podomatic.com/
On iTunes: https://itunes.apple.com/...playcast/id874327459?mt=2
On YouTube: 
On Stitcher: http://app.stitcher.com/browse/feed/55943/episodes
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And Twitter: https://twitter.com/RFGPlayCast


Continue reading Episode 9 - RF Generation Playcast



Posted on Nov 17th 2014 at 12:00:00 AM by (singlebanana)
Posted under playthrough, shmups, pew pew, shooty shoots, modern, retro


Have a long year's worth of platforming, adventure, strategy, RPG, and FPS titles got you worn down?  Well kick back this December and enjoy some short, fast-paced shmups across a variety of platforms.  This shmup month shouldn't be a surprise to most of you on the site, since this September, participants were asked which retro and modern titles they would most like to play in December. Retro participants even voted on these suggestions. Now it's time to put your money where your mouth vote was, grab the sticks, and show off those trusty *pew* *pew* skills.


Continue reading December 2014 Community Playthrough



Posted on Mar 24th 2011 at 01:16:36 AM by (noiseredux)
Posted under PlayStation Portable, Shmups




If you've been following my blog for a while now, then it's no secret to you that I've become a pretty big fan of shmups. And when I'm collecting for a system, it becomes near impossible for me to pass any up at the right price. This means that constant trips to GameStop have resulted in some peculiar purchases. Y'know the old saying of judging books by their covers? I don't really buy into all that. I tend to know the sort of games that I enjoy. And I tend to believe that many game companies knew enough to market a lot of their games as such. If I see a shmup that has an anime witch with odd-colored hair and the screenshots boast bright pink or green bullets, then guess what? I'm probably gonna like it. But then there's a game like Platypus. I mean forget the cover -- just take a gander at that title: Platypus? Really?



Platypus is a horizontal shmup that seems to draw inspiration from the Cute-em-up sub-sub-genre. To put it bluntly -- everything is made out of clay. It's sort of like Gradius meets Clay Fighter. Your ship has several power-ups to its main gun, and no secondary weapons. One interesting feature is that rather than lose your power-up at a death, instead there's a count-down timer on each power-up you collect. So while you may find one power-up more useful than another, it's also in your interest to keep grabbing new ones so as to not be demoted down to your standard shot.



I'm not going to pretend that Platypus is some amazing hidden gem. It's not. It's basically a very so-so shmup. But it is at least unique in its presentation. And it boasts thirty levels, which means it will keep you busy for at least a bit. Perhaps more importantly, it's very cheap on the after-market. Basically you're getting into a just good shmup, but for the low premium why not? The visuals are at least interesting, which is at least saying something. The bit of searching I tried to do on the game's developer, Squashy Software seems to say that this is their only game so far (and it was released in 2006). I'd at least give them a chance to see what they do next considering their attempt at putting a unique visual spin on such a long-running genre.




Posted on Mar 4th 2011 at 03:41:15 PM by (dsheinem)
Posted under Triggerheart Exelica, End Game, Dreamcast, Shmups, Classic Gaming

It has been some time since I last covered an end game on the blog, and when I did it was a Dreamcast shmup.  Here we go again...


As a 2007 release, Triggerheart Exelica was one of the last games that Sega itself released for the Dreamcast in Japan, where the system outlived its U.S. counterpart by almost five years (the last U.S. Release by Sega was NHL 2K2).  So how does this near-final final shmup stack up to the rest of the excellent Dreamcast shmup library?

As an end game it is notable for several reasons

Multiple release formats.   As was the case for several of the late Dreamcast releases, there was a Sega Direct limited edition version of the game which included a small art booklet, a phone card, a poster, and a soundtrack.  In addition to that version, there was another Limited Edition version which included the soundtrack, and a Standard Edition featuring just the game.  All of these releases came in a DVD-sized case, as was typical of these very late Dreamcast titles.  As you might expect, each of these releases continues to demand a premium on eBay, with the rare Sega Direct version usually fetching over $200.


The Sega Direct, Limited, and Standard releases of the game

It has a good gimmick.  Some of the best shmups have a gameplay gimmick  Ikaruga's color-based gameplay, Gaiares' TOZ, and Gradius' power up system are all classic examples.  Triggerheart's gimmick is the anchor shot, which allows you to grab enemies, use them as a shield, and spin around and throw them.  This adds an almost wrestling-esque feel to the game at points and gives it a ton of replay value as you can try to figure out new ways to string together chains or best address the rougher sections of the game.   


Its aesthetics elements aren't state of the art.  There are many earlier, better looking shmups on the Dreamcast.  Late system releases can be very hit and miss - sometimes they take advantage of all the development tricks learned on the games released previously and try to squeeze the most out of a system (e.g. Under Defeat for the Dreamcast), other times they are produced as budget titles and look cheap (e.g. the PS1's Shooter series of games).  Triggerheart Exelica falls somewhere in the middle: it looks and sounds fine, but it isn't anything special.  As it was Warashi's first (and only) outing on the Dreamcast, they may not have had much experience porting their arcade games to the hardware.  In any case, the game doesn't stand out as either a budget title or a carefully polished high point for the system.


All in all  Triggerheart Exelica is a fun game and a necessary addition to any shmup fans Dreamcast collection.  Its status as a late system release gives it more of a reputation than it probably deserves, but it is a great game nonetheless.



Posted on Aug 7th 2008 at 03:41:39 PM by (OatBob)
Posted under Modern Gaming, shmups, Raiden, Xbox 360, XBLA, MOSS

Developer MOSS has announced (again?) that the arcade hit, Raiden IV, will be arriving on the Xbox 360 this fall.  It is slated for a September 11 release and should be supercharged with two extra levels.  DLC offerings will take the Ace Combat 6 route where you can buy more ships with different weapon selections and capabilities.  A much anticipated feature is the ability to save and share replays of successful runs.  Additional bells and whistles include the ability to play in TATE mode (sideways), world rankings, and stunning 3D backgrounds made possible by this next-gen system.  Also, a soundtrack CD will be bundled with the game for a limited time.  The 360 soundtrack will include all the original arcade music plus extras and some remixes.

While there is no official announcement of a worldwide release, the developers have mentioned their intent to bring the title overseas.


[Dengeki Online via Kotaku]
[1UP.com]


                                                                                                                                                                                                                                               
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