RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Apr 18th 2015 at 08:17:12 AM by (MetalFRO)
Posted under Donkey Kong, Nintendo, Game Boy, Super Game Boy


Image shamelessly linked from the Super Mario Wiki.
When did Pauline become a brunette in a red dress,
instead of a blonde in a pink one? The Mario canon
is a confusing one, indeed.

Donkey Kong, sometimes referred to as Donkey Kong '94, or Game Boy Donkey Kong, is a re-imagining of the original 1981 arcade smash.  I say a re-imagining because, though the game includes the original 4 levels of the arcade game, it also includes an additional 97 (!) levels beyond that, taking place over the course of 9 "areas", comprising of stages in multiples of 4.  It's an ambitious move for Nintendo, considering that it comes over a decade after the original game's release, and a solid 8 years after the incomplete NES port of the game.  Despite the original titles modest graphics and sound, can that successfully translate to the small Game Boy screen?  More importantly, can Nintendo devise that many levels that are worth playing through?  The answer to both is, unsurprisingly, yes.


Continue reading Donkey Kong - 1994



Posted on Jul 3rd 2007 at 07:22:38 PM by (Shimra)
Posted under Site News, Super Game Boy, Shaq Fu, features



After a long absense I am back, and with my return from Canada I provide you, the wonderful site patrons, outstanding features once again. What's the theme this week oh wonderful Shimra, you may be asking yourself. Well the theme of this week is non-existant. Look forward to my next features update though if you like themes. I'll give you a hint: vampire killer.

Anyway, the featured game this week is Shaq-Fu. Personally, I had a bit of fun playing this game, though I completely acknowledge it is a complete piece of crap. Even though it is terrible, I have to admit the ending of the game was one of the funniest things I have ever seen in any game and I highly recommend completing story mode just to see it.

Moving on the featured hardware is the Game Boy Color Atomic Purple, a model which I have always wanted due to being able to see the circuits. Going with the somewhat lackluster theme of the Game Boy Color the featured image is the Super Game Boy. This thing was fun as hell and it saddens me deeply the one for the Gamecube doesn't have any of the special features the original had. Finally our featured collection is that of enderxv2. He has a really awesome room consisting of multiple movie posters which definately caught my eye.

Well, there you have it. Sorry I did not provide a theme for the week, hell I don't even know if you guys enjoy themed weeks, but next time I assure you that there will be a theme. As always, keep it tuned to channel 3.


                                                                                                                                                                                                                                               
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