RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Feb 12th 2016 at 05:00:00 AM by (bickman2k)
Posted under Wii U, Review, Mario Maker, Bring the Pain

Ah, Super Mario Bros., a classic... Level design, enemies, the music, the sounds, the atmosphere...


Oh... oh, no...

Super Mario Maker is a title developed by Nintendo that brings the task of designing levels to you! Select your game and scenery, then drag, drop, and point to make your level! That's all there is to it. It's simple and it's fun!




You can make your course play in the worlds of Super Mario Bros., Super Mario Bros. 3, Super Mario World, or New Super Mario Bros. U. It not only changes the look of your game, but it changes the physics of the level to match that game. For instance, if you were to make a precise jumping level with NSMBU and change it to Mario 3, you might have to make some adjustments, since Mario 3 won't have the double and triple jumps like you planned for in the NSMBU look.

Changing your level from a newer game into an older one won't necessarily keep you from using all of the items and enemies. More recent enemy sprites have actually been backported from newer games all the way back to the original NES sprites. Thwomps, Boos, and Chain Chomps can be also used in your SMB1 levels.

They look even scarier now!

Now, you won't have every enemy or every power-up at your disposal, but there's enough of a variety in each that you should be able to make a great level, no matter what style you put on it! You can make the flying turtles from all the way back in SMB1, and you can place them in such a way that you can create precision puzzles or obstacles to avoid. Not dangerous enough? How about floating Thwomps? Chain Chomps attached to tracks? Homing Bullet Bills?! QUICK FIRING CANNONS?!?

One of the biggest complaints I have about the game is that, despite how much fun it is to play the levels, it takes a bit of time for the tools to unlock. Yes, you have to use the designer tools to be able to unlock other pieces. It doesn't take an excessive amount of time, but if you don't have long to play the game every day or so, it takes quite a bit longer. As a result, you'll end up spending a lot of time with just some basic blocks and Goombas before you get to the saw blades, tracks, and sound/visual effects.

The tools at your disposal.

If you have the time to sit down and design a level, it's a rewarding experience when you fire up the game and see the comments left by people online who have played your stage. Yes, you have the option of uploading your stage to be played by your friends, family, or even complete strangers to enjoy. The only caveat to beating a stage is that you have to clear the level as is before you upload it. As a result, you can't make an impossible level and then upload it, because you have to beat it first!

This game also has amiibo support. While designing a Super Mario Bros (only!) stage, you have a power-up called the Mystery Mushroom at your disposal. It acts like a regular Mushroom, but Mario changes his appearance rather than growing. You can leave it as a "mystery" so that its effect changes each time you collect it, or you can select from the currently 130 different options, which can either be unlocked by playing challenges in the game or by using amiibo figures or cards.

This feature allows you to create a themed level. Want to make an auto-scrolling level that plays the Pokemon theme song while it moves? Throw in a Pikachu Mystery Mushroom so that you look like a character from the series while you listen. Making a maze level with lots of doors and pipes to explore? Turn Mario into Link or Samus to enhance the exploration!

Have the game already? Share your courses in the thread here: http://www.rfgeneration.c...m/index.php?topic=16321.0

This is currently one of the best games on the Wii U and I highly recommended picking up if you enjoy the Mario platform games and would like to take a crack at developing your own stages. Make it easy, make it fun, make it sadistic... Just make it!


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Comments
 
We have a 24hr gaming channel here in the UK called GINX TV and one of the shows is called the First Hour where two guys play a new game for the first time for an hour.

They played this and they had so much fun with it, creating levels for each other and also the levels people had created themselves. Looks a lot of fun.
 
A problem I had with little big planet and Mario vs donkey kong tipping stars, is that you spend ages making a really good level and then no one ever plays it. The levels that always appear on the front page are the same old levels people have copied for the thousandth time, or the get a quick trophy kind of levels.

Does Mario maker do anything to combat this problem? Eg a prominent button to play a random level or level with low play count
 
@Schlibby: Yes! If you play the 10 Mario or 100 Mario Challenge, it presents you with random levels. You can also select different categories, including one that says Incoming! These are for new courses with either no or very low play counts.
 
@bickman2k: That sounds like the perfect way of doing it. Well done Nintendo!
 
Nice write-up.  I got a copy of this months ago, and have enjoyed putting time into it.  I haven't even really played much with the level creation tools, beyond the initial tutorial.  I've literally spent nearly all my time with the game playing other people's levels.  I hope to continue to do that for a while, as long as network services are available, so I can get some really good tips on making my own levels so that I can hopefully avoid some of the pitfalls I might otherwise hit.
 
I also have spent all of my time with the game playing other people's levels and have enjoyed it for the most part, but I really wish there was a way to sort by completion rate so I can find the hardest levels quickly.

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