RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Apr 11th 2011 at 05:29:19 AM by (noiseredux)
Posted under Mario

[img width=629 height=450]http://www.rfgeneration.com/images/games/U-044/bf/U-044-S-05760-A.jpg[/img]

Fellow blogger, geozeldadude has just put up his retrospective on the Super Mario Bros. series and asked my hand in creating counterpoints to his points. As such, we've each ranked the same games in their respective order of importance for each of us. Which turned out to be totally different. Read the whole mess here: http://geozeldadude.wordp...-super-mario-bros-series/



Posted on Apr 10th 2011 at 07:50:54 PM by (noiseredux)
Posted under Fighting, PS1, PS2, PSP

[img width=300 height=350]http://i.imgur.com/k825wl.jpg[/img]


The picture above is my personal Darkstalkers collection. It's a series that I have in the past several months become completely addicted to. My first introduction to the world of Darkstalkers was through Capcom Vs. SNK 2 where I started using Morrigan and realized that her move-set was so intuitive to me that I was just as good with her (or better) than I was with Chun-Li, who had been my standard fighter since Street Fighter II was released all those many years ago. After doing a bit of research (namely on http://HardCoreGaming101.net) I learned that Darkstalkers was essentially the coolest thing ever:  a combination of Street Fighter style fighting and a horror movie theme. I was sold.

When I started collection PlayStation games again this year one of the first games I picked up was Darkstalkers 3 due to a deal I couldn't pass up. The game seemed totally brilliant to me. Using Morrigan, I zipped right through it -- continuing only once. I was now officially hooked. I picked up a copy of Darkstalkers Chronicles on PSP soon thereafter, and same thing. One sitting, one continue. Yes, this was definitely a series that I could connect to in a big way. I quickly started collecting all the releases for Sony consoles. As such, let's take a look at them all.


[img width=250 height=400]http://i.imgur.com/jxUoql.jpg[/img]

[img width=300 height=250]http://i.imgur.com/3YTvol.jpg[/img] [img width=300 height=250]http://i.imgur.com/Numdel.jpg[/img]

Darkstalkers: The Night Warriors was released for the original PlayStation pretty early in the console's lifetime. Note the longbox. Although there's some frustrating load times, the game is a pretty great arcade conversion. It looks fantastic with its huge 2D sprites, especially considering Sony's early plan to hype 3D as much as they could with their new system. Of note however is the insane difficulty of this one. The AI is incredibly brutal -- something that separates it from the other Darkstalkers releases. It's also worth noting that the Japanese version (titled Vampire) is worth considering as it features bonus music videos not present in the US release.


[img width=300 height=400]http://i.imgur.com/d5rrpl.jpg[/img]

Sadly the second Darkstalkers game wasn't released on the PlayStation. Though in 2005 Japan received a PS2 collection of all five of the Darkstalkers arcade games. Unfortunately for we import collectors, this game has a strange glitch that causes it to freeze up whenever a game is selected at the title screen. So unless you've got a Japanese console, the disc is entirely unplayable via normal import-loading methods.


[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/6/197056_50240_front.jpg[/img]

[img width=300 height=250]http://i.imgur.com/gQQ24l.jpg[/img] [img width=300 height=250]http://i.imgur.com/Gk8Snl.jpg[/img]

Darkstalkers 3 is pretty much the finest example of the Darkstalkers experience on a home console. Though loading times are present, they're not game-killing. The graphics are gorgeous. The controls are flawless. Since first playing this one, it has become one of my all time favorite 2D fighting games ever. So certainly I've got a level of bias. But considering the fact that it can be had at a reasonable price on the aftermarket (as opposed to even the inferior first game) there's no reason that fans of the genre should overlook this one.


[img width=200 height=350]http://i.imgur.com/UjdoIl.jpg[/img]

[img width=300 height=200]http://i.imgur.com/I89hWl.jpg[/img] [img width=300 height=200]http://i.imgur.com/LLCWol.jpg[/img]

Darkstalkers Chronicles: The Chaos Tower was actually a launch-title for the PSP. Odd considering the lack of mainstream popularity for the series. The game is basically a mega-mix of the first three games. It incorporates all of the characters, moves and styles of each game into one big collection. Though the PSP interface isn't exactly meant for fighting games, this is actually a pretty great release for fans of the series. It looks great, and is certainly playable. An online option would have been a welcome addition though, and sadly the game wasn't exactly a big seller so a PSP sequel is unlikely.


[img width=200 height=350]http://i.imgur.com/dCD55.jpg[/img] [img width=200 height=350]http://i.imgur.com/6ArmN.jpg[/img]

Capcom released two UMD Videos exclusively through GameStop known as Night Warriors Darkstalkers Alpha and Omega. These are actually collections of the anime series that had originally been released on VHS. They look great, and add a bit of background to the characters. And considering their exclusivity through GameStop, they are actually a bit tricky to find these days. Definitely a cool collectible.


Although the Darkstalkers series seems slightly forgotten these days, many of the characters live on in other Capcom fighting games. The Capcom Vs. series has featured many of them (and this blog may touch upon that in the nearish future as well). But Darkstalkers still maintains a cult audience as well. There's a bounty of comic books, cartoons, soundtracks and figurines out there for collectors to delve into. Further proof of what a unique series it really was.



Posted on Apr 9th 2011 at 03:25:50 PM by (Crabmaster2000)
Posted under Shatterhand, Unloved, NES, Punching Action, Robots,

[img width=329 height=470]http://i280.photobucket.com/albums/kk189/Crabmaster2000/shatterhand.jpg[/img]




Continue reading Unloved #24: Shatterhand



Posted on Apr 1st 2011 at 11:49:41 PM by (bickman2k)
Posted under RF Generation Nation, Game Shout Out, Game Music, Special Guest

Here we go again! As per the suggestion we got from Fuyukaze, we have our first industry guest! Our guest has taken some time away from a very rigorous training schedule to spend with us!

EDIT: I forgot the link to the podcast! http://rfgeneration.podomatic.com
There are links on the page to subscribe in iTunes as well!



Continue reading RF Generation Nation - Episode 10: 2D Rules! 3D Drools!



Posted on Apr 1st 2011 at 08:00:00 PM by (noiseredux)
Posted under PSP

[img width=480 height=272]http://i.imgur.com/Gvzbu.png[/img]

I'm not really sure why people are so excited about the Nintendo 3DS. I mean, sure it's got some kind of built-in 3D feature. But really, that's not 3D. That's like looking into a window box. And window boxes are made by elementary school kids for science fairs. They're not exactly worth $300. On the other hand you can right now take your (homebrew enabled) PSP and add a simple plugin to it that would render your games in glorious 3D. And I'm not talking phony bologna Nintendo-3D either. I'm talking straight up red/blue glasses 3D. Check out these screens shots and ask yourself why anyone would want to spend triple-digits on a new handheld.


[img width=480 height=272]http://i.imgur.com/4cuaE.png[/img]

[img width=480 height=272]http://i.imgur.com/I00ru.png[/img]

[img width=480 height=272]http://i.imgur.com/Ye5bb.png[/img]


Read more about the plugin and download it here: http://blog.pspwizard.de/

If you're hip to the whole 3D thing then the chances are good that you already own a perfectly good pair of 3D glasses that came bundled with your copy of Contra: Legacy Of War.



Posted on Apr 1st 2011 at 11:58:48 AM by (Zagnorch P. Welinskivich II, Esq.)
Posted under Super Mario Advance, classic, Mario Kart, Game Boy Advance, GBA, board game

Hey now!

Are you lookin' to satisfy your gaming jones with up to three of your friends, and you possess a flat, stable surface and a decent amount of natural light, but you've no hardware or electricity? Well then, why not whip this out:

a155ef42d4b45ecdf0774ed0a528da76f201526d7183c13e9ba902f334ffe56d4g.jpg

Get ready for hours of incredible fun and improbable excitement with your fellow luddites when you play the Super Mario Advance mini board game! Put out way back when by those charming purveyors of pediatric obesity at Wendy's, this crowd-pleaser harkens back to the good ol' days of gaming that gramps used to incessantly natter on about before mom & dad shipped him off to the retirement villa!

387910d26c391c50d09aee576b1bdf48ee90e8d6796eb375b961f3a3da480d824g.jpg

This bad boy's features include, but aren't limited to:

- Ten different playable Marioverse characters to choose from, from everybody's fave pipe-warping protagonist to the one-game wonder Wart! Okay, so every character has the exact same power level, and possesses the same singular ability: to move up to five spaces per turn. Hey, big whoop, okay? Personally, I like to play as Luigi 'cuz I identify with his inferiority complex, cowardice, and inability to garner any respect from his peers whatsoever. Boy, do I have issues...

- Compact & portable, with only the smallest bit of assembly and setup required!

- No need for bulky GBA units, messy link cables, or cramp-inducing controllers to play!

- The Super Mario Advance mini board game runs on a minimal amount of personal bioelectric energy that's easily replenished with a few swigs of Mountain Dew and a handful of Cheetos!

- Fast-paced game play! Just slightly slower than a couple rounds of WarioWare microgames, the Super Mario Advance mini board game is made to order for all you speed-runners out there!

- Classic-style graphics along with smooth and responsive controls that pay tribute to such legendary titles as Candy Land, Sorry!, and Chutes & Ladders! And by "tribute," I mean "an outright rip-off."

- Replayability! Oh, don't you even get me started on replayability! No, really, I don't wanna talk about it-- it's way too soon after the break-up.


But wait, there's more! Just flip the board over--carefully now, that's it--and you and your geekin' cronies can get into some hot Mario Kart action! (Not that kind of hot action you degenerate!)

4b189ee98a06fff68c043915f855b1b45312ab8fc41e11bf6919299ce1aefaa74g.jpg

It's two!... Two!!... TWO GAMES IN ONE!!!

Or three games in one if you consider this a scaled-down real-world version of Mario Party. And party you will... especially now that you can invite your Amish friends over to throw down! You just might be up 'til ten tonight, you scofflaw, you!

So what are you waiting for?! Grab your very own copy of the Super Mario Advance mini board game today! Or whenever it's being offered on eBay or CraigsList, hopefully complete and in decent condition. Which could be any day now... mmmyep...

- 'Late



Posted on Apr 1st 2011 at 08:00:00 AM by (NES_Rules)
Posted under 2D Generation, 2D, 3D, Gaming

In honor of the new 2D Generation, I'm going to explain the non-believers why 2D gaming is far superior to this 3D gaming phase we've been in for the past couple decades. Now, I know what most of you are thinking, "of course 2D is better, everyone knows that", this article is not for you then, you already know the glorious perfectness of gaming in the only good dimensions. But read it anyway, you may learn a few things that will enable you to convert the non-believers.

First off, who needs Z? Gaming was going along just fine with X and Y, there was no need for Z. Games were just fine with the character only moving left/right and up/down, that's where all the real action is. There was no need to involve the ability to move forward and back. Just think about one of the greatest games ever made, Super Mario Bros. Imagine if when Mario came across those bottomless pits, he could just walk around them? Where is the fun in that?
[img width=200 height=281]http://www.rfgeneration.com/images/games/U-027/bf/U-027-S-06290-C.jpg&sizex=200[/img]
Or perhaps you're more familiar with Pac-Man. "Oh no there's a ghost coming right at me, oh wait, I can just step to the side with this extra dimension" Yeah, that sure sounds like fun. Clearly, there was no need for this extra 3rd dimension. All it does it just make games easier as your hero can just walk around most obstacles instead of facing them head on like the old days.

This 3rd dimension also brings up another huge problem with 3D games, its too easy to get lost in them! Has anyone in the history of gaming ever started playing Super Mario Bros and not known where to go? Its simple, you go right 99% of the time. Some games mixed it up with having you to go to the left and others allowed you to travel up and down. But in 3D games, you're forced to figure out for yourself where you should go. Do you go to the right? To the left? Who the heck knows, maybe you're supposed to go back from the direction you came from.
Let's compare two games from the Donkey Kong series, Donkey Kong Country and Donkey Kong 64. Of course, DKC representing 2D games while DK64 represents the 3D games.

[img width=256 height=224]http://www.rfgeneration.com/images/games/U-044/ss/ex/U-044-S-01380-A_03.jpg[/img]
Donkey Kong Country
Donkey Kong 64


Notice how its quite obvious that in the first screenshot, Donkey Kong only has two options, go right or to go left. There is no confusion or wasted time backtracking because you went the wrong way. But in the second screenshot, of DK64, DK has an almost infinite number of options, he can go to any of the smaller trees, or maybe that big tree, or perhaps he's supposed to go in the water? Who knows, there could be an underwater cave or something hidden in there?


And finally, what I feel is the biggest advantage 2D games have over 3D games. The graphics are better. For this, we'll compare some extremes. A modern game that is known for "realistic" graphics and a game that is nearly 30 years old. First off, we'll look at that modern 3D game, Call of Duty: Modern Warfare 2.
[img width=500 height=280]http://www.rfgeneration.com/images/repository/23896call-of-duty-4-modern-warfare-2.jpg[/img]
Now, many people would (incorrectly) say that those graphics look very good. But really look at it, the foreground is fuzzy and the background just fades into an impenetrable fog. The only part of the image that is clear is the middle of the screen. But did you notice anything else about this image? That's right, there are a whole two colors, brown and splash of green. I'm pretty sure the last time I was outside there were more than those two colors. Before you accuse me of just cherry picking images that were like this, go do a Google Image search for Call of Duty: Modern Warfare 2. They're all like this, in fact here's another one, that does a little better with an astonishing three colors, this time adding in some orange.
[img width=550 height=309]http://www.rfgeneration.com/images/repository/26733call-of-duty-modern-warfare-2.jpg[/img]

Now, lets look at a game from 1983, when all there was 2D games and the world was greater for it, Keystone Kapers.
[img width=500 height=328]http://www.rfgeneration.com/images/games/U-005/ss/ex/U-005-S-02370-A_00.jpg[/img]

Look at those colors! Every color of the rainbow is present. Well, except for violet or indigo, I never could tell the difference between them, there is definitely some purple though. But not only are there lots of colors, the lines are all sharp and clean, nothing is fuzzy or blurred or covered in some fog. Clearly, these graphics are superior to those of these current 3D games. Even with 30 years to develop ways to make 3D games look better, they still can't compare to 2D games. I guess that extra D sucks up more processing power than developers can put up with. I won't even compare a modern 2D game with an old 3D game, that might just blow the mind of too many people and cause a sudden spike in the value of the 2D games I desire for myself.

I know I've made quite a convincing argument, but the constant advertisement/brainwashing of modern game developers and publishers has it so engrained into your brain that 3D gaming is superior, many of you will simply refuse this article as the ramblings of a gamer stuck in the past. But I assure you that I speak the truth, go dig out those NES and Atari games, dust off those aging machines and play a few awesome 2-dimensional games and bask in their gloriousness that can not be achieved when three dimensions are involved.

And don't even get me started on these new 3DS games or games that use 3D effects with the glasses. These are the obvious spawn of Satan.



Posted on Mar 30th 2011 at 04:08:12 AM by (noiseredux)
Posted under PlayStation, Star Wars

[img width=300 height=300]http://i.imgur.com/dfi1Y.jpg[/img]


When Star Wars: Dark Forces was announced as March's game of the month for the Together Retro game club at http://Racketboy.com, I wasn't quite sure how to feel. On the one hand, I was excited at the prospect of trying out a game I had never had any experience with. Certainly it had attained its Greatest Hits package because enough people liked it. Right? And plus, I was back into the swing of seriously collecting PS1 games again. So it was a great excuse to snatch this one up. But on the other hand, I'm really not a Star Wars fan. I mean, I saw the original trilogy growing up. I certainly was aware of the license. But I was never all that into it either. So I've always avoided games based on it.

Upon first firing it up, I felt a bit of relief. The truth is that I don't have all that much experience with first person shooters. I did enjoy Wolfenstein 3D and Doom during the golden age of freeware. I loved the GBA Duke Nukem sequel. But for the most part my experience with the genre was limited. So imagine my comfort when I realized that Dark Forces was cut from the same mold as Doom.

[img width=300 height=200]http://i.imgur.com/bDI4f.jpg[/img] [img width=300 height=200]http://i.imgur.com/7PsN6.jpg[/img]

It should certainly be distinguished that Dark Forces is not quite a Doom-clone either. I mean obviously it borrows at least something from such an influential game, but it also adds a lot as well. The most impressive addition being the ability to freely look up and down, thus adding an extra layer of importance to the 3D environment.

The first few levels impressed me immensely. Even without being a Star Wars fan, there was a lot to enjoy here. The absolute high point for me with this game was the level design. Each level was amazingly well thought out and featured various puzzles or gimmicks that made them stand out. Whether it was dealing with the absence of light until getting a power generator running, or navigating through multi-level platformed mazes in a sewer, the game offered incredible levels to explore and enjoy.

[img width=300 height=200]http://i.imgur.com/MUKUO.jpg[/img] [img width=300 height=200]http://i.imgur.com/fsDuw.jpg[/img]

Unfortunately there was one major drawback to the game that completely derailed my progress: the lack of ability to save anywhere. You see, in Dark Forces you can only save your game after you beat a level. This might be fine in a game like Doom where you can shoot your way through a level in no time. But whereas Dark Forces concentrated so heavily on mission-based levels with puzzles and mazes and other various objectives, this really hurt things. At least for me.

After spending about an hour and a half making my way through a maze-like level one evening, it got to a point where I simply had to go to bed. So that was it. I had to just hit the power switch and lose ninety minutes of progress. The slightest thought of powering up my console to replay that same ninety minutes over again just enraged me. Especially if I wasn't able to complete the level before having some other real world thing to deal with. There was no way, man. No way.

[img width=221 height=166]http://i.imgur.com/OrEbp.jpg[/img]

So honestly much of the month was spent with that mindset. I'd pick up Dark Forces with the intention of making some more progress. But then I'd look at the clock and figure I best just play something else instead. I figured I just didn't have the time to devote to a single level like that. Considering many (probably more recent) games of this nature my let you save your progress as you go, I'd probably do better with them. Y'know making my way through a game in baby steps.

But that got me to thinking a bit about the whole concept. I mean, is it wrong to want your game to be so flexible? I couldn't help but think back to Resident Evil with its infuriating typerwriter ribbon save system. Now certainly I don't look back on Resident Evil with any disdain, but I will say that I was thrilled that saving was a far more easy and constant prospect by the time Resident Evil 4 was released.  I'm also somewhat reminded of the save-state debate that's developed since the dawn of easily attainable ROM's via the internet. While we old timers might look down on the youngin's for "cheating" by using save-states, how many of us actually have time to handle all of our day-to-day adult responsibilities and keep replaying the same dungeon over and over again? (I'm looking at you Ice Palace).

I know I've gone off on a bit of tangent here. But I guess it's nice to know that even if I didn't get a chance to really get as much gameplay enjoyment out of Dark Forces as I may have wished, at least it caused me to do some thinking.



Posted on Mar 29th 2011 at 05:10:52 PM by (noiseredux)
Posted under Game Boy Advance, podcasts

[img width=624 height=150]http://www.1up.com/media?id=3663313[/img]

I'm a huge fan of the Retronauts podcast, and was devastated when it stopped. Thankfully it soon resurfaced as Retronauts Live with a whole new format. The revised podcast is now a call-in show rather than strictly a round-table. Episode 6 was released this week and the show is all about celebrating a decade of the Game Boy Advance. With that in mind I'd have to urge you all to listen. I even managed to call in and plug the GBPL blog. Enjoy!



Posted on Mar 26th 2011 at 12:30:18 AM by (ReddMcKnight)
Posted under CDi, Nintendo, Philips, Zelda, Gamelon

Did you know that in the 90s, a "Legend of Zelda" Game was released by Philips called Zelda: The Wand of Gamelon? After a botched deal between Nintendo and Philips to create a CD Add-On for the SNES, Philips got the (temporary) right to use some of Nintendo's Characters in they're games. As far as I know, 4 different games were created using the characters. One of them was Zelda: The Wand of Gamelon. It was a Side Scrolling Platformer much like Zelda II, but unlike Zelda II, the whole universe hates this game, and the other three games as well. Why? Like always, I have no idea. What I do know is that these games are fun to me, and I actually enjoy them. People say the Voice Acting is awful, the animation is awful, and the gameplay is awful, but I don't think so. As such, I did a whole LP (Let's Play) Series of Videos for The Wand of Gamelon. It was certainly tough, but I managed to play through the whole game. So, I now proudly present you with all the parts right here. Here we go!

































Well, that's it. All 16 parts. I hope you enjoy watching it. Cheesy



Posted on Mar 25th 2011 at 06:02:30 PM by (singlebanana)
Posted under Atari, 2600, Solar Fox, Retro Gaming, Classic Gaming, Game Review

[img width=300 height=390]http://www.theoldcomputer.com/game-box-art-covers/Atari/2600/Cart-Scans/s/Solar%20Fox%20%281983%29%20%28CBS%20Electronics%29.jpg[/img]

SPECS:

Game:  Solar Fox
Year:  1983
Publisher:  CBS Electronics
Developer:  Bally Midway Manufacturing Co., Inc.
Designer(s)/Programmer(s):  Bob Curtiss
Rarity (according to AtariAge):  3 = Scarce
Controls:  Joystick
Number of Players: 1 - 2 (turn based)
Average Cost:  $2 - $7 loose
Also Available On: coin-op, Commodore 64

Tagline/Description: On a daring mission to save energy-starved Earth, you must navigate your Starship through a complex matrix of precious solar-cells.  The faster you clear the matrix, the greater your reward!  Ominous Sentinels oscillate along the perimeter and riddle the energy field with fireballs.  Their slightest touch will reduce your ship to ashes.  Defenseless, you must weave in and out of their path until the last solar-cell is secured!



Continue reading Solar Fox



Posted on Mar 24th 2011 at 05:16:36 AM by (noiseredux)
Posted under PlayStation Portable, Shmups

[img width=250 height=400]http://www.rfgeneration.com/images/games/U-095/bf/U-095-S-02950-A.jpg[/img]


If you've been following my blog for a while now, then it's no secret to you that I've become a pretty big fan of shmups. And when I'm collecting for a system, it becomes near impossible for me to pass any up at the right price. This means that constant trips to GameStop have resulted in some peculiar purchases. Y'know the old saying of judging books by their covers? I don't really buy into all that. I tend to know the sort of games that I enjoy. And I tend to believe that many game companies knew enough to market a lot of their games as such. If I see a shmup that has an anime witch with odd-colored hair and the screenshots boast bright pink or green bullets, then guess what? I'm probably gonna like it. But then there's a game like Platypus. I mean forget the cover -- just take a gander at that title: Platypus? Really?

[img width=300 height=200]http://i.imgur.com/SXS3J.jpg[/img] [img width=300 height=200]http://i.imgur.com/kH8fp.jpg[/img]

Platypus is a horizontal shmup that seems to draw inspiration from the Cute-em-up sub-sub-genre. To put it bluntly -- everything is made out of clay. It's sort of like Gradius meets Clay Fighter. Your ship has several power-ups to its main gun, and no secondary weapons. One interesting feature is that rather than lose your power-up at a death, instead there's a count-down timer on each power-up you collect. So while you may find one power-up more useful than another, it's also in your interest to keep grabbing new ones so as to not be demoted down to your standard shot.

[img width=300 height=200]http://i.imgur.com/BiBxX.jpg[/img] [img width=300 height=200]http://i.imgur.com/eGRO7.png[/img]

I'm not going to pretend that Platypus is some amazing hidden gem. It's not. It's basically a very so-so shmup. But it is at least unique in its presentation. And it boasts thirty levels, which means it will keep you busy for at least a bit. Perhaps more importantly, it's very cheap on the after-market. Basically you're getting into a just good shmup, but for the low premium why not? The visuals are at least interesting, which is at least saying something. The bit of searching I tried to do on the game's developer, Squashy Software seems to say that this is their only game so far (and it was released in 2006). I'd at least give them a chance to see what they do next considering their attempt at putting a unique visual spin on such a long-running genre.




Posted on Mar 22nd 2011 at 05:01:49 AM by (ReddMcKnight)
Posted under PowerGlove, Super, Glove, Ball, NES

[img width=570 height=800]http://i10.photobucket.com/albums/a136/DarkTheThief/SuperGloveBall.jpg[/img]

Now, THIS is a game. Super Glove Ball has you guiding a robotic hand through a 3D Maze. In each room, there are tiles you can break. They are above you, below you, to your left, to your right, and even right in front of you. To get to another room, you have to use your hand to grab a ball and throw it in the direction you want to break the tiles you want. You can also use your index finger to shoot lasers, which also breaks tiles. It can also kill enemies.

Me, I really enjoyed playing this with my Power Glove. Despite being an NES Game, it's in complete 3D. You can move your hand towards the TV to move the robotic hand further into the room, and pull it back to bring it back in. Wherever you move your hand, the robotic hand follows your movements. Nowadays, this is probably easy to pull off, but back then, it SCREAMED innovation.

So why is this game hated by so many people? I don't know. This is clearly a fun game, I just think people hated it because it involved the Power Glove, which to this day, gets a bad rap. I read a review of this game by someone on GameFAQs, and they didn't exactly provide valid points to hating it.

Anyway, that's it for this entry. Thanks for reading! Cheesy



Posted on Mar 21st 2011 at 03:57:19 AM by (singlebanana)
Posted under big score, score, hunt

This weekend I had my best score to date and I felt like I needed to share the excitement with my fellow members of RFGeneration. 

I was out of town visiting my in-laws this weekend and thought that I would ride out Saturday morning to a local flea market and game store to see what I could pick up.  My brother-in-law, who is several years younger, but a gamer himself, decided to go with me for fun.  At the flea market, I picked up a few SNES games for $3 each: Shooting Range, Robin Hood: Prince of Thieves, Home Alone 2: Lost in NY, and the Addams Family.  I also grabbed a copy of Spankys Quest (GB) for $3, which was quite a steal in itself, but I also picked up a sweet pong console, a very nice original Ricochet system, for only $15.  Usually, thats a pretty great day in my area and we decided to return home quite satisfied.

One the way home, I decided to stop at a retro game store to check for a few games, but I knew I probably wouldnt find much, since they have tons of NES title, but they tend to be a little overpriced (typically $5-$10 for more common titles).  Anyway, I guy came into the store to sell some games and systems and all I hear was him say, Ive got some old systems for sale, and it was followed by, Well, were not buying any old stuff at this time, just PS3 and 360 titles.  I waited for the guy to take the stuff back out to the car that he had brought it and as he was leaving with the last box, I literally shadowed him back to the car.  I asked about what he had and he told me that he had several systems, including a 3DO and a Jaguar, which not having either, I was very interested in.  As I asked about the system, his wife who was in the car, said that they would prefer to get rid of all of it and what would I offer.  I told them that I really didnt have a price in mind and what would they take for it.  She said, How about $40.I literally had to contain my excitement, softly replied, Okay and opened the trunk.  What I am about to list next is not fiction, but the actual items that he stuffed in my brother-in-laws car for a mere $40:

Panasonic 3DO (with two controllers and all hook-ups)
3DO games:  Shock Wave (boxed, no manual), Way of the Warrior (CIB), Killing Time (CIB), Phoenix3 (CIB), Waialae Country Club (CIB), Road & Track: The Need For Speed (disc), Gex (CIB), Ballz: The Directors Cut (CIB), Samurai Shodown (disc), Super Street Fighter II Turbo (CIB), Primal Rage (CIB), Dragons Lair (CIB), 3DO Sampler CD (loose).

Atari Jaguar (with one controller and all hookups)
Game: Kasumi Ninja (loose)

2  Sega Genesis Model 1s (all hookups 3 controllers)
1  Sega Genesis Model 2 (all hookups)
2  Sega Genesis 32X add ons (all hookups)
1  Sega CD base add on (all hookups)
1 - Sega Saturn (2 controllers, all hookups)

Genesis Games: Sonic 2 (1 CIB, 2 loose), NBA Jam (loose), Taz: In Escape From Mars (CIB), Tiny Toon Adventures: Busters Hidden Treasure (CIB), Sylvester and Tweety in Cagey Capers (CIB), Olympic Gold  Barcelona 92 (CIB), Ren & Stimpy Show: Stimpys Invention (1 CIB, 1 box only), Toe Jam and Earl in Panic on Funkotron
32X Games: Doom (CIB), Knuckles Chaotix (CIB).
Sega CD games: Ecco the Dolphin (CIB) and Mortal Kombat (box and manual only), Sonic CD (loose).
Sega Dreamcast Games: NBA 2K (loose), NFL 2K (loose), WWF Attitude (CIB), WWF Royal Rumble (loose).

NES games: Super Mario Bros. 2 (loose), Castlevania III (loose), 2 copies of SMB/Duck Hunt/WC Track Meet (loose), Mike Tysons Punch Out (loose), Shooting Range (loose)

SNES games: Killer Instinct (CIB, w/o music CD), rest are loose  Final Fight, Cool Spot, Stunt Race, Super Mario All-Stars, Lemmings, Super Mario World, The Legend of Zelda: A Link to the Past, NBA Jam TE.   

N64  Diddy Kong Racing (game and manual), Golden Eye.
Loose Jumper Pack

Gamecube  Metroid Prime (CIB, with Echoes bonus disc), Metroid Prime 2: Echoes (CIB), Shadow the Hedgehog (CIB), Tony Hawks Underground 2 (CIB).

X-Box System (all hookups, 1 controller)
Games  Gun (CIB), Hitman (no manual), Midway Treasures 2 (CIB)
X-Box 360  Hitman: Blood Money (CIB)

PS1 games: NFL Blitz (loose)
PS2 games: NBA Street GH (CIB), Madden 08 (CIB), Twisted Metal Black (CIB), Mercenaries: Playground of Destruction (no manual), Grand Theft Auto: San Andreas (CIB), Power Drome (SEALED), Guitar Hero II (no manual), Backyard Wrestling: Dont Try This at Home (CIB), The Sims (CIB), Area-51 (CIB), Mortal Kombat: Deadly Alliance GH (CIB), Manhunt (CIB), God of War (no manual), Shellshock: Nam 67 (CIB), The Punisher (CIB), and Nicktoons: Attack of the Toybots (no manual).

DVDs: Scary Movie 3, Matrix Revolutions, Freddy vs. Jason, Ron White: They Call Me Tater Salad, Midnight Street Racing

And finally.a few ICP CDs and an 8-Mile Soundtrack CD.

Honestly, as the guy was helping me load all of this into my trunk, my brother-in-law and I just couldnt help giving each other looks as the stuff just kept coming and coming.  The guy and his wife seemed very pleased with the transaction and told me that they were putting it toward a Wii for their son.  Im sure the guys who work in the classic gaming store would slap the hell out of themselves if they knew what I got for all of this stuff just for asking what they wanted for it.  Please check my sale list on the forums once I have it updated, since some of this (mainly the PS2, Sega Genesis, and some Xbox and GC games will be put up for trade or sale.  I can put up some pics if anyone is interested.



Posted on Mar 20th 2011 at 07:23:33 PM by (bickman2k)
Posted under RF Generation Nation, Popcorn, guest, randomness

Well, as some proof that they do exist, our guest this time is a girl gamer. slackur's wife joins us for a little chat about a few news stories as well as the topics you wanted to hear about!


Continue reading RF Generation Nation - Episode 9: Under the Sea


                                                                                                                                                                                                                                               
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