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So now we meet Den! I'm not going to give a huge preface on him just because the interview is so long compared to my previous two entries.
But something we did not get into in the interview was that Den has done many of the animations/gifs/banners/other artwork you see around RFGen. In fact i believe he has done nearly all of it! I could be wrong about him doing all of it(if i am wrong someone please feel free to let me know ) but i know he has done quite a bit for the site over the years.
And now onto number 3.
GENERAL How did you find RFGeneration?
I knew Mike Collins (Lord Nepenthean) when we were both members at a site called Video Game Bible. When he started RFG I was right on board. I've been an RFG member since the site launched. That was June 8th, 2004.
What made you join?
Mike was a dedicated guy so I knew RFG was going to be a top notch outfit. I wanted to be there from the start and see where it went. I was honored when Mike asked me to be a part of the staff.
What made you stay?
I like the ideals that the site was founded on, no one is ever forgotten. It's great that every person who contributes anything is credited. It truly makes RFG a community effort. The members of the site are awesome, our board is a great place to hang out. It's very informative and rarely bitchy. And that Collection Tool we have here is a Marvelous BEAST!!!
Have you met or personally know any of the other members of the website?
Many! Phoenix1967 is great friend of mine. We met in High School so we've been friends nearly 30 years. Cawsccs is a friend of mine from work, he doesn't post but does have his collection logged here. I've met Tynstar, he's originally from Michigan and we did a trade in person when he was home visiting family. I know Sauza12. We did a trade and decided to meet at a bar for the swap. We've hung out and been to each others places a few times. A few years ago Sauza and I drove to Cincinnatti for the Cinci Classic. There I met TraderJake, St0rmTK421 and The Evil Leon. I think that's everybody.
Are you an active game collector? If so anything specific?
Yes, though I'd say obsessed game collector rather than active. I don't collect anything specific. If it's a video game or video game related I collect it.
Whats your favorite game or series? Why?
I guess Guitar Hero/Rock Band. Why? Because I'm 40 and I get to act out my adolescent Rock Star fantasies.
What are your passions?
My passions are my family and friends. Trying to be a good husband and dad. Helping my daughter grow up to be a good person. Music, Video Games, Books, Cartoon, Movies... all sorts of stuff.
What do you do outside of RFG?
I am the Creative Services Manager for a marketing company in Taylor, Michigan. I do a lot of graphic design, digital photography, web development and whatever else customers throw my way.
SPECIFICS Right now your collection stands at just under 5k entries(only 3 of them being hardware). How much of your collection would you say is actually on the site right now?
With the exception of my hardware most of my collection has been uploaded. I still have a bunch of PC games and Plug N Plays that I haven't entered. I have a few hundred handhelds that I need to enter. I've been putting that off. I know a bunch of them need to have game entries created.
How have you managed to amass such a fantastically large collection?
I still have every game and console that I've gotten through the years. So when I started seriously collecting 7 or 8 years ago I already had an Atari 2600, Vic-20, C64, NES, Genesis, PS1, Gameboy Color and about 300 games between them. I've acquired the rest mostly from thrift shops, garage sales, flea markets and used game shops.
I'm very persistent with hunting. I'm fortunate to have several thrift shops near me and I hit them as often as I can. I'm also not shy about talking about my collection. I've had many people give me games or sell them to me cheaply. I also check the clearance aisle at Target often and make good use of those coupons Gamestop e-mails on Fridays.
How often do you pick up games/gaming related items?
I stop somewhere looking for games pretty much every day. It's getting hard to find stuff I don't already have but I still manage a few finds every week.
When did you make the change from just being a gamer to also being a collector? What was it that made you make the change, if anything, or did it just kind of metamorph into a dual hobby?
I was surfing one day and stumbled onto Digital Press. I was reading some stuff about the Atari 2600 and got nostalgic. I had my dad dig it out of the attic. I played it again after many years and had a blast. I picked up a few more games for it. Then did the same for my NES and Genesis. One day my wife says "Why don't you just try and find every there is." She was of course being sarcastic but several thousand games later I'm still taking that advice.
How long have you been collecting vinyl?
Much like my game stuff I still have all the vinyl from my youth. It was tucked away in a cabinet out of sight out of mind. One morning I was riding my bike. It was garbage day and I passed a house with a HUGE box of records on the curb. It was 6:00 and the morning and still dark so I took a peek. Black Sabbath, Hendrix, Zeppelin, The Doors, The Who, Pink Floyd... yeah, that box went home with me. I nabbed close to 100 records all in immaculate condition. Thus began another collection. That was about 3 years ago.
Do you go for all formats or try to stick more towards 33s or 45s or 78s?
My turntable doesn't have 78 speed so I only collect 33's and 45's.
GAMING FIRSTS What was the first game you played and on what system and how old were you?
The first video game I ever played was Coleco's Electronic Quarterback. I got that in 1978 or 79 so I was 10 or 11. The first console I played was the Atari 2600. The game was maybe Combat or Asteroids, I was probably 13.
First console owned?
The Atari 2600. It was a gift from my parents when I made my Confirmation in 8th grade.
First game you bought yourself?
I think it was Starmaster for the 2600. I remember going to Service Merchandise to buy it.
What made you decide to buy that particular game?
That was 27 years ago. I have no idea.
First game you beat?
Strider for the NES. It was my first or second year of college and a joint effort between phoenix1967 and I. I remember we almost finished it in one night. We got stuck on a boss near the end. It took a few weeks to figure out the trick to take him out. We finished the rest of the game in short order after that.
First time you wanted to destroy something because of a game?
Well I've come close to smashing my Guitar Hero controller a few times but that's about it.
Welcome to my weekly part of my blog where I show you an auction for a Mega CD game (or games) that was awesome, whether it was because of how high (or low) the item ended at or what the item(s) were for auction.
So, for my first one is this auction for "The Adventures of Batman and Robin". [img width=500 height=316]http://farm4.static.flickr.com/3621/3387636259_f2ecc3c0ca.jpg?v=0[/img]
Now the price definitely says something about this game, it's considered by collectors to be the rarest PAL Mega CD game, What makes it better is that this game comes with the original Spine card!
Now if there was a sealed copy I wonder how much it would sell for if one for this condition ended up at this price?
I am very behind in the times but i am sure there are still others out there who have not made the jump to either purchase a 360 or if you already own one to go wireless. This my friends is for you - I am stealing this from the review i did on the actual game page found here. More info at the bottom of the review.
Not much need for an overview on this bad boy.
Simple to hook up: clips on the back of the system then plugs into the USB port beneath it.
Just make sure if you have an ethernet cable plugged in your 360 remove it before plugging this in.
It has gotten pretty good reviews all over the web. Well this is not a good one this is a scathing one! And to be honest i don't see why ANYONE has had anything good to say about it!.
Congratulations MS you made a wireless adapter that works with your console! When 360 could have easily been wireless out of the box the Wii, PS3, DS, and PSP all were!
The hefty 100$ MSRP should have you thinking twice about picking this up when there are cheaper wireless alternatives on the market. Apparently MS originally had stated that only their Wireless adapter would work with the 360 but after i did some research on the web for 360 wireless alternatives I found there are many wireless options available for a much more affordable price.
Unless your an accessory collector and NEED to have something official this is not worth the price given there are so many worthwhile alternatives on the market.
RF Generation Review Score FAIL*
*sorry for not putting a real score here I just felt that it didn't really deserve one. Outside of the fact that it does what it is supposed to do there are few to no redeeming factors of this piece of hardware. Also i know this isn't really a review field. Get over it. I just enlightened you.
Ok so here is the more info part. I have been unsuccessful thus far in getting my recently acquired Xbox360 connected to the internet. Mostly due to the lack of access to a massive cat5 cable. Which i thought would be solved by the even more recently picked up official wireless adapter. Which refuses to find my network. Which is very frustrating(to say the least) since i had decided not to play anything on it till i could get it online first.
I will continue to try and figure out why i cannot pull in a wireless signal.
The following is courtesy of IGN.com:
Rockstar Announces Max Payne 3 New York cop returns this winter. by Orlando Parfitt, IGN UK
UK, March 23, 2009 - Rockstar has announced that Max Payne 3 is currently in development and will be released on PlayStation 3, Xbox 360 and PC this winter. Rockstar Vancouver is developing the game, which will tell the story of a retired police detective embroiled in a world of corruption, turmoil and intense violence.
Sam Houser, Founder of Rockstar Games, said: "We're starting a new chapter of Max's life with this game." He continued: "This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever. We experience the downward spiral of his life after the events of Max Payne 2 and witness his last chance for salvation."
The last in the series, Max Payne 2: The Fall of Max Payne, was released back in 2003. [img width=480 height=621]http://xbox360media.ign.com/xbox360/image/article/965/965130/max-payne-3-20090323093443090-000.jpg[/img]
This is in response to my blog. I live in the UK so I'll tell you all about where I live.
http://www.rfgeneration.c...ut-where-you-live-996.php
Royal Leamington Spa, UK http://en.wikipedia.org/wiki/Leamington_Spa
- The very centre of the UK
- Third Largest Town in the Warwickshire County
- Visited by then Princess, Queen Victoria twice (1838 and 1858) and Queen Elizabeth II (1980)
- There are five video game developers in the Town, most famous being Blitz Games. Codemasters isn't actually far from from the town (my dad visited it a while ago).
- We've held a yearly Peace Festival for over 20 years
We've been home to Sir Frank Whittle (Inventor of the Jet Engine), Nizlopi (Band with Number one hit "JCB Song"), Randolph Turpin (greatest Middleweight Boxer of the 40s and 50s) and others.
at GDC '09 quite a few interesting things have shown up gamewise. I found the biggest suprise to be the announcement of a new console. A console like no other, a console that relies purely on DLC as its main media. Without further adu take a look at the console:
http://www.cheatcc.com/cc...rticle.aspx?PostID=375898
I think it will be quite a console to play.
After a jabbering in the chat for a bit i figured why the hell not ask everyone? Who knows maybe RFG Around the World will turn into another periodic segment whenever i want to do something you know... world wide.
I've only lived in 3 cities (technically) but all of them were relatively significant or in the case of "The Island" at least interesting. I'm just going to rip info from Wiki (and add a few little notes of my own) that i find most interesting about each place. I'll also be including a link to the main page if people are more interested in any of them 
They are in order of when i first lived there.
Feel free to follow suit and/or leave some thoughts/comments
Springfield, Ma USA - http://en.wikipedia.org/w...pringfield,_Massachusetts
The first Springfield in the USA.
Has 2 nicknames The City of Homes and the City of Firsts
Birthplace of Basketball and home of the Basketball hall of fame.
Birth place of Dr. Suess aka Theodor Geisel
4th largest city in New England
Lost part of its land to Conn due to land disputes
Birth place of Smith&Wesson. Headquarters still located here.
Springfield Armory was the first National Armory. Produced then developer weapons up to Vietnam War. Now is a museum and shares its grounds with Springfield Community College
Shays' Rebellion
Springfield Airport was home to Granville Brothers Aircraft best known for the trophy and speed record holding Senior Sportster series of racing aircraft during the "Golden Age of Airracing"(The air port went bankrupt in 1934 a strip mall movies theater and various other shops and buildings are where it once stood. One of these buildins was a gamecrazy i worked at.)
Duryea Motor Wagon Company built and sold the first gasoline powered automobile. The brothers where born and lived in Springfield.
Indian Motorcycles had a factory here 1901-1953 (one of my great grandfathers worked there when he came over from sweden) the building is now low income/HUD housing.
Home to Forest Park (and the Bright Nights Festival) one of the largest municipal parks in the USA.
Port Aransas, Texas USA http://en.wikipedia.org/wiki/Port_Aransas
At the 2000 census the population was 3,370 the land area is 8.8 sq mi (22.8 km2). The census is actually relatively flawed since many of those "residents" are just part timers who owned condos or second houses. The actual number of full time residents was probably under 1,000.
Elevation 7 ft
Discovered in 1519 by a Spaniard on commission by the governor of Jamaica.
First recorded permanent settler in Port Aransas was Capt. Robert Ainsworth Mercer of Lancaster, England. Established a sheep and cattle ranch known as El Mar Rancho in 1853 or 55.
Port Aransas claims to be one of the most popular vacation spots in Texas. (I lived there it was. Especially since Galveston and Padre Island are still recovering from Hurricane Ike)
While i lived there the only high school on the island had a 100% graduation rate. The senior class had 60-70 students.(Possibly less.)
Corpus Christi, Texas USA - http://en.wikipedia.org/wiki/Corpus_Christi,_Texas
18th Largest city in Texas
The latin translation means Body of Christ.
Selena was murdered here by the president of her fan club, Yolanda Saldivar.
Corpus Christi actually owns part of the aforementioned island. It was owned by the state and went up for auction the city of Port Aransas was unable to come close to winning the bid.
NYC attempted a law suit against Corpus because of T-shirts being sold saying "I
Tracking my collection used to be something that I enjoyed doing. When I began tracking, I only had the GameCube due to my young self trading in games for newer ones. IGN was the place to be for collection tracking. I began viewing the GameFAQs forums in the NES section and it revitalized my love for the classic games played on their original system.
IGN worked well until they began running short on classic information. I began with Digital Press until they finally shut down their collection service. I tried Collectorz.com and it was fine until the trial finally ran out. I also tried out Cart Commander. I enjoyed it, but the manual process for all of my games got to be too much for so many games and a lack of hardware tracking. I had tried out RFGeneration before, but I didn't have much time with it and not even close to the personal organization to get it tracking the way I wanted it.
With more time with it, RFGeneration is just the place for me. I enjoy the forums, the small community, the vast amount of information, and the just plain odd things (I'm looking your way IRC Chat.) RFGeneration has rejuvenated my collection tracking enjoyment again. You don't have to note what is missing because there are already fields for game copies, manuals, and boxes. Plus with the option for our own blog or using the forums, we can post pictures of our stuff to share with those around us here.
My trouble now stems from reentering my stuff. Because I have stopped and started so many times, I just start over every time because I don't end up very far. I have things stored in 2 locations, so it is difficult to get everything together due to a simple lack of space in the house.
Most people have an inbox for their bills, I'm considering it for new games before they are shelved/boxed. I also have games in many various locations around the house that I don't find until later. Recently, I have discovered the hardware tracking at RFGeneration. I have not seen that anywhere and with the boxes of stuff everywhere, it just adds more to my list. Eventually, I'll get it all in if for nothing else but for insurance reasons.
While I would probably have been better off keeping to it from the beginning, the number of duplicates and shifting around my storage always made me lose track. I'll be able to take the initiative and enter everything soon enough, but with over 1000 games and a ton of consoles and accessories, it'll be a long trek to get there.
NES/Famicom games:
1. Journey tp Silius (2 copies 1 with box and dust cover, other is cartridge only.)
2. Super Mario Bros./Duck Hunt (cartridge only)
3. Super Mario Bros. 2 (cartridge only)
4. Super Mario Bros. 3 (cartridge only)
5. Kung Fu Heroes (cartridge only)
6. Batman (2 versions, 1 is the original English one, cartridge only, and the other is a RARE (I believe) Japanese pirate version that came with the Family Converter, cartridge only also.)
7. Legend of Zelda (GOLD cartridge only)
8. Zelda II: Adventures of Link (GOLD cartridge only)
9. Dr. Mario (cartridge only)
10. Friday the 13th (cartridge only)
11. A Nightmare on Elm Street (cartridge only)
12. Double Dribble (cartridge only)
13. Jordan vs Larry Byrd (cartridge only)
14. Game Genie (cartridge only)
15. Wizards & Warriors (cartridge only)
16. Cobra Command (cartridge only)
17. Commando (cartridge only)
18. Mega Man 3 (cartridge only)
19. Astanax (cartridge only)
20. Goal
21. Ninja Gaiden II: The Dark Sword of Chaos
22. Rolling Thunder (cartridge only)
23. Paperboy (cartridge only)
24. Ikari Warriors (cartridge only)
25. Teenage Mutant Ninja Turtles II: The Arcade Game (cartridge only)
26. Metroid (cartridge only)
27. Castlevania II: Simon's Quest (cartridge only)
28. Excitebike (cartridge only)
29. Wrath of the Black Manta (cartridge only)
30. Family Converter (Boxed, lets you play Famicom games)
31. Contra (JP Famicom version, also I have a pirate copy of the English version in a Famicom size. Both are cartridges only
SNES/Super Famicom Games:
1. Prince of Persia (Super Famicom game (cartridge only)
2. Akumajou Dracula XX (Super Famicom version of Castlevania Dracula X, (cartridge only)
3. Spider-man & Venom: Separation Anxiety (cartridge only)
4. Super Mario World (cartridge only)
5. Super Castlevania IV (cartridge only)
6. Super Bowling (cartridge only)
7. Super Bases Loaded 2 (cartridge only)
8. Super Double Dragon (cartridge only)
9. Mortal Kombat (cartridge only)
10. Mortal Kombat II (cartridge only)
11. Killer Instinct (cartridge only)
12. Return of the Double Dragon (Super Famocom game, Japanese Version of Super Double Dragon)
13. Dragonball Z: Super Butoden 2 (Super Famicom game) (cartridge only)
14. Dragonball Z: Super Butoden 3 (Super Famicom Game) (cartridge and instructions book only)
15. Final Fight (cartridge only)
16. Final Fight 2 (cartridge only)
17. Final Fight 3 (cartridge only)
18. Street Fighter II: The World Warrior (cartridge only)
19. Street Fighter II Turbo: Hyper Fighting (cartridge only)
20. Super Street Fighter II: The New Challengers (cartridge only)
21. Knights of the Round (cartridge only)
22. Batman Returns (cartridge only)
23. Teenage Mutant Ninja Turtles: The Tournament Fighters (cartridge only)
24. Primal Rage (cartridge only)
25. The Legend of Zelda: A Link to the Past (cartridge and dust cover only)
26. Mighty Morphin Power Rangers (cartridge only)
27. Mighty Morphin Power Rangers: Fighting Edition (cartridge only)
28. Justice League Task Force (cartridge only)
29. Game Genie (Boxed with insert tray and cartridge)
30. Contra III: Alien Wars (cartridge only)
Nintendo 64:
1. 007 Goldeneye (cartridge only)
2. Perfect Dark (cartridge only)
3. Mace: The Dark Age (cartridge only)
4. War Gods (cartridge only)
5. Deadly Arts (cartridge and instrictions only)
6. Killer Instinct Gold (cartridge only)
7. Mortal Kombat Trilogy (cartridge only)
8. Mortal Kombat 4 (cartridge only)
9. Clayfighter 63 1/3
10. All Star Baseball '99 (cartridge only)
11. All Star Baseball 2000 (cartridge only)
12. All Star Baseball 2001 (cartridge only)
13. Castlevania 64 (cartridge only)
14. Castlevania: Legacy of Darkness (cartridge only)
15. Shadow Man (cartridge only)
16. Resident Evil 2 (cartridge only)
17. Star Fox 64 (cartridge only)
18. Super Smash Bros. (cartridge only)
19. Super Mario 64 (cartridge only)
20. Rampage World Tour (cartridge only)
21. Yoshi's Story (cartridge only)
22. Pokemon Stadium (cartridge only)
23. Pokemon Stadium 2 (cartridge only, plus 2 Transfer Paks for either Pokemon Stadium)
24. Quest 64 (cartridge only)
25. Mega Man 64 (cartridge only)
26. Gauntlet Legends (cartridge only)
Nintendo Gamecube (All games have cases, instructions, and games unless state otherwise)
1. Super Smash Bros Melee (No instructions(
2. The Legend of Zelda Collectors Edition
3. The Legend of Zelda Ocarina of Time/Master Quest
4. The Legend of Zelda: Twilight Princess
5. The Legend of Zelda: The Wind Waker
6. Sonic Adventure 2: Battle
7. Sonic Mega Collection
8. Soul Calibur II
9. Metroid Prime
10. Gameboy Player
11. Action Replay (No instructions)
Gameboy/Gameboy Color
1. Teenage Mutant Ninja Turtles: Fall of theFoot Clan (cartridge only)
2. Batman (cartridge only)
3. Pokemon Blue (cartridge only)
4. Metroid II: Return of Samus (cartridge only)
5. Super Mario Land (cartridge only)
6. Fortress of Fear: Wizards & Warriors X (cartridge only)
7. F-1 Race (cartridge only)
8. Pokemon Yellow (cartridge only)
9. Pokemon Gold (cartridge only)
10. Super Mario Bros: Deluxe (cartridge only)
11. X-men Mutant Academy ((cartridge only)
12. Monster Rancher Explorer (cartridge only)
13. Perfect Dark (cartridge only)
Gameboy Advance:
1. Super Mario Advanced 4: Super Mario Bros 3 (cartridge only)
2. Metroid Fusion (cartridge only)
3. Dragonball: Advanced Adventures
4. Dragonball Z: Taiketsu (2 copies cartridges only)
5. Dragonball Z: Legacy of Goku (cartridge only)
6. Dragonball Z Legacy of Goku II (cartridge only)
7. Dragonball Z: Buu's Fury (cartridge only)
8. Dragonball GT: Transformations (cartridge only)
9. Dragonball GT: Video Volume 1 (cartridge only)
10. The Legend of Zelda: A Link to the Past/Four Swords (2 copies cartridges only)
11. Double Dragon Advance ( 2 copies cartridges only)
12. Doom ( 2 copies one has no label cartridges only)
13. Wolfenstein 3-D (cartridge only)
14. NES Classic Series: The Legend of Zelda (cartridge only)
15. NES Classic Series: Zelda II: The Adventures of Link (cartridge only)
16. NES Classic Series: Super Mario Bros (cartridge only)
17. NES Classic Series: Metroid
18. NES Classic Series: Bomberman
19. Tekken Advance (cartridge only)
20. 3 in 1 game: Centipede, Super Breakout, and Warlords. (cartridge only)
21. 2 in 1 game: Rampage and Paperboy (cartridge only)
22. X-men: Reign of Apocalypse (cartridge only)
23. Gameshark SP
Nintendo DS: (All games have game, case, and instructions)
1. Touch the Dead
2. Moon
3. Star Trek: Tactical Assault
4. The Price is Right
5. Metroid Pinball (has Rumble Pak
6. Dementium: The Ward
7. New Super Mario Bros.
8. Ultimate Mortal Kombat
9. Dragonball Origins
10. Action Replay MAX for DS (no case or instructions
11. Action Replay GBA/DS Combo (In metallic case)
Nintendo Wii/Virtual Console:(All Wii games include cases, games and Instructions)
1. House of The Dead 2 & 3 Return
2. Ghost Squad
3. The Price is Right
4. Super Smash Bros: Brawl
5. Wii Sports
6. Dr. Mario Rx Online (Wiiware)
7. Super Metroid (Virtual Console)
8. Super Mario Bros 2: Lost Levels (Virtual Console)
9. Dragon Spirit (Virtual Console)
10. Burning Fight (Virtual Console)
11. Pokemon Puzzle League (Virtual Console)
Sega Genesis/Megadrive:
1. Streets of Rage (cartridge only)
2. Streets of Rage 2 (cartridge only)
3. Streets of Rage 3 (cartridge only)
4. Golden Axe (cartridge only)
5. Golden Axe II (cartridge only)
6. Golden Axe III (JP Megadrive game cartridge only)
7. Street Fighter II: Championship Edition (cartridge only)
8. Batman Returns (No label cartridge only)
9. Batman Forever (cartridge only)
10. Batman: The Revenge of Joker
11. Lion King (cartridge only)
12. Aladdin (cartridge only)
13. Mighty Morphin Power Rangers (cartridge only)
14. Sonic 2 (cartridge only)
15, Sonic 3 (cartridge only)
16. Sonic & Knuckles (cartridge only, can hook up with Sonic 2 or 3)
17. Chakan: The Forever Man (cartridge only)
18. Justice League Task Force (cartridge only)
19. Double Dragon III: The Arcade Game (cartridge only)
20. T2: Judgment Day (cartridge only)
21. X-men (cartridge only)
22. X-men 2: Clone Wars (cartridge only)
23. Mortal Kombat (cartridge only)
24. Mortal Kombat II (cartridge only)
25. Ultimate Mortal Kombat 3 (cartridge only)
26. Dragonball Z: Buyuu Retsuden (case, game, and instructions)
27. Castlevania: Bloodlines (case, game, and instructions)
28. Contra: Hard Corps (game and case)
29. Rolling Thunder 2 (game, case, and instructions)
30. Rolling Thunder 3 (game, case, and instructions are missing front and back page)
31. Game Genie (cartridge only)
Sega Dreamcast:
1. Sega Smash Pack Volume 1 (game, case, and instructions)
2. Crazy Taxi (game, case, and instructions)
3. Crazy Taxi (game only)
4. Mortal Kombat Gold (game, and case)
5. Sonic Adventure (game and case)
6. Sonic Adventure 2 (game and case)
7. House of the Dead 2 (game only)
8. Zombie Revenge (game, case, and instructions)
9. Test Drive 6 (game and case)
10. Gameshark (game only)
PC Games:
1. Star Trek Legacy (game, case, and instructions
2. Silent Steel (4 Discs)
3. Raptor: Call of Shadows
4. Wolfenstein 3-D
5. Blake Stone: Aliens of Gold
6. Blake Stone II: Planet Strike
7. Nitemare 3-D (Disc only)
8. Mortal Kombat 4 (game and case)
9. Spider-man Cartoon Maker (Disc only)
10. Are You Afraid of the Dark:Orpheo's Curse
11. Mortal Kombat 3
12. Prince of Persia
13. Prince of Persia 3-D (2 Discs)
Sony Playstation: (All games have case, instructions, and game unless stated otherwise)
1 Dragonball Z Ultimate Battle 22 (have both US and JP versions)
2. Dragonball GT Final Bout (have original US version disc only, also have 2004 reprint, and JP import)
3. Dragonball Z: Legends
4. Nekketsu Oyako (game disc only, this game is also known as Hot-Blooded Family)
5. Double Dragon (JP import game disc only)
6. Galaxy Express 999 (JP import game 2 discs only)
7. Tekken 2 (Greatest Hits game only)
8. Mortal Kombat Trilogy (Greatest Hits)
9. Mortal Kombat 4
10. Mortal Kombat: Sub-Zero Mythologies (game only)
11. Castlevania Symphony of the Night (Greatest Hits)
12. War Gods
13. Shadow Man (also have strategy guide)
14. Mortal Kombat 3 (game only)
15. Primal Rage (Long box, instructions and game plus mini move book.)
16. Resident Evil: Directors Cut (Greatest Hits)
17. Resident Evil 3: Nemesis (game only)
18. Resident Evil Survivor (game only)
19. Gauntlet Legends (game only)
20. The Weakest Link
21. Who Wants To Be a Millionaire? 3rd Edition ( game only)
22. X-men: Mutant Academy 2
23. Street Fighter Alpha
24. Batman Forever: The Arcade Game (game only)
25. Gameshark Lite
26. Gameshark 2 (Disc only)
Sony Playstation 2: (All games have game, cases, and instructions unless stated otherwise.)
1. DragonBall Z: Budokai
2. DragonBall Z: Budokai 2
3. DragonBall Z: Budokai 3 (Greatest Hits)
4. DragonBall Z: Tenkaichi
5. DragonBall Z: Tenkaichi 2
6. DragonBall Z: Tenkaichi 3
7. DragonBall Z: Sagas
8. Super DragonBall Z
9. DragonBall Z: Infinite World
10. Mortal Kombat: Deadly Alliance (Game only)
11. Mortal Kombat: Deception (Kollectors Edition)
12. Mortal Kombat: Shaolin Monks
13. Mortal Kombat: Armageddon
14. Final Fight: Streetwise (game only)
15. The Punisher
16. The X-Files: Resist or Serve (game only)
17. Return to Castle Wolfenstein
18. Area 51
19. Star Trek Voyager: Elite Force
20. X-men Legends
21. Tekken 4 (Greatest Hits)
22. Tekken 5
23. X-men: Next Dimension
24. Mega Man X Collection
25. Sega Classics Collection
26. Fantastic 4
27. Spider-man 2 (game only )
28. Midway Arcade Treasures 2
29. The Mummy Returns
30. Batman: Rise of Sin Tzu
31. Dark Cloud
32. Shadow Man: 2econd Coming
33. .Hack//Sign Part 1: Infection
34. Hack//Sign Part 2: Mutation
35. Hack//Sign Part 3: Outbreak
36. Hack//Sign Part 4: Quarantine
37. Codebreaker ver. 9.0
38. Action Replay MAX EVO
Sony PSP: (All games have cases, game, and instructions.)
1. Castlevania: Dracula X Chronicles
2. Capcom Classic Reloaded
3. Street Fighter Alpha 3 MAX
4. Dragonball Z Shin Budokai 2: Another Road
5. Sega Genesis Collection
6. Mortal Kombat Deception: Unchained
7. Tekken: Dark Resurrection
8. Tekken 2 (Downloaded from the Playstation Network)
9. Namco Battle Collection
Handheld LCD Games:
Tiger Electronics:
1.Double Dragon
2.Double Dragon II: The Revenge (BROKEN)
3.Double Dragon III: The Rosetta Stone
4.Space Fight
5.Road Race
6.Street Fighter II (With printed copy of instructions)
7.Super Street Fighter II: The New Challengers (Talking game and Barcodes game no cards included)
8.Sonic 1
9.Sonic 2 (With printed copy of instructions)
10.Sonic 3 (With printed copy of instructions)
11. Sonic 3-D Blast
12.Sonic Underground (With printed copy of instructions)
13.Mortal Kombat (With printed copy of instructions)
14.Mortal Kombat 3 (With printed copy of instructions)
15.Mortal Kombat Trilogy (With printed copy of instructions)
16.Ninja Gaiden
17.Ninja Gaiden II: The Chaos Sword (Talking game)
18.Ninja Gaiden III: The Ancient Ship of Doom (With printed copy of instructions)
19.Batman (With printed copy of instructions)
20.Batman Forever: Double Dose of Doom (With printed copy of instructions)
21.Batman Returns (With printed copy of instructions)
22.Gauntlet (With original copy of instructions)
23.Golden Axe
24.Altered Beast
25.Outrun
26.Mega Man 3 (With printed copy of instructions)
27.Area 51 (With printed copy of instructions)
28.Power Rangers (With printed copy of instructions)
29.Primal Rage (1994 release)
30.Bowling (With printed copy of instructions)
31.Bowlorama (Missing bowling pin joystick and instructions)
32.Streets of Rage (Pocket size with original copy of instructions)
33.Virtual Cop (Pocket size with original copy of instructions)
34.Aladdin
35.Castlevania II: Simons Quest
36.Gargoyles: Night Flight (Missing battery cover)
37.Star Trek: The Next Generation (With opened package and original copy of instructions)
38.Resident Evil 2 (With opened package and cant find instructions but have a copy of them)
39. Jeopardy! (With original copy of instructions)
40.Rampage
41.Pitfall
42.Pinball
43.Nights Into Dreams (Pocket size no instructions)
44.Castlevania Symphony of the Night ( RARE With printed copy of instructions)
45.The Terminator (With printed copy of instructions)
46.Bevis & Butthead (Talking Game)
It Entertainment:
47.Deal or No Deal (With opened package and original instructions)
Radica:
48.Slots
49.Blackjack
50.7 in 1 Casino Games
51.Pocket Slots
Milton Bradly:
52.Uno
53.Connect Four
54.Hangman
Konami:
55. Star Trek: 25th Anniversary (With original cardboard instructions)
56. Contra (Missing battery cover LCD issues)
Acclaim Entertainment: 57. Wizards & Warriors 58. Ironsword: Wizards & Warriors II
59. NARC
60.The Simpsons: Barts Cupcake Madness
61. T2: Judgment Day
Micro Games of America:
62. Power Rangers Game Wizard (With all 3 game cartridges: Goldars Revenge, Battle for The Power Morpher, and Battle on the Megazord ) 63. Dragonball Z: Battle To Save Namek 64.Dragonball Z: Fire Fight (Keychain Game) 65. Dragonball Z: The Final Showdown (Keychain Game, also has original instructions) 66. Centipede 67. Asteroids 68. Super Breakout
Game & Watch: (Nintendo) 69. Zelda (Multi-Screen) 70. Super Mario Brothers (Has make-shift battery cover taped on) 71. Zelda (Wrist Watch Game) 72. Super Mario Brothers (Mini-Classics Version) 73. Donkey Kong Junior (Mini-Classics Version)
Bandai LSI GAMES (NOTE: ALL OF THE GAMES LISTED UNDER HERE HAVE ORIGINAL BOXES, TRAY INSERTS, WARRANTY CARDS, PLASTIC BAGS AND ORIGINAL INSTRUCTIONS MANUALS, UNLESS STATED OTHERWISE.) 74. DragonBall Z: Gohan VS Garlic Jr (No warranty card) 75. DragonBall Z Gohan VS Perfect Cell and Cell Juniors 76. DragonBall Z Gohan VS Perfect Cell Round 2 (Only has original instructions NO BOX OR WARRANTY CARD it is in a small plastic bag.) 77. DragonBall Z Goku VS Frieza and Captain Ginyu and Jeice 78. DragonBall Z Goku VS Imperfect Cell 79. DragonBall Z Goku VS Perfect Cell 80. DragonBall Z Videls Training 81. DragonBall Z Goku VS Majin Buu 82. DragonBall Z Goku VS Androids #16, #17, #18 (No warranty card) 83. DragonBall Z Vegeta VS Vegeta & Nappa (No warranty card)
Techno Source: 84. Captain America: Canyon Clash (With package and original copy instructions) 85. Iron Man: Android Onslaught (With package and original copy instructions) 86. X-men: Wolverine Sentinel Assault (With package and original copy instructions) 87. Combat Commander (With package and original copy instructions) 88. Spider-Man 3: Escape the Sandman (With package and original copy instructions) 89. The Incredible Hulk (With package and original copy instructions)
90. Street Hunter (With package and original copy instructions)
Troni:
91. Street Hunter
Namco (Vaire/Yemo)
92. Dragon Spirit
93. Galaga '91
Excalibur:
94. Slot Machine (Keychain with opened package)
Well there it is that's a grand total of 344 games, not counting extra copies of games etc... Please leave comments
So the little therapist in my head told me to express myself constructively in which I may preserve what's left of my collective videogaming self/ego. This first entry will consist solely {lie} of my validity to have the nerve to blog in the first place.....
Hi! I'm 33 and been playing video games since I was four and unlike some ancient gamers who value certain sentiments such as being humble and practice humility; I, however, am a hero in my own mind (and in this part of web space) because i paid the price. Also, I was there worshiping technology and games...and video games . I have thus ascended to the rank of "Calloused Thumb, Samus Undresser, Magic Mushroom, Blue Valkyrie Pimpin, Code Seeker, Lv 75 Samurai of Windurst 'i had my fucking quarter up on the damn screen way before you!' of Die Hard, Long Linded, Self-Exalted, Wizard AND Warrior of Videogame LIVING" (note-title subject to change based on fluctuations of ego, sporadic influences, and second thoughts).....
So yea, that last word in my title...."LIVING". We don't just play games, we live them. Seriously. With organic terra firma, once it's discovered, tread upon and settled, new visitors find themselves too late for that "Aha! I've found the big nowhere/anywhere in which I can be lost! I call this my own!" Whereas in video games, regardless of who and many have played a single game, can never ruin that first realization of awe and wonder for the individual. That's why such games rule. There's no ruling morality or code, only the simplicity of technological limitations or in some cases, piss poor production/programming. Rescuing any number of pixelated princesses or conquering polygonal populated spaces never gets old in itself, not as long coders continue to code and players press continue. Get another game. Play it, beat it. Experiment, do whatever. Appease that yearning for exploring, killing, looting, helping, saving and in turn discover yourself a bit more. Learn who/what you are. One has ultimate power and control in playing. Hence "LIVING".
Our host has offered to upgrade our server for free. Better yet, the new server will be 10 dollars cheaper a month. Needless to say, we're moving servers. Image Submissions are disabled until we finish the move, which hopefully will be wrapped up by the end of Tuesday. Other things should remain online since the mySQL tables are pretty portable. We'll keep you posted to the changes, and if anything should go awry, our emergency blog will have the information you're probably going to be looking for. We don't anticipate any significant downtime, but it's always good to be prepared.
Thanks for supporting us, and we hope to see you on the flip side of the server move.
I currently have my game collection partnered with some of our computer/filing/storage/odds & ends in our house. And to top it off there is no wall to enclose the room. Its not my ideal set up.
Today we finally got a reasonable offer on our Trailer. The person just has to wait for a response from the bank to see if they can get approved for the loan. If everything goes well we will be able to purchase our first home.
This will finally allow me to have the space to have a room dedicated to my hobby/collection. Wish me luck!!!
| History of the Video Game Console -- The 1970s -- | The 1970s marked the beginning of home video gaming as we know it today. Ralph Baer, uniformly known as the father of the video game console, created and developed the infamous Brown Box, which would later become the revolutionary Magnavox Odyssey. Few could honestly admit that this humble beginning would result in the multi-billion dollar market of today. The advent of the microprocessor proved to be the key.
While some focused on mastering their dance moves to impress at the local Disco, others devoted their time in developing the first microprocessor and the C programming language. Their efforts resulted in the birth of modern computing. For once, the electronic components that once occupied more than 15,000 square feet of warehouse space was made available to the general public at a reasonably affordable rate in the form of the home computer. This technological jump enabled the creation of the home video game console. Many companies entered into this fledging market hoping to capitalize on this newly developed technology - some with greater success than others. The decade spawned myriads of PONG systems and also introduced us to a new world - programmable cartridge based systems (which this article focusing upon). Gone were the days of the dedicated console and ushered in were the true parents of today's hardware. Fairchild Semiconductors was the first to introduce us to this advancement in the form of their Video Entertainment Center (Channel F), but Atari ended up being the king of this era with the release of the Video Computer System (2600). The decade marked another significant feat - the beginnings of globalization within the gaming community. Not only were systems released in various countries, but the first BBS (bulletin board system) enabled gamers from around the world to share their video game experiences via text forums. The following takes a quick snapshot of each main console (or technology) that was released during this decade. | | 1972 - Magnavox Odyssey |      | 
| The granddaddy of the home video game console. There were no processors in this system - just a series of transistors, resistors and capacitors. Pin-outs were contained on the individual game cards and graphical output was produced with white blocks against a black background. Plastic colored overlays were provided to put over your television screen to enhance the graphics a bit. |  | Fun Fact: Consumers were told that this system would only work with Magnavox brand televisions, which was completely inaccurate. | | 1975 - PC-50X Family |       | 
| Improvements to the initial General Instruments AY-3-8500 (PONG) chip resulted in more game variations on this classic format. Manufacturers wised up made a breakthrough - include the new chip(s) on cartridges. This eliminated the need to develop a new system for every chip and significantly drove down cost. There were a total of eight chip variations that were produced and the pin-out cartridges contained up to 10 games. |  | Fun Fact: The initial models still only output the games in black and white. Later technological enhancements added color (4 colors) and sound. | | 1976 - Fairchild Video Entertainment System (Channel F) |     | 
| The Fairchild Video Entertainment System (later changed to Channel F) was the first console to feature programmable cartridges. Featuring built-in games, 8' controller cords and being the first to utilize microprocessor technology, the Channel F was quite innovative at the time of its release. The following year the Atari Video Computer System (specifically named this way to directly compete against Fairchild's similarly entitled system) put the stake through this fledgling console's heart. |  | Fun Fact: Andrew Grove and Robert Noyce, two employees of Fairchild Semiconductors, would eventually start a new company that some of you may have heard of: Intel. | | 1976 - RCA Studio II |    | 
| RCA lost the race to Fairchild Semiconductors to produce the first programmable console available to the public. The Studio II lacked controllers and relied upon the built-in numeric keypad to control the action. Another glaring fault of this system is the black and white video output. Though it has been proven that a few games were designed for color, RCA's rush to get this product to market resulted in the absence of this basic feature. |  | Fun Fact: Ralph Baer, the designer of the Odyssey, originally approached RCA to be the initial manufacturer of his new system. RCA declined and the rest is a bad RCA memory. | | 1976 - 1292 APVS Family |     | 
| The 1292 Advanced Programmable Video System (APVS) family of consoles was basically Europe's answer to the Fairchild Channel F. The initial developer, a German company called Radofin, was one of the first companies to license programmable hardware technology to many other companies (much like The 3DO Company did with Panasonic and Goldstar). This strategy produces extremely positive results as nearly 25 different models were produced by various manufacturers. |  | Fun Fact: The Emerson Arcadia, released in 1982, was first believed to be a 1292 clone since it uses the same Signetics CPU. In fact, the Arcadia's coprocessor was an upgrade. | | 1977 - Atari Video Computer System (2600) |     | 
| Atari's mother ship set the standard for programmable based video game systems in the 1970s. Code named 'Stella' (after one of the designer's bicycle), the 2600 was the first system to come close to delivering an arcade experience in the comforts of one's living room. This would not have been possible if it wasn't for Warner Communication. Atari Inc., experiencing significant cash flow problems, approached the media giant who eventually purchased the company and completed development of this classic system. |  | Fun Fact: In 1982, Atari changed the name of this console in Atari 2600 due to the fact that their newly released system as dubbed the Atari 5200. | | 1977 - Bally Home Library Computer (Professional Arcade Astrocade) |  | 
| The Home Library Computer was designed by Bally's video game division Midway (creators of the infamous Mortal Kombat series). The technology was quite impressive for the time and rivaled the popular Atari 2600 in terms of graphical output. The most innovative facet of this system is its multi-functional 'pistol' controller, featuring a trigger action button and a multi-directional joystick know that could also serve as a paddle controller. Bally suffered from lack of arcade license support (Atari ate these up) and eventually could not compete. |  | Fun Fact: Though the cartridges resemble audio cassettes, they are in fact just regular carts. They were designed this way to prevent cart damage (they do not protrude at all). | | 1978 - Magnavox Odyssey 2 Philips VideoPac |     | 
| The Odyssey 2 was the first console to incorporate a full alpha-numeric keyboard along with its initial hardwired joystick controllers. Though technically inferior to the rival Atari 2600, the Odyssey 2 did feature flicker-free graphics, a point its competitor could not make. This console was very successful and was manufactured throughout the world by notable companies including Philips, Radiola and Schneider. This was also the first console to actively market itself as an educational toll in addition to its programming ability. |  | Fun Fact: Almost all of the games for were written by one person - Ed Averett, a former Intel employee who worked closely in the development of the O2's Intel 4040 processor. | | 1978 - Interton VC-4000 |      | 
| It is undetermined if the German based company Interton developed this system on its own, or if they licensed the 1292 APVS technology from Radofin. There are minor differences in the cart size and programming, but few would argue that it is anything but a sibling of the 1292 APVS. The VC-4000 was mildly successful, with models released in Europe, Australia and Argentina among others. |  | Fun Fact: The Interton VC-4000 is considered to be in the 1292 APVS Family of consoles though there are some minor compatibility differences in cart size and game releases. | | 1978 - APF Imagination Machine |  |  | APF Electronics jumped into the video game craze with their release of the APF-M1000 console in 1978. This 8-bit system was designed to compete against the heavyweight Atari 2600. It did not even come close. But what makes this system unique is the addition of the APF MP-10 computer add-on that was released in 1979. The base console could be docked into this module to create a hybrid computer, one of the first of its kind. |  | Fun Fact: Although the APF IM game library only contains 15 official releases, many more applications were available made available by its extremely active home-brew community. | | 1979 - Bandai Super Vision 8000 |  |  | The Bandai Super Vision 8000 debuted in 1979 and was the very first programmable game cartridge system released in Japan. This timeline (1979) and notoriety (initial entry and the developer, Bandai) may be a surprise to some simply due to the fact that Japan has been a leader in video game technology for some time, with big hitters Nintendo and Sega in the fold. Though technically superior to the competition, the high price tag ($1.3K in USD comparable in 1979) quickly doomed this console after just one year of production. |  | Fun Fact: Due to its controller design, some feel that this is a clone of the Intellivision, when in fact the Super Vision 8000 was released prior to Mattel's system. | | 1979 - Mattel Intellivision |    |  | The chief challenger to the Atari 2600, the Intellivision sported new disc controllers (either loved or hated by gamers) and superior graphical and auditorial capabilities. With few attractive arcade or movie licenses available to them due to Atari's aggressive nature in this field, Mattel had to rely upon lesser known titles but did produce an innovative add-on - the Atari 2600 Adaptor. The library of compatible games now more tripled for this system and the Intellivision would continue to sell into the 1990s. |  | Fun Fact: After possibly copying their controller design of the Super Vision 8000, Mattel approached Bandai to be the exclusive distributor of the Intellivision in Japan. | | The 1970s ended up being one of the most influential decades in the history of video gaming hardware. Technological breakthroughs abounded and successes (and at times failures) of companies that participated during this time helped inspire behemoths like Nintendo and Sega to develop into the gaming force they would become in the following decade. Dancing was definitely a driving force during this time period - thank goodness the programmers fingers and not the John Travolta wannabes ended up standing the test of time.
|
| History of the Video Game Console -- The 1970s -- | The 1970s marked the beginning of home video gaming as we know it today. Ralph Baer, uniformly known as the father of the video game console, created and developed the infamous Brown Box, which would later become the revolutionary Magnavox Odyssey. Few could honestly admit that this humble beginning would result in the multi-billion dollar market of today. The advent of the microprocessor proved to be the key.
While some focused on mastering their dance moves to impress at the local Disco, others devoted their time in developing the first microprocessor and the C programming language. Their efforts resulted in the birth of modern computing. For once, the electronic components that once occupied more than 15,000 square feet of warehouse space was made available to the general public at a reasonably affordable rate in the form of the home computer. This technological jump enabled the creation of the home video game console. Many companies entered into this fledging market hoping to capitalize on this newly developed technology - some with greater success than others. The decade spawned myriads of PONG systems and also introduced us to a new world - programmable cartridge based systems. Gone were the days of the dedicated console and ushered in were the true parents of today's hardware. Fairchild Semiconductors was the first to introduce us to this advancement in the form of their Video Entertainment Center (Channel F), but Atari ended up being the king of this era with the release of the Video Computer System (2600). The decade marked another significant feat - the beginnings of globalization within the gaming community. Not only were systems released in various countries, but the first BBS (bulletin board system) enabled gamers from around the world to share their video game experiences via text forums. The following takes a quick snapshot of each main console (or technology) that was released during this decade. | | 1972 - Magnavox Odyssey |      | 
| The granddaddy of the home video game console. There were no processors in this system - just a series of transistors, resistors and capacitors. Pin-outs were contained on the individual game cards and graphical output was produced with white blocks against a black background. Plastic colored overlays were provided to put over your television screen to enhance the graphics a bit. |  | Fun Fact: Consumers were told that this system would only work with Magnavox brand televisions, which was completely inaccurate. | | 1975 - PC-50X Family |       | 
| Improvements to the initial General Instruments AY-3-8500 (PONG) chip resulted in more game variations on this classic format. Manufacturers wised up made a breakthrough - include the new chip(s) on cartridges. This eliminated the need to develop a new system for every chip and significantly drove down cost. There were a total of eight chip variations that were produced and the pin-out cartridges contained up to 10 games. |  | Fun Fact: The initial models still only output the games in black and white. Later technological enhancements added color (4 colors) and sound. | | 1976 - Fairchild Video Entertainment System (Channel F) |     | 
| The Fairchild Video Entertainment System (later changed to Channel F) was the first console to feature programmable cartridges. Featuring built-in games, 8' controller cords and being the first to utilize microprocessor technology, the Channel F was quite innovative at the time of its release. The following year the Atari Video Computer System (specifically named this way to directly compete against Fairchild's similarly entitled system) put the stake through this fledgling console's heart. |  | Fun Fact: Andrew Grove and Robert Noyce, two employees of Fairchild Semiconductors, would eventually start a new company that some of you may have heard of: Intel. | | 1976 - RCA Studio II |    | 
| RCA lost the race to Fairchild Semiconductors to produce the first programmable console available to the public. The Studio II lacked controllers and relied upon the built-in numeric keypad to control the action. Another glaring fault of this system is the black and white video output. Though it has been proven that a few games were designed for color, RCA's rush to get this product to market resulted in the absence of this basic feature. |  | Fun Fact: Ralph Baer, the designer of the Odyssey, originally approached RCA to be the initial manufacturer of his new system. RCA declined and the rest is a bad RCA memory. | | 1976 - 1292 APVS Family |     | 
| The 1292 Advanced Programmable Video System (APVS) family of consoles was basically Europe's answer to the Fairchild Channel F. The initial developer, a German company called Radofin, was one of the first companies to license programmable hardware technology to many other companies (much like The 3DO Company did with Panasonic and Goldstar). This strategy produces extremely positive results as nearly 25 different models were produced by various manufacturers. |  | Fun Fact: The Emerson Arcadia, released in 1982, was first believed to be a 1292 clone since it uses the same Signetics CPU. In fact, the Arcadia's coprocessor was an upgrade. | | 1977 - Atari Video Computer System (2600) |     | 
| Atari's mother ship set the standard for programmable based video game systems in the 1970s. Code named 'Stella' (after one of the designer's bicycle), the 2600 was the first system to come close to delivering an arcade experience in the comforts of one's living room. This would not have been possible if it wasn't for Warner Communication. Atari Inc., experiencing significant cash flow problems, approached the media giant who eventually purchased the company and completed development of this classic system. |  | Fun Fact: In 1982, Atari changed the name of this console in Atari 2600 due to the fact that their newly released system as dubbed the Atari 5200. | | 1977 - Bally Home Library Computer (Professional Arcade Astrocade) |  | 
| The Home Library Computer was designed by Bally's video game division Midway (creators of the infamous Mortal Kombat series). The technology was quite impressive for the time and rivaled the popular Atari 2600 in terms of graphical output. The most innovative facet of this system is its multi-functional 'pistol' controller, featuring a trigger action button and a multi-directional joystick know that could also serve as a paddle controller. Bally suffered from lack of arcade license support (Atari ate these up) and eventually could not compete. |  | Fun Fact: Though the cartridges resemble audio cassettes, they are in fact just regular carts. They were designed this way to prevent cart damage (they do not protrude at all). | | 1978 - Magnavox Odyssey 2 Philips VideoPac |     | 
| The Odyssey 2 was the first console to incorporate a full alpha-numeric keyboard along with its initial hardwired joystick controllers. Though technically inferior to the rival Atari 2600, the Odyssey 2 did feature flicker-free graphics, a point its competitor could not make. This console was very successful and was manufactured throughout the world by notable companies including Philips, Radiola and Schneider. This was also the first console to actively market itself as an educational toll in addition to its programming ability. |  | Fun Fact: Almost all of the games for were written by one person - Ed Averett, a former Intel employee who worked closely in the development of the O2's Intel 4040 processor. | | 1978 - Interton VC-4000 |      | 
| It is undetermined if the German based company Interton developed this system on its own, or if they licensed the 1292 APVS technology from Radofin. There are minor differences in the cart size and programming, but few would argue that it is anything but a sibling of the 1292 APVS. The VC-4000 was mildly successful, with models released in Europe, Australia and Argentina among others. |  | Fun Fact: The Interton VC-4000 is considered to be in the 1292 APVS Family of consoles though there are some minor compatibility differences in cart size and game releases. | | 1978 - APF Imagination Machine |  |  | APF Electronics jumped into the video game craze with their release of the APF-M1000 console in 1978. This 8-bit system was designed to compete against the heavyweight Atari 2600. It did not even come close. But what makes this system unique is the addition of the APF MP-10 computer add-on that was released in 1979. The base console could be docked into this module to create a hybrid computer, one of the first of its kind. |  | Fun Fact: Although the APF IM game library only contains 15 official releases, many more applications were available made available by its extremely active home-brew community. | | 1979 - Bandai Super Vision 8000 |  |  | The Bandai Super Vision 8000 debuted in 1979 and was the very first programmable game cartridge system released in Japan. This timeline (1979) and notoriety (initial entry and the developer, Bandai) may be a surprise to some simply due to the fact that Japan has been a leader in video game technology for some time, with big hitters Nintendo and Sega in the fold. Though technically superior to the competition, the high price tag ($1.3K in USD comparable in 1979) quickly doomed this console after just one year of production. |  | Fun Fact: Due to its controller design, some feel that this is a clone of the Intellivision, when in fact the Super Vision 8000 was released prior to Mattel's system. | | 1979 - Mattel Intellivision |    |  | The chief challenger to the Atari 2600, the Intellivision sported new disc controllers (either loved or hated by gamers) and superior graphical and auditorial capabilities. With few attractive arcade or movie licenses available to them due to Atari's aggressive nature in this field, Mattel had to rely upon lesser known titles but did produce an innovative add-on - the Atari 2600 Adaptor. The library of compatible games now more tripled for this system and the Intellivision would continue to sell into the 1990s. |  | Fun Fact: After possibly copying their controller design of the Super Vision 8000, Mattel approached Bandai to be the exclusive distributor of the Intellivision in Japan. | | The 1970s ended up being one of the most influential decades in the history of video gaming hardware. Technological breakthroughs abounded and successes (and at times failures) of companies that participated during this time helped inspire behemoths like Nintendo and Sega to develop into the gaming force they would become in the following decade. Dancing was definitely a driving force during this time period - thank goodness the programmers fingers and not the John Travolta wannabes ended up standing the test of time.
|
Im not in an overly productive mood this week so I'm going with an easy blog entry this time. Best Mega Man weapons. Im not going to include the Rush/Item upgrades because I feel they deserve their own spotlight at a later time.
10 - Charge Kick
This move is obtained from Charge Man (gasp) and seems like it does nothing at first. I played around trying to get something to happen, but it just seemed useless. I was mashing the fire button and jumping around like an idiot. Finally I decided to do a slide and like magic I had a powerful sliding attack. This move makes it onto the list because its got style, its fun and its very unique compared to a lot of the other weapons that just get rehashed over and over throughout the series. Its not all that useful, but who cares about that when your Charge Kicking Wave Man in the face.
9 - Top Spin
This is possibly the only other move that can be compared to the Charge Kick. Its probably also the most powerful move in any Mega Man game when used on the right foe. Mega Man sticks out his arms and spins around..... yes, like a 3 year old. Its kinda scary to use at times because you have to get so close to your enemies and often take damage while inflicting it, but its satisfying to beat Shadow Man or the last boss with only 1 or 2 hits from the mighty Top Spin.
8 - Hyper Bomb
The Hyper Bomb is quite useless for many levels, but the times it does come in handy can't be emulated by any other weapons in the game. It really shines while traversing Dr. Wily's Fortress. Dropping you bomb down to clear out enemies instead of jumping down all guns blazing helps to save you alot of health during this fortress.
7 - Magnet Missle
This is probably the most fun weapon to use period. As long as you are facing the right direction you pretty much cant miss your target. The Magnet Missle shoots forward until it has an enemy either over top of it or below in and then dives (or rises?) straight for that target. Because of the lack of aim (or skill) require to use it you can just keep running through the level shooting away without a care in the world.
6 - Search Snake
This handy little weapon is pretty weak, but as long as you collect enough powerups to keep it full you'll be laughing. It shoots out a little tadpole (common they dont really look like snakes) that race across the ground and climbs up and around obstacles until it hits something or leaves the screen. Its very helpful when trying to conserve your life meter and hurting enemies from a distance.
5 - Leaf Shield
Another handy weapon when trying to conserve health, but this one is helpful in a lot more situations. It puts a protective barrier of leaves around Mega Man and can also be shoot forward as a projectile. Uses a pretty large amount of power to use, but as long as your picking up powerups it shouldnt be to much of a problem.
4 - Time Stopper
This move stops everything on the screen except your little blue man. Very useful in any level that has a difficult spot to overcome that is full of enemies. Just make sure to keep it full for Quickman, otherwise you'll be using some much needed E-cans.
3 - Gemini Laser
This weapon is a blast to use aswell. It shoots a thick laser beam straigh a head that bounces at an angle when it hits the wall. Very fun to use in tight areas and does a pretty decent amount of damage without breaking the power meter's bank.
2 - Metal Blade
I bet no one is surprised to see this weapon so high on the list. I mean common you can shoot in any direction including straight up. And it uses so little energy that you can use it as your main weapon and just forget about the Mega Buster in most cases.
1 - Pahroah Shot
This move only beats out the Metal Blade by a small amount. It has one great advantage, and that is the ability to charge it and then run with the charge. Nothing beats running around with a huge ball of energy over you head and simply jumping into enemies. This makes beating the last Wily fight possible in less than 10 minutes. Could you really imagine how long it would take to finish him off with regular shots from anything?? Thank God for the Pharoah Shot.
Hope you guys enjoyed this list. I'm going to be away from a computer for most of next week, because I'm taking my wife to Edmonton as a surprise birthday gift (I know, I'm the best). I will be back to work on Saturday so I may write up another one so that I dont miss a week, but I just may not get a chance. So if you don't see a new Top 10 Mega Man just be patient and I should have one the following week.
Anyway I was thinking of doing either Rush/Item upgrades or maybe my favorite Mega Tunes next time. What do you guys think??
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