RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Oct 29th 2007 at 06:01:34 PM by (Mezmoron)
Posted under Site News, Bionic Commando, Splinter Cell, Tom Clancy, NES, NGage, justabum, Acclaim, Wireless, Controller, Splendiferous

[img align=right]http://www.rfgeneration.com/images/games/U-027/gs/U-027-S-00850-A.jpg&sizex=150[/img]This week's features start out with a well made game from the Nintendo Entertainment System library. Bionic Commando is a game that most NES fans have played and enjoyed. It has a neat concept where you cannot jump. Instead, you use your bionic arm (a la Inspector Gadget style) to move from platform to platform. Not only does it help you move, the arm also attacks enemies and grabs items from a distance. Overall, a great game for a cheap price.

The featured image this week is from a system that not many of us bothered with. The Nokia NGage's Tom Clancy's Splinter Cell: Team Stealth Action. The gun on the art is pointed right at your head, or possibly at the head of the guy standing over your left shoulder! Ack!

Our featured hardware is for the Double Player Wireless Head-to-Head System by Acclaim. What does that long title suggest? 2 wireless controllers. I know, not as exciting as the original title, but trust me, these controllers we awesome! Not very many third party controllers can stand up to the original, but these do the trick.

The featured collection is that of justabum's. He has a very impressive NES complete in box collection that looks like it's nearing completion. It must have cost a ton of money, or possibly just great trading. Send him a messege! Maybe he has something you're looking for or maybe you have something that he values.

Well, that's it for this week. It's time for me to get back to work. Until next time, keep it tuned in to channel 3 here at the wonderful, splendiferous RFG.

(The writer of this article takes any and all responsibility for harm that the word 'splendiferous' may have caused to the reader.)




Posted on Oct 28th 2007 at 06:47:42 AM by (Tondog)
Posted under Modern Gaming, Nintendo, Wii, Wii Remote Jacket, Lawsuit Preventor, Protection, A HORRIBLE Attempt At Humor

Today in the mail, I got a package from everyone's favorite console maker, Nintendo. Enclosed in the package were four of their new (undoubtedly court mandated) silicone Wii Remote Jackets. Now if you didn't know, because people are still morons with their Wii Remotes and throw them around like they are spears, Nintendo had to step in yet again to help save people from themselves with the all-new Wii Remote Jacket.

[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/jacketfront.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/jacketside.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/jacketback.jpg[/img]

However all is not well in the world of Nintendo. The Wii Remote Jacket has some serious issues.

First off, the new jackets cover up damn near half of the IR sensor on the front of the Wii Remote.

[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimotesensor.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimotejacketsensor.jpg[/img]

This is not a major problem, but based on my observations in the sensitivity adjustment area of the Wii, when you have a low sensitivity and are a fair distance from the "sensor bar," having the jacket on the Wiimote will affect how well the signal from the sensor bar is read. However, if your sensitivity is adjusted properly, I found that there was no difference in the readings. A test run on Resident Evil 4: Wii Edition confirmed my findings, as it played the same with and without the jacket on.

Also, like any of the other third party Wii Remote Jackets, changing the batteries becomes a nightmare. However, it is less of a nightmare compared to the the third party ones I've used (thanks OatBob), as the official one slides onto the Wii Remote very efficiently and with very little effort. However, it still is very annoying.

But the worst thing about the remote jackets is what they do to your Wii Remote. They basically turn it into a even more of a dildo than it already was, giving people like even more fuel to their beliefs.

Want proof of how horrible the jackets look on the Wii Remote? Consult the following comparison:
[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimotenojacket.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteandjacket.jpg[/img]
[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteandjacketside.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteandjacketback.jpg[/img]

Notice how the normal Wii Remote on the left hand side looks like a regular old remote, but the one on the right hand side looks like it is some kinky sex toy your girlfriend might enjoy (just add this program and you'll be set). Also notice, it is ribbed for her pleasure!! This new jacket is a first step towards this and this this (both links=NSFW).

However, as much as I think the new Lawsuit Preventing Wii Jackets are a lame idea overall, I do like a few things about it. First, it's pretty comfortable to hold and doesn't affect the feel of the remote too much. But if you are like me and get sweaty palms while playing games, it will feel slippery while using it. Second, they are padded pretty well to prevent a TV breakage, but I still think that you could break a TV even with it on if the remote flys with enough force. Third, I like that they used a decent amount of silicone. That will cause a shortage of silicone, thus not as many people will be getting breat implants. NATURAL BOOBIES FTW! Also, the built in cover for the accessory port is a very nice thing and should have been on the Wiimote from the get-go.

[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteacccoveropen.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteacccover.jpg[/img]

That about wraps up my look at the new Wii Remote Jackets. If you want to get them, all you need to do is go to http://www.nintendo.com/c.../jacket/jacketrequest.jsp and you can order up to four of them for free. It should take less than two weeks from the time you order them to the time it shows up in your mailbox. Also, for our friends in Canada (aka: Tan), this offer is open to you as well. Free Wiimote Condoms for all! Isn't Nintendo wonderful?



Posted on Oct 27th 2007 at 10:39:58 PM by (Tondog)
Posted under Stuff Only I Care About, HOLY CRAP

Based on a shitty webrip missing two songs:



Is a modern day



Simply stunning. Totally makes up for the travesty of Kingdom Come.

Best songs on the album:
Pray
Hello Brooklyn (feat. Lil' Wayne)
Roc Boys (And The Winner Is) (feat. Diddy)
I Know (feat. Pharrell)
Say Hello
Success (feat. Nas) (OMG NAS AND JAY-Z ON ANOTHER TRACK TOGETHER!!!!!)
Blue Magic (feat. Pharrell)

So great to see Jay-Z return to talking about dealing drugs and giving more "gangster" stories instead of bragging about his riches and is Roc-A-Fella empire.

Speaking of Lil' Wayne...
OMFG THA CARTER III: THE LEAK IN DECEMBER!!!!!!
OMFG THA CARTER III IN FEBRUARY!!!!!!

And also: here's a song:

yeah, I take my baby down to the street and I buy him a soda-pop
he's so sweet

alright now, alright now, alright now
you said that

if you want I'll be the one
take you out and have some fun
I never never ever ever tell no one
till the end, till the morning comes

yeah, I take my baby down to the corner and
I buy him a soda-pop
mmm hmm

alright now, alright now, alright now

if you want I'll be the one
take you out and have some fun
flip a quarter for the toss
I'd like mine with apple-sauce

yeah, I take my baby down to the corner and
I buy him a soda-pop
`cause he's so neat, sweet

alright now, alright now, alright now
okay now

if you want I'll be the one
shake my legs and have some fun
my hearts spinnin' round like a washing machine
never saw the devil look so damn clean

yeah, I take my baby down to the corner and
I buy him a soda-pop
and he said: "honey, you look so fine"
and I said: okay, alright, okay, alright

I was walking up Lafayette street
it's real empty
and I looked out and it turned into a big field
and I looked up in the sky
and I looked up in the clouds
and I saw this face looking down at me
and it's a women's face
and she threw a quarter down at me and she said:
"honey, here's a quarter go put it in the washing machine"
and then I looked up at her,
I looked up



Posted on Oct 27th 2007 at 11:11:01 AM by (Tondog)
Posted under Free Games, PC gaming, Web games, Flash games

I know I've been slacking lately, but the thing is that I've been so busy with school and everything else that I haven't had time to post any of these articles. However, starting now, I'm going make this an actual weekly feature. I may not write as much about each game as I did before, but I will still give you a good overview of the game and share my thoughts on it.

Anyways, the theme for this week is free episodic games. Episodic games have been a controversial subject in the games world. Many people argue that it costs more for the average gamer, while others argue that episodic games are better because developers can release many episodes in the same length it takes to release a full game. Regardless of where you stand on commercial episodic games, there are many great free games on the internet that have new content added often.

The first game featured this week is a web-based adaptation of the popular PC quiz show game, You Don't Know Jack. If you've never played You Don't Know Jack before, you're in for a treat. YDKJ is a quiz show video game franchise that appeared on PC, Mac, Playstation, in book form, and had a short-lived ABC TV series (hosted by Pee-Wee Herman himself, Paul Reubens) in which you were asked questions in which "high culture and pop culture collide". The game remains unchanged in the web version, however, new episodes consisting of five normal questions, one Dis or Dat, and of course, a Jack Attack, are released every single Monday. In addition to the weekly episodes, a new Dis or Dat question is added every Tuesday, Wednesday, Thursday, and Friday. So, no matter what day of the week you go to the site, there will always be something new for you to play. A far cry from the hundreds of questions in one of the CD-ROM games, but still, it's enough to keep you busy for a few minutes a day. Also, before you go, I should warn you that YDKJ "contains mature content, including suggestive sexual references, language and font treatments that may not be suitable for children. Besides, they won't get it anyways."

The other game of the week is the aptly titled Platform. You guessed it, it's a platformer game! However, Platform is far from your typical platform game. What's unique about this one is that you have to play two characters and get both of them to the exit of each screen, many times using different routes for each character or using both characters to solve puzzles. This mix of puzzle solving and platforming makes for a very fun game and something worth checking out every Sunday, which is when new episodes are added.

So, now you have a new game to play every day of the week except Saturday! All without paying a single cent. Well, except for internet access, but that's besides the point. Make sure you give these games a try.



Posted on Oct 26th 2007 at 11:53:12 PM by (James)
Posted under BAFTA Gaming Awards, wii, ps3, xbox 360, awards, bafta, Promoted Stories

The results for the British Academy Video Games Awards were announced on Tuesday The 23rd of October. What is essentially a tech demo winning six awards doesn't sit right with me. It may well be a good game but there were much better games in some categories.

Here they are:



Continue reading Wii Sports Wins Six Awards At The BAFTAs



Posted on Oct 25th 2007 at 11:31:35 PM by (OatBob)
Posted under Modern Gaming, Nintendo, Wii, Sega, Samba de Amigo, Dreamcast

Japanese Samba de Amigo coverWith a year of speculation and anticipation, a Wii version of this Dreamcast classic has made its rounds in the rumor mill, and last month's announcement in Nintendo Power only caused more head scratching.  Now comes news straight from Sega themselves confirming that this title is indeed coming to Wii.  Developed by Gearbox Software (makers of Brothers in Arms and the PC Half-Life expansions) this title will be Wii exlusive with a release date of Spring 2008.

Recently Sega and Nintendo have made all buddy-buddy, producing big license titles for Wii titles like Mario & Sonic at the Olympic Games, NiGHTS: Journey of Dreams, Sega Superstar Tennis, Alien Syndrome, and Sonic the Hedgehog's appearance in Super Smash Bros.: Brawl.

Source: Sega Europe



Posted on Oct 25th 2007 at 11:14:21 PM by (OatBob)
Posted under hacks, mods, legal, modchip raid

Known as Mr. Modchips, Bristol resident Neil Stanley Higgs has amassed over £1 million since 2002 from his operations with http://www.mrmodchips.co.uk and http://www.mrmodchips.com.  Higgs was found guilty last month for owning and selling a number modchips and chipped consoles... totaling 26 offenses altogether.  These include discontinued 'Xecuter' Xbox modchips and the 'Viper' GC chip.

Yesterday the Mr. Modchip business headquarters (his parent's residence) was raided by police after the ELSPA determined that several of the items offered on his website were illegal.  Michael Rawlinson, managing director of ELSPA, said:
Quote
This case today sets a major precedent which marks a milestone in the fight against piracy, protecting the games industry's investment in fantastic games. It sends a clear message to anyone tempted to become involved in 'chipping' consoles that this is a criminal offence and will be dealt in the strongest possible way. The modification of consoles is an activity that ELSPA's anti-piracy team is prioritising â€" it is encouraging to see the UK courts do the same.

Source: SPOnG



Posted on Oct 23rd 2007 at 10:10:29 PM by (James)
Posted under A bum no more, job, james, working, getting off my fat lazy arse to find a job

I had an interview at my town's football/rugby stadium this morning. They sent a taxi to pick me and someone else up, then to take us home. I was really nervous during the interview and was shaking a lot. My only other job interview was two years ago and I was on strong medicine so I didn't even know where I was. This one went well, I thought. Well enough for me to get the job.


I don't know what my role will be yet but it's either flipping burgers in the food kiosks on match days, or working in the bar/restaurant as a waiter/barman. I have an induction day tomorrow so I'll find out then. I wouldn't mind either position. Both 6pounds/hour for 12-16 hours a weekend with bonuses for working every weekend in a month, being the hardest worker, referring friends, etc.


I'm also applying for a position at my old workplace, so I could be working seven days a week.



Posted on Oct 23rd 2007 at 01:45:22 AM by (OatBob)
Posted under Site news, Weekly Features, VS Fighting, Capcom, SNK, Capcom vs SNK, SNK vs Capcom, SVC Chaos, Street Figther Anniversary, Slayer1,

In 1999 Capcom and SNK struck up a deal to license each other their intellectual properties to produce two fighting games each.

Capcom's first entry was Capcom vs. SNK for the Dreamcast.  Drawing mainly from their own Street Fighter, and SNK's King of Fighters series, Capcom made a solid 2D fighter with balanced characters and challenging gameplay.  Hypnotic menus draw you in from the start, and animated backgrounds keep you interested through while you fight.  The "groove" system lets you pick how you get to activate power ups and special combos, and the flexible ratio system lets you add a few more characters to your team if they are all weak.

SNK's first attempt is widely overlooked as its release was only for the Neo Geo Pocket Color.  Unfortunately SNK's poor financial standing led to bakruptcy in 2001, followed by a buyout by Playmore that same year.  The new SNK-Playmore followed up on their obligation with SVC Chaos.  This title definitely puts a SNK twist in style, but still feels a bit forced with some unbalanced characters.  The best part by far is how SNK draws characters from more series than Capcom, leading to higher variety of characters.  Also, the artwork from the game is stunning.  Game sprites and special attacks received a visual makeover, while the backgrounds are truly something to look at.

In 2005 Capcom celebrated the 15th anniversary of the Street Fighter series.  The Street Fighter Anniversary Collection hosts a fair selection of SF games on the Xbox and PS2.  Capcom also licenses a number of character-themed collectible control pads to Nubytech to mark the occasion.  The Xbox recieved Akuma, Bison, and Guile while the PS2 recieved Akuma, Ryu, Ken, and Chun-Li in addition to wireless control pads featuring Cammy, Evil Ryu, and Sagat.  The premier item released with these was an arcade stick for both Xbox and PS2 that brought the arcade experience home.  Sometimes the standard controller doesn't quite cut it for these arcade style games.

Slayer1 gets the spotlight this week as the featured collection.  The size might be considered average, but a detailed view will show how it truly shines.  Ratings for most titles, and a large number of micro-reviews in the comment section give just enough personal input on games to determine his taste in gaming.

Continue reading Weekly feature: VS Fighting



Posted on Oct 21st 2007 at 05:14:32 AM by (Tondog)
Posted under Classic Gaming, Videos, Nintendo 64

While browsing around on the internet, I found a crazy promo video for the failed Nintendo 64 add-on, the 64DD.

[youtube=425,350]EHVkSf_MnSE[/youtube]

The video features previews of Talent Maker, Polygon Maker, and Picture Maker...All of them look like they could be part of the same "game". Talent Maker looks like an early version of the Mii creation tool found on the Wii.

I also found a neat video showing what the 64DD startup sequence is like...and what happens if you don't put a disk in there.

[youtube=425,350]WUsCK9mUUMU[/youtube]



Posted on Oct 20th 2007 at 09:20:35 PM by (Wempster)
Posted under Collection Update

I was finally able to get a Zelda Display stand from Gamestop.  Most of them told me they throw them out, but a few asked me to leave my name and number, and one called today.  I now have a Phantom Hourglass cardboard stand!!!  One more piece to the ever growing Zelda Colelction

Photo Sharing and Video Hosting at Photobucket



Posted on Oct 19th 2007 at 02:13:17 AM by (TraderJake)
Posted under Aww, Credibility

Some things cross the line. Today, Kotaku is learning the hard way that posting photos of Tubgirl on the front page of their site is damaging to their reputation and character.

Looks as though Jason Chen, Editor of Gizmodo, Mark Wilson, Associate Editor for Kotaku and Gizmodo, thought it would be funny to post a photo of Tubgirl on Kotaku, allowing the world to see it in all it's hideous glory. Well, I don't think it was probably funny for those poor souls who opened Kotaku while at work to find that image plastered on the front page for their boss to see. Can you hear the conversation to that boss? I think I can...

"No Sir, I swear that I am not into those types of things!"
"You sure you aren't into hardcore scat?"
"No, I swear I am not!"
"Too bad. My wife would totally have loved to get with you. She's kinky like that."

Of course, some creative liberties were taken in that conversation, but such a poor action can completely piss of a readership that does not take too kindly to these types of things.

Edit: Looks as though Jason Chen, not Mark Wilson is responsible for this action. Totally classless on Chen's part.



Posted on Oct 18th 2007 at 11:40:05 PM by (Tondog)
Posted under Rumor, Sony, Playstation 3, Another Day Another Model, Tasty, Idle Speculation

Hot on the heels of a price drop and a new model introduction, a rumor has surfaced of a 6TH Playstation 3 model! Nothing about the new model is known other than the information seen in this picture from the FCC's website, the main piece of information being the model number, CECHH01. Also from this  picture, we can derive that the new model has WiFi and Bluetooth. However, this is the only information known about it.

If you ask me what this could be, I think it could be a different color of the 40 GB model which is hitting Japan. Now, I did not report on this one, but Japan is getting a white 40 GB PS3 bundled with the Dual Shock 3 for the price of ¥39,980 ($341 US), and the model number on that is CECHH00. So, my guess is that this CECHH01 model is a Silver or Black version of that model.

What I really hope is that this model is the recently announced chocolate PS3 model. Sony made up a batch of 150 chocolate PS3s and a giant chocolate SIXAXIS controller for Eurochocolate, a festival dedicated to chocolate held in Perugia, Italy.



Hit the jump for more pictures of the festivities.



Continue reading RUMOR PATROL: ANOTHER New PS3 Model?



Posted on Oct 18th 2007 at 11:08:56 PM by (Tondog)
Posted under Modern Gaming, No Surprise, Playstation 3, Sony, Another Day Another Model, Price Drops

In a completely unsurprising move, Sony has announced that they are bringing the 40 GB Playstation 3 model to America on November 2, selling for $399.99.

This new model will have a 40 GB hard drive built in instead of 20, 60, or 80, and will include a free copy of Spider-Man 3 on Blu-ray Disc (presumably the standard edition Blu-ray release). Unlike the earlier 20 GB model, this one will have built-in WiFi in addition to the standard ethernet port. However, this new model will be eliminating many things that are standard on both the 60 GB and 80 GB models.

First up on the chopping block: USB ports! On the new model, there will only be two ports as compared to four on every other model that has come out. This is not a huge problem for most people, but it could be if you use a USB keyboard and mouse on your PS3 or want to charge your Warhawk headset, a controller, and have your USB external hard drive plugged in.

Next items to be cut: Media Card slots! Just like the earlier 20 GB model, the new one will not have slots for SD/miniSD cards, Compact Flash cards, or Memory Sticks. Not a huge loss, but a loss nonetheless.

Final item to not make the roster, backwards compatibility?! Yes, you read right. On the 40 GB model, there will be ZERO BACKWARDS COMPATIBILITY. Yup, you will not be able to play your Playstation 2 or Playstation 1 games on this system. Reason why? It would have to be done with software emulation just like how the Xbox 360 does its Xbox compatibility, and Sony decided that it would not be worth it to make software emulation for each and every game. As SCEA president Jack Tretton stated, "Backward compatibility is a nice secondary consideration, but it's far from the number-one priority." Well, when you have no good games to play, it sure is a major consideration.

A new model is not the only thing announced by Mr. Tretton today. He also announced that the 80 GB model with Motorstorm will be receiving a $100 price drop, making it $499.99 instead of $599.99. However, the 60 GB model has not received a price drop, most likely because Sony is disillusioned into believing that they are all sold out. So, now the 80 GB model with limited backwards compatibility and Motorstorm is the same price as the 60 GB model will full backwards compatibility.

Now that you know the details, what's your take on it? Leave a comment here, or in the thread about it in our forums.

Source: Reuters



Posted on Oct 18th 2007 at 12:28:04 PM by (OatBob)
Posted under Nintendo, Famicom, Family Computer, Classic Gaming, end

[img width=250 align=right]http://www.rfgeneration.com/images/hardware/J-027/bf/J-027-H-00020-A.jpg[/img]Nintendo Co., Ltd. is ending official repairs of the original "Family Computer" on October 31, 2007.  Originally released in 1983, the Famicom was Nintendo's first venture into the home console gaming market.  While many of us are surprised that they still support a system so long dead (the last game was Adventure Island 4, in 1994), all that can be said is that you can't expect them to support it forever.  By comparison Sega of Japan quit servicing Dreamcast units last year, even though they continue to sell new Dreamcast games through Sega Direct.  After ten years of discontinuation of a system, the semiconductors required for replacement parts become difficult to find and purchase in quantities that have a guaranteed availability.

The Famicom isn't alone.  The Super Famicom, Nintendo64, Game Boy Pocket, and Game Boy Light are also slated to end repair service support in the near future.

It isn't all doom and gloom for gamers.  The Wii Virtual Console service offers the same games on the Wii and should free up use on aging hardware for at least the more popular titles.

So long Famicom, and farewell.

Source: ITmedia News


                                                                                                                                                                                                                                               
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