Over the years, MANY games based on the Star Wars franchise have been released. Some to great acclaim, like the Rogue Squadron series on the N64 and GameCube, or the original Star Wars Battlefront games during the 6th generation. Others haven't fared so well. Many SW universe games have been lost to time, like the Jedi archives. Where does Star Wars on the Game Boy rank among the list? You'll have to watch to find out!
Happy Super Bowl Sunday, and welcome to another edition of RF Cinema! This month we're looking at our first documentary, Indie Game: The Movie, from 2012. This wasn't the first documentary about video games, but it was one of the first that gained huge popularity by focusing on three of the most well-received independent games at the time, Braid, Super Meat Boy, and Fez. Just as indie games were starting to become more noticed by the mainstream media and their quality was starting to improve, it was an insightful look into what it takes to make a video game with a small team.
This is a movie that really doesn't have any spoilers. Most gamers are familiar with these games, their developers, and the success they achieved, so there's really nothing to spoil. But I figured I'd mention it all the same.
When I was a kid I owned ActRaiser 2 for my SNES. I don't remember buying it or receiving it as a gift, yet somehow it was in my tiny collection. I remember playing it fairly often, but I'm pretty confident I was never able to beat a single stage in the game despite it having multiple stage options available to choose from right off the bat. Last week I decided to finally remedy that!!
I've made it no secret that I am a huge fan of JRPGs, and I have written quite a few articles covering some titles for this site. While I love JRPGs from all eras of gaming, I will always have a soft spot for the titles released during the 16-bit era. My first exposure to the genre was on the SNES with titles such as Chrono Trigger and the Final Fantasy series at a young age, so I have a lot of nostalgia for this style of games. So when I heard about Cosmic Star Heroine, a new title that takes direct inspiration from these beloved titles from a bygone era, I couldn't help but feel intrigued.
Praise the Sun! With the announcement of Dark Souls Remastered on the latest Nintendo Direct, I felt it might be time to give a full look at a cult classic, and to explain why it makes it pretty high on my "all-time" list. I know I already did a look at what I don't like (link http://www.rfgeneration.c...About-Dark-Souls-3506.php) but I thought it warranted a focused look at the good parts, especially with a re-release on the horizon.
Freelancer is considered one of the last classic, open spacefaring games before the genre went dormant for roughly a decade. It was released in 2003 to critical fanfare and lackluster sales, which essentially killed any hopes for a sequel. It was developed as the sequel to Starlancer, but takes place far enough in the future that playing its predecessor is optional, since both stories are self-contained. The game's main features include a single-player story-based campaign, as well as a completely open multiplayer environment, thus staying true to the game's title.
One way the game broke from genre conventions was that it focused on mouse-based movement and combat, instead of the joystick design that had been a staple of PC gaming until the mouse essentially replaced it. During the golden age of open space simulators, a joystick was basically a requirement, and part of the reason was that a mouse was not yet a completely standard piece of equipment. By the time Freelancer was released, the roles had reversed, with the joystick becoming an accessory, and every computer essentially requiring a mouse to operate the base user interface.
For gamers and collectors, the advent of a new year commonly brings goals and resolutions as with any other aspect of life. In the past I have tried to tweak my habits to get the most out of the medium, and I have usually been able to maximize my enjoyment of the hobby, or at least evaluate my own behaviors in an honest way. My goals for both playing and collecting video games in 2018 are reactionary to the way I approached them in 2017. I'm going to reign back the deluge of spending and quantity of titles played.
2017 has been gone for nearly a month now. Any decorations that were put out are (hopefully) gone and hidden away, messes are (mostly) cleaned up, and any weight gained is (not likely) history thanks to that new diet plan. Probably don't want to get into those resolutions, though…
Despite all this, I've had a good amount of time to play with my Christmas gifts, two of which prompted me to swap my planned January article for this one. And after all, 2017 was a good year for me, not just for the games, but for the controllers that were used to play them with. So, please join me as I whittle away the time gushing about my favorite controllers of 2017.
[img width=550 height=690]http://www.rfgeneration.com/images/games/U-016/bf/U-016-S-05640-A.jpg[/img] This game taught me far more than urban planning.
When I first played Sim City, I wasn't much older than my first-born is now. I was an even more genre-blind gamer back then, playing anything I came across. The concept of a city-builder wasn't the most immediately appealing game concept to my pre-teen mind. Still, I'd already played through text-based adventures, CRPGs, dungeon-crawlers, and other complex time sinks, so it wasn't an intimidating idea. It was a video game and therefore by definition I'd give it a shot.
I will always remember it as the game that taught me a self-awareness of my addictive personality.
Welcome to another episode of Dramatic Readings! In this edition, I take a look at Nintendo's own attempt at a pigskin game, with Play Action Football! Nintendo isn't known for sports games, outside of their more recent Mario sports line, and a few early NES attempts, like Ice Hockey. Does the Big N's attempt at a football title score a touchdown, or merely fumble the ball? Watch my review, and decide for yourself!
Posted on Jan 11th 2018 at 01:00:00 PM by Pam (Pam) Posted under video, top 10
2017 was a great year for gaming, with a number of huge, critically acclaimed releases like Breath of the Wild, Mario Odyssey, and Horizon Zero Dawn... most of which you won't find on my personal list. I played 30 new releases this year and these are the 10 that stood out the most. There's a wide variety of games here from smaller indie titles to AAA shooters, expansive RPGs, and even some hidden gems.
It's January and the cold weather is perfect for staying indoors and playing games. We caught up with Nick & Steve from HD Retrovision to chat about their company and shared passion of getting the best picture out of your retro consoles.
I hope everyone had a great holiday and new year's. To close out 2017, RF Cinema has been given the gift of its first user request, in the form of 2001's How To Make A Monster. To recap, this may be the "worst" movie on the list so far, but it was described to me as so bad, it's good. Does it meet that expectation? Does it stand with other great terrible horror B-movies? Read on, my friends, and find out.
As usual, I'll refrain from spoilers in the article, but the discussion thread here may include them from this movie and any others we've featured to this point.
2018 is now upon us! That means a whole new year of games to look forward to! Here's a few that I can't wait to dig into this coming year in no particular order
Spider-Man
I said no particular order, but Spider-Man is the exception. I am more excited for Spider-Man than any other game on this list by a significant amount. I have high hopes for this game as well as licensed franchise games in general. My hope is that Insomniac is able to tell a new unique Spider-Man story as they see fit and build the game they want to build around that story. Batman Arkham Asylum was so special and I believe this game can have a similar impact. I don't necessarily want it to become a franchise or even have a sequel. I just want Insomniac to put out a great game and get rewarded with great sales to match. Hopefully it's significant enough that other companies take notice of what Batman and Spider-Man have done and see that if they put their licensed properties in the hands of caring studios and don't require them to tie it to an upcoming movie (or other property), they can be rewarded with critical and commercial success that helps their brand overall. I want to see better Star Wars games, Ninja Turtle Games, Transformer Games, and of course, better superhero games in general. I believe this game is the next stepping stone on that path.
We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.