Why did I play this?Why did I play this?

Posted on Jun 25th 2021 at 08:00:00 AM by (SirPsycho)
Posted under RPG, nintendo, ds, rpg


Data East is a company most known for their arcade games, but like many Japanese developers, they made sure to get in on the lucrative role-playing game market of their home country. They would start their flagship RPG franchise all the way back on the Famicom, and this series was called Heracles no Eiko or Glory of Heracles in English. The series, as of 2021, includes six total games with five of them being in the main series and one of them being a spin-off released for Game Boy. The first four main titles would see two releases on Famicom and Super Famicom each. Data East would go bankrupt in 2003 and a chunk of their staff would end up at a developer called Paon at the time, now called Paon DP after a merger in 2015. Paon would buy the rights to some of the Data East properties, with Glory of Heracles being one of them. The fifth main game in the series, Heracles no Eiko: Tamashii no Shomei, would be developed by Paon with assistance from Studio Saizensen, known for developing Umihara Kawase and Code of Princess. Heracles no Eiko: Tamashii no Shomei would be published by Nintendo and release for the DS in 2008 in Japan. This would also be the first and only game in the franchise to see a release outside of Japan, being released as Glory of Heracles in North America in 2010.


Continue reading Glory of Heracles



Posted on May 22nd 2021 at 08:00:00 AM by (SirPsycho)
Posted under RPG, capcom, super nintendo, snes, game boy advance, gba, virtual console


The first Breath of Fire game was considered a nice success for Capcom, enough to not only warrant a sequel but to also localize and release that sequel internationally once again. This time, they would do it themselves instead of contracting Squaresoft. They probably should have, as the game is notorious for having a bad translation. Breath of Fire II would release in Japan in 1994, with a very late 1995 release in North America. This time, a small, obscure, and seemingly German publisher named Laguna Video Games would also publish and release the Super Nintendo game in Europe in 1996. The Game Boy Advance port of Breath of Fire II also followed in 2001 in Japan, with a 2002 release in North America. Ubisoft also handled the European release of the Game Boy Advance port and also released it in 2002.



Continue reading Breath of Fire II



Posted on Apr 24th 2021 at 08:00:00 AM by (SirPsycho)
Posted under RPG, super nintendo, snes, game boy advance, gba, capcom, squaresoft, ubisoft


Role playing games and dragons, name a more iconic duo. Breath of Fire was Capcom's first foray into the realm of role playing games. They made a fairly memorable splash at the time and ended up turning the Breath of Fire series into one fondly remembered among gamers who have been around since the 16 bit generation. Breath of Fire was originally released on the Super Nintendo in Japan in 1993 and North America the following year. Capcom self published the game in Japan, while they contracted Squaresoft to localize and publish the game in North America. A Game Boy Advance port of the game was released in 2001. This time Capcom published the game in both Japan and North America, while Ubisoft would release this version in Europe.



Continue reading Breath of Fire



Posted on Feb 23rd 2021 at 08:00:00 AM by (SirPsycho)
Posted under wave riding, sports, ps1, playstation


The original Playstation is one of the most important video game consoles in the history of electronics. Many changes to the way video game development was conducted took place during these years. While big budget 3D blockbusters were marketed to the sky and back, some other companies realized they could target lower price points. Before the Playstation, most lower priced games were re-releases of older, successful games, but the cheaper manufacturing and shipping costs of CDs and jewel cases persuaded some companies to just develop and release lower priced games, which would come to be known as a budget title. The PC gaming market had been doing this since its inception, but consoles could finally get in on the small priced release train. Lower the scope of the game, don't add too many features, and focus like a laser on what will be in the game, and these developers and publishers could release a rather competent game for $20. BursTrick Wake Boarding!! is one such game.


Continue reading BursTrick Wake Boarding!!



Posted on Jan 22nd 2021 at 08:00:00 AM by (SirPsycho)
Posted under Point and Click, dos, pc, gog, microprose


Dragonsphere is a point and click adventure game published by MicroProse and developed by their internal development studio MPS Labs. This internal team at MicroProse had developed two point and click adventure games prior, Rex Nebular and the Cosmic Gender Bender and Return of the Phantom. Dragonsphere would release as MicroProse's third, and final, internally developed point and click adventure game. Dragonsphere was developed for MS-DOS and would release in 1994. Much later in history the game would be put under a new spotlight when it was released as a permanently free game through CD Projekt's Good Old Games digital store in 2011.


Continue reading Dragonsphere



Posted on Dec 29th 2020 at 08:00:00 AM by (SirPsycho)
Posted under RPG, action, sandbox, psp


About 5 years back, a strange and interesting game for the Playstation 2 was reviewed called Steambot Chronicles. It can be described in many different words and phrases, such as mecha sandbox rhythm role playing game. Steambot Chronicles was developed by Irem, a company mostly known for arcade games and especially the R-Type series of shoot 'em ups. The transition to its RPG swan song might be a little unexpected to long time arcade fans, especially given the fact that few people even know about Irem's RPG passion project. Somehow, Steambot Chronicles was successful enough for the company to develop a handheld spinoff for the Playstation Portable. Steambot Chronicles: Battle Tournament would release in Japan in 2008, developed and published by Irem themselves. The following year would see the game's release in North America with Atlus as its publisher.

Steambot Chronicles Review: http://www.rfgeneration.c...ambot-Chronicles-3030.php



Continue reading Steambot Chronicles: Battle Tournament



Posted on Nov 29th 2020 at 08:00:00 AM by (SirPsycho)
Posted under ninja, playstation, action, stealth


Tenchu: Stealth Assassins is an action stealth game developed by Acquire and published by Sony Music Entertainment Japan in Japan, and Activision internationally. It released in 1998 and was Acquire's first developed game. 1998 was an insane year for the burgeoning stealth genre, it saw the release of both Metal Gear Solid on the Playstation and Thief: The Dark Project on PC. Tenchu would actually release before either of these other two classics, and as a result, may be a bit more forgotten.

Tenchu follows the tale of two ninjas, Rikimaru and Ayame. Both characters have distinct personalities. Rikimaru is an honorable warrior, respecting his adversaries if they show honor and skill with their weapon and combat style. Ayame is much less tactful than Rikimaru, often berating her enemies, which leads to some encounters throughout the game playing out differently. Both characters progress through the exact same levels, but their motivations and goals differ slightly. The game starts off grounded in reality, with both ninjas hunting down corrupt merchants, doing illegal border crossings, and going on rescue missions. In usual video game fashion this leads down the rabbit hole until the supernatural masterminds are revealed.



Continue reading Tenchu: Stealth Assassins



Posted on Oct 24th 2020 at 08:00:00 AM by (SirPsycho)
Posted under horror, capcom, playstation 2


When it comes to classic survival horror games, there is no other developer with the same pedigree as Capcom. They arguably invented the entire genre with the Famicom movie licensed game Sweet Home back in 1989. In 1995 Capcom would publish Clock Tower for the Super Famicom, with the series being developed by Human Entertainment. Its sequel, Clock Tower 2 would later be released internationally by ASCII; who would soon rebrand themselves as Agetec, as just Clock Tower. The international releases of the second and third Clock Towers followed the absolute explosion of the popularity of horror games, but would not be able to ride that wave themselves.


Continue reading Spooky Plays: Haunting Ground



Posted on Sep 26th 2020 at 08:00:00 AM by (SirPsycho)
Posted under Action Horror, capcom, playstation 3, playstation 4, ps3, ps4, xbox 360, xbox one, pc, windows


Spooky Plays: Dead Rising: http://www.rfgeneration.c...lays-Dead-Rising-3793.php

A couple years ago Spooky Plays looked at the first Dead Rising, a fun and unique open world zombie sandbox experience that's not really much of a horror game. Its more of a love letter to classic zombie movies with some other horror tropes thrown into the mix. Lawyers working on behalf of George A. Romero even sued Capcom for how similar Dead Rising is to classic zombie movie Dawn of the Dead. For most of the game the zombies are little more than a nuisance and the real horror comes from the game's still living Psychopath boss fights. After the success of Dead Rising, Capcom tasked Blue Castle Games with development of a sequel, which would release in 2010 for the Xbox 360, Playstation 3, and a bit later on PC.



Continue reading Spooky Plays: Dead Rising 2



Posted on Aug 23rd 2020 at 08:00:00 AM by (SirPsycho)
Posted under RPG, playstation, ps1, psone classic


During the early years of Sony's first Playstation console the company was throwing all kinds of money around to get exclusive development deals. In order to make sure the Japanese launch era and early years went well they invested heavily into the development of role playing games. Sony's investment would lead to three early RPGs for the Playstation, Arc the Lad, PoPoLoCrois Monogatari, and Wild ARMs. Wild ARMs was developed by Media.Vision and would release in Japan in 1996, followed by a North American release in 1997, and Europe in 1998. Much later this first Wild ARMs game would be remade for the Playstation 2 in 2005. It has many changes compared to the original, however this review will focus solely on the original release.


Continue reading Wild ARMs



Posted on Jul 24th 2020 at 08:00:00 AM by (SirPsycho)
Posted under Point and Click, adventure, pc, point and click


Primordia is a point and click adventure game developed by Wormwood Studios and published by Wadjet Eye Games. The game was released on PC in 2012 and received an iOS port in 2016. Point and click adventures really thinned out after roughly the year 2000, but came back quite strongly after a combination of mobile touch screen controls on Nintendo's DS helped developers reach a massive audience, and the rise of digital distribution on PC. The sparse and largely silent scene on PC started to revitalize with modern design sensibilities. The growth of Steam also helped with visibility as many stores were significantly downsizing their physical shelf space for PC games. Digital storefronts are largely immune from this problem.

Primordia is a post-apocalyptic game. But, it goes a bit further than most others and has gone post-human. After the extinction of mankind only robots walk the earth. Players control a humanoid robot named Horatio Nullbuilt and his hand built sidekick Crispin Horatiobuilt. The robots have a patronymic naming system, being given a first name by those who build them, and their last name tells the world who built them. Horatio has some amnesia, he's the fifth version of himself and cannot remember his previous versions. His internal data corruption has affected his name, so it remains partially undefined.


Continue reading Primordia



Posted on Jun 23rd 2020 at 08:00:00 AM by (SirPsycho)
Posted under RPG, Squaresoft, playstation, action


By now the Mana series is one of the longest running, actively developed series in video gaming. This series has a few threads that bind each game together, but for the most part each game is its own, separate entity from the rest of them. However, like most works of media the series has had its ups, and then mostly downs. The first three games in the series, Sword of Mana, Secret of Mana, and Trials of Mana, all pushed the series further upwards in both quality and scope with each game release, with Trials adding multiple character points of view for a nonlinear narrative. In 1999 Squaresoft released the fourth game in the Mana series for the Playstation, Legend of Mana. A North American release would come the following year. Its not immediately obvious, but Legend of Mana is easily a candidate for the best game in this series, and it tends to be woefully overlooked.


Continue reading Legend of Mana



Posted on May 26th 2020 at 08:00:00 AM by (SirPsycho)
Posted under RPG, squaresoft, square enix, playstation, ps1


One aspect of criticizing artistic forms of media that is frequently brought up is the idea of recency bias. The main problem with recency bias is that when a work is new, the fresh coat of paint can sometimes successfully hide the pocks of rust hidden by the frame. This idea is true for all forms of media, books, movies, shows, and perhaps it's strongest for video games. Games are heavily reliant on the technology of the era, and as that technology advances, the inherent weaknesses of previous works comes to light even more powerfully than before. In other cases, it's simply a question of project scope.

Xenogears was once touted as one of the greatest Japanese role playing games ever created, but over time, that opinion has softened and any discussion about it inevitably leads to the game's biggest flaws. Pinpointing the source of this slowly decreasing opinion of this once highly touted classic relies on knowing what the game's major flaws truly are, an understanding of everything that happened during and after its development, and speculation on how the gaming public itself has shifted. Xenogears is over 20 years old by this point, having released on the first Playstation all the way back in 1998, so there has been plenty of time for reflection.


Continue reading Xenogears: A Tale of Two Discs



Posted on Apr 30th 2020 at 08:00:00 AM by (SirPsycho)
Posted under Who is the father, playstation 4, ps4, sega, action, beat em up, rpg


The Yakuza series has been around for quite some time. The first game dates back to the later years of the Playstation 2, and the 7th main game in the series recently released in Japan and is set to come to the West soon. All the regular releases, plus the spinoffs, prequel, and slowly releasing remakes and upcoming remasters make Yakuza one of the most actively developed video games series to date. [iYakuza 6[/i] was developed by Ryu Ga Gotoku Studio and published by Sega for Sony's Playstation 4. It was originally released in 2016 in Japan. A worldwide release followed two years later in 2018. This long running series has quickly been gaining popularity in the West, which has mostly been propelled by the prequel Yakuza 0. Sega's been spacing out the timing of their Yakuza releases, so the market does not become overwhelmed by constant releases as the West gets caught up with the main story on top of the remakes.


Continue reading Yakuza 6: The Song of Life



Posted on Mar 28th 2020 at 08:00:00 AM by (SirPsycho)
Posted under nintendo, gamecube, wii u, adventure, action


Nintendo is easily among the best when it comes to long support for some of their game series. Plenty of characters that got their start during the NES days, or even older, are still alive and kicking. The Legend of Zelda series is one such franchise, having seen continual development and new games released for every Nintendo console and handheld, except the Virtual Boy, since the original Famicom Disk System release of The Legend of Zelda in 1986.

The Legend of Zelda: Wind Waker was first released on the Gamecube in 2002. It would spend most of the console's life as the only single player Zelda experience for the console, as the follow up, Twilight Princess, was released alongside the Wii's console launch. A Hi Definition remaster of the game was released in 2013 on the Wii U, which also got a similar HD re-release for Twilight Princess.


Continue reading The Legend of Zelda: The Wind Waker


                                                                                                                                                                                                                                               
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