RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.
    

Posted on Nov 12th 2025 at 03:55:42 PM by (Misto)
Posted under devlog, programming, site, update, dev

Hello and welcome to another dev log for RFG!

I write today with some unfortunate news - my original plans for site migration and updating ended up being too expensive for our use case.  I mentioned in previous posts that I had migrated all of our game data to the new data model and hosted it within AWS.  This went relatively smoothly.  However, over the summer, I noticed spikes of costs - up to about $350 per month JUST FOR THE DATABASE!  Needless to say, this is way to much for us, nearly triple the cost of the current site.  I did some tinkering and got it down to about $60 a month, which seemed much better.  However, I decided to sit on doing any further updates to monitor costs for a short window.  August costs looked ok, but September and October ballooned back up to about $150 just for the database.  Once we add actual API requests, storage costs (for things like images), etc, this just wouldn't be cost effective for our use case.

I decided to tear down everything in AWS.

This was a good learning experience but I know its not ideal for everyone hoping for updates.  Now for some better news.  All the work I did on the data model and migration is still valid.  I backed up all the SQL for what I had already done and all of my SQL generation code can be used to capture updates since I last migrated earlier this year.  Some folks helping at the Bloop Museum have also expressed interest in helping update all the PHP code, so I'll be having a chat with them soon as well for some extra support.

I know this is quite a setback but things are still moving toward an improved RF Generation!


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Recent Entries
RFG Dev Log #5 (11/12/2025)
RFG Dev Log #4 (6/5/2025)
RFG Dev Log #3 (4/9/2025)
Thoughts on Everhood 2 (4/2/2025)
RFG Dev Log #2 (3/18/2025)


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