RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Dec 18th 2012 at 12:38:41 AM by (noiseredux)
Posted under Sega, Saturn

[img width=550 height=795]http://www.rfgeneration.com/images/games/U-060/bf/U-060-S-00790-A.jpg[/img]


Not too long ago I blogged about enjoying Fighting Vipers. As such I jumped at the opportunity, when I had the chance to acquire its spin-off sequel. Fighters Megamix is a mash-up of both Fighting Vipers and Virtua Fighter 2. At least that's what I thought it was. But apparently it's a whole lot more.

Let's start from the beginning. Fighting Vipers and Virtua Fighter 2 are both pretty similar games. At least as far as a game engine and appearance goes. So of course this makes for a pretty easy combo deal. You take your eleven Fighting Vipers characters and eleven Virtua Fighter 2 characters, put em together and call it a day. Sure there's some differences as far as physics go between the two games -- but you can even pick which physics engine you want to go with. And each game uses a similar three-button layout, so it's not like you have to learn one fighting style if you're only familiar with the other.


[img width=640 height=480]http://img.gamefaqs.net/screens/0/1/8/gfs_88797_2_1.jpg[/img] [img width=640 height=480]http://img.gamefaqs.net/screens/a/c/8/gfs_88797_2_2.jpg[/img]


So when I first started playing Megamix, I really felt a bit underwhelmed. It just felt to me like Fighting Vipers with double the roster. Not that that's a bad thing of course. But it didn't feel like this amazing new game either. But I was in for a bit of a surprise still.

The single-player mode of Megamix is broken down into various courses. The courses are vaguely themed -- such as playing only Vipers or only females. In each course you'll be fighting through six fighters and then unlocking a hidden boss. This is where things start to get awesome. You see once a hidden boss is unlocked and beaten, they are then also added to the roster. When all is said and done you've got over thirty characters to choose from which is a huge jump from the original Fighting Vipers.


[img width=700 height=509]http://img.gamefaqs.net/screens/2/3/9/gfs_88797_2_17.jpg[/img] [img width=280 height=210]http://image.gamespotcdn.net/gamespot/images/screenshots/7/197327/fightmeg_screen003.jpg[/img]


It's not just the fact that there are so many unlockable characters that's impressive here though. It's the sheer over-the-top fan service of them that's mind-blowing. You'll get an alternate version of Fighting Vipers' Candy, the Virtua Fighter Kids' version of Akira, along with cameos from Virtua Cop 2, Sonic The Fighters and even Daytona USA. Yes. You read that correctly. You see by the time you make it through the ninth course you'll fight the final boss of the game -- the Hornet car from Daytona USA. This is exactly the kind of insanely ridiculousness that earned Sega so many die hard fans.

My only real complaint about Fighters Megamix is a small one. There is a bit of slowdown that wasn't present in Fighting Vipers. However this only seems to occur on a few particular stages, so it's not a game-breaking deal. But when you take into consideration all the excellent unlockables plus the fact that each of the nine courses save your completion time, there is a huge amount of replayability here. Definitely a highly recommended 3D fighter for the Saturn.



Posted on Dec 15th 2012 at 04:37:33 PM by (NES_Rules)
Posted under Site News, Milestones, Members, 5000

[img align=right width=500]http://www.rfgeneration.com/images/repository/892525000 smiles cake.jpg[/img]
I told you it was coming, and yesterday at 1:42:44 PM EST, it happened.
RFGeneration welcomed its 5000th member, -Goemon43-. Congrats to -Goemon43- for being lucky number 5000, and thank you to the other 4999 people who have registered here at RFGeneration and are currently using the site or have used it in the past.
Now, I challenge all 5000 of you to tell just one friend about RFGeneration. If each of you got just one friend to start using the site, we would be at 10,000 members in no time! Just think of all the new information we could harvest collect from that many more people, not to mention all the new trading opportunities we'd all have.

And don't forget, we've got some other milestones coming up, lets see how many we can cross off before the end of the year!
  • 70,000 games
  • 45,000 screenshots - 151 to go
  • 90,000 scans - 1630 to go
  • 3000 Collectors on our site (the number of people who have something listed in their collection) - 141 to go
  • 5000 hardware entries - 54 to go
  • 5000 members (number of people actively registered on the site/forum)




Posted on Dec 12th 2012 at 05:13:58 PM by (Izret101)
Posted under Genres, RFGen, Resctructuring, Overhaul

Headline says it all.
We are doing a major overhaul of the genres and subgenres. I had alluded to a top secret project a few days ago(a week? more?) in the Unrelated Thoughts thread.

Staff members and VIP have already gotten to say what they think about it. It is now open to the general populace to tell us what they think. Please keep in mind just because you think something should be a subgenre or genre does NOT mean it will happen. But if you do not make any suggestions obviously nothing will change Wink
JRPG/WRPG for example WILL NOT be subgenres.(You're welcome Sirgin and SirPsycho.)

Discussion is here.




Posted on Dec 8th 2012 at 05:35:36 PM by (Shadow Kisuragi)
Posted under Regions, Europe, December 2012

Hello again, everyone!

I alluded to some major changes in the RFG Thanks for November 2012, and for the past couple months, there have been a huge chunk of changes from our DB Staff. Many of these changes have been Game Additions from our own Paully, but a large chunk of changes have been a direct result of our new European regional guidelines with the help of Paully, Sirgin, Bildtstar and myself.



Continue reading Regional Database Changes - European Collectors, Please Read!



Posted on Dec 7th 2012 at 03:55:13 PM by (Shadow Kisuragi)
Posted under RFGen Thanks, November, RFGeneration, Submissions, Approvals, Thanks

Welcome to December, everyone. For those that celebrate it (including our Canadian members), I hope your Thanksgiving left you full and happy. Congrats to those that were able to take advantage of Black Friday here in the US, and for the rest of the world, enjoy the upcoming holidays.

It looks like our members were able to feast on things other than turkey this month. We were able to increase over last month's submissions by 1317 submissions, leaving us just under 5000 at 4977. A large number of these were in the Game Addition and Variation categories. Large shoutout to Paully, Sirgin and Bildtstar for their efforts on those fronts!

Way out in front his month is Paully3433 with 1600 submissions! He's been adding large chunks of Game Boy, Game Boy Color, PlayStation Portable and PlayStation games to the database, so let's give him a hand for his hard work.

Further down the list, with 1/3 of Paully's number, is Bildtstar with 547, Shadow Kisuragi with 513, Sirgin with 452, and Izret101 with 317. Looks like the staff has been busy!

Top 5 Submitters - November 2012
Paully3433 - 1600
Bildtstar - 547
Shadow Kisuragi - 513
Sirgin - 452
Izret101 - 317

Top 5 Submitters (Non-staff) - November 2012
techwizard - 303
Sauza12 - 207
singlebanana - 138
ixtaileddemonfox - 88
CoinCollector - 70 (Thanks for the Steam submissions, and the humorous comments!)

Keep up the good work everyone! Many of the staff edits that we're working on are for a very specific reason - I'll reveal this in another announcement later, but the changes mainly affect folks living in Europe and modifications to our region policies for Europe.

I'll be reading the threads this month, eager to see what everyone receives for gifts, especially those involves in the Secret Santa this year. Last year's Secret Santa was amazing, and I hope to see it topped this year! Enjoy your holidays everyone.



Posted on Dec 5th 2012 at 12:46:08 AM by (Duke.Togo)
Posted under Collectorcast, podcast, Duke.Togo, Crabmaster2000, wildbil52, episode 9

Collectorcast
Episode 9 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=10790

Donate to RF Generation: http://www.rfgeneration.c...m/index.php?action=paypal

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter: https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
On Stitcher (enter Promo Code RFGeneration): http://www.stitcher.com/RFGeneration
On iTunes: http://itunes.apple.com/u...collectorcast/id524246060
On YouTube: http://www.youtube.com/user/DukeTogo74

Whether you're just starting out your collecting career or you've been at it for a little while, it can be daunting to tackle an unfamiliar system. Model Revisions, 1st and 3rd party accessories, different territories, software and many other new areas are opened up for you to explore. We'll take one of the most beloved systems of all time, the NES, and break it down so that hopefully people still learning the basics about it can leave the Collectorcast with new found, and vastly useful, knowledge in their collecting quests for this classic system. As an area of focus for all 3 of our collections we hope to pool our combined knowledge and experience with the NES and show that there is a lot more to the Nintendo than one might think. But with a few tricks, a bit of research and some trial and error anyone can dive in and enjoy collecting for the NES in many different capacities if they have the desire.

As usual we'll also spend waaay too much time discussing the plethora of amazing scores that have been posted (and blogged) at RF Generation. It's becoming cliche to keep saying that this month's scores exceeded the last, but fortunately it keeps being true! So check it out and see if you made the cut this time around. And make sure to stay tuned until the end for a special announcement regarding how you can help rfgeneration.com......

Show notes:
Music: Life Force (NES)
Main Topic 1:56:45
Donation Drive 4:05:05



Posted on Dec 1st 2012 at 05:13:14 PM by (noiseredux)
Posted under Sega, Dreamcast

[img width=516 height=450]http://www.rfgeneration.com/images/games/U-071/bf/U-071-S-01160-A.jpg[/img]


What just happened? That's pretty much how most rounds of Mars Matrix left me feeling.

The Racketboy forums have a Shmup Of The Month Club which I've participated in over the last year. It's generally a great way to expose yourself to new shmups which you may have been putting off for one reason or another. Perhaps more importantly, it's justification -- that is it gives you an excuse to buy some expensive shmup that you might have avoided otherwise. While I've been into collecting Sega stuff for a good part of the year now, certainly my Dreamcast collection has been my highest priority focus. So I was pleased as punch to have a specific reason why I should pick up a Dreamcast exclusive (outside the arcade) shmup.


[img width=640 height=480]http://image.gamespotcdn.net/gamespot/images/screenshots/dc/marsmatrix/marsmatrix_0319_screen018.jpg[/img] [img width=336 height=252]http://image.gamespotcdn.net/gamespot/images/screenshots/dc/marsmatrix/marsmatrix_012601_screen005.jpg[/img]


Mars Matrix is an odd one. Published my Capcom -- who showed the shmup community tons of support on the Dreamcast -- it is presented in a horizontal screen mode, much like the Giga Wing games. This means that it looks pretty fantastic on a widescreen monitor. I actually have a monitor that can rotate, but it's nice to have shmups that are meant to be played on a default monitor.

However the resolution isn't the oddest thing about Mars Matrix -- it's the default controls. You see the game is meant to be played with a single button. Or rather two. But only one button actually shoots and the second will switch shots. It's very confusing to me and I can honestly say that I'd have no chance playing this game if I encountered it in the arcade. Luckily the Dreamcast port offers full customization of controls, so I could set each attack to a separate button.


[img width=635 height=417]http://image.gamespotcdn.net/gamespot/images/screenshots/dc/marsmatrix/marsmatrix_0329_screen005.jpg[/img] [img width=640 height=480]http://image.gamespotcdn.net/gamespot/images/screenshots/dc/marsmatrix/marsmatrix_0319_screen010.jpg[/img]


But none of this really matters because I had immense trouble wrapping my head around the game mechanics. So much of Mars Matrix revolves around using a shield to absorb and deflect bullets. The problem is the shield needs to recharge and I just was never able to understand how to properly manage this. Ultimately my high score was about 700 Million which is pitiful compared to some of the scores posted in that thread which were in the Tens of Billions! While I can say that Mars Matrix is an impressive and interesting game, it's just not one that I'm any good at. So I can find it fun in small bursts -- and probably more fun to try to play for survival. But playing for score is pretty out of the question for me unfortunately.



Posted on Nov 26th 2012 at 02:41:42 PM by (wildbil52)
Posted under Secret Santa

[img width=450 height=640]http://www.rfgeneration.com/images/games/U-027/bf/U-027-S-01790-A.jpg[/img]

First let me say that Die Hard is a Christmas movie so the picture makes sense.  Also, finding the NES game complete would require a Christmas miracle so it's doubly appropriate.

Several users have still not returned their completed forms to Santa.  If Santa doesn't get the completed form in time, you simply can't be matched up.  THE CUTOFF DATE IS NOV 30th.  If your letter is not received by Santa by Nov 30th, Santa cannot guarantee that you will be able to participate.

IT'S NOT TOO LATE TO SIGN UP AS LONG AS YOU RETURN THE COMPLETED FORM BY NOV 30th!!!!  Send an email to rfgensanta@gmail.com requesting the sign up form and check out complete details on the Secret Santa thread  http://www.rfgeneration.c...10624.msg153376#msg153376



Posted on Nov 25th 2012 at 04:25:18 PM by (noiseredux)
Posted under Dreamcast, Sega

[img width=494 height=450]http://www.rfgeneration.com/images/games/U-071/bf/U-071-S-01340-A.jpg[/img]


Ah, basketball: The one sport I actually care about in real life. Even in my earliest video game-playing years I was a fan of basketball games. Be it Double Dribble or NBA Jam, I always seemed to have at least one go-to basketball game per system. When I started getting into really collecting games five or so years back, I realized I needed a way to limit which basketball games I'd pick up since sports games are so cheap and abundant for yesteryear's hardware. So the obvious thing was this: if there's a Celtics uniform on the cover, I'll buy it. And this led me adding NBA 2K9 to my Christmas list after the C's won the 2008 Championship, landing Kevin Garnett on the cover. Really at the time I could differentiate between any of the modern NBA series, but that all changed with NBA 2k9. My wife got me the game for PS2 and it pretty much blew my mind just how far basketball games had come. There was so much realism, so much control. It felt like I was a coach watching and directing my team rather than just playing a game.


[img width=580 height=435]http://image.gamespotcdn.net/gamespot/images/screenshots/3/198053/nba2k_screen002.jpg[/img] [img width=552 height=480]http://image.gamespotcdn.net/gamespot/images/screenshots/3/198053/nba2k_screen038.jpg[/img]


By the time NBA 2K12 was released with Larry Bird as one of the three cover players, I had a PS3 to play it on. And though there were tweaks to the 2K9 formula (and of course now I was playing it in HD) really the game had been perfected already. But certainly it should be no surprise that a game series could refine itself so much over a dozen iterations.

I picked up NBA 2K for around two dollars while eagerly collecting Dreamcast games a few months back. This was the first game in the series -- and one born out of necessity. When the Dreamcast launched EA wanted nothing to do with Sega or their new console. Of course this hurt far more on the football front, as it meant Madden would not be the DC. But this was really a blessing in disguise as Sega launched their Sega Sports line of games and starting supplying gamers with the top-notch 2K franchises.


[img width=640 height=480]http://image.gamespotcdn.net/gamespot/images/screenshots/3/198053/nba2k_screen046.jpg[/img] [img width=552 height=480]http://image.gamespotcdn.net/gamespot/images/screenshots/3/198053/nba2k_screen035.jpg[/img]


What I find so impressive is that NBA 2K -- the first game in the series -- is completely solid. This new NBA game, built from the ground up, is already near-perfect. And certainly at the time it would have blown its competition out of the water. Even now that I own newer, revised editions of the 2K series, I can have so much fun playing the original and really not feel that I'm stuck with an inferior version. That's saying a lot for a two dollar sports game that's over a decade old.

So much about 2K was brilliant right out of the gate. The visual presentation is that of watching a game on ESPN. The players move realistically, even when the ball isn't in play. The commentators make sense (even if they will get a bit repetitive). The sound is there. The AI is (mostly) believable. Your players have their legit strengths based on their real life counterparts. It's all  just so amazing how much effort Sega Sports put into making this a basketball game that felt like basketball rather than just another basketball video game.

Ultimately any of my complaints are nit-picky. Shooting free throws in this game can be a total drag if you're not using a player who's great at them. In order to shoot a free throw you have to apply just the right amount of pressure to the left and right triggers which can be really difficult, especially if beer is involved. Also later iterations of the series let you choose between a horizontal or vertical view of the court. Unless this option is buried in a menu I haven't found yet, it seems that only a vertical view is offered in this initial game which is not my preferred perspective. Again, these are tiny flaws in my book. Far from game-breaking. In fact if this was the only basketball game I owned, I'd still be more than happy to march my team through a full season.





Posted on Nov 24th 2012 at 09:00:53 PM by (NES_Rules)
Posted under Site News, Milestones, Database, Software, Games, DB

[img align=right]http://www.rfgeneration.com/images/repository/9072870000.jpg[/img]
For those of you who don't keep a constant eye on our DB's statistics, we now have over 70,000 games in our little database. I guess it ain't so little any more. Now, if you're like me, you probably want to know what the 70,000th game added to the DB was. Well, I can't tell you. Not because I don't want you to know, but because I wasn't paying close enough attention to the DB stats and let us go 150 games passed 70,000. I'll blame it on you guys though, you're the ones who added 150+ games in the last day, before the stats on the front page could update. So you all better know that I've got my eye on you and your sneaky submitting ways, we're only 78 hardware items away from 5,000 and I'm going to watch it like a hawk, so don't even try and sneak 79 passed me.

Anywho, congratulations to RFGeneration on having 70,000 games. And thank you to every one who has helped to add those 70,000 games.

We're also really close on a few other milestones, let's see how many we can reach by the end of the year!
  • 45,000 screenshots - 151 to go
  • 90,000 scans - 2308 to go
  • 3000 Collectors on our site (the number of people who have something listed in their collection) - 146 to go
  • 5000 members (number of people actively registered on the site/forum) - 49 to go




Posted on Nov 18th 2012 at 09:23:02 PM by (wildbil52)
Posted under Secret Santa, Christmas

[img width=450 height=653]http://www.rfgeneration.com/images/games/A-040/bf/A-040-S-00010-A.jpg[/img]

If you are participating in the RF Generation Secret Santa 2012 Extravaganza, PLEASE make sure that you have filled out your form that was sent to you from rfgensanta@gmail.com.

About half of the participating members have been matched up but Santa is still waiting on about a dozen letters before everyone can be matched.

If you haven't signed up and would like to participate, you can send an email to rfgensanta@gmail.com and request the sign up form.  YOU WILL NEED TO RETURN THE COMPLETED FORM WITHIN 24 HOURS.  That way, there will be enough time to match you up so that you can get shopping!


Details on the RF Generation Secret Santa can be found on this thread-
http://www.rfgeneration.c...10624.msg153376#msg153376



Posted on Nov 15th 2012 at 12:39:30 AM by (noiseredux)
Posted under Saturn, Sega

[img width=450 height=648]http://www.rfgeneration.com/images/games/U-060/bf/U-060-S-01830-A.jpg[/img]


I don't play a lot of racing games, but I often feel like I should. I'm a big fan of arcade style games -- ones you can pick up and play for short bursts and just have a blast without investing too much time into anything. But in general, racers are a genre I've just only dipped my toe into the pool of over the years. Oh sure I've got my staples. Super Mario Kart and Double Dash are two that I've always loved and played extensively. And just recently I've found that Sega All-Star Racing has even perhaps surpassed the Mario Kart series. OutRun is another game I'm a big fan of, though it's not quite a racing game as much as a driving game. Right? But the point is, my scope is pretty narrow on racers.


[img width=512 height=384]http://img.gamefaqs.net/screens/e/4/9/gfs_60367_2_6.jpg[/img] [img width=512 height=384]http://img.gamefaqs.net/screens/7/f/9/gfs_60367_2_7.jpg[/img]


Sega Rally Championship is actually a game I remember playing in an arcade a few years ago at an arcade for a birthday party. Of course that was sitting in a huge cabinet behind an actual wheel. And it was a lot of fun. I actually couldn't even remember the name of the game until I popped this Saturn disc in and realized I had played it before. I actually acquired this game as part of a bigger Saturn lot recently, and figured I wasn't even familiar with it. Certainly it doesn't seem to get the same nostalgic high praise as Daytona USA does to this day.

But Sega Rally is definitely quite a bit of fun. The physics took me a little while to get used to, and I spent a lot of time watching my car fishtail all over the place. Luckily the Saturn controller is well-suited for the game and feels quite comfortable. Although I have to wonder how well a proper racing wheel would perform on the console version.


[img width=512 height=384]http://img.gamefaqs.net/screens/1/b/d/gfs_60367_2_14.jpg[/img] [img width=512 height=384]http://img.gamefaqs.net/screens/8/0/d/gfs_60367_2_15.jpg[/img]


The sense of speed in Sega Rally is impressive. The rush of the arcade experience totally made it into the home version. In fact the announcer loudly warning you about approaching turns sounds completely like being in an arcade. And there are some nice additions to the console port as well. For instance the Time Attack Ghost Mode, or the ability to customize your car which helps make the limited car selection not as obvious. There are only three courses (Desert, Forest and Mountain) but that's to be expected of a racing game of its time. The split-screen 2-Player mode is also a great addition. And speaking of co-op, if you're lucky enough to track down an elusive NetLink re-release, you can actually still play this game online via the NetLink modem adapter.

All in all I think that Sega Rally Championship is a solid game. I'm not ready to make this one a new racing staple, but it has gotten me interested in checking out its sequel and just exploring other racers of the era in hopes of finding another to suck up way too much of my time.



Posted on Nov 12th 2012 at 11:33:01 PM by (wildbil52)
Posted under Christmas, Secret Santa

The RF Generation Secret Santa 2012 is live!

[img width=450 height=635]http://www.rfgeneration.com/images/games/U-075/bf/U-075-S-04490-A.jpg[/img]

In a nutshell:
Sign up (link below), get matched with another RF Gen member, send each other glorious video games for Christmas! On Christmas morning (or earlier if you just can't wait), post  pics on the Secret Santa thread so that we can all share in your happiness!

If you decide to participate, just remember that the value of the items you send must be AT LEAST $20.

To participate, head to the Secret Santa thread for detailed instructions:

http://www.rfgeneration.c...10624.msg153376#msg153376



Posted on Nov 3rd 2012 at 12:58:16 AM by (noiseredux)
Posted under Dreamcast, Sega

[img width=513 height=450]http://www.rfgeneration.com/images/games/U-071/bf/U-071-S-01180-A.jpg[/img]


Don't you love it when a game finally wins you over? You know what I mean, right? There's games out there that everyone seems to consider a classic and you don't get it. You try and try but just don't see what's so great about it. And then suddenly, maybe without even realizing it you just completely adore the game? Well, let me tell you a bit about Marvel Vs. Capcom 2.

If you've followed this blog at all in the past then you definitely know that I've always used Street Fighter II (well Turbo or Hyper or IIX or whatever you want to call it) as the high water mark by which I compare all 2D fighting games. And while everyone seemed to rave about MVC2, I never really spent any serious time with it until it got an HD re-release on PSN. I had actually just picked it up for around $30 on PS2 but hadn't had a chance to play it when I received a PSN giftcard and figured that the online-enabled PSN port would be the better way to experience the game. So I sold the PS2 copy and downloaded away. And of course these sprites looked great beaming through an HDMI cable, projected on an LCD monitor in hi-def wide screen. But the game... it just seemed so boring to me. It had this huge roster of awesome characters, but I could barely force myself to enjoy an entire 3-on-3 fight, nevermind the entire Arcade Mode.


[img width=567 height=468]http://image.gamespotcdn.net/gamespot/images/screenshots/2/250602/marvcap2_screen014.jpg[/img] [img width=567 height=468]http://image.gamespotcdn.net/gamespot/images/screenshots/2/250602/marvcap2_screen026.jpg[/img]


And so I assumed I really didn't like Marvel Vs. Capcom 2. Although it was widely considered the fan-favorite, I seemed to get far more enjoyment out of the third installment, and eventually the first. I tried to figure out what was wrong with it -- the music? The four-button simplicity? The sprites that probably should have been redrawn? Sure these were all marginal complaints, but they shouldn't equate to a ruined game by any means.

Recently I got a day off from work due to Hurricane Sandy and decided for some strange reason that MVC2 would be the game to pop in for the afternoon. I'm actually quite terrible at playing fighting games with arcade sticks, but since I don't have a legit Dreamcast fightpad I decided to fire it up with my Agetec to try to learn how to fight with a stick to get a sort of arcade realism going on. At first I had so much trouble pulling off simple moves. The classic Capcom Ryu projectile movement of down to forward + punch for instance often saw me jumping around like a flailing lunatic. But after about an hour I was starting to feel a bit more comfortable.


[img width=567 height=468]http://image.gamespotcdn.net/gamespot/images/screenshots/2/250602/marvcap2_screen027.jpg[/img] [img width=567 height=468]http://image.gamespotcdn.net/gamespot/images/screenshots/2/250602/marvcap2_screen021.jpg[/img]


But maybe weirder is that after that hour I was also having a ton of fun. But the real difference to me was replayability. In the PSN version I was used to having all 58 characters accessible from the get-go. This was perhaps overwhelming to the point of boredom if that makes sense (see: Devo's "Freedom of Choice"). However playing the Dreamcast port meant that two of my go-to fighters  (Morrigan and Chun-Li) weren't even available. So instead I had to play with Wolverine (who is a favorite), Ryu (who is an "okay, I like him") and a wild-card. And then I slowly started unlocking characters.

After a couple of days playing sporadically I had unlocked a handful of new folks, among them an alternate Wolverine and my beloved Morrigan. And yet nothing makes me want to slow down my progress. No, instead I'm loving mixing up my trio and unlocking more of the roster in a "gotta catch em all" style mania. Hell, I still don't have Chun-Li or Cammy or Akuma or Felicia or Mega Man or... well you get the idea. So yeah. It turns out I kind of love Marvel Vs. Capcom -- when it's done right, like on the Dreamcast.



Posted on Nov 1st 2012 at 12:49:33 PM by (Crabmaster2000)
Posted under RFGen Thanks, October, RFGeneration, Submissions, Approvals, Thanks

Now that the spookiest month of the year is over its time to check in on the submissions yet again!

Apparently you guys have started slacking off on your school work now since you were able to get a few hundred more submission in than last month bringing the total for October to a nice big 3660 total submissions.

Possibly to commemorate his one year anniversary on the site Bildstar was the top submitter by a good margin. Thanks so much for putting in the time to expand our PAL submissions!

Hot on Bildstar's heels was our very own Database Editor, who also shares an October anniversary here at rfgen, Paully3433!

And to round out the top 5 we had members Shadow_Kisuragi, singlebanana and ixtaileddemonfox who were able to pry themselves away from their Sega consoles, Pinball machines, and High School Musical games and each slam down some serious submissions for the month.

Shadow and Paully each took the brunt of the approvals in too, with both members approving over 600 submissions each.

Great month guys!!


                                                                                                                                                                                                                                               
Login / Register
 
 
Not a member? Register!
Database Search
Site Statistics
Total Games:
152953
Total Hardware:
11339
Total Scans:
184998
Total Screenshots:
83366
[More Stats]
Our Friends
Digital Press Video Game Console Library NES Player The Video Game Critic Game Rave Game Gavel Cartridge Club Android app on Google Play RF Generation on Discord
Updated Entries
United States
(AES)

United States
(AES)

Japan
(AES)

Germany
(PC)

Germany
(PC)

Poland
(PC)

United Kingdom
(XBS)

Germany
(XBS)
Updated Collections
New Forum Topics
New on the Blogs
Nielsen's Favorite Articles

Site content Copyright © rfgeneration.com unless otherwise noted. Oh, and keep it on channel three.