MIKE FOX! YOU THOUGHT IT WOULD BE EASY DIDN'T YOU?
Forcing me to hand the site over to you wasn't cool. Driving to Maryland shortly after and bludgeoning me so that I couldn't reclaim it was even worse.
What... what you didn't know is that I didn't just die. Rather, I joined the legion of the undead. Those random forum posts were me from beyond the grave. I thought for a while that maybe my demise was for the best, but no, I see that I was wrong.
I craved more than brains. I've craved more for over four months. I've brooded, thinking about what devious action I could do to take back what is mine. Then, it came as a pariah.
THIS SITE IS MINE! I RECHRISTEN IT IN THE NAME OF THE UNDEAD! ZOMBIE GENERATION IS BORN! JOIN THE LEGION OF THE UNDEAD! JOIN THE DATABASE OF THE UNDEAD! WE WILL RULE THE DAY AND NIGHT! TOGETHER, WE WILL FEAST UPON THE SOULS OF THE LIVING! IT STARTS WITH YOU, MIKE FOX! DOWN WITH YOU!
From beyond the grave, keep it on the database of the dead.
I finally got a working copy of Snatcher on Sega CD this week (I've owned the import Playstation version for a long time but can't read Japanese) and went through it mostly in one sitting.
Wow.
It is quite remarkable, coming from someone who went through the entirety of American Metal Gear games first, to go back and see what is essentially the prototype CD-ROM narrative of Hideo's work. Every major facet Hideo is known for is present in Snatcher, and since both the man's ideas and the technology were both so relatively new at the time, to go back and review it seems to almost distill what makes a Kojima project into its very essence.
The heavy clash of anime and western influences. The repeated fourth-wall breaks and humor. The obsession with humanizing technology while showing the isolating effects. The noir style. The jazz overtones in the drama scenes. The overcooked dialogue and emoting. The crazy plotting and pacing. The stretched out to ridiculousness monologues. The romantic entanglements and hero worship. Humanity needs a savior from outside of humanity mantras. Tons of hidden or easy-to-miss easter eggs and secrets. Walking robots.
***MGS3 and Snatcher spoilers ahead alerts !!!***
Heck, huge chunks of Metal Gear Solid 3, my personal favorite of that series, seems lifted right out of Snatcher, including Cold War east-west tensions, genetic manipulation, father/son legacy issues with elements of patricide, secret government WMDs that fell into private hands, impossible resurrections, double agents, I could go on and on. I was amazed over and over at the copied elements.
The technical elements were very similar in many ways as well. Both Snatcher and every MGS title were known to push technological limits of the hardware at the time; while Snatcher doesn't expand the Sega CD into new territory like the MGS games did with Sony's hardware, the use of the then new CD storage was put to justified use.
Snatcher has lots of voice-overs, CD-quality music, a rather lengthy story, and it's own in-game accessible historical database of game fiction to dig into. It was one of the first Sega CD games that simply could not have been as engrossing on a cart.
It also has almost no gameplay. And I love it for that.
What?
When I wrote earlier that I went though all the American Metal Gear games, that's true, from a certain point of view. I myself completed MGS and over half of MGS2. But the gameplay mechanics began to really frustrate me in 2, feeling overly complicated and unintuitive. All the immersive factors in the world are lost to me when after four hours of play I still fumble with the controls. I don't know exactly why. But I played MSG 3 and 4 and felt the same way.
Thankfully, my buddy Arkyst is a real MGS nut and doesn't have the same hang ups, so he took me through all of MGS 2,3, and 4 and even showed me all of the little tricks and secrets. I love those games, I just can't play them well.
But Snatcher is a different animal all-together. The closest it comes to a traditional video game is the arcade-like shooting scenes, where you use the d-pad and select a quadrant (the screen is divided into a 3 X 3 grid) and press a button to shoot. They get fast-paced, but out of an eight hour experience there are perhaps around half a dozen times you do this (and few other times the game requires you to shoot once or twice.)
The rest of the gameplay is simply selecting from menus, using the look and investigate commands on the same selections of each area repeatedly. It may sound boring, but it turns the experience into more of an interactive graphic novel, or better yet an electronic choose-your-own-adventure book. The story is good enough (and the voice acting and writing tolerable enough) that you want to solve the mystery, and the game's universe consistent and well thought out enough that everything makes sense in the context of the well developed background. Most things in Snatcher reach around to get full circle in a way that even good novels often miss the mark, not to mention the hack job that often passes for a video game narrative.
Unlike MGS 2 and up, I could play Snatcher, and it almost never got in the way. That is, until the very end, in which the shooting sequence took a Mount Everest sized spike in difficulty that saw me getting out the Genesis Justifier light gun to get past, as the d-pad went from passable to yeah-right. This end bit was admittedly a klaxon in a symphony. There has to be a better way to ratchet up the tension at the end.
For a game that requires little more than for you to stay awake and occasionally solve an obtuse puzzle for 98% of the time, you are suddenly expected to have cat-like reflexes for the rest of the 2% of gameplay. Imagine getting through a Zelda game, reaching Ganon, and suddenly you have to play through a Battletoads 3rd stage hyperbike scene with no recourse in order to see the ending. That's comparatively what Snatcher pulled, and while I finished it, it was jarring.
Nonetheless, overall it was a refreshing experience, and now I desperately want to go through the spiritual-successor follow up, Policenauts. Unfortunately that never made it over here in the States, and I'm not sure I'm brave enough to try a patch method. Ah, who am I kidding. One day I'll try.
Snatcher was a great experience that made me briefly re-evaluate what a game is, and somewhat surprised me (even more so than the MGS games) into remembering that for all the critics of cut-scenes over gameplay, everyone's understanding of interactivity is a little different. I enjoyed 'playing' Snatcher more than the MGS games not because it controlled better, but because the 'gameplay' fit like a glove for the format (until the very end) and I could sit back and enjoy it instead of being hampered by gameplay choices that I might not overcome. I doubt I'd have ever experienced the rest of the MGS saga if it weren't for Arkyst (I put many, many hours into MGS 4, I really tried) and it would be a shame if that happened to Snatcher as well.
So, even though it is still pricey, I HIGHLY recommend Snatcher if:
a) you are a Hideo Kojima fan and want to see how much his early stuff fits in with the rest
b) you like Blade Runner (of which the story is 85% derivative of)
c) you are a fan of Cyber Punk and Sci-Fi
d) you enjoy the type of gameplay found in the likes of Hotel Dusk, Sherlock Holmes Consulting Detective, and the Carmen Sandiego series
e) you want to see a game that really needed an M rating for violence, blood and gore (if only for a few scenes)
f) you are collecting Sega CD games and want something to flush the taste of 'Lawnmower Man' down
g) you want to see an inventive and eclectic puzzle design (seriously, the Oleen puzzle was nifty after you recheck your inventory and know what it wants, but the extra letter at the end of the real answer made it a bit too unnecessarily abstract for me.)
h) you want to see a club in a video game that contains people dressed up like the Contra guys, Goeman, Dracula, Simon Belmont, and Sparkster (that scene was so cool!)
i) Dude, you should number lists if they're gonna hit 'I'
j) Seriously, you made it to 'J'?
But enough talk. Have at you!
(Yes, I know the difference between Hideo and IGA. But both the title and end references are from Konami and the title fit. Hush.)
Sorry about the downtime. The SQL server unexpectedly shut down. Without that up, well, the site doesn't work. Anywho, we're back up. Hooray!
Keep it tuned to channel three!
It's been a long and cold winter. Four months have passed since I last posted some treasure hunting finds, but I am pleased to announce that the wait is over. The record snowfall that buried most of the country in February has mostly all melted now thanks to a couple of weeks with temps in the 60's and 70's. And that melted snow has shown at least one treasure hiding under it. The warmer temperatures will be getting people into the "spring cleaning" mood, and soon they will be parting with junk they haven't seen in decades. Soon, the garage sales will start to pop up on weekends following the days of unseasonably warm weather and soon enough, flea markets will start opening their gates and the garage sales will be open almost every day of the week.
Fortunately, for me, I've already found a couple treasures this year, without having gone to a single garage sale! Finding my first treasure of the year is a tale of mystery, hard work, more mystery, and a lot of cleaning.
Continue reading Treasure Hunt Chronicles 2010 - #1
[img width=297 height=294]http://image.com.com/gamespot/images/bigboxshots/8/585898_38715_front.jpg[/img]
One of the main reasons I love collecting Game Boy games is that it gives me an excuse to relive my youth. Truly, many of the games that are highest on my wishlist aren't what you would consider classics. And in some cases they might not even be considered great games. But when you're young and your only source of games is what happens to be in stock the at the toy store the day your parents decide to get you a new one, you learn to love an ordinarily overlooked game because you can either spend some serious time with it, or just do your homework instead.
One such title that fits into this description is the 1990 Konami release Skate Or Die: Bad 'N Rad. This is a title I played the hell out of in my pre-teens based mostly on the merits of the NES Skate Or Die titles, along with the promise of an experience that would be equally bad AND rad -- two very enticing words to adolescents of the the 1990's.
This Game Boy sequel bares very little resemblance to the first NES game. The original game focused more on open-ended skating and the ultimate goal of becoming a skateboarding champion. Or at least shutting up that mohawked jerk at the skate shop. Bad 'N Rad on the other hand plays out like an adventure game. On a skateboard. You must skate through each level and dodge lots of spikes, rats, thugs, and for some reason people in life rafts with tridents.

Similarly to what Konami did with their Game Boy Contra games, they decided to split up the levels in Bad 'N Rad between sidescrolling levels and overhead levels. This seemingly offers a challenge to gamers that are better than one or the other, which ultimately probably helped make the game last a bit longer. Unfortunately the other thing that made the game last so long was the extreme cheapness of the obstacles! You might land in water and get hit by it twice. Or a rat might run at you from a two pixel buffer zone between you and the end of the screen. And there are a lot of spikes in the town this skater lives in. But none of this really stops the game from being fun. It instead calls for a certain blend of eye-hand coordination along with level memorization which is somewhat similar to the approach that Konami took with their early Castlevania games.
[img width=256 height=144]http://media.giantbomb.com/uploads/0/8272/816993-1106408385_00_screen_large.png[/img] [img width=256 height=144]http://media.giantbomb.com/uploads/0/8272/816992-1106408344_00_screen_large.png[/img] [img width=256 height=144]http://media.giantbomb.com/uploads/0/8272/816994-1106408425_00_screen_large.png[/img]
Like most of Konami's early releases for Game Boy, they put an awful lot of detail into the graphical details as well as the music. In fact, the music in this game is certainly on par with the original NES release. The sound effects are few, but good when they do pop up. Most importantly the gameplay is stellar. Left and right will make your skater coast appropriately with enough control over speed; A jumps and B crouches which is a great touch when you use it to go through large pipes and other interesting tricks.
Later Konami released a Game Boy sequel titled Tour De Thrash which I never got the chance to play. And though I won't try to say that Bad 'N Rad is a completely unheralded classic, it's certainly classic to my own gaming memories. And it's definitely worth picking up if you happen upon it.
From time to time I've encountered some pretty awesome ads from the history of the Game Boy line of handhelds. I was 8 years old when the first Game Boy was released, and I've followed the line rather closely. So in a way it's endearing to see this time line grow up with my generation. For your review I've assembled a bit of a retrospective of the Game Boy line and how each new iteration has been presented to the world.
Continue reading How To Get Ahead In Handheld Advertising
Today marks a true milestone in the history of RFGeneration, for today at 1:39:30 AM, the 50,000th game was added to our database. In under 6 years we've accumulated information on 50,000 games for dozens of systems from all over the world, this is an astounding task when you really think about it. This milestone further cements RFGeneration's place as THE Classic and Modern Video Game Database.
The 50,000th game was Toy Soldiers on Xbox Live Arcade that was submitted by Izret101. There have literally been hundreds of member from all over the world that have helped us get this achievement, and each one of those people and their submission(s) have been important. Some members have left a huge mark on RFGeneration by contributing over 1000 title and variation additions since we began tracking them in October 2006; and those members are ApolloBoy, Funk_Buddy, Tynstar, Madir and Belgarath.
In celebration of this momentous occasion, I'd like to announce another way to get your daily fill of RFGeneration! This new aspect of RFGeneration is a personal pet project of mine that the donors and I have been using for a little while now. This will hopefully be a tool to help get our name out there in cyber-space as well as keeping our members that decide to use it, some of the latest information pertaining to the site and occasionally the video game industry as a whole. So here it is, http://twitter.com/RFGeneration. That's right RFGeneration is now on Twitter! As you can see from previous tweets, the Twitter page will be used to promote excellent blogs as well as reminding readers of upcoming DB milestones and site news. Now that the page has been announced for everyone, I will be using it more often than I am now, so don't be discouraged by the lack of tweets there already. They should be becoming more frequent. I'd also like to take a moment to thank Den68 for making the graphics for the Twitter page!
February was not our best month, but even without a huge number of submissions, its still progress and progress is always a good thing. While we did not see our lowest submission numbers last month, it was below the mean number of monthly submissions. So I would like to thank those of you that made some submissions in a slow month to keep us going. Even being below the average, we still managed to crank out over 2,000 submission; 2,094 to be exact. 536 of those were images, 298 were game title additions, and 974 were page edits.
The top ten submitters were Paully3433, Izret101, ga5ket, Madir, Doug Plummer, ApolloBoy, Shadow Kisuragi, Malingo, Spoon and Seno. Out of those ten, nine had over 100 submissions each. Thanks guys, you are the truly dedicated members that keep us going!
The top three staff members approving all those submission with over 100 approvals each were Izret101, ApolloBoy, and NES_Rules.
So, February wasn't a spectacular month for submissions, that means only one thing. We need to make March even better, so get out your games, find them in the database and see what information you can add. If you've got a scanner, that's even better because you can add images if they're missing and your game will be forever immortalized on the pages of RFGeneration.
[img width=456 height=650]http://i280.photobucket.com/albums/kk189/Crabmaster2000/gunstarbox.jpg[/img]
I hope you're as excited as I am for March. We are going to tackle the most stylized game we've chosen yet!!
Continue reading Off The Shelf: Gunstar Heroes
The Diversity of Gamer Breeds |  | The level of enjoyment of any multi-player gaming experience is heavily dependant upon your fellow gamers. Whether it be teaming with a bud in a co-op couch game of Contra or joining an online bout with hundreds of unnamed souls in Worlds of Warcraft, it still boils down to the same - are the people you are interacting with cool? This was never so evident to me after the massacre I stomached during my recent online gaming experience (Call of Duty: Modern Warfare 2). Gamers come in all shapes and sizes as well as dispositions. This mirrors the varied communal landscapes that we respectively reside within. The diversity of the players truly make the gaming experience, but let's face it - they are those that we would be A-OK to never see or hear from again. The following pokes a little fun at the each of these types by describing the pros/cons of playing with them. | | The BFF-Wannabee a.k.a. Overly Friendly Dude | The Gaming Posse / Clan a.k.a. Brothers Fo' Eva' |  |  | Pros | o Pretty affable and easy to get along with o They are always encouraging even if you suck | Pros | o Their good teamwork can really rock the score o Sometimes their bantering can be humorous | Cons | o Tend to get on your nerves rather quickly o Talks way too much during a gaming session | Cons | o Can have a self-driven, elitist mentality o Slow to make a decision - no alpha wolf present | | The Overly Charged a.k.a. The Cry Baby | The Night of the Living Dead a.k.a. Catatonics 'R Us |  |  | Pros | o They'll definitely keep the team objective focused o No question as to what they are thinking/feeling | Pros | o Good team players and receives direction well o Doesn't clutter the airwaves with useless musings | Cons | o Easy to throw off their game with a little goading o Constant whining is akin to that of a 9 year old | Cons | o Hard to tell if they are even alive and breathing o They are about as much fun as a 24-hour Dentist | | The Serious Joe a.k.a. Too Smart For My Own Good | The Big Easy a.k.a. Laisser-faire United |  |  | Pros | o These achievement whores will carry your team o Will take 'point' on difficult tasks/objectives | Pros | o Goes with the flow - never makes waves o Open for any variation of the game, at any time | Cons | o I Am An Island (they don't really care about you) o Most are basically egocentrically a-holes | Cons | o Sloooow player... this isn't chess holmes! o Easily loses focus while admiring game scenery | | The Flirt a.k.a. Anonymity Rocks!! | The Drunk & Stoned a.k.a. Pass The Cheetos Dude! |  |  | Pros | o Always nice hearing a sexy sounding female voice o Gets imagination thinking it might be Jessica Alba | Pros | o This guy is a riot to play with when not puking o Easy to send in as the sacrificial guinea pig | Cons | o Unnecessarily distracts your hard-up teammates o Jessica Alba is NEVER on the other end of the mic | Cons | o Leaves the game every 5 minutes for munchies o Asks many questions; forgets own name allot | | The Unfocused Multi-Tasker a.k.a. ADD Sufferers | The Hater a.k.a. Mad At The World Guy |  |  | Pros | o Juggles multiple team assignments well o Pretty OK when changing games | Pros | o Fun to rile them up - easy target for verbal abuse o Hmmm... I honestly can't think of anything else | Cons | o Usually never knows what the heck is going on o Spends time dicking around instead of playing | Cons | o Always making excuses and blaming others o Basically they are a pain in the ass | | The Legend a.k.a. The Old Fart | The Child Prodigy a.k.a. The Most Hated of All Gamer Types |  |  | Pros | None, unless you are are looking for... o ...a history lesson on games like PONG o ...a true Alpha Wolf to make decisions (j/k pups) | Pros | None, unless they are your kid and can have them... o ...fetch your favorite beverage during a session o ...set you up for life by winning game tourneys | Cons | o Leaves game every 5 minutes for the bathroom o They ARE the 24-Hour dentist o Basically sum of Cons above, just a bit different | Cons | o They don't even have to try to beat you o You will never be as good as they are at age 10 o Trash talk, show-boating, etc. Need I go on??? | | What Other Gaming Types Did I Miss?? Which One(s) Would You Consider Yourself? | Obviously this writing plays upon some common stereotypes and associated personality quirks. We all have our unique peccadilloes and probably can honestly pick a few of the Pros / Cons from the various types depicted above. Special thanks to the anonymous pictured in the above public domain pictures featured in this article for allowing us to have a little fun. |
The Online Gaming Leveler The Answer To Being Competitive in Today's Virtual World
| My little brother (age 35) has been pestering me for months to get with the times and pick up a copy of Call of Duty: Modern Warfare 2. I was extremely hesitant - getting beat on like a piñata by a group of 'any' year olds is not my idea of a fun time. He promised that I could ease into it with the help of his online posse (team CoDa). I reluctantly agreed and picked up a copy this past weekend. 
Once logging in and becoming acquainted with my new 'squad', I have to admit that I was feeling rather stoked! "I love the smell of napalm in the morning... Smells like... victory" kept playing over and over in my head. With my newly found confidence, I marched proudly alongside my Band of Brothers onto the virtual battlefield. The action was furious, explosions were breathtaking and the adrenaline rush I experienced was one of the best I have had in quite some time. The end result: Marriott_Guy --> 0 Kills, 1 Assist, 19 Deaths |
Of course I knew the upcoming verbal assault I was about to endure would dwarf the shellacking that ‘earned’ me those numbers. They did not disappoint – the comments were fired out at a rate to rival the M240 machine gun. My personal favorite: "Dude, no offense, but are you 'special' or something?". After taking my medicine like a man (much like the round after round of head shots I recently absorbed), I quietly exited the PS3 playground to console myself. I am no match at all for today's gamers. | Being an older gamer (43), I fully accept and understand that I will not be able to master any of the newer titles due to my limited time resources. However, I would like to think that I could at least be somewhat competitive and not be viewed as 'dead money' every time I enter the virtual arena. There has to be a way to level the playing field for the old guard. I am extremely analytical and attempted to statistically dissect this (a.k.a. my own futility). Here are the results:  Statistical Sample Size = 1 (me)
As is clearly evident from the above, I just can not keep up with the ever increasing number of Controller Action Buttons (and associated combos). This button escalation mirrors the expansion of the general obligations and responsibilities in my life. The net result of these two corresponding phenomenon equates to less time for gaming for us old farts. I don't know about you, but being the glutton of punishment every time I venture into an online gaming session is not my Cup o' Joe. Fear not grey beards, a solution does exist - the Online Gaming Leveler (OGL). Here is how it works: ( | Total Hours Gaming Per Week |  |
| ) | = | OGL | (Age) X (# of Controller Buttons) |
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The OGL is a percentage that is used as a multiplier against the maximum level for a certain game statistic (i.e. Health Points). Basically, this provides a handicap for the less experienced player (blue hairs and casual gamers). The following table will demonstrate this in action: Sample OGL Demonstration | Game Information | Game Name | Name of your game | Platform \ System | Microsoft Xbox 360 | # of Controller Buttons | 10 | Player Information | Name | Marriott Guy | Young Buck | Little Brother | Da' Old Man | Age | 43 | 16 | 35 | 62 | Hours Gaming Per Week | 10 | 30 | 15 | 2 | OGL | 2.33% | 18.75% | 4.29% | 0.32% | Leveling the Field - The OGL Modified Statistic | Max Health Points | 1,000 | 1,000 | 1,000 | 1,000 | Less OGL | 23 | 188 | 43 | 3 | Net Health Points | 977 | 813 | 957 | 997 |
I arbitrarily chose 1,000 as the being the Maximum Health Points for the example in the table above. I used a variety of ages to compare the control group (me) to show how the OGL formula works. I am sure you will agree that the advantage of having 16.42% more Health Points than the Young Buck would have at least assisted me in being more competitive. On the other hand, I should give a bit to Da' Old Man since he doesn't play that often and he truly is older than dirt.
This same OGL modifier can be applied to a variety of game statistics to further even the playing field: +/- Amount of Gold achieved from victories (Action RPGs) +/- Experience gained per kill (RPGs) +/- Number of bullets in your standard ammo clip (FPS) +/- Rate of speed of incoming objects (all genres) +/- Number of Ships\Lives (Shmups) +/- Time to make a play call (sports)
Here is what the sample game screenshot would look like with OGL being implemented: 
Yes, this article is somewhat of parody and just my way of venting a bit after the trouncing I recently endured. But then again, go ahead and try out the formula - it does work with most scenarios. Click Here for the worksheet for you to play around with. I am a normal guy. I don't kid myself thinking I am the sharpest pair of skates on the ice, but on the other hand I know that I am not a dullard (contrary to the comments made after my CoD MF 2 debacle). I have responsibilities and the like that severely deters the time I can invest in my passion (gaming). If the OGL system were in place, I might have been a playa this past weekend instead of the beaten farm animal. But in all honestly, I think my lady friend hit the nail on the head after she read this article prior to being published. She said that OGL was not really an abbreviation for the Online Gaming Leveler. It was really just my way of coping with middle age - Old Guy Logic. I always knew there was something I didn't like about her. | Let's have some fun with this (albeit at my expense).
What do my fellow grey beards think of this idea? What other game statistics would you have modified if the OGL System were in place?? Is this really just Old Guy Logic??
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I wanted to make this blog when the work had been completed but it is taking much longer than expected. As some of you have noticed the PlayStation database has changed somewhat significantly.
A very special thanks is owed to Jason Dvorak (aka dangerboy) over at Game-Rave.com for allowing RFGeneration the use of his information. To help in keeping our(aka your) collection tool the most comprehensive AND accurate on the internet.(If not the most we are quickly closing the gap anyways )
The bulk of the changes came in the form of variations. Though there have also been quite a few new titles added also.
When this project started we had roughly 1750 titles in the PS database. As of this blog we are just over 1900 entries and should easily eclipse 2000 and possibly even 2100.
In the same vein as the NES and 2600 updates everyone might want to check to make sure that their online collection matches their real world games. There are still some more changes to come. I will post further updates here so that everyone can easily check specific titles.
[img width=225 height=310]http://i280.photobucket.com/albums/kk189/Crabmaster2000/xexyztitle.jpg[/img]
Most people familiar with the NES know that it has many underrated games for it. I have not had a chance to play the entire library yet, but as of this writing, Xexyz is in my opinion the MOST underrated NES game.
Continue reading Unloved #10: Xexyz
It looks like 2010 is going to be another awesome year for RF Generation. In the first month of the new decade there was a whopping 5,366 total submission. There were 2,012 image additions, 859 game additions, and 1,915 page edits. The top ten submitters all had over 100 submissions and were Paully3433, ga5ket, logical123, Madir, Izret101, Spoon, Malingo, ApolloBoy, OatBob, and Medevilblader. These ten members made 87% of the total submissions last month. Truly these are a dedicated bunch of members that make RFGen the special place that it is. The top staff approvers last month were Izret101, Madir, NES_Rules and ga5ket, each with over 200 approvals last month. These guys let the January submissions in out of the cold that is the queue line and let them into the warmth of the RFGen DB. Without them, those submissions could have very well frozen there, and we don't want frozen submissions.
So remember as you go about your days on the site and remember to thank these eleven individuals for all the hard work that do to keep RFGen THE Classic and Modern Video Game Database!
You may have noticed the different images up top. It's a day to reflect for many of us, as for a lot of us we lost a friend, leader, and webmaster. Four years ago today, our friend was tragically taken from this earth.
You may have never known Michael Collins. Mike was the first webmaster of this site, and his spirit and dogma is what shapes the current site as you see it today. While other people have kept this site going strong since Mike's passing, it was Mike that set its vision and goals. We are a site for the community, and always will be. We do this for you as this is what Mike would have wanted, and it is what is right.
Memories of times past will never subside. We lost a friend, a friend that many of you never knew you had. Without Mike this site would probably not existed, and we are forever indebted to Mike for that. This site is truly his baby, and we are forever indebted to Mike for what he helped to create.
Mike, we all miss you. You may be gone from this earth, but your spirit continues to live on. We will never, ever forget you.
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