When Google held their own press conference at E3 this year, they talked a big game, promising experiences equal to, if not better, than anything you could find on a home console. Personally, it was easy to buy into the hype, even if I was skeptical. Media is getting more and more disconnected from the material world every year. It's inevitable that games will some day join the likes of music and movies in some digital streaming landscape. But after their E3 grandstanding Google went all but silent. I'd plunked down money to pre-order their "Founder's Edition" and still knew nothing more than what I'd heard in June. Only a few weeks ago did news break of more games being added to their lineup and shipping confirmations started going out to initial customers. After playing with Stadia for a while, I'd say some skepticism is still warranted.
The RF Generation community of collectors and players has committed themselves to demolishing the entire licensed NES library in the year 2019. Is that even possible you say, with your help it totally is!! Check out the RFGen 2019 NES Challenge thread to see how to join in at anytime throughout the year. There is plenty of opportunity to participate regardless of your skill level, favorite style of game or the amount of time you have to invest. Come over and play with us here:
Here we are everyone. The final month of 2019. It's fairly obvious at this point that we will not reach the goal of beating the entire licensed NES library in 2019, but we gave it a valiant effort and have put a monstrous dent into it. However, I and a few others still plan to keep taking down NES games this month to see how close we can get. Please join us if you want to mess around in the weeds of what's left of the Nintendo Entertainment System library.
I've written previously about the Trails in the Sky games, which is a series that has become near and dear to me over the last couple of years. After finishing the main trilogy that was localized and released in North America, the logical next step was to dive into the Trails of Cold Steel games, which are set in the same world and time period. I started the first Trails of Cold Steel title during the summer of 2018, and it took me roughly a year to finish it with many ups and downs along the way.
The Journeyman Project was developed by Presto Studios and released for Mac in 1993. The following year an enhanced version was released called The Journeyman Project: Turbo which was compatible with Mac and Windows. This Turbo release is the one being highlighted today. The original release was developed and published by Presto Studios, with the Turbo release being published by Sanctuary Woods. This version would also see a Japanese release published by Bandai. A few years later in 1997 a full blown remake of the game was released called The Journeyman Project: Pegasus Prime.
I recently played all the way through a game that was really outside of my comfort zone. My regular listeners and readers will know that I tend to see gaming as a relaxing, leisurely activity. I am not a fan of difficult games. Life has enough difficulties and although I don't mind a challenge here or there, I'm usually not looking to get my ass kicked. I recently signed myself up for a swift ass kicking, but I did not realize it when I first started River City Girls. I thought I was starting a run of the mill beat 'em up in the vein of Turtles in Time, and although I quickly realized this isn't that kind of game, I stuck with it through the end and I'm glad I did.
A couple of months ago I found myself at the local Goodwill. I wanted to find a monitor or TV that I could connect the NES Classic to. I searched through piles of monitors and at the bottom found an old Samsung 19" TV. It showed signs of heavy use but as they were only asking $7 it seemed like a good buy. I paid for it and brought it home. I cleaned up the TV and started testing the inputs. It was then I started to realize all the features this little TV has.
In Episode 017, MetalFRO and Addicted talk about a Western-developed game that is largely forgotten today among shooting games, despite being heavily inspired by one of the genre's early hits, Tempest. N2O: Nitrous Oxide takes the Tempest formula to new, psychedelic places, and we give you an in-depth look at the game! What makes this tube shooter different than its predecessors? We discuss that and more!
I'm not interested in reviewing Death Stranding for various reasons, but I would like to share some thoughts about it.
Some creative works are impossible to separate from their creators, being indelibly linked by distinctive fingerprints. Steven Spielberg, the Beatles, Neal Gaiman, Shigeru Myamoto. Hideo Kojima will always be known as the respected creator of the Metal Gear series, but he has many less popular works that clearly bear his unique mark.
If you are interested in Death Stranding, the best way to judge if it is for you is not likely to be found in typical review numbers. Rather, I'd start with the question, "Do you like Hideo Kojima's other work?" And not simply Metal Gear, but the tone and exploration of his work more broadly. What are your reactions to Snatcher, Zone of the Enders, Boktai, and even P.T.? That would be the best way to know if his new, ambitious project is something worth your time.
Posted on Nov 15th 2019 at 01:00:00 PM by (Pam) Posted under video, review, nes
Today I'm looking at DuckTales! It's got an interesting history, from the creation of the Scrooge McDuck character, to a partnership between Disney and Capcom, similarities to Mega Man and changes made by Disney producers. Here's some history of the game along with my thoughts on how it plays.
In honor of October, Rich (singlebanana) and Shawn (GrayGhost81) chose to play the modern, 8-bit Castlevania-like, Bloodstained: Curse of the Moon. This episode, the guys discuss the gameplay, the graphics, the music, and whether this is a title you should add to your collection. Our monthly segment of the ConcertCast returns and includes reviews of some great shows that the guys attended. They also devote a nice portion of the show to discussing all of the horror movies they watched this Halloween season. So tune in, give the show a listen, and just let your soul glow with this episode of the Playcast.
As always, we are happy to hear your thoughts on the game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!
It is time, once again, for the RFGeneration Secret Santa! Please excuse my recycling of a previous photo, it's just such a great pic (and I was at Nintendo World yesterday so, memories. For the list of rules and information, and if you would like to join in, please check out the RFGeneration Secret Santa 2019 thread located here:
We interrupt your regularly scheduled program to bring you the November 2019 edition of the RF Generation's Site News! In this issue, we will announce our annual December Competition titles, unveil the next game for our site shoot 'em up club, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!
[img width=700 height=428]https://techcrunch.com/wp-content/uploads/2019/10/3-Analogue-Pocket-Games-1.jpg[/img] Image shamelessly linked from TechCrunch. This thing looks GORGEOUS.
By now, most dedicated retrogaming enthusiasts should be familiar with the name Analogue. They make FPGA-based consoles that mimic original hardware, so that older, cartridge-based games can be played on modern hardware, and output to modern TVs. Analogue's first product was the premium Analogue NT, a clone of the NES that utilized the same CPU and PPU as the original consoles did. Unfortunately, it had a small manufacturing run, and sold at a staggering price tag. After that sold out, they retooled the design to make it smaller, but also less expensive, by making future units (under the Analogue NT Mini moniker) utilize FPGA technology. FPGA is better explained in detail elsewhere, so here's the 10,000 foot overhead view: FPGA stands for Field Programmable Gate Array, and instead of software emulation on a standard architecture (like an ARM processor, for example), the FPGA can be programmed in such a way that it mimics the hardware of the original device, because it can be made to produce the same results that the original CPU, and other components, would produce. This means that FPGA technology can be used to mimic all sorts of hardware. Notably, it has been seen as quite successful in mimicking video game console hardware.