RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Oct 26th 2015 at 08:00:00 AM by (SirPsycho)
Posted under Capcom, sega, saturn, sony, playstation, arcade, fighter

Our day of darkness grows ever closer ghosts 'n goblins. Tonight we shall gather around a campfire in front of a dark castle and fight! Darkstalkers 3 is an tournament fighting game developed and published by Capcom during the company's Golden Age of two dimensional fighters. Darkstalkers 3 was first released in the arcade in 1997, with console ports to the Sega Saturn and Sony Playstation released the following year. Only the Playstation port was released outside of Japan, and it made it to Europe in 1999.

Continue reading Spooky Fights: Darkstalkers 3

Posted on Oct 11th 2015 at 08:00:00 AM by (SirPsycho)
Posted under Atlus, rpg, sega, saturn, sony, playstation, nintendo, 3ds, turn based

Greetings for another year of RFGeneration's Spooktober Reviews. This year, I'm doing something a little different. I'm finally taking the time to start talking about one of the best series of role playing games that mixes quite perfectly with everybody's favorite cosplay holiday. Shin Megami Tensei is a long running series that is confusing to follow from start to finish, partially because so many games remain exclusive to Japan. Our game today was among the titles of games Western fans never thought they would play outside of a fan translation patch. Shin Megami Tensei: Devil Summoner: Soul Hackers, is originally a Saturn release, and later got a port to the Playstation. In 2012, Atlus released an upgraded port for Nintendo's 3DS, and this version was released internationally the following year.

Continue reading Spooky Plays: Shin Megami Tensei: Devil Summoner: Soul Hackers

Posted on Sep 28th 2015 at 08:00:00 AM by (SirPsycho)
Posted under SNK, arcade, neo geo, psp, ps2, wii, playstation, playstation 2, playstation portable, shooter, run and gun

Metal Slug is an arcade run and gun shooter developed by Nazca Corporation. The team behind Nazca likely started in the early 1990s, when they were an internal team for Irem. In 1994, Irem imploded as a result of extremely weak sales. The wholesale division for arcades became Apies, and with the development group behind Nazca going independent, all Irem had left was a team of video game developers for consoles. In 1996, Nazca released two games for SNK's Neo Geo MVS arcade unit, Neo Turf Masters and Metal Slug. After a stellar sales performance, SNK bought Nazca outright.

SNK was in a precarious position at the time they acquired Nazca, they were busy at work on a fully 3D arcade board, which ended up being the Hyper Neo Geo 64. This upgrade was meant to help SNK produce high budget and top quality 3D arcade games. They were years behind their competitors in this market, and the system did not have any early hits. Their older series, the original Neo Geo MVS, remained the standard for the company, because of later released, fast-paced and fun 2D arcade games like Metal Slug.

Continue reading Psychotic Reviews: Metal Slug

Posted on Sep 14th 2015 at 08:41:30 AM by (SirPsycho)
Posted under harebrained schemes, rpg, isometric, western, pc, tablet

If you remember my Shadowrun Returns review, you might be wondering why I've skipped reviewing Dragonfall to do the latest game in the series. That's a sad tale that goes back to when Dragonfall was just an expansion tied to the original Returns. Dragonfall received a Director's Cut update where it became its own title, and the ties between the original were severed. When this happened, I lost all of my saves. Putting these files in the cloud may have prevented this, but I was unaware this would be an issue before the event happened, and don't trust the cloud in general. I've started another play, and I'm a bit over halfway to where I was, but Hong Kong came out and was fresh. It was not content I've already blasted through before, so the allure to play it was much stronger.

Continue reading Psychotic Reviews: Shadowrun: Hong Kong

Posted on Aug 27th 2015 at 08:00:00 AM by (SirPsycho)
Posted under music, tri ace, tri crescendo, monolith soft, star ocean, nintendo, mario, golf, tennis, golden sun, eternal sonata, valkyrie p

Early in tri-Crescendo's existence, the company looked to expand its portfolio beyond audio work for tri-Ace games. These plans included Sakuraba being the main composer. The company struck a deal with another young development house called Monolith Soft, and the two worked to co-develop Baten Kaitos: Eternal Wings and the Lost Ocean for Nintendo's Gamecube in 2003. A prequel followed, Baten Kaitos Origins, in 2006. Eternal Sonata came the following year for the Xbox 360, and also to Playstation 3 a year later. tri-Ace also developed and released an all new game, Infinite Undiscovery for Xbox 360.

Continue reading Composer Compendium: Motoi Sakuraba Part 3: All Over Japan

Posted on Aug 10th 2015 at 08:00:00 AM by (SirPsycho)
Posted under Atlus, puzzle, platformer, action, ps3, xbox 360

As a fan of story based games, I have to say that I love a game that takes you on a ride. Catherine is the kind of game that you can sit back with, relax, and watch an incredibly compelling social dilemma unfold before the protagonist's eyes. Lately, I've been thinking about companies from Japan. So many people have been crying out about the doom and gloom of the market and how Japanese development has been lagging behind while the Western world advances. This couldn't be further from the truth, as Atlus is one of Japanese gaming's oldest surviving names, but fastest risers in the global market. Persona 3 got the name out, Persona 4 kicked the door open, and Catherine broke the door's frame. Persona 5 is currently one of the most anticipated Japanese developed games since Atlus presented its masterfully crafted initial trailer.

Catherine was released in Japan and North American in 2011, with Europe and Australia getting a release in early 2012. The plot revolves around infidelity and is one that many of us have likely heard about, if not experienced first hand. Vincent, the games protagonist, gets caught up with a blonde-haired, blue-eyed young beauty named Catherine one night after all of his friends leave him alone at the bar. From here, the player chooses whether he wants to court her for the long run or remain faithful to his girlfriend, Katherine. The girls represent the ideologies of "Law" and "Chaos." Law is doing the right thing no matter how much it might hurt; Katherine is a structured being in complete charge of her life and represents Law. On the other hand, Catherine is more of a loose cannon that Vincent can't seem to get rid of no matter what decisions you make; she represents Chaos. Which one of these ladies will you choose, or will you choose the single life?

Continue reading Psychotic Reviews: Catherine

Posted on Jul 26th 2015 at 08:00:00 AM by (SirPsycho)
Posted under Game Arts, action, adventure, arcade, sega, saturn, 3d

In the mid-90s, it seemed that every company that had not already done so built a 3-D engine to enter the new world of gaming. With 3-D arcade games wowing audiences worldwide, it was natural that everyone was excited to see this new dimension ported to the next generation of home consoles. Gungriffon started off as one such project at Game Arts, and began its development with the vague working title 3-D Polygon. The game released exclusively on Sega's Saturn worldwide in 1996. The game's events take place in 2015 (what???); so when you play it, make sure the right side wins this mech war!

Continue reading Psychotic Reviews: Gungriffon

Posted on Jul 18th 2015 at 08:00:00 AM by (SirPsycho)
Posted under Vacation, barcade

**photo courtesy of portlandmercury.com**

I have recently returned from a much needed retreat. We trekked halfway across the continent of North America to visit the fabled land of Oregon. Its good to be home, but at the same time, I wish I did not have to leave so quickly. I got the chance to visit two arcades on my trip, some nice places to game that are severely lacking where I live. Close to where I stayed is a fairly big tourist town near the beach, and there's a pizza place that has a big arcade attached to it. Sounds just like the pizza place on the corner we all grew up with doesn't it? The difference is that this one had a lot of cabinets, with a lot of newer games! The second arcade I visited was the well-known downtown Portland locale called Ground Kontrol.

Continue reading Ground Kontrol: To Funland

Posted on Jun 26th 2015 at 08:00:00 AM by (SirPsycho)
Posted under Tunes, camelot software, sonic software, camelot, wolfteam, wolf team, triace, tri ace, tri crescendo

**photo courtesy of theoldcomputer.com**

After finishing work on Beyond the Beyond, Camelot continued working with Sega on more Shining games for their ill-fated Saturn console. Camelot gaining their independence is a unique story from Sega's history; they're the only internal Sega studio that gained independence (not even AM 2 could pull that off). Camelot, and Sakuraba, finished work on Shining The Holy Ark and Sega released it worldwide in 1996. Camelot followed this with an epic three part series, all under the Shining Force III name. Only the first part in this trilogy was released outside of Japan, since the Saturn just didn't have the audience for continued support by the time the games started releasing.

Continue reading Composer Compendium: Motoi Sakuraba Part 2: Man of Many Series

Posted on Jun 10th 2015 at 08:00:00 AM by (SirPsycho)
Posted under Wolf Team, sega cd, mega cd, renovation, telenet, tales, namco, camelot, sonic, shining, star ocean, tri ace

RPG fans have likely heard much more of this composer than they realize. The stars aligned rather early in Motoi Sakuraba's composing career and he became one of the most respected Japanese composers of all time. However, he is one that is seldom discussed when compared to a few of his peers. Progressive rock has always been a massive influence on Sakuraba, and he was in a few bands of this style before he started composing for video games. He started his career by joining two other composers, Masaaki Uno and Yasunori Shiono at a a small, but talented developer called Wolf Team. At first, Wolf Team made games for popular Japanese PC systems of the time, namely the X68000 and MSX systems. The company made games of many different genres, and were known for making high quality games, and well done ports.

Continue reading Composer Compendium: Motoi Sakuraba Part 1: A Pack of Wolves

Posted on May 27th 2015 at 08:59:16 AM by (SirPsycho)
Posted under nintendo, 3ds, handheld, platformer

Super Mario 3D Land is an entry in the main series of Mario platformers. It was developed and published by Nintendo for their 3DS handheld console in 2011. This release was the first game in the Mario series to utilize stereoscopic 3D, which is what the 3DS's early years were all about! As usual, Nintendo's use of 3D on its own system is of the highest quality, and turning it on adds plenty of depth, which the level designers took advantage of throughout the game.

Continue reading Psychotic Reviews: Super Mario 3D Land

Posted on May 13th 2015 at 08:00:00 AM by (SirPsycho)
Posted under sega saturn, arcade, sega, saturn, light gun, on rails, shooter, rails

Help Wanted: Those who prefer to shoot first and ask questions later. Virtua City is looking to hire special detectives for missions that require fast trigger fingers. Recruits will be highly trained and put in great peril as they tackle the most dangerous missions to clean this city's dirty streets. Are you man enough to be a hero? Play as special detectives Michael Hardy and James Cools and take on a huge job that will clean the streets of futuristic, man-made Virtua City.

Again we travel to the lonely lands of Sega's oft forgotten home console, the Saturn. Virtua Cop started its life in the arcade and upon release became the latest in a long string of hits by Sega Amusement Machine Research and Development Department 2, or AM 2, in 1994. Virtua Cop is a genre defining game, as it broke new ground for on-rail light gun shooters by allowing far more interactivity with the enemies, based on where they are struck by a bullet. Different animations and scores come out for hitting different parts of the bodies of Virtua City's criminal scum. The graphics are also full, 3-D polygons, which is obviously what Yu Suzuki and crew used after the massive success of Virtua Fighter a year earlier.

Continue reading Psychotic Reviews: Virtua Cop

Posted on Apr 26th 2015 at 11:57:35 AM by (SirPsycho)
Posted under sandbox, irem, atlus, ps2, open world, rpg, action, customize

Steambot Chronicles, or Ponkotsu Roman Daikatsugeki: Bumpy Trot as it was originally named in Japan, is a Playstation 2 game developed and published by Irem in Japan, Atlus in North America, and 505 Gamestreet in a few countries in Europe. There is also a spin off on PSP named Steambot Chronicles: Battle Tournament, and an odd tie-in puzzle game on PS2 and PSP named Blokus Portable: Steambot Championship (one of only four games published by Majesco on the PSP in the USA).

A quick look at the back of the case of Steambot Chronicles shows the game being marketed as an open world RPG, and that is correct in a way. The game starts off as linear as any other RPG that's been made and then opens up. It's similar to the opening dungeon in Elder Scrolls, but drags on much longer. In this long opening sequence, you'll visit all three of the main towns, many of the back areas, and explore most of the world by the time it's completely opened up. Once an area is open, it may be visited at any time afterwards, and as a result, money can be hoarded this way.

Continue reading Psychotic Reviews: Steambot Chronicles

Posted on Apr 12th 2015 at 01:15:15 PM by (SirPsycho)
Posted under courtroom puzzler, capcom, nintendo, 3ds, level 5, level5

One of my favorite series on the original DS was Phoenix Wright: Ace Attorney. Each game is serious and completely whimsical at the same time. The characters are over the top and blown out of proportion in some cases, which only serves to make the courtroom scenes incredibly memorable as all of these personalities clash. The mystery element means that the full picture of what has happened is never entirely clear to the player until the trial and the investigations leading up to the courtroom scenes slowly reveal the whole story. Things can also go down the rabbit hole at times. Its really a perfect blend of point and click puzzle adventure games with the narrative style of a visual novel, making the series stand out as the sum of its parts.

Continue reading Psychotic Reviews: Professor Layton vs. Phoenix Wright: Ace Attorney

Posted on Mar 25th 2015 at 12:00:00 AM by (SirPsycho)
Posted under debate, sealed games, video games, old, new, retro, modern

Psycho cracks a seal!

Today marks our first point v. counterpoint article where two of our bloggers will go head-to-head to debate one of collecting's hottest topics: the state of collecting sealed games. In the red corner we have the man with the plan, the author of this statement, the most handsome man in the history of the universe, SirPsycho! And in the blue corner, we have the second most handsome man in the same history, slackur!

Continue reading RF Generation Blogger Point v. Counterpoint #1: Sealed Video Games

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