koola's little side of the internetkoola's little side of the internet

Posted on Dec 19th 2021 at 04:08:56 AM by (koola6)
Posted under Baba Is You, coding, Omnifate, GameMaker Studio 2, Baba is You

Ok, well, I've stopped thinking of creative ways to talk about the delays of my blog posts. I'm supposed to have one every month, right? AAAAAAAAAAAAAAAA-

Well, anyways, I've been coding and Arting(tm) lately as well as have been making more than my fair share of music. Development is going along well.

In my time not spent developing I have been mostly watching YouTube videos; however I have also been replaying through some games including Phoenix Wright: Ace Attorney, Super Mario 3D World, and Super Mario Bros. 3. I'm making my way through OneShot and will hopefully have an article about it in at least 83 years.

I've even started my own game collection as well.

And I'm making it my goal to have learnt toki pona (it's a conlang. That's cool but I won't get into it here) by February 2022.

Wait this article is about Baba Is You?






The game I find my self coming back to the most now that I've coped with the fact that I can't beat every game is Baba Is You. As previously described like a year ago, it is a block pushing puzzle game where the rules themselves are present on the screen as blocks that can be pushed around.

It recently recieved a level editor update, which piqued my interest. Now, the level editor isn't exactly new, as it has been around in the PC version for a year now.

Unfortunately I have no way of buying stuff on my PC so this has been unreachable for me until now.

I must say the controls for the level editor are rather weird; I think that since it's been on PC so long, the developer had to make a way for it to work on Switch. It literally uses all the buttons on the controller for different functions.

Now, the level editor is extremely versatile. It contains every word in the game. Because this game is essentially a programming language in and of itself, this allows you to take the Minecraft Redstone approach and build computers, so long as they fit into 64 x 32 squares.

This means that you can make music, games, and other stuff really easily.

Also, part of the level editor itself is the existence of levelpacks, which are essentially entire games made with levels from the level editor. In simpler terms, the entire original release of the game is a levelpack, and you can make games that big using levelpacks.

Now, the developer has added 2 whole new games' worth of content into Baba is You.



This is the type of developer support I want to see in more games. I (as a developer) want to do that, and I hope more games can learn from Baba Is You, to make more games finished, and then add content down the line if they ever want to.

You simply don't see that in AAA games, from my point of view. EA gets bashed so many times for this, and rightfully so, in my opinion.

If you're a aspiring game developer, heed my advice.


This has been koola, and I just thought of ending my articles like this.

(Baba Is You has influenced my music so much, so that's another reason.)



Posted on Sep 9th 2020 at 09:09:11 PM by (koola6)
Posted under how to forget how to live losing your mind to a 15 dollar puzzle game., the brilliance of, baba is you

Welcome to the first of a series called The Brilliance Of! In this series I plan on showing my favorite ames and reasons why you should play them!

Baba Is You is a puzzle game. Now, before you go click off this article, I didn't like puzzle games either, until this game led me to explore the genre again. Baba Is You is a 2D box-shover puzzle game, but it gets more advanced than that. In the game you control a character named Baba. I couldn't find good art of this guy online. Sorry. So, like I said, this game is a box-shover. You move this Baba around (the developer puposely made the character a blank slate [I will admit it does look like a sheep though]) and move rocks.

                                                                       here's my first
                                                                   SPOILER WARNING

If you plan on playing this game, here are the links:
Nintendo Switch: https://www.nintendo.com/...etail/baba-is-you-switch/
Steam: https://store.steampowere...m/app/736260/Baba_Is_You/
Developer official website: http://www.hempuli.com/baba/

Ok, now back to our SCHEDULED PROGAMMING, in this game, the rules of the game are actual blocks that can be pushed around. For example, WALL IS STOP is a rule that is used commonly, meaning that you can't go through walls. Another one used commonly is ROCK IS PUSH, meaning that by holding to rocks, you can move them one tile per turn holding to them. BABA IS YOU meaning that you control Baba. The last one of the bunch is FLAG IS WIN, meaning that if you touch the yellow flag you win the course, meaning that you get one flower added to your total and unlock the next PATH in the set of the world you're in. Now, by pushing these rule blocks into other sentences, such as WALL IS PUSH, FLAG IS STOP, ROCK IS YOU, and BABA IS WIN. These sentences act like their usual counterparts, too.


                                            Congratulations, you just unlocked another
                                                                SPOILER WARNING

     Seriously, if you haven't played the game and intend to, it's probably in your best interest to
                                                          not read beyond this point.


After playing the game for a long period of time, you'll start to realize that everything can be interacted with in this way. From the characters to the collision to the way game works to the levels entirely, everything can be interacted with. And there isn't a difficulty spike, either. Every time you step into another area or world, they introduce a new concept and they build on difficulty over the course of the world or area. The developer, Arvi Tekari (Hempuli), says that the way he does this is he'll take a concept and create a level, then work backwards from the solution to create a fun and enjoyable experience for the player. This game made coding, in part, seem much more fun to me then before. And, coding is fun, by the way. I know that now after, let's see here, 5 hours of coding.

                                                              GNINRAW RELIOPS
                                        I'd recommend reading this before purchasing the game.

In other areas, Baba Is You will still excel. The music is perfect. It's my second favorite video game music. It is a treat to listen to. Baba Is You is great for the price, too.This is the best game you can get on Switch for $15. It even sometimes goes on sale!


This was a pain to make, but worth it.


                                                                                                                                                                                                                                               
This is koola6's Blog.
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Welcome to my little side of the internet! This is where I post game reviews, video-game related things, and stuff about MY game, OMNIFATE. Expect a new article about every month; sometimes I post more than once in a month or take five-month long breaks.

(The schedule is a guideline.)


:)
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