koola's little side of the internetkoola's little side of the internet

Posted on Dec 19th 2021 at 04:08:56 AM by (koola6)
Posted under Baba Is You, coding, Omnifate, GameMaker Studio 2, Baba is You

Ok, well, I've stopped thinking of creative ways to talk about the delays of my blog posts. I'm supposed to have one every month, right? AAAAAAAAAAAAAAAA-

Well, anyways, I've been coding and Arting(tm) lately as well as have been making more than my fair share of music. Development is going along well.

In my time not spent developing I have been mostly watching YouTube videos; however I have also been replaying through some games including Phoenix Wright: Ace Attorney, Super Mario 3D World, and Super Mario Bros. 3. I'm making my way through OneShot and will hopefully have an article about it in at least 83 years.

I've even started my own game collection as well.

And I'm making it my goal to have learnt toki pona (it's a conlang. That's cool but I won't get into it here) by February 2022.

Wait this article is about Baba Is You?






The game I find my self coming back to the most now that I've coped with the fact that I can't beat every game is Baba Is You. As previously described like a year ago, it is a block pushing puzzle game where the rules themselves are present on the screen as blocks that can be pushed around.

It recently recieved a level editor update, which piqued my interest. Now, the level editor isn't exactly new, as it has been around in the PC version for a year now.

Unfortunately I have no way of buying stuff on my PC so this has been unreachable for me until now.

I must say the controls for the level editor are rather weird; I think that since it's been on PC so long, the developer had to make a way for it to work on Switch. It literally uses all the buttons on the controller for different functions.

Now, the level editor is extremely versatile. It contains every word in the game. Because this game is essentially a programming language in and of itself, this allows you to take the Minecraft Redstone approach and build computers, so long as they fit into 64 x 32 squares.

This means that you can make music, games, and other stuff really easily.

Also, part of the level editor itself is the existence of levelpacks, which are essentially entire games made with levels from the level editor. In simpler terms, the entire original release of the game is a levelpack, and you can make games that big using levelpacks.

Now, the developer has added 2 whole new games' worth of content into Baba is You.



This is the type of developer support I want to see in more games. I (as a developer) want to do that, and I hope more games can learn from Baba Is You, to make more games finished, and then add content down the line if they ever want to.

You simply don't see that in AAA games, from my point of view. EA gets bashed so many times for this, and rightfully so, in my opinion.

If you're a aspiring game developer, heed my advice.


This has been koola, and I just thought of ending my articles like this.

(Baba Is You has influenced my music so much, so that's another reason.)



Posted on Sep 2nd 2020 at 09:21:56 PM by (koola6)
Posted under coding, coding, video games, the stability of video games, the stuggles in each, help im running out of tags oh no

So, I think that I can say that my last post was good. Thank you to everyone that said that it was good! I didn't think that it would be like that! Back to the point at hand. (Not like I even started with a point... [wait I'm delaying myself even more my saying that ARRRRRRRRRGhhhhhhhhhhhhhhhh])


So, I think that most of my family can agree that my hobby is glitching/breaking/bugging-out/bugging out games. (Heck, I've even broken the hyperlinked images on my blog. If it doesn't show reload the page. [Sorry, bickman2k.]) Traditionally breaking games is easy, if you know where to pick at. Platformer genre in general is all about clipping into things. Role-playing, executing more than one move at once, or dealing too much damage at once. Shooter, clipping and dealing too much damage at once. You probably can guess. PC games allow you to mess with the games files, allowing you to break the game(s) really easy. Here's an example:

Say Example: The Movie: The Game wants to access file1.fileex And file2.fileex is something you want to break the game by accesing earlier than intended.

Rename file2.fileex to file1.fileex (Usually most files in a game like this that are gonna work are of the same file extension, in this case .fileex , but if they are of different extensions, then they need to be the same.)

And, if your game didn't crash, then congratulations, you've caused the game to load the wrong file!

Now usually it will carry out instructions that are contained in the file that it just loaded. (file2.fileex)

(If you're wondering how I glitched out the hyperlinked images on RFGeneration, I created a .png file with only one letter in its base:m. By doing that, most websites will cause them to not even show an image, breaking the tag altogether. [If I hurt your feelings bickman2k, then sorry.])




Now here's the part where coding comes in. Most of my breaking games actually helps in coding because then it's easy to understand what's going on behind the scenes in the games. I've seen t-poses, a-poses, unanimated models and sprites, completely given up games, confused games, black screens and wait-- 
 [img]https://onedrive.live.com/?cid=64B3378894533E83&id=64B3378894533E83%213291&parId=64B3378894533E83%211191&o=OneUp[img/]

Rebooting MerryGoRoundGaming's_trying_to_write_an_article.exe...

Success!

Anyways, as I was saying, I've seen a lot of how games break. And that helps me code, because I know what the polished developers do.

Coding is fun, but often times it can be very repetitive. Variables are my friend. It is fun to code, in my opinion.

In summary, I just like to test things and see what I can mess with.

Whew! I haven't gotten to geek out like that in a while!

😊

Crash image owned by Nintendo, used in one of GameXplain's videos, where I promptly edited it.


                                                                                                                                                                                                                                               
This is koola6's Blog.
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Welcome to my little side of the internet! This is where I post game reviews, video-game related things, and stuff about MY game, OMNIFATE. Expect a new article about every month; sometimes I post more than once in a month or take five-month long breaks.

(The schedule is a guideline.)


:)
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