Why did I play this?Why did I play this?

Posted on Apr 24th 2019 at 12:00:00 PM by (SirPsycho)
Posted under Flower Power, rpg, turn based, playstation 3, ps3, gust

[img width=550 height=690]http://www.rfgeneration.com/images/games/U-131/ms/U-131-S-08210-A.jpg[/img]

In the world of gaming there is a phenomenon known as the annual release. In the Western world the annual release is almost synonymous with the sports genre. In Japan, they have annualized role playing games. Its not as ubiquitous as the wide world of sports but there are a few examples, the Atelier series likely being the most prominent. Atelier is a long running series developed by GUST, the first releases being all the way back on the first Playstation with 1997's Atelier Marie: The Alchemist of Salburg. The series went international starting with the localization of the Atelier Iris trilogy for the Playstation 2. The series was an immediate hit for GUST, who just kept pumping more games in the series out. By the time of the series' 20th anniversary in 2017 there were 19 games released in the series. This is not a direct series with sequels, prequels, spin offs, and side projects. Instead the Atelier series is one that features common gameplay elements and mechanical design. Atelier is more of a series of series, with the large library broken down into duologies and mostly trilogies. Today's game, Atelier Ayesha is the first game in the Dusk trilogy, the 2nd overall trilogy that was fully released on the Playstation 3.


Continue reading Atelier Ayesha: The Alchemist of Dusk



Posted on Mar 28th 2019 at 12:00:00 PM by (SirPsycho)
Posted under Sega, playstation 3, ps3, action, beat em up, rpg

[img width=550 height=675]http://www.rfgeneration.com/images/games/U-131/ms/U-131-S-03820-A.jpg[/img]

The Yakuza series has been a long running saga starting on the PlayStation 2. It actually started fairly late in the console's lifecycle, and a lack of marketing made the first two games go overlooked by most of the Western gaming public at the time. On the other hand this was one of Sega's biggest hits within Japan since the Saturn, so they mostly focused on the home market. Western interest in the series was recently kicked into overdrive with the release of Yakuza 0 and the remakes of the first two games, and a remaster of this third game has already released in Japan. I had played the first Yakuza a couple years before the release of its modern PlayStation 4 remake, Yakuza Kiwami, so I saw firsthand what the improvements were, and the only downgrade in my opinion was the remixed soundtrack. The first Yakuza game I had ever played was Yakuza 4, which seems to be the first game in the series that received a decent amount of attention from Western audiences, but still a shadow of what Yakuza 0 and the Kiwami remakes have enjoyed.


Continue reading Yakuza 3



Posted on May 3rd 2014 at 12:11:53 AM by (SirPsycho)
Posted under RPG, bandai namco, ps3, playstation 3

[img width=400 height=450]http://img3.wikia.nocookie.net/__cb20110804233036/aselia/images/e/e5/Cast_of_ToX.jpg[/img]

Tales of Xillia is a role playing game developed and published by Bandai Namco. It did not take me long to start enjoying Tales of Xillia. The characters are quite memorable, which in today's world of RPGs seems to be less common. Or they focus so heavy on characters that they make a bland, boring, and repetitive world (looking at you Bioware). Xillia manages to avoid both of these shortcomings to create a memorable cast of characters, and a wondrous, magical filled world to explore. Artes, Rieze Maxia's form of spirit channeled magic, help fuel everything from a healthy ecosystem to the architecture of cities, even an area's local climate, and passing of the seasons.

The game starts with the ability to choose which side of the story you want to view. You're able to pick between Jude Mathis or Milla Maxwell. They're pretty much the same for over 90% of the game, but there are a few moments when the party splits up and bad things happen. Number 1 rule of RPGs, be they video game or tabletop, never split up. That's how people get hurt, or die.

Anyway, I started with Jude's story. He lives in the city of Fennmont, blessed under a cover of eternal night, and the capital of a country called Rashugal. Jude is studying at the Talim Medical School to be a doctor, following in his father's footsteps. He wanders out to find the teacher he's doing slave labor, I mean graduate study work for. He makes his way to the Laforte Research Center, where outside he sees a strange woman who can walk on water with ease. He grows curious and follows her, and she claims to be the Lord of Spirits Maxwell in a human form. Milla has control of the Four Great Spirits, and begrudgingly decides to let Jude travel through the Research Center with her since he insists on finding his professor.

For those of you familiar with the Tales series you'll know that the combat system is where the real meat of the game is, having a nice story and interesting world are wonderful add ons. The combat system for Tales of Xillia is a real time system. Enemies appear on the screen, and the player has the option of how they approach the enemy. Do you run and strike them behind for some damage? Do you give them the run around until they stop chasing and hit them from behind for even more damage and a stun? Or do you gather up enemies to fight a big group all at once for added EXP and money? I usually chose the latter option as it coupled well with EXP and money boosting food buffs.



You can customize your combo system, using the left stick + circle button, just the right stick, or pressing down L1 for a second set of combos. Each character also controls completely differently. Jude is a very fast fisticuffs brawler, smacking enemies around the screen with his gauntlets. Milla uses a shortsword to dispatch enemies, and is great to use as an aerial combatant. Alvin is the heavy physical damage dealer, swinging a greatsword around like its nothing, as well as using a gun for added distance. Elize is primarily an artes user, being a great healer as well as an area of effect threat. Rowen is a great arte user for single target spells, the Fireball spam is strong with him. Leia shares many combos with Jude, but uses a staff for extended reach and different attacks.

[img width=700 height=393]http://oyster.ignimgs.com/wordpress/write.ign.com/139258/2013/08/tales-of-xillia-cool-cats-characters-screenshot.jpg[/img]
And you can create pretty princesses with various fashion items!

Whoever you're playing as can link up with another character, and as you build a battle gauge on the side of the screen you can unleash combos by pressing R2 and certain combos while linked with a specific character. The skills you must use are predetermined, and some links are more fruitful than others. When you've climbed this ladder enough you have the ability to unleash as many of these Link Attacks as possible in a given timeframe, even if you switch who you're linked with in the middle of the timeframe. This game's combat is incredibly satisfying, and I found myself turning the difficulty up to hard so I could enjoy longer fights.

This combat system is deep and incredibly satisfying. You feel like you're in complete control as the player, and you can even customize your ally's AI to help support you by healing, or go all out with their strongest attacks, or anything in between.

[img width=700 height=393]http://cdn2-b.examiner.com/sites/default/files/styles/article_large/hash/f3/cc/1_2943.jpg[/img]

One of my favorite parts about this game are the villains. In a game of war, politics, intrigue, and quickly advancing military technology each antagonist has his own goals and a defined personality. Each one is much more complex than a stereotypical mustache twirling, world conquering, or slaughtering menace. Nachtigal, King of Rashugal rules through a military junta and is investing heavily in powerful technology that could be Rieze Maxia's Weapon of Mass Destruction. Gaius, another king who has united the country of Auj Oule, united warring clans by force and has consolidated his rule by winning the hearts and minds of his most common subjects. These two powerful kings and some other unforeseen players are all ready to strike in the name of glory, power, and survival.

In the end the goal is not conquest, or destruction, but merely an ideal for how the world should be. The game's story and narrative are centered more around philosophical quandaries amongst Rieze Maxia's most ambitious people, be they king or a medical student on the lam. As such I feel this story is a true sign of the evolution of video gaming as a whole, growing from nonexistent stories to one of an ultimate, nonsensical evil being hell bent on world destruction or domination, with no real follow up plan. If you're a fan of RPGs you owe it to yourself to play this game and discover some well rounded characters and a world of mixed fantasy and science fiction. I am anxiously waiting for the sequel to be localized!

[img width=700 height=393]http://img.gamefaqs.net/screens/a/3/c/gfs_265574_2_24.jpg[/img]
NO! THAT'S NOT WHY I'M SO EXCITED! MY EYES ARE BURNING!



Posted on Feb 27th 2014 at 05:23:26 AM by (SirPsycho)
Posted under playstation 3, rpg, level 5, ps3, nintendo ds, nds

[img width=700 height=429]http://4.bp.blogspot.com/-MyaqTmKqbQo/URH_ESOqSBI/AAAAAAAABIA/n5ahJw3K57Y/s1600/NiNoKuniLogo.jpg[/img]

I am unsure if Ni No Kuni: Wrath of the White Witch is the RPG I would use to introduce the genre to a child or not. I was planning on showing my eventual offspring the classics first, maybe start with some Dragon Quest and lead into some SNES Squaresoft. I am still leaning towards Ni no Kuni as a launchpad as it throws Dragon Quest, Monster Rancher, Pokemon, and My Neighbor Totoro in a blender and just lets it all puree for hours. Glorious hours. Level-5 and Studio Ghibli have crafted a beautiful world with wonderful characters that show a child's journey from the worst circumstances you could imagine into a strong and independent leader.

Oliver is a resident of the post-war Americana inspired peaceful town of Motorville. Early on in the game Oliver's mother dies, saving her son from drowning after he test drives his friend Phillip's hand made car. He holds onto a stuffed animal that his mother made for him and begins to cry on it. When his tears hit the stuffed doll Studio Ghibli happens and the stuffed animal is granted life, becoming Lord High Lord of the Fairies Drippy. Drippy gives a bunch of information to Oliver about another world where people's hearts are connected. If somebody exists in Motorville, they will exist in this world, so his mother could still be alive there!

Not long into the adventure in this new world Oliver is granted the spell to create a familiar from the power of his heart. Oliver creates the Milites Mitey Mite. You as the player have the ability to feed and grow your familiars as you see fit, and get the ability to catch your own once Esthar is recruited into the party later. Swaine has the ability to steal items and cause status ailments with his gun. Marcassin is recruited late in the game and is another powerful spellcaster to add to the mix of Oliver and Esthar.

[img width=620 height=310]http://www.destructoid.com/ul/233374-40926img0009%20copy.jpg[/img]
That's a tidy pose, ent'it?

You'll really get your power from familiars, as they can take up roles that just don't fit your main characters. Early on Mitey is a pretty good tank and does decent damage, but attacks slowly. Mitey is not very useful after the halfway point, his stats start to flatten. There will be plenty of options for a replacement though, assuming you've been singing to catchable familiars with Esthar! This is a Level-5 game, so expect item alchemy as well.

Combat itself is fairly straightforward, attack, use skills and magic, and you can stagger your enemies and cancel their attacks with proper timing. Familiars with fast attack speed are better at staggering and canceling than slow attackers like Mitey. Staggering can lead to a possible golden glim, which gives the familiar a form of super ability. It could be an offensive ability, healing, or a buff. The combat is turn based, so the feel of attacking and the experience gains give the feeling of Dragon Quest influence.

The music is fantastic, being composed by Studio Ghibli veteran Joe Hisaishi and Rei Kendoh. All the music was performed by the Tokyo Philharmonic Orchestra. The music was first compressed so it could fit on a DS cart, a 4 gig cart though. The PS3 soundtrack is the full orchestral performance.



The world really feels like an old school RPG world though. For every kingdom or large landmass there only seems to be one town to visit. There you stock up on items, move the story forward, run errands for people for items and money, and take monster bounties. For the most part of the game I found the errands and bounties to be the best way to stock up on money, as monsters just didn't seem to drop enough. It really felt more balanced around the fact that you do run all the errands while playing through the game.

This really slows down the midgame, as you end up devoting entire play sessions, multiple hours each time, to simply running errands and taking out bounties. Otherwise you can't afford new weapons and armor and lag even further behind! Eventually the errands start to bottleneck as you're running out of new pieces of heart to take and give to other people, so it doesn't take long towards the endgame.

The game quickens pace towards the end and leads straight to the final showdown with the White Witch. After completing the game the player has the option of creating a cleared save file and returning to the world to complete more errands, bounties. You can also do some more side quests like win stuff at the casino, finish the Solosseum, and make all the hidden and powerful alchemy recipes. As sweet and magical as this game is, this post game content might just be hard to resist.

I would give a strong recommendation to this game for anybody that is an RPG fan and has been looking for a classic styled game that is just modern enough, challenging, and tells a strong enough story to keep you hooked. The characters in this game are not the same tired clichs that have been running rampant in the genre for the past decade, so their performances and development should leave you satisfied.





Posted on Jan 8th 2013 at 12:15:42 AM by (SirPsycho)
Posted under nier, playstation 3, ps3, xbox 360, 360, rpg, action

[img width=550 height=705]http://www.rfgeneration.com/images/games/U-131/bf/U-131-S-04010-A.jpg[/img]

There's something about the RPGs of the 7th Generation of home consoles that really does not sit well with me. Considering all three of the major systems I can name the RPGs I've seen as truly breathtaking and majestic recreations of the wonder and amazement I felt as a child on one hand.

One hand.

Now keep in mind that I still have yet to play quite a few of the RPGs released in this generation as it comes to a close. Out of the ones I have played so far only three of them have really stood out above the rest as not only great games, but telling a great story on top of it; Valkyria Chronicles, Xenoblade, and The Last Story. The list gets longer if I'm counting games I played on PC, and I'm not.

[img width=700 height=393]http://www.imgbase.info/images/safe-wallpapers/anime/valkyria_chronicles/9692_valkyria_chronicles.jpg[/img]
One of my favorite wallpapers.

I've been a bit jaded yes, I admit it. Anyway, I've finally decided to sit down and play some of the games that I currently own but have yet to play, and I started with Nier. I feel like I've been missing out by not playing this game sooner.

Call it timing if you will, when I first started playing Nier and I got past the introduction and really started to play the game it just felt like everything I wanted in a modern RPG. The protagonist is not some naive, asexual, teenage, pretty boy swordsman. Nier is a middle aged father taking care of his daughter who has been sticken by a fatal illness with no known cure.

So right from the start Nier has swerved to avoid the overdone and burnt to a crisp coming of age tale, but it does not completely avoid cliches, just downplays them and does not make them the focus of the story, at least at first. The voice acting and direction is highly competent, Jamieson Price providing the English voice of Nier, and Liam O'Brien starring as Grimoire Weiss. The two make for quite a dynamic duo.

[img width=640 height=290]http://www.chronoludic.com/wp-content/uploads/2010/09/nier-dark-magic.jpg[/img]
Grimoire Weiss unlocks magical abilities, which will be key!

The story is progressed through various events, sometimes you just have to talk to somebody. Each arc of the story is finished up by clearing a dungeon and defeating the boss. Nier really has a lot of gameplay systems, the combat is in real time and huge combos can be made as long as the player avoids taking damage and being knocked down. The companion AI is pretty dumb as well, its executed well in combat, but your allies don't even run as fast as Nier so they're always teleporting next to you and not moving until they teleport again.

Outside of the main story Nier has a lot of extras to dive deeply into, the first one the player is introduced to being the Quests that random villagers will want you to do for them. The quests are not overwhelming like they can be in Xenoblade, and a lot of them involve farming items, fetching, delivering, or finding somebody or something. But there are enough that involve humanity, its nature, and errors that just makes for great entertainment at times, and invokes empathy at others.

[img width=640 height=360]http://www.ultimateps3.fr/images/jeux/nier/nier_1261935092.jpg[/img]
Aaaaaaaaaaaaaaaaass.

Interlaced with questing is fishing, which can be leveled up through a quest chain through an old man on the pier, and then done purely for profit. Fishing feels a bit awkward at first and took me some getting used to, but it really is simple. You watch your rod, ignore the nibbles, hit it on the big bite, and pull back and from side to side to reel it in. Nier has a terrible cast though, you end up catching huge sharks with the fishing line two feet off the pier.

At home Nier has more than just his little daughter to visit, after a couple early quests you will have a garden to tend to. Seeds are cheap to buy and even early yields can net Nier over 20,000 gold while only spending ~1,000 for seeds. All you have to do is water them at each stage of growth, even the fertilizer the game offers is totally optional.

One other way to spend your money in Nier is to level up your weapons at the little shack in the Junk Heap. You unlock this option after beating the second dungeon, and even get your first upgrade for free! There really aren't many weapons in the game so you will have to upgrade them at some point, and spend time farming the materials for it as well.

You can upgrade your spells and weapons even further with magic words that you find in random boxes you break and from enemies you kill. The effects of these can be combined for a mix and match of effects. But, you can only have two words on any spell or weapon and there are only a few that are really useful in all situations.

[img width=700 height=393]http://i29.tinypic.com/eqwlki.jpg[/img]
Did you forget that Kaine has an ass?

Nier has its technical problems and those keep it just shy out of that Holy Trinity I mentioned at the top. The story is polished and different enough to keep me intrigued through a playthrough. The narrative flows in a competent manner with nice pacing. The voice acting is done by highly trained professionals with a long list of works. All in all, I would say that Square Enix did good publishing this game, if only they had actually marketed it or bribed some reviewers to get the aggregate scores fluffed up it may have sold well enough to localize Nier Replicant.


                                                                                                                                                                                                                                               
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