RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Mar 30th 2017 at 12:00:00 PM by (singlebanana)
Posted under 2600, Bobby is Going Home, Review, Brazilian, CCE, Atari

[img width=483 height=575]http://www.rfgeneration.com/images/games/B-005/gs/B-005-S-00280-A.jpg[/img]
My favorite cartridge label for this game, since it best sums up the chaos within.

SPECS:
Game:  Bobby Is Going Home
Genre: Platformer
Year: 1983
Publisher:  CCE/Taiwan Cooper
Developer: Bit Corporation
Rarity (according to AtariAge):  Undetermined
Controls:  Joystick
Number of Players:  1 player
Average Cost:  approx. $5 - $15+ (depending on label variation)
Also Available On:   Only for the Atari 2600 or similar VCS consoles

Tagline/Description: "Bobby feels that the world is so beautiful. He feels his life [is] perfect. But this day as he [is] going home, he meets many strange troubles."

Just over two years ago, I wrote an article about how my Atari 2600 collecting had branched out of North America and into Brazil.  To summarize, there are several Brazilian 2600 titles that were not released in North America, but are playable on NTSC based systems. Of the handful of games that I have acquired, one of my favorites is a little 2-D platformer called Bobby Is Going Home.  Let's take a look!


Continue reading Banana's Rotten Reviews: Bobby Is Going Home



Posted on Mar 7th 2015 at 05:00:00 AM by (singlebanana)
Posted under CCE, Atari 2600, collecting

[img width=600 height=816]http://www.atarimania.com/2600/boxes/hi_res/stone_age_cce_illustrated_cart_2.jpg[/img]

As many of you on the site know, I'm an avid collector of Atari 2600 and NES titles. While I'm going for a complete, licensed collection of the later, I am very realistic about my collecting goals for the 2600. For those of you who love and collect for this system like I do, you know that this goal is impossible for the Average Joe. During the days of the 2600, licensing laws were quite more lackadaisical and it seems like anyone and everyone with programming skills tried their hand at developing games for the 2600. Many of these games saw small production numbers, and this has resulted in astronomical prices in today's market due to the high demand of serious Atari collectors. And let's face it, I'm not one of those guys who can justify paying ridiculous amounts just to have a game in my possession. On the other hand, I'm not the kind of guy who wants to play an emulated version of a game on his PC. So what's a guy like me to do?


Continue reading Dr. BrazilLove, or How I Learned to Stop Worrying And Love The Clone


                                                                                                                                                                                                                                               
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