RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Oct 7th 2008 at 08:28:04 PM by (Sirgin)
Posted under Review, Modern Gaming, PC, Codemasters, Rally, Racing, Colin Mcrae

Colin Mcrae Rally 04 (2003) is the fourth installment in the succesful Colin McRae Rally series. Whether the title alludes to the fact the game was released in 2004 in North America or simply to the fact it's the fourth game in the series, I'm not really sure. Looking at the titles of the series there certainly has been a lack of continuity on the developer front: 2.0, 3, 04, 2005 and DiRT; it's almost as if they couldn't make up there mind how to label their games. No matter though, because I'm here to pay homage to the great Colin Mcrae by reviewing this game, not complain about at the series' titles.

I'll start of with the main menu which is kept simply, easy to navigate and straightforward. There's the championship, quick-race, single race and single rally modes. In the option menu you can make graphics and sound adjustments aswell as select what controller you'd like to use. Next to the keyboard, you can use an analog controller or a driving wheel. The last obviously being the best choice for a realistic experience but since I don't own one nor a PC controller I have to limit myself to my keyboard.

In the championship mode there are actually six championships that can be completed. One for each of the game's difficulties (normal and advanced) and each of the different vehicle categories (three). There's the standard 4WD category with cars like the Mitsubishi Lancer  or the Subaru Impreza WRX, a 2WD category with smaller cars like the Citroen Saxo or Ford RallyeSport Puma and the "B-group" category which consists of high-powered older vehicles such as a Lancia 037 or Peugeot 205 T16.
B Group cars are forbidden in current-day rally because these faster, harder to control machines too often led to accidents. Luckily for us gamers, Codemasters has included these fun cars in Colin Mcrae Rally 04 for us to ride with as much as we want!

Every of these categories feel thoroughly different to drive with and even specific cars within a category handle differently. My favorite car is the 2WD Ford Puma because it is a nimble, lightweight car that can take consecutive corners rather fast. But no matter what car you choose to drive, it doesn't take long to get used to its handling and you'll be driving like a pro in no time. That's probably the most fun aspect of this game: the fact that it feels like realistic driving yet isn't too realistic so it doesn't become extremely difficult to control your car without smashing into the scenery.

The championship mode will take you to all of the game's locations which range from snowy Sweden to wet Brittain, or tropical Australia. All countries have a different dominant surface that you'll be faced with: tarmac in Spain, wet gravel in the UK, snow in Sweden, rough gravel in Greece, wet tarmac in Japan, fine gravel in the US, pea gravel in Australia and gravel in Finland. Plenty of variation in other words and just like with the cars, driving on different surfaces really feels differently.

The key to success in Colin Mcrae Rally 04 is: A. Carefully listening to your co-pilot and B. Selecting the right settings between stages. Although this might sound logical, paying attention to your co-driver's instructions really makes all the difference. Unless you'll play the game a lot, you won't be able to memorize what the different stages are like, so you're really up to his instructions. Especially in narrow sections, it's important not to get of track, because once you're between trees, it can easily cost you 10 seconds to get out again.
Once every two stages you can set up your car in the service station for the next two stages. You get a little map which shows you the course layout and gives you a stats table that shows how much of a type of surface you may expect. It's important to check what surface type appears most in the next two stages combined and choose tires accordingly. Besides tire types you can also adjust your brake bias, steering speed, gear ratio, ride height, spring tension and anti-roll.

Second function of the service station is to repair damage done to your car in previous stages. Depending on how big the damage on, say, your turbo might be, it'll take anywhere from only a few minutes to almost half an hour of repair time. You get a maximum of 60 minutes at every service station so it's best not to trash your car on the way there. Besides visual damage there's also alot of internal damage that can seriously affect your car's performance. You have the option to set the car damage on "normal" or "hard" depending on your skill level. At the normal setting the occasional jump in the scenary doesn't mean catastrophy but at the hard setting it's vital to avoid crashes at all costs.

In the championship mode you'll have to drive a series of normal stages in each country and end with a special "face-off" stage where you have to drive faster than another driver in an arena-track. Between rallies, you'll be able to attempt to win new/upgraded car parts in constructor challenge mini-games. This can range from sliding enough to wear down tires on a selected course to staying within a small RPM-range while switching gears.
Goal of the championship mode is to win each individual rally (obviously) aswell as having your manufacturer win the overal championship. After finishing one of the championships, you unlock a few cars.

The PC version of the game features online or LAN multiplayer for 2-8 players. Despite all players driving at the same time, you can only see ghosts of your opponents' cars instead of the actual cars. I haven't had the chance to check the multiplayer out just yet, so I can't really say anything about it.

Visually, Colin Mcrae Rally 04 is great. The PC version has improved graphics over the original Xbox version, with more detailed and sharper looking cars, roads and foliage, aswell as improved weather conditions. The game was always smooth to play, with a minimum of framedrops and glitches. Textures are generally good but some foliage and trees are rather low-res; this is especially apparent when you go of-course. the damage model looks pretty realistic with broken windows, loose bumpers and parts that completely fall of your vehicle. Colin Mcrae Rally 04 doesn't have the DX10 graphics of DiRT, but that's only natural considering the game's age.

There is no music in the game except for the random techno tune of the menus, but that doesn't mean Colin Mcrae Rally 04 sounds bad. In fact, this game sounds as realistic as I can imagine rally sounding like. Engines roar, gearboxes rattle, exhausts scream, windows shatter, ... it's all there. Derek Ringer does an excellent job as co-pilot and never bored or annoyed me at any time. Every sound gets a extra dimension when switching to the cockpit view where everything looks and sounds just a bit more dramatic. I never made much use of this view though, because it limits your view greatly.

If you happen to see Colin Mcrae Rally 04 somewhere and it isn't too expensive, get it. It's pretty much everything a good rally game should be and I had a great time playing this game. 8.0/10



Posted on Oct 7th 2008 at 06:27:17 PM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

This would be the sorry for me being slow, at least it's still the calm before the storm edition. Oh well, here's this week's BALLIN release list:


Playstation 3Xbox 360Nintendo Wii
Fracture
•NBA 09: The Inside
•NBA 2K9
•NBA Live 2009
•Crash: Mind Over Mutant
•Guilty Gear 2: Overture
Fracture
•NBA 09: The Inside
•NBA 2K9
•NBA Live 2009
•Army Men: Soldiers of Misfortune
•Crash: Mind Over Mutant
•Game Party II 
•Line Rider 2 Unbound
•NBA Live 2009 All Play
•Ten Pin Alley 2
PSPNintendo DSPlaystation 2
•My Spanish Coach
•NBA 09: The Inside
•NBA Live 2009

PC

•Baseball Mogul 2009
Brothers in Arms: Hell's Highway (Also available in a limited edition)
•Can You See What I See
•Dark Horizon
•Etch A Sketch
•Exodus from the Earth
•The Guild 2: Venice 
•Nancy Drew: The Haunting of Castle Malloy
•SAS: Secure Tomorrow
•Sniper: Art of Victory
•Baseball Mogul 2009
Brothers in Arms: Hell's Highway (Also available in a limited edition)
•Can You See What I See
•Dark Horizon
•Etch A Sketch
•Exodus from the Earth
•The Guild 2: Venice 
•Nancy Drew: The Haunting of Castle Malloy
•SAS: Secure Tomorrow
•Sniper: Art of Victory
•Crash: Mind Over Mutant 
•NBA 09: The Inside
•NBA 2K9
•NBA Live 2009
•Onimusha: The Essentials


Anyways, the highlight this week is Fracture. In case you don't know, Fracture is a third person shooter like so many others. What sets this one apart from the rest is the ability to manipulate the terrain around you. Neat idea on paper, but the actual games falls victim to the disease affecting so many other games today: more of the same. The actual shooting portion of the game is just not that great. It feels like every other third person from the past two or three years. But that's not my biggest issue with the game. I truly have a problem with how it seems very linear and hand-holding in what you need to do. LucasArts really should have taken this game and made it more into a free roaming style experience with some clever puzzle solving aspects rather than a generic third person shooter that rips borrows something from every big name game over the past couple of years.

It may sound like I didn't like Fracture, but that's not the case at all. The game is pretty fun, but nowhere near $60 fun. Wait for this one to hit $20 or $30 before buying. Or if you're unsure, try out the demo on Playstation Network or Xbox Live.

Also out this week is the latest game based on the Bleach anime series. The only reason I mention it is because one of my favorite developers, Treasure, made it. I didn't highlight in the release list because I hate Bleach and it's wannabe Chuckie main character.

Another big release this week, and a possibly game of the year contender will be released this week: Etch-A-Sketch for the PC. In case you have not been following the massive hype surrounding this game, Etch-A-Sketch is the new prequel to the classic MS Paint which appears to feature a special guest appearance from a silver Pac-Man. Wonder why they decided to bring out a prequel over 20 years after the original, but maybe they can ride the cash wave of casual games. For me, I'll be sticking with Paint.

Finally this week, notice Ten Pin Alley 2 in the Wii's release list? This is the perfect example of how bad the shovelware situation on the Wii has become. Did you ever hear of the first game? It was a mediocre bowling game released in the US in 1996 for the PC and PS1. Yeah. We're digging up mediocre 12 year old franchise and shoehorning in Wiimote controls in hopes of a little money. Nice going Jack of All Games, whoever you are.

Come back next week when the REAL wallet raping begins. Now if you'll excuse me, I just got a LittleBigPlanet beta key in my email. Cheesy



Posted on Oct 5th 2008 at 01:07:41 AM by (Tan)
Posted under Modern gaming, Nintendo, DS, RPG, BioWare

First off, let me say I'm a huge BioWare fan. I'm also a Sega fan in general and while Sonic isn't super high on my top lists of titles or franchises, especially lately, I still enjoy the Sega Genesis titles from that series. So while you read this, keep in mind that  these impressions come from someone with no particular loyalty to the series but instead, from an RPG fan, a BioWare fan and someone who doesn't get as much use out of his DS for lack of games suited to his tastes. In fact, this is the first DS game I've bought this year.

Now I admit, I was a bit hesitant on picking this up. This is after all BioWare's first title on the DS and also it's first ever handheld title period. Sonic as a franchise seemed almost un-salvageable as a quality series and it has earned some harsh criticism due to it's overall downfall. Don't get me wrong, I was looking forward to it's release, but that's as much from curiosity as it was the prospect of a DS RPG from my favorite developer. In the end it was my faith in BioWare as a developer while owning and loving every game they've made so far that convinced me to take a leap of faith and plunk down the $40.


Continue reading Initial Impressions: Sonic Chronicles for the DS



Posted on Sep 30th 2008 at 10:15:08 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Square, Disney, RPG, Kingdom Hearts

What would happen if we put many of Disney's famous characters, some random evil guys, a couple of Final Fantasy's greatest heroes and some new spike-haired kids all in one game? That must've been the question Squaresoft and Disney were asking themselves when they were creating the concept of Kingdom Hearts. What made them came up with such a crazy question? I have no idea. Does it make for an enjoyable RPG? It sure does.

No matter which way you look at it, Kingdom Hearts (2002) is a pretty unique game. It shares some common points with the Final Fantasy series, but it's profoundly different otherwise.
At the start of the game we meet Sora, Riku and Kairi. These three friends are simply enjoying the little tropical world they live in and spend their days playing, talking or staring at the ocean. One day changes everything when the Heartless, a purple army of toy-like bad guys, attack the island. Both Kari and Riku disappear and Sora decides to go and look for his friends, with the help of his magical Keyblade.

Before the main story takes off, you're placed in a church-like darkness, with only glass windows displaying sleeping princesses to walk on. This area serves as a tutorial for basic combat action as well as facing you with a choice that'll decide your "destiny". Destiny may be a big word, but it comes down to you having to choose a strength and weakness with "attack", "defense" and "magic" as your options. This will later influence the way your character (Sora) levels up, what abilities he'll get first and even how fast he'll level.

Soon after embarking on his quest, Sora will meet up with Donald and Goofy, who will accompany you throughout the rest of the game. You stumbled upon the hilarious duo because they are on a quest of themselves: to find King Mickey, who has given them instructions to assist the Keyblade wearer, which just happens to be Sora.
Although the plot may seem quite heavy, it is treated pretty lightly during most of the game, mainly because you'll be working to get all the sub-plots in the different Disney worlds settled out. There's more to say about the main plot but revealing any more story feels like spoiling to me, so I won't. I'll just say that even though the story has its depth, it's clear to see that Square wanted to make this a lighter digestible plot than the average Final Fantasy; a decision that's also reflected in Kingdom Heart's gameplay - but more about that in a minute.

You'll meet many famous Disney characters on your quest to find Riku and Kairi, all living in their specific world based upon their movie counterparts. Funny is how these Disney characters (except Donald and Goofy) don't know anything about the major story, but are preoccupied with their own little problems. Along the way you'll find yourself playing alongside characters like Alladin and Jack Skellington in worlds such as Wonderland, Agrabah, the Hundred Acre Wood, Halloween Town, etc... Next to that there are some new worlds designed specifically for this game such as Traverse Town and Hollow Bastion.

Now for one of the most irritating aspects of the game: travelling between all these worlds. Rather than just having your party "teleport" to a world, you'll have to play a minigame each time you'll travel to a new world. Your ship, called a Gummi ship, travels along a determined path until you reach the next world. While flying around you'll have to shoot (often unidentifiable) enemies. This is clearly a Star Fox rip-off, and a bad one at that. By defeating enemies you'll receive "Gummi blocks" which you can use to upgrade your ship. Instead of making this easy, Square decided to put in an awkward ship editor in the game that allows you to make your ship stronger by adding parts or even create a new one. This sounds better than it actually is because there isn't any point in doing so. The Gummi levels are so easy, you'll just want to get them over with quickly to advance to the next world; so what's the point of upgrading the basic ship? The whole feature could have been left out of the game for me, but I guess Square found it necessary to let players "experience" how the party travels between worlds.

Luckily, the game is a whole lot better when inside one of the worlds. Unlike the (until then) Final Fantasy series, Kingdom hearts is an Action RPG. This means all combat happens directly in the main environments, without "going" into a turn-based combat area. Your main weapon is Sora's Keyblade, with which you can use to hit the enemies one time or in combo's (depending on the abilities you have). You can also cast traditional FF-style magic such as fire, blizzard, thunder, slow, etc... These can be selected in the "Command menu" in the lower left corner of the screen with either the D-pad or the right analog stick. You can also assign up to three magics to the cross, triangle and square buttons that allow for easy-casting in combination with L1. Lastly, you can summon Disney characters that'll temporarily help Sora out, giving Donald and Goofy a break. The camera can be moved only to the left and right by holding down either L2 or R2, which feels quite restricted. In fact, it's the main thing that bothered me while playing Kingdom Hearts; I find the camera much too close to Sora's back to give a overall perspective of your environment. Oftentimes you won't even see the enemies you're fighting, with the camera struggling to get them into view. If it wasn't for the lock-on function (activated with R1), Kingdom Hearts would be almost unplayable.

Combat happens frequently, with enemies spawning almost everywhere on the map. Sadly enough the limited tactical options will make fighting the hordes of Heartless a rather boring venture, and feels like "something you have to do" instead of being a source of fun. It isn't so irritating that it'll make you stop playing, but it could've been done a lot better. As I said earlier, Donald and Goofy will accompany you on your quest, so they're also with you during combat; helping out by attacking enemies, using magic or throwing a potion your way when your health is low. You can also opt to temporarily exchange one of the two by an optional character, depending on the world you're in. On a positive note I can say that the boss fights are much more fun than the random battles and can be quite challenging, too. (if you haven't leveled up your characters too much, that is)

Besides the fighting, there's the traditional RPG action to be done such as talking to characters, buying items and weapons in stores and saving your game at save points. There's also a bit of platforming included, which is a nice distraction from the combat but suffers from the same camera problems as well as the not-so-fluid jumping animation. Kingdom Hearts clearly is an RPG with some platform elements rather than a platform game with RPG elements.

In the main menu there are the traditional "item", "equipment", "status" and "abilities" menus as well as a "customize" and "journal" menu. In the customize menu you can set the quick-access magics for Sora and determine Donald and Goofy's combat behavior by selecting if they have to do certain things "constantly", "frequently" or "occasionally". The journal menu serves as a log in which a summary of the story is kept, next to character and world descriptions.

Graphically, Kingdom Hearts is a feast for the eyes, especially if you're a Disney fan. Both the worlds and characters accurately resemble their traditional animation counterparts, something Square can be proud of. You can also enjoy the colorful scenery in first-person view when pressing the select button. Once again, the restricted camera is the only thing that keeps this game from being a sightseers' dream.

Vocally, Square has done their best with much of the dialog being voiced over by an excellent cast of voice actors. Most of the actual Disney voice actors have lent their voices to their respective characters and Haley Joel "I see dead people" Osment gave his voice to Sora. Sound effects are average but just like in most of Square's RPG's, music is excellent. Each world is accompanied by its own theme (often a variation or adaptation of the famous Disney themes) that either sets a happy tone (in the Disney worlds) or a more serious tone (in the non-Disney worlds).

Despite its flaws, Kingdom Hearts is a unique game that successfully merges the worlds of Disney and Square into a unique experience. Whether you're an RPG fan, Square fan, Disney fan or action fan; there's a little for everybody in Kingdom Hearts. 8.4/10



Posted on Sep 30th 2008 at 12:22:40 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

So, I had this written earlier today and wanted to make a few corrections, but then I closed the web browser on accident. Looks like I'mma have to do the commentary section from memory. Cheesy

Playstation 3Xbox 360Nintendo Wii
Silent Hill Homecoming•Mobile Ops: The One Year War    
Silent Hill Homecoming
•Harvest Moon: Tree of Tranquility
•We Cheer
PSPNintendo DSPlaystation 2
•Cake Mania
•Pipe Mania
•Valhalla Knights 2

PC

•Baseball Mogul 2009
•Dark Horizon
•Hardy Boys: The Hidden Theft 
•Mount & Blade
•Pipe Mania
•SAS: Secure Tomorrow
•Sniper: Art of Victory
•Animal Paradise
•Margot's Word Brain
•Pipe Mania 
•Pop Cutie: Street Fashion Simulation
•Princess Debut
Sonic Chronicles: Dark Brotherhood
•Unsolved Crimes
•Mortal Kombat Kollection
•Onimusha: The Essentials 
•Pipe Mania 


Looks like the game companies decided to give us a break before completely slaughtering our wallets in October.

First featured game this week is Silent Hill Homecoming for the PS360, the newest installment in the popular survival horror franchise. I must confess that I've never played a Silent Hill game in my life, but I do know that Pyramid Head is badass. Since I've never played Silent Hill, I pose this question to my readers. Is it worth getting into the series? If so, where should I start?

Next up is Sonic Chronicles for the DS. Expecting a fast platformer like Sonic Rush? You're definitely not getting that. Sega decided to take Sonic in a totally different direction with this new game, and hand off development to Bioware, creators of Mass Effect and Star Wars: Knights of the Old Republic. Yup, this is an RPG in the Sonic universe. Quite an interesting concept if I must say so. And get this: it's getting strong reviews. Let that sink in. A new game starring Sonic that's actually GOOD. For reals.

Also this week: 360 owners can MUST download Mega Man 9 for 800 Space Bucks (that's $10 for us Earthlings).

Check back next week for a return to game companies raping your wallet.



Posted on Sep 25th 2008 at 11:56:15 PM by (Tan)
Posted under Modern Gaming, Cha Ching, Soapbox

Remember when a Limited/Collector's/Special Edition of a game meant something? Remember when it was truly "Limited"? It seems now that the industry is torn between rewarding the fans and making a quick buck. It also appears like the beginnings of a gamer "caste system" is in development, where you have "coach", "mid-class" and "luxury", all depending on what your willing to shell out for it.

Oh sure I have my fair share of these "upgraded" editions. In fact I have a dozen or more, mostly from the last couple of years. Some are totally worth it from a fan's perspective. Others I find are just thinly veiled attempts at price gouging. Some have a little of both but at a reasonable price that a game collector can justify indulging themselves. The difference being that the ones I have didn't cost any more than $79.99. Now they've upped the bar and have begun shooting well past the $100 mark, many hitting $150 or more. Are they justified? Well that's in the eye of the beholder.


Continue reading Are Limited Editions getting out of hand?



Posted on Sep 22nd 2008 at 07:41:26 PM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Yet another crowded week. It's especially bad for Wii and PS3 owners...

Playstation 3Xbox 360Nintendo Wii
•Baja: Edge of Control
Buzz Quiz TV
Brothers in Arms: Hell's Highway (Also avaliable as a limited edition)
•Cabela's Dangerous Hunts 2009
LEGO Batman
•Baja: Edge of Control
Brothers in Arms: Hell's Highway (Also avaliable as a limited edition)
•Cabela's Dangerous Hunts 2009
LEGO Batman
•Warriors Orochi 2
•Brothers in Arms: Double Time
•Cabela's Dangerous Hunts 2009
de Blob
LEGO Batman
•Lost in Blue: Shipwrecked
•Pitfall: The Big Adventure
•Rebel Raiders
Samba De Amigo
•Sim City Creator
•Twin Strike: Operation Thunder
Wario Land: Shake It
PSPNintendo DSPlaystation 2
Buzz Master Quiz
LEGO Batman
•Pipe Mania

PC

•Battlelord: King’s Bounty
•Command & Conquer 3 Deluxe Edition
•Everlight
•Flight Simulator X: Gold Edition
•Hired Guns: The Jagged Edge
LEGO Batman
•Mount & Blade
•Nostradamus
•The Settlers VI Gold
•Sid Meier's Civilization IV: Colonization 
•Barbie Fashion Show: •Eye for Style
•Brain Quest Grades 3 & 4
•Brain Quest Grades 5 & 6
•Di-Gata Defenders
•Dinosaur King
Disgaea DS
•Drop Cast
•Hi! Hamtaro Ham-Ham Challenge
Kirby: Super Star Ultra
LEGO Batman
•Margot's Word Brain
•My Japanese Coach
•My SAT Coach: Princeton Review
•My Little Pony Pinkie Pie's Party
•Nancy Drew: Hidden Staircase
•Pipe Mania
•Rhapsody: A Musical Adventure
•Shaun the Sheep
•Sim City Creator
•Time Hollow
•Cabela's Dangerous Hunts 2009
•Dragon Ball Z Trilogy
LEGO Batman (Also available in a bundle with a PS2 system for all 2 people that don't own one yet)
•Onimusha: The Essentials
•Pipe Mania
SingStar Pop Vol 2
•Warrior's Orochi 2


Because I'm kinda busy, I will keep my rundown fairly short.

So, this week you have a Wiimake of Samba De Amigo (which apparently isn't that great), a Wii adaptation of student project that gathered a lot of attention at the Independent Games Festival, yet another WW2 FPS (but a good looking one), a new Lego game (which usually turn out good), a new Buzz! game (pretty good trivia/party game), Wario Land: Shake It (Nintendo hasn't hyped this game at all. Why?), Kirby Super Star Ultra (Same. Why no love Nintendo?), Disgaea DS (ugly art, but supposedly good game if you like that kind of thing), and of course Mega Man 9! If you own a 360, PS3, or Wii, I expect you to buy MM9. If you don't I seriously doubt your classic gamer cred.

Also out this week on the PSN is Wipeout HD, a steal at just $20.

Sorry for the abridged look at this week's games. Hopefully school doesn't totally screw me over again next week.



Posted on Sep 22nd 2008 at 09:56:29 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Square, Enix, Level 5, RPG, Dragon Quest

Dragon Quest: The Journey of the Cursed King (in the US: Dragon Quest VIII: Journey of the Cursed King) is Level-5's third RPG for the Playstation 2, and also the third game ever by the developer. After the good Dark Cloud (2000) and the great Dark Chronicle (2002), Level-5 decided to take on the massive task of making the next instalment of the long lasting Dragon Quest franchise. Not only that, Dragon Quest: The Journey of the Cursed King (from now on called Dragon Quest 8 ) would become the first game of the series for the Playstation 2, as well as being the first Dragon Quest game with 3D graphics. Not an easy task, but Level-5 fulfilled all expectations.

The game starts when the evil mage Dhoulmagus tries to steal a legendary sceptre, locked away in a local castle. To reach his goal, Dhoulmagus cursed the castle and petrified everyone inside into plant-like beings except for three individuals. The King, Throde, gets transformed into a Yoda-like toad, while his daughter, princess Medea, gets turned into a horse. The last survivor of the curse is you, the hero of this tale, and the only one not affected by the curse in any way.

Despite the shallowness and classic feel of the story, there are some interesting plot twists that'll keep you entertained until the end. Along the way you'll meet three more characters that'll join you on your adventure: Yangus, Jessica and Angelo. Yangus is rough fellow that got his life saved by the hero and calls him "guv" out of respect. Another recurring line of Yangus is "Cor' Blimey!" whenever King Throde appears out of nowhere. Jessica is a hard headed aristocratic girl that wants to avenge the death of her brother, Alister, who got killed by Dhoulmagus some time before his attack on the castle. Angelo is a Templar Knight, devoted to Abbot Francisco, but lacking the will to follow the Templars' strict moral code.

This lively bunch sets out to find Dhoulmagus, and while doing so encounter countless other characters that need assitance of some sort to advance the main plot. The game offers alot of content and a whole world to discover. Rushing through the story without doing any sidequests will almost take up 50 hours. You can almost double that number when playing at a normal pace and getting involved in most of the sidequests.

Gameplay-wise, Dragon Quest 8 is an as classic RPG as it gets. Combat is turn-based and gets triggered by random encouters. Because there are only 4 playable characters, switching characters isn't an option, meaning all characters will level up at the same speed. When faced against a number of monsters, you'll have to assign tasks to all 4 of your characters first and then watch them get executed together with enemy attacks. Besides melee and ranged attacks, characters can cast offensive or healing spells, aswell as use weapon-specific abilities. Lastly, players can opt to raise the tension of a character to build up energy that can be released in a single, devastating blow; especially useful when doing a boss fight.

Characters differ concerning the spells they can cast, aswell as the attributes they can raise. When a characters levels up, you can assign points to any of 5 attributes of that character. 4 of those attributes are to increase damage done with specific weapons, 1 attribute is different for each character. Some tactics lie in the fact that not all characters can use all types of weapons. For example, Angelo is the only one that can wield bows. The maximum amount of points that can be assigned to an attribute is 100, which can be obtained at around level 40. This gives players some time to experiment with different weapon types first before having to stick to one type to get it as strong as possible. The different weapon types are swords, boomerangs, axes, clubs, knives, scythes, whips, staves, bows and fisticuffs (no weapon equiped).

Besides weapons, characters can also equip a piece of body armor, a helmet, a shield and an accessory. These aren't as many categories as in some other RPGs, but you'll still spend a great deal of time finding, buying or making better weapons and armour. That last option is available once aquiring an Alchemy Pot. You can throw in multiple items and see what new item pops out. This mini-game is similar to the "invention" system in Dark Chronicle or the weapon system in Rogue Galaxy. It's quite important to try out as much combinations as you can, because it's the best way to get a hold of some strong weapons/armour/items before being able to purchase them. That's needed, because the game can be pretty challenging, especially early on when it doesn't take much hits to get your party wiped out. After the game's ending you can load your saved game again to just before defeating the final boss and enter a complete new dungeon after which some of the hardest boss battles can be found. Sometimes you'll have to go through large stretches of land without really knowing what to look for. Although this might set off the less experienced RPGer, old-school gamers will love the classic approach to this RPG.

If I could say only one thing about Dragon Quest 8, it would be that it's a very polished, rich and complete games. Alot of thought went into the menu, which looks particulary nice. All your items can easily be sorted with an auto-sort option in the menu, where they are displayed with beautiful icons. Also nice is that, when pressing select, you get a "battle records" menu in which you can watch a full list of of monsters, collected items and Alchemy Pot recepies.

Coupled to the great gameplay are stunning visuals and sound. Graphics are some of the best on the PS2 and the best ever in the Dragon Quest series. The cel-shading suits the game perfectly, with characters and monsters looking like they've just escaped from an anime, yet staying faithful to the Dragon Quest franchise. Akira Toriyama did the character design of this game and is the man responsible for the Dragon Ball Z series.

Sound is just as nice with convincing voice acting (despite the sometimes over-the-top voice of King Throde), great sound effects and fantastic music. The songs are all classic orchestral tracks that really set the mood for the many areas that the game is rich. From the regal intro tune to the upbeat battle song or the creepy dungeon track; they all maintain the same high level and are never out of place.

I'll wrap it up by saying that Dragon Quest 8 is one of the best games in the series aswell as one of the best RPGs on the PS2. If you're looking for a good RPG, a game that will last a long time or just a good game in general, this is a must-buy. 9.3/10



Posted on Sep 19th 2008 at 12:57:29 PM by (Tan)
Posted under Modern Gaming, LEGO, Star Wars, Xbox 360, Microsoft, Review, Yoinkage

Now first off, let me say that I'm not really a fan of the Star Wars movies per se. As I drop that nasty bit of flamebait in your lap, let me say it's because it's so empty as opposed to other science fiction franchises I enjoy. The scope of background to draw from and the mythos in it's size and complexity is a far cry from that established for Babylon 5, Stargate, Doctor Who or Star Trek.

Having said that, I've always enjoyed the Star Wars games. I suppose in a way, I see the games as deep as the 90 minute movies they are based on. If you've ever played Rogue Squadron, Knights of the Old Republic, Jedi Knight series, Bounty Hunter and Shadows of the Empire, you know what I mean as they fill in so much more info and back story than the movies ever did.


Continue reading Tan's Mini Reviews: Lego Star Wars The Complete Saga



Posted on Sep 19th 2008 at 11:59:04 AM by (Tan)
Posted under Modern Gaming, RPG, Dungeon Siege, Sony, PSP, Review, Yoinking

OK so after I had wrote my last entry on this game, a couple more hours of playing and I had beaten it. Apparently the 3rd chapter is a lot shorter than the previous two. That's fine because it wrapped up the story and allowed me to begin a new game for better grinding and yoinkage. So here's my review of it:

I've enjoyed this game enough now that I have beaten it, that immediately following the ending and credits, I began a new game using the same character under the "Elite" mode which makes all the enemies of the game 50 levels higher than they were previously. So I haven't stopped playing it yet and that doesn't happen often after I beat a game.

The fact that you can grind and that enemies respawn gives this game a deeper depth and more play value. I suppose on one hand it makes the game easy if you level up well past that of the enemies as you progress through the story. Or you can think of it as a bonus for all the time you spent grinding for new items and EXP points.

Compared to the PC versions of Dungeon Siege, this one has a more Dark Alliance/Champions of Norrath feel about it. A bit glitchy at times and not overly complicated, the game has a laid back quality that makes it an easy game to just pick up for a few minutes and do some “yoinking”. Just be patient with the load times, even the 2nd model PSP has a bit of a wait while loading levels.

Graphics and sound are surprisingly good. Even the voice acting is well done and the character animations are fluid. The levels themselves are a bit generic but they are varied and there is a keen level of attention to detail to them.

Leveling up is fun because not only is there level specific loot, but there are many choices for attributes and abilities to put your earned points into. That gives you some flexibility in customizing your character and later on you can augment that with subclasses.

There are also crossover codes used between this game and Dungeon Siege II: Broken World for the PC. These codes unlock bonus items such and armour and weapons.

If I had to wrap up an impression of this game in one sentence, it’d be: “Level grinding & looting without the burden of long story dialogs”.

Tan's score - 9.0/10 or an A-



Posted on Sep 18th 2008 at 09:46:25 PM by (TraderJake)
Posted under Modern Gaming, Xbox 360, Microsoft, Japan, Sales

Praise the Gods! Our humble beseeching was heard by our humble lords. Our penitent pleas have been recognized by Yevon and in doing so he has ensured that the Wii was in fact the top selling console in Japan last week. What will Yevon do for us next week? Might he protect us from Sin? I only dread the thought of what city could become the next Zanarkand. They embraced technology too much, and in doing so were punished for the techological zeal. That's why I use a laptop powered by a hand crank, praise Yevon. Oh lordy, praise Yevon, for he is GOOD. Like I know that the Wii only sold 1500 more consoles than the 360 last week in Japan, but it least the cosmic order remains.

Oh merciful Yevon, what won't you do to protect your people? How we citizens of Spira praise your magnificence! Save Spira from Sin, in the name of Maester Seymour Guado! May we never experience the same fate as Zanarkand! Guardians, protect us!

Xbox 360 The Best Selling Console In Japan? Media Create Says 'No'



Posted on Sep 18th 2008 at 03:26:27 PM by (Tan)
Posted under Modern Gaming, RPG, Sony, PSP, Dungeon Siege

I’ve been playing the hell out of this game lately. If I had to guess I’d say I’ve put in well over 15 hours by now, maybe more than 20. This is actually my wife’s game as she bought it new when it came out intending to dive into the PSP head first. I suppose in a way I’ve been using this game to ease my disappointment that the Two Worlds sequel wasn’t released in September and maybe not even in 2008 at all.

The fact that you can grind and that enemies respawn gives this game a deeper depth and more play value. I suppose on one hand it makes the game easy if you level up well past that of the enemies as you progress through the story. Or you can think of it as a bonus for all the time you spent grinding for new items and EXP points.

Compared to the PC versions of Dungeon Siege, this one has a more Dark Alliance/Champions of Norrath feel about it. A bit glitchy at times and not overly complicated, the game has a laid back quality that makes it an easy game to just pick up for a few minutes and do some “yoinking”. Just be patient with the load times, even the 2nd model PSP has a bit of a wait while loading levels.

I think I’m 2/3 of the way through at this point. Right now I’m messing around with the crossover codes used between this game and Dungeon Siege II: Broken World for the PC. These codes unlock bonus items such and armour and weapons. If I had to wrap up an impression of this game in one sentence, it’d be: “Level grinding & looting without the burden of long story dialogs”. Great game so far. As far as money value per PSP title, I’d say this one will more than justify the high price of the title ($49.99 when it was new).




Posted on Sep 17th 2008 at 06:59:47 PM by (TraderJake)
Posted under Modern Gaming, Microsoft, Xbox 360, Japan, Sales, Hell Hath Froze

In what surely is to be a one in a lifetime occurrence, the Microsoft 360 was the top selling console in Japan for the week of September 8 through 14. It's... terrifying. What have we done to cause such a cosmic quirk to occur? Was it our capitalist overlords screwing with the subprime market, causing a financial meltdown? Could it have been the Japanese obsession with Used Pantie Machines finally caught up with them? Was it that as a world we're too preoccupied with shrubberies? I DON'T HAVE A CLUE!

Truly, someone must have done something to cause this strangeness to occur. It's not as though the Japanese could actually be genuinely interested in the 360, could it? I know it was popular in the US a couple months back, but the US and the Land of the Rising Sun are very, very different. They have Pachinko. We have Casinos. There's no way that the Japanese could be convinced to buy a 360 because of a price drop, could it? COULD IT? All I know is that last week the 360 was the top selling console in Japan, and it's scary. Such a freak oddity can not happen again next week, can it? CAN IT? I really hope not, I fear what would happen to the cosmos if it did.

OH MERCIFUL GODS! Hear my plea! Spare us from the impending cosmic rift! We humbly beseech you! We wish not to invoke your wrath! Please, take these shrubberies as a token of our most sincere acquiescence. Please, PLEASE! Don't let the 360 top the chart for another week, I don't know if the cosmos could take another week of such stress!

Holy Snot! Xbox 360 Tops Home Console Sales In Japan [Kotaku]



Posted on Sep 17th 2008 at 04:49:04 PM by (TraderJake)
Posted under Modern Gaming, Nintendo, YAWWWN, Who Cares, Press Conference

Well look at that, Nintendo isn't going to the Tokyo Game Show, but it turns out they are going to have a press conference of their own. This conference is going to be on October 2, which is actually before the start of TGS. What are they going to announce and talk about? Who the hell knows! Nintendo certainly does not, as confirmed by Edge. Well, that's just peachy. Chances are that it's a malicious lie, and they know exactly what they are going to be talking about, but they just don't want you to know. It's okay, we know how you feel, and so does Jean Luc Picard.

Who the hell cares? Nintendo clearly doesn't care about you much, so why should you care about them? After the riveting hardcore gamer announcement of Animal Crossing: City Folk, I have little excitement in what Nintendo is to announce. But, if this was a Sega Announcement regarding upcoming titles from Platinum Games, then, hell yes I'd be interested. I think the only thing that would remotely interest me would be an announcement that Captain Rainbow was being released in the US. The impact on Nintendo's image would be as beneficial to them as the Lehman Brother's Bankruptcy was to the Dow Jones. Certainly, it would be amazing.

So, do you care that Nintendo has a press conference in 2 weeks? Should you care? I don't think so, and I wholly expect Nintendo to announce some "casual gamer" nongames that will not interest me. Perhaps they'll interest you.



Posted on Sep 14th 2008 at 07:19:39 PM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

I've been hyping it up for a long time now, but this is going to be the trend for the next few months. A fuckton of games. Enjoy!

Playstation 3Xbox 360Nintendo Wii
•Armored Core: For Answer
Pure
Star Wars: The Force Unleashed
•Armored Core: For Answer
•Battle Fantasia
Pure
Rock Band 2 (360 Exclusive. GAME ONLY! The bundle comes out next month.)
Star Wars: The Force Unleashed
Dance Dance Revolution: Hottest Party 2 (Simply because it has LCD Soundsystem Sad )
•Igor
•Kidz Sports: Crazy Golf
•Littlest Pet Shop
•Rebel Raiders
Star Wars: The Force Unleashed
•TNA Impact!
•Zoo Hospital
PSPNintendo DSPlaystation 2
•B-Boy
Star Wars: The Force Unleashed
•Yggdra Union

PC

•Cooking Academy
Crysis: Warhead
•Discovery
•Everlight
•Hell's Kitchen 
Line Rider 2 Unbound
•The Price is Right
Pure
•The Settlers VI: Gold Edition
S.T.A.L.K.E.R.: Clear Sky 
Warhammer Online: Age of Reckoning
•Animal Paradise
•Di-Gata Defenders
Dragon Quest IV
•Drawn to Life: SpongeBob SquarePants Edition
•Happy Cooking
•Igor
•Imagine: Fashion Designer New York
Line Rider 2 Unbound
•My Secret World by Imagine
•Red Bull BC One
Star Wars: The Force Unleashed
•Unsolved Crimes
Dance Dance Revolution: X (Game only and Bundle. However, the game has a craptacular song list, par for the course with DDR these days. Hey Konami, just release a game with the arcade soundtrack for once. You'll make so many people happy.)
Namco Classic Fighter Collection (Includes Tekken Tag Tournament, Tekken 4, and Soul Calibur II)
•Naruto Ultimate Collection
•Pac-Man Power Pack
•Speed Racer
Star Wars: The Force Unleashed


So, yeah, this week has quite a few good games coming out. Where do we start?

How about the biggest game of the week, Star Wars: The Force Unleashed? I've played the demo on PS3 and it's pretty damned good. Not $60 good, but a good pickup at $30 or $20. However, if you're a Star Wars fan, you might want to get it right away because it seems like the first great Star Wars game since Battlefront II. In case you don't already know, Force Unleashed is kind of like a God of War or Devil May Cry game set in the Star Wars world. But what makes this game so awesome is that you can play around with the force. For example, grab a Stormtrooper and throw him into other enemies or grab a TIE Fighter and throw it at enemies. There's so much you can do in this game due to the fact that it is running THREE physics engines on the PS3/360 versions. But don't you Wii owners feel left out, you'll get the opportunity of using waggle to throw things. I haven't researched the other versions as much, but I bet they'll be good.

Rock Band 2 comes out this week ONLY FOR XBOX 360. Harmonix has load of cash from Microsoft a contract with Microsoft to have Rock Band 2 on the 360 one month before the other systems. The thing is that the only way you can get the game at the minute is without any of the instruments. The bundle will arrive next month along with the release of Rock Band 2 on the other systems. So, I'll save talking about it until then. However I will say that if you buy RB2 and you already have the first one, you can transfer over all the songs from the frist game for only $5...and any songs you purchased on the first game will work with the new game free of charge. Nice job Harmonix!

Square Enix whores will be happy to know that yet another handheld port of one of their old games is coming out this week. That game is Dragon Quest IV for the DS. Since I don't like Square Enix besides the fact that they published Space Invaders Extreme and Einhander, I won't comment on how good this game is because I obviously hate it. Smiley

Also out this week is Pure, Disney's surprisingly fun arcadey ATV racer; Crysis Warhead, the sequel to the biggest PC game no one bought because they're all cheapskates that would rather pirate games instead of putting food on the developer's tables; S.T.A.L.K.E.R.: Clear Sky, a neat looking FPS; Warhammer Online, yet another MMO; and Line Rider 2, a new version of the popular web game.

In case you did not notice there, I started listing PC games. You're very welcome. Let me know what you think of the new format in the comments.


                                                                                                                                                                                                                                               
Blog Navigation
Browse Bloggers | My Blog
We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
Hot Community Entries
Hot RFG Blog Entries
Site content Copyright © 2007-08 rfgeneration.com unless otherwise noted.