RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Mar 8th 2017 at 08:00:00 AM by (MetalFRO)
Posted under Nintendo Switch, console launch, Nintendo, launch games, Zelda


Image shamelessly linked from My Nintendo News.
CONSOLE WANT INTENSIFIES

As I begin writing this article, it is less than 1 week until the launch of the Nintendo Switch console.  By the time this article is posted, the console will have been released.  Because I didn't have the money to pre-order a Switch when the pre-orders were announced, I may well miss out on the launch of the console, unless I'm fortunate enough to score one from the nearest GameStop, Best Buy, or Target, the evening after the midnight launch.  Barring that luck, I suspect it will be a few weeks before I'll be able to get my hands on one.  However, with the Internet hype machine leaking information, and Nintendo themselves feeding the public little crumbs of info over the last few months, I've been sucked in like never before.  I was intrigued by the launch of the Dreamcast, though hopelessly unable to afford one at the time, and I was very excited prior to the launch of the Wii U, though ended up not being able to afford one until nearly a year after launch, but with the Switch, and the possibilities it brings to the table, I have to say I'm more excited than ever.



Continue reading Why I'm Excited About The Nintendo Switch



Posted on Feb 26th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Review, Nintendo, Intelligent Systems, Zelda, Links Awakening, Adventure, Game Boy


As a kid growing up in the early to mid-90s, videogames were a huge part of my childhood.  Like many kids from that time, I had a Game Boy and played it most often while away from home.  However, there was one game I owned for the Game Boy that kept me playing whether I was at home or on the go:  The Legend of Zelda: Link's AwakeningLink's Awakening was an important game for me growing up, taking the formula of A Link to the Past, one of my all-time favorite games, and condensing it to Game Boy form meant it was an automatic hit in my book.  It also helped that a good friend of mine at that time was also playing the game, so we would often compare notes and help each other along throughout the game.

But wait!  This isn't an article about Link's Awakening, so why am I spending so much time talking about it?  Well, it has come to my attention recently that the topic of this article, a game by the name of For the Frog the Bell Tolls, and Link's Awakening have a lot in common.  Specifically, both games share the same engine, so the aesthetic as well as certain gameplay mechanics are nearly identical between these two games.  With Link's Awakening being a game that is so near and dear to me, I knew I had to check out For the Frog the Bell Tolls, so I bought an original Japanese Game Boy cartridge of the game and popped it into my Retron 5 complete with an English language translation patch so I could enjoy this adventure firsthand!


Continue reading For The Frog The Bell Tolls



Posted on Dec 29th 2016 at 09:34:22 PM by (Dusk)
Posted under Collecting, Retro, Nintendo, Sega, NES, SNES, Playstation, 2017

2017 Collecting goals:

1. Reach 500 games total with as little sports titles as possible (currently low 400s)
2. Get new shelf/shelves that fits all loose and complete games.
3. Get cases and print labels for loose disc/Gameboy games
4. Get the basic Sega Genesis games. (Just rebought one so have almost no games)
5. Figure out what to do when school comes around. (I can't bring collection with me, but would like to continue collecting)
6. Complete my ROB the Robot pre deluxe set. (Just need manuals, poster, and male hand)
7. Make collection look more presentable. (Very messy and currently in a set of lockers)

I will be documenting every game I get through my collection page and will have overviews of what I have found until I have reached these seven goals. Pictures of collection will be added throughout the year.



Posted on Oct 23rd 2016 at 08:00:00 AM by (NeoMagicWarrior)
Posted under NES, AV, Nintendo, mod, GBA SP


One of the biggest drawbacks of the NES Model 2, or the "Toploader," is its lack of AV out. Being tethered to coaxial output these days seems almost barbaric, especially since the Model 1 Nintendo has it standard! Thanks to the wonders of the internet, and a neat little circuit board, I fixed that issue in short order.

 As a bonus, I did some repair to my GBA SP, which warrants some attention in case any would be handymen decided to undertake the job themselves.


Continue reading Neo's Mod Corner: NES Toploader AV mod & GBA Shell Change



Posted on Sep 17th 2016 at 08:00:00 AM by (bombatomba)
Posted under Plutonium Boss, NES, Nintendo, Top 10 NES, SOPHIA, Jason, Extended Grenade



Back in the day, I managed to beat the overwhelming majority of the video games I played, but there were a few titles that remained above my humble gaming skills, so playing for completion was a hopeless effort (like smashing your head against a wall).  Blaster Master was one of those games.  I loved playing Blaster Master, but the ending always seemed unattainable, like the summit of the infamous K2 mountain in winter.  Now, just over twenty-five years later, and I feel ready to climb that mountain again.  Being older and generally less skilled at gaming than in my youth, do I have a chance to finally beat this notoriously difficult game?


Continue reading Blaster Master - The Savage Mountain



Posted on Aug 26th 2016 at 08:00:00 AM by (NeoMagicWarrior)
Posted under NES, Wrestling, Tecmo, Nintendo


Game: Tecmo World Wrestling
Developer: Tecmo
Platform(s): NES
Average Member Rating: 70%


Recently, I had a run in with one of my favorite NES games as a kid, and thought that it might be worth a closer look. Tecmo World Wrestling or Gekitou Pro Wrestling!! Toukno Densetsu (that is a mouthful) is the premiere choice of wrestling games on the NES, which is surprisingly a pretty crowded category. Not to spoil things, but of them all, TWC stands far above as the clear winner here.


Continue reading Tecmo World Wrestling



Posted on May 18th 2016 at 08:00:00 AM by (bombatomba)
Posted under arcade port, console, NES, Nintendo, I do not care what anyone says Double Dragon is better on the NES


Original image from modthesims2.com

Once upon a time, the most desired trait of any home console gamer was to play arcade ports.  In this fashion, one could say that arcades ruled the jungles of electronic video game entertainment.  While complete faithfulness to the arcade original was the holy grail, it was certainly not a requirement, though individual interpretation on the quality of the port was certainly in place, especially in the playgrounds and hallways of schools.

Once upon a time, I was among those that desired the "perfect" arcade port, having been a child in the jungle of electronic entertainment.  Yet, as I grew in years, complete faithfulness to the arcade original was only a concern, then less of a concern, then finally of little to no concern.  Don't get me wrong, I still love original arcade games, it just so happens that in my mind, certain games have been usurped by certain console ports, so that when someone says, "Remember how awesome xxxxxx game was back in the day?" and I say, "Yes," my mind isn't even remotely in the vicinity of the arcade original.  Curiosity piqued yet?


Continue reading But I Like Those Ports!



Posted on May 14th 2016 at 08:00:00 AM by (singlebanana)
Posted under Sega, Genesis, traitor, Nintendo, Console Wars


Recently, there has been talk between Sony and Microsoft about implementing cross-platform gaming.  Though no sort of agreement has been reached yet, and there is only speculation as to what these talks have consisted of, even the slightest notion that these two video game giants have taken the idea into consideration is HUGE!  The climate for console developers has drastically changed over the course of time, and while Nintendo still goes its own way, it does so without feeling the need to get into squabbles or spend millions in advertising to inflict insult upon its competition.  But, as we all know, this hasn't always been the case.

As a child of the 80's, I remember these targeting ads well and can look back today and see their overt influence over the console choices made by my classmates and I.  The feud that Nintendo and Sega started was hotly contested and equally debated on the playground in my day. Nintendo's dominance in my community was so pronounced that no one dared to admit to owning a Sega console for fear of ridicule.  What gaming system you owned or didn't own could have socially ruined you among your peers.  If you owned a Sega, no one wanted to come over to your house because they couldn't bring their games over, and there wasn't a chance that you could swap games for a few weeks (...sometimes to never have your games returned, but that's another matter all together).  In reality, it was a somewhat milder form of bullying, and let's be honest, it still exists among some fanboys/fangirls today.


Continue reading Call Me Traitor



Posted on Apr 5th 2016 at 07:00:00 PM by (giygas100)
Posted under Barrel Ware, Superman 64, Superman, Nintendo 64, Nintendo, giygas100





Posted on Mar 30th 2016 at 06:13:11 PM by (giygas100)
Posted under Barrel Ware, Cold Stone, Cold Stone Creamery, nintendo, wii, scoop it up, giygas100





Posted on Dec 19th 2015 at 08:00:00 AM by (singlebanana)
Posted under Region locked, Region Free, Atari, Nintendo, Sega, Sony, Microsoft


Sorry guys, you won't be getting a Top Games of 2015 list from me.  For one, I don't own a current generation console to play games released this year on, and secondly, my list of my favorite games I played it 2015 will be available early next year when you listen to the RF Generation Playcast (http://rfgenplaycast.podbean.com/) .....shameless plug!!  Instead, I'll be focusing on a topic that has baffled and frustrated me (and probably you) for years and that is, "What import games can I play on my North American consoles without having to import systems?" I certainly won't be able to cover every system, but I'll try to cover the more well-known and most-owned consoles.  I understand that some imported games can be burned or pirated for play on North American systems; however, since this method is frowned upon by a large majority of the community, I will not be covering or suggesting this method for any system here.  I hope many of you will find this article useful and please think of it and my research as my holiday gift to you!

**DISCLAIMER: Please be advised that I have not tried several of these methods myself and that the great majority of the information that I have assembled here has been compiled through research. I have verified as much of the information as possible, but some of it may be incorrect. If you find that something is incorrect, please send me a PM and I can verify and edit this post. Thank you!**


Continue reading Is it Region-Locked or Region-Free?



Posted on Sep 24th 2015 at 08:44:37 AM by (slackur)
Posted under Bias, Nintendo, Sony, Microsoft, corporations, none as good as the ngage


Good thing it told me.  Source: Jeremysaid.com

Let's be honest here for a minute.  You WHAT?  I'm... sorry, I think I have to call the police.

Er, let's start over.  If we're truly honest about it, people tend to be pretty picky, and that includes gamers being picky about their games.  And that's fine!  After all, we're dedicating our most valuable resource; time, and usually at least some of our income toward a leisure activity.  It only makes sense that we are discerning about how and what we play, and cater our playtime to match our preferences, as we do most other things.


Continue reading Good Thing My Bias is the Right One



Posted on Sep 1st 2015 at 11:30:12 PM by (nupoile)
Posted under Advantage, nintendo, controller, 004, 027, 026, max, advantage, inside



It's been a long time since I've put up a "What's Inside" blog, or any blog for that matter. To keep things consistent I looked back on how the other "What's Inside" entries were titled. Apparently there was no consistency, every one of them was written with different formats, some had hyphens some didn't, I didn't even use the apostrophe in "What's" half the time. Of course, knowing myself like I do, this was done simply to entertain me. It kinda worked.

This entry is a threefer, three different Nintendo controllers were in pieces on my workbench today. And pictures were taken. Finding pictures of the original controller's guts online is pretty easy and not that the Advantage and MAX are impossible to find, these might show more detail than you've seen before.




First up is the original controller, the NES-004





This is my worst controller, which is why I'm taking it apart. I don't think this one even works.






I, ahem, cleaned it after the pictures were taken.



You can't see it in the picture but most of those rubber contacts are torn pretty bad, one is completely detached.



At least a little cleaner here.



This is harder to get into than I would have guessed.



Only five of the seven places for wires are used. The other spots are taken up in different controllers like the light gun and the four score I think.



The tools I made to open up that connector.



You can see some of the corrosion on the contacts. Don't spill pop on your electronics people!



The D4021BC. Kinda an important thing for Nintendo's controllers. You can Google it or something.
www.google.com





NES MAX NES-027


Looks comfy but is a little too small for my hands.



Did some cleaning before I took pictures this time. See? Given time, I pick up new tricks






























Nothing very witty to say about the MAX I guess.




NES Advantage NES-026


That's half of your Smash TV setup right there.



Seven eighths of the weight is removed.



Two circuit boards! What is the world coming to?















Two red buttons and the select and start buttons just kinda sit there.






It's that magic glowing, see-through circuit board trick again!






Joystick bottom.



Way out of proportion to the other pics because of the magic of photo cropping.





If you want to see something closer or from a different angle, let me know. I took way more pictures and they are all way bigger than what I put here.

Hope you had as much fun looking at these as I did taking them apart. Should be easy enough, I'd rate this project at about a 4 out of 10 on the fun scale  Tongue









Posted on Aug 27th 2015 at 08:00:00 AM by (SirPsycho)
Posted under music, tri ace, tri crescendo, monolith soft, star ocean, nintendo, mario, golf, tennis, golden sun, eternal sonata, valkyrie p

Early in tri-Crescendo's existence, the company looked to expand its portfolio beyond audio work for tri-Ace games. These plans included Sakuraba being the main composer. The company struck a deal with another young development house called Monolith Soft, and the two worked to co-develop Baten Kaitos: Eternal Wings and the Lost Ocean for Nintendo's Gamecube in 2003. A prequel followed, Baten Kaitos Origins, in 2006. Eternal Sonata came the following year for the Xbox 360, and also to Playstation 3 a year later. tri-Ace also developed and released an all new game, Infinite Undiscovery for Xbox 360.



Continue reading Composer Compendium: Motoi Sakuraba Part 3: All Over Japan



Posted on Apr 18th 2015 at 08:17:12 AM by (MetalFRO)
Posted under Donkey Kong, Nintendo, Game Boy, Super Game Boy


Image shamelessly linked from the Super Mario Wiki.
When did Pauline become a brunette in a red dress,
instead of a blonde in a pink one? The Mario canon
is a confusing one, indeed.

Donkey Kong, sometimes referred to as Donkey Kong '94, or Game Boy Donkey Kong, is a re-imagining of the original 1981 arcade smash.  I say a re-imagining because, though the game includes the original 4 levels of the arcade game, it also includes an additional 97 (!) levels beyond that, taking place over the course of 9 "areas", comprising of stages in multiples of 4.  It's an ambitious move for Nintendo, considering that it comes over a decade after the original game's release, and a solid 8 years after the incomplete NES port of the game.  Despite the original titles modest graphics and sound, can that successfully translate to the small Game Boy screen?  More importantly, can Nintendo devise that many levels that are worth playing through?  The answer to both is, unsurprisingly, yes.


Continue reading Donkey Kong - 1994


                                                                                                                                                                                                                                               
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