tigerhandheld1989's Blog

Posted on Sep 16th 2011 at 07:19:29 AM by (tigerhandheld1989)
Posted under Star Fox, Nintendo 64, Super Nintendo, 3DS, Wii, Star Fox 64 3D

That's right boys and girls Star Fox is back in all of his Arwing glory, but this time its all in 3D. Sounds cool right well it it is so strap yourself in your in for quite a ride!!!

Story - 7.5/10

For all you SF64 vets you know the story, but newcomers don't so I'll explain the gist of it. The Star Fox Team (Fox McCloud, Peppy Hare, Slippy Toad, and Falco Lombardi) is hired by General Pepper the head of the planet Corneria's army to help stop Andross from invading the Lylat System and take over Corneria. Thats only a small fraction of the story so if you want to know more just look online because I don't want to bore you guys.

Sound/Music - 9/10

The music is outstanding for this remake, the reason for that is the music is re-orchestrated for all the music each music track sounds beautiful I loved it so much I searched for a rip of the music which I found it, but anyway you can listen to the music in the sound test by beating the game. My favorite remade music is the main menu music just so you know. Nintendo also managed to get most of the original voice cast from the N64 days, the only one that changed was Falco (I think), but they do sound older of course. Hey at least it brings back the classic feel.

Controls - 8.5/10

The controls for this are surprisingly great, they are very responsive for the most part. You can change control types to type A or type B, I use type B because it's based off the N64 controls. I won't go into what each button does because iy'll take awhile, but I will say you use the circle pad to move around and you can also invert the axis if you would like to, which means instead of pressing down to go down you would press up. I use this because its like that in the N64 version. I recommend using type B inverted vertical axis. Also they added a function for the d-pad which is cool, certain directions do certain maneuvers, example if you want to do a somersault you would press the corresponding button it says in the options menu.

The gyrosensor controls aren't so because if you are playing in 3D you won't be able to see it effectively cause you'll be to busy moving the system, unless you want to move your body while playing, but i find that annoying, so bottom line if your going to use the motion controls play in 2D. Another bad thing is its hard to aim your lasers at enemies, but you can turn on or off the motion controls by pausing the game and point to off on the touch screen. Oh by the way the only thing thr touch screen is used for is to listen to incoming messages from ROB64 or whoever it may be.

Gameplay/Graphics - 8/10

Now the gameplay is great there are 15 levels total, but you don't play through all of them in one play through. The reason for that is some levels have different endings which change the path, but if you do all the levels the right way you'll get the good ending, anyway there are multiple types of vehicles you could wind up using as well. They are:The Arwing, The Landmaster, and The Blue Marine which are used in different levels of the game. Also there is a mode called "Nintendo 64 Mode" which is the original difficulty of the game because the 3DS mode is easier, so this mode is for all the SF64 vets I guess you could say. Another nice feature they added was it saves after every level.

Now for the bad news guys. NO ONLINE WI-FI MULTIPLAYER!!! Yes that's right no Wi-fi Online its a local only multiplayer which sucks because the added new stiff that wasn't in there like a Cloaking Device, Supernova, and when you kill some one the game displays  the players actual face live via the front camera, which is cool but I don't know anyone local to play multiplayer and see it for myself i'm just going from what i've read. Now you can play multiplayer with CPU opponents, but I haven't done it cause it sounds really dumb and boring.

The graphics are freaking amazing in my opinion, everything has been redone/re-polished and looks very crisp. I forgot to mention in the gameplay section that you can see the status of your arwing by looking at the bottom screen, it also shows the characters when they speak. Anyway the 3D effect is really nice there's some nice pop-outs of enemies, ship engine blast off, etc, But it also adds nice depth to the game too. To make you guys understand how well the graphics are here are some comparison screenshots:

Now I'm just going to tell you when they are N64 and 3DS

N64



3DS

[img width=400 height=480]http://image.com.com/gamespot/images/2011/250/reviews/997834_20110908_screen003.jpg[/img]

You can't really tell from them how great they are so you'll have to check it out in person.

Replay Value 7.5/10

It has replay value to an extent because you can get gold medals on each of the 15 levels and if you get all medals on all levels you get expert mode, there is a Score Attack mode, which is where you get as many hits as you can before the level ends. Other than that nothing really that special.

Well I hope this review helps people that are on the fence about buying it. Oh and don't forget to DO A BARREL ROLL!!!



Posted on Jun 17th 2011 at 02:42:21 AM by (tigerhandheld1989)
Posted under The Legend of Zelda Ocarina of Time, Nintendo 64, 3DS Gamecube

[img width=640 height=439]http://image.com.com/gamespot/images/bigboxshots/1/197771_14106_front.jpg[/img]


Lets take a trip back to November 23, 1998 . Remember how revolutionary the graphics were and we all were blown away at the beauty of Zelda Ocarina of Time... Well I do and it was a #1 selling game of all TIME for years until Super Mario Galaxy came along for the Wii. But I will never forget getting that for Christmas in 98 my brothers and I were so excited and we put the cart in the N64,,, We were so blown away at how Link looked in 3D. To this day it still looks pretty good considering how old it is... BUT now I/we (Rfgen members) can relive this experience in FULL 3D...

[img width=640 height=563]http://image.com.com/gamespot/images/bigboxshots/2/997842_172011_front.jpg[/img]

So lets take a trip forward in time to June 19, 2011. This is when it will become a Legend again, but this time will be different... This time it will be portable and in full 3D!!! This version has updated graphics, touch screen capability, boss challenge mode, visions, mirrored Master Quest Mode, and more!!! Here's a few screens of it... I will show N64 then 3DS pics...

N64 Title Screen

[img width=625 height=558]http://thegamingliberty.com/wp-content/uploads/ZELDAO3DS.jpg[/img]

3DS Title Screen

[img width=570 height=342]http://bzzz.3dsbuzz.com/wp-content/uploads/2011/06/oot3dstitle.jpg[/img]

here's a comparison trailer video showing the N64 & 3DS Trailers side-by-side on youtube (not made by me):



Ok now more about the newer stuff... Boss Challenge (Rush) Mode is where you can battle any of the bosses you've beaten in the game, but there is a timer so you can see how fast you can beat the boss. You cannot battle mini-bosses though (Dark Link, Big Octo, etc) which is kind of a bummer but oh well... Here's a pic of what it looks like

[img width=416 height=504]http://www.zeldawiki.org/images/6/62/Boss_Challenge.jpg[/img]

Now for "visions" in a nutshell this is something to help you if you get stuck. You crawl into a Sheikah Stone which is a bigger version of the Gossip Stone... and a menu pops up with things you may be stuck on. Here's another pic showing the menu. One note you will not be able to use the visions to help you in Mirrored Master Quest which I totally agree with...

[img width=320 height=240]http://www.zeldadungeon.net/images/News/Folder/11-05-11/ZOOT_PR_050811_14.png[/img]

The touch screen is used to use items and equip equipment faster (no more going through the menus to equip iron boots, hover boots, or the tunics). You can also use the touch screen to play  the ocarina as well as cycle through the songs to see how to play them in case you forget. Here's a pic showing the Ocarina:

[img width=312 height=376]http://image.com.com/gamespot/images/2011/157/997842_20110607_screen004.jpg[/img]

A really cool thing they also added is the use of the gyroscope to look around and aim your weapons. Basically it uses the 3DS' gyro-sensor to make it easier to aim and stuff... But I personally will just stick to using the Circle Pad.

Remember the Stone of Agony item that helped you find the secret holes/hidden stuff in the game... Well don't worry its back, but now its called the Shard of Agony! All I know is it replaces the Stone of Agony. But I've read it makes some kinda noise when you are by something hidden. Don't know if its true, but I would assume so because there is no rumble feature on the 3DS system. Here's a pic (not great quality):

[img width=150 height=150]http://www.nintendobuzz.com/wp-content/uploads/2011/05/Ocarina-of-Time-3DS-Shard-of-Agony-150x150.jpg[/img]

Finally, The Mirrored Master Quest is just a reverse version of the original Master Quest game on the Gamecube. I can't wait to try this out, but the downside is you have to complete the Normal Quest first yo unlock it (thats what I read).

Well that wraps  up our trip through time... Hope you enjoyed it! I know I did. Post your thoughts below in the comments. Sorry for all the pics btw Smiley I may also write a review for OOT3D in the future... I hope all you Zelda fans pick this up I already pre-ordered it! Thanks for reading


                                                                                                                                                                                                                                               
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