Super C[img width=145 align=right]http://www.rfgeneration.com/images/games/U-027/bf/U-027-S-06240-A.jpg[/img]
Week: 11.06.05-11.12.05
Game: Super CConsole: NES
Year: 1990
RFG ID: U-027-S-06240-A
Publisher: Konami
Developer: Konami
Genre: Shooter
Sub-Genre: Side-Scrolling Shooter
Players: 1-2 Players
Game Page Address: http://www.rfgeneration.c...l?ID=U-027-S-06240-A& Screenshot Page: http://www.rfgeneration.c...hot.pl?ID=U-027-S-06240-ASeldom do they make games like this anymore, folks.
Super C, the direct sequel to
Contra, is a game so full of testosterone that you'll likely sprout hair on your eyeballs if you play it for too long. It's a game about shooting, and then shooting some more. Storyline? Bah! Innovative features? Bah! This game is about solid side-scrolling fun.
Do games like this still have a place on today's consoles (see
Contra: Shattered Soldier for PlayStation 2)? Are games like
Super C only good because in 1990 developers weren't expected to weave intricate storylines into their games? Or is this game an example of just how uninspiring and mediocre games were back in the bit wars days? Has anything
really changed, or are the complaints of gamers today mirrored in the games of the past?