Katamari Damacy[img width=145 align=right]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-05010-A.jpg[/img]
Week: 10.30.05-11.05.05
Game: Katamari DamacyConsole: Sony PlayStation 2
Year: 2004
RFG ID: U-072-S-05010-A
Publisher: Namco
Developer: Namco
Genre: Strategy
Sub-Genre: Unique
Players: 1-2 Players
Game Page Address: http://www.rfgeneration.c...l?ID=U-072-S-05010-A& Screenshot Page: http://www.rfgeneration.c...hot.pl?ID=U-072-S-05010-AThese days, games seem to be more and more monotonous. The newest trash from Hollywood gets video game counterparts, the big production companies keep churning out remakes of old games, new games come out with uninspiring characters and gameplay, and EA changes the last digit on the packaging of their sports line. Can anyone really blame us for collecting classic games when the current generation is like this? Certainly not, but that's not to say that creative, fun games aren't still coming out these days.
Enter
Katamari Damacy, a game that couldn't be more Japanese if it wanted to be. It may be a bit quirky, but the unlikely U.S. release has come with much praise from gamers outside of Japan. Its fresh, addicting, and downright fun.
Like the release of
Mr. Mosquito (
Ka in Japan),
Katamari Damacy has found surprising success in a market that would not have supported it in the past. Should more game publishers distribute games like this stateside and in Europe? Would you buy them if they did? Or, are they just too weird? Would it be better if companies simply tried to make something new that still caters more towards the West culturally?