RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Oct 29th 2018 at 08:00:00 AM by (SirPsycho)
Posted under RPG, horror, pc, vampires, halloween


The World of Darkness is a trio of settings for supernatural and horror tabletop role playing games. It was originally developed as the background setting for the original 1991 release of Vampire: The Masquerade. The series gained some popularity in tabletop circles as an alternative to a rather scant selection between an adaptation of H. P. Lovecraft's Call of Cthulhu and the Ravenloft setting of Dungeons and Dragons. While Ravenloft is medieval and Call of Cthulhu is set in the 1920's, the World of Darkness is mostly our own modern world with plenty of supernatural details added into the recipe, with some spinoffs set in various historical eras.

Vampire: The Masquerade is the most popular game set in the World of Darkness, but some other popular releases include Hunter: The Reckoning, Mage: The Ascension, and Werewolf: The Apocalypse. The naming convention becomes easy to identify quite quickly. Multiple video games have been released in the World of Darkness, including three focused on Vampire: The Masquerade. The first one was an action RPG developed by Nihilistic Software and released in 2000 called Vampire: The Masquerade - Redemption. This game was a modest success, enough to greenlight a sequel. Troika Games developed this sequel, called Bloodlines, with Activision publishing both Redemption and Bloodlines, both exclusive to PC.


Continue reading Spooky Plays: Vampire: The Masquerade: Bloodlines



Posted on Sep 27th 2018 at 08:00:00 AM by (SirPsycho)
Posted under Capcom, xbox 360, xbox, ps4, playstation 4, xbox one, steam, pc, survival horror, sandbox


In 2005, Capcom released Dead Rising for the Xbox 360. Capcom made their entry into the world of High Definition gaming a memorable one, as Dead Rising was like no other game before it. There were a few years around and following the release of Dead Rising where zombies would rule the roost, as games from both large developers like Capcom themselves, Valve, and Activision, had games or popular game modes that had a heavy emphasis on zombies. This popularity also coincided with the rise of indie games on the PC market, and zombie games thrived there for a few years until fatigue inevitably set in. Most of the biggest zombie games and modes were first person shooters, whether it was Nazi Zombies from Treyarch's Call of Duty games, Left 4 Dead, or Killing Floor, running around and shooting zombies made quite a bit of sense.

Capcom is not known for first person shooters, and instead designed Dead Rising in a completely different manner based around what it did know and had recently experimented with. Dead Rising has a third person perspective where combat is more focused around melee weapons. Guns do exist, but they are clumsy to aim and not particularly powerful until the player has completed one of the most difficult challenges in the game, which unlocks the most powerful gun, and overall weapon, in Dead Rising.


Continue reading Spooky Plays: Dead Rising



Posted on Aug 26th 2018 at 08:00:00 AM by (SirPsycho)
Posted under action rpg, playstation, ps4, xbox, xbox one, pc, rpg


2B holding 9S with a 3rd character you don't need to know about yet.

The year is 2003. The PlayStation 2 is lighting up sales charts the likes of which no console had ever seen before. It was now a few years into the console's lifecycle, so games were starting to really flood the market. Square Enix released a game called Drakengard, the first game directed by a now well known eccentric, Yoko Taro. One of the design elements of the game included multiple endings, one of which seems rather nonsensical at first. (The following will include heavy spoilers to one of Drakengard's endings, and the reason for this detailed description will follow soon after.)


Continue reading NieR: Automata



Posted on May 12th 2018 at 08:00:00 AM by (Pam)
Posted under review, video, PC, adventure, LucasArts



In 1995 LucasArts released an adventure game that was a little different from anything they had developed before.  It deals with motorcycles, mechanics and murder. It's Full Throttle! I teamed up with the Adventure Game Geek to give you two opinions for the price of one. We played the recent remastered version of the game, though do compare it to the original.



Posted on Feb 6th 2018 at 08:00:00 AM by (singlebanana)
Posted under Playcast, Oxenfree, playthrough, January, 2018, PC, PS4, Limited Run


It's a new year and with that comes New Year's resolutions.  In January, the Playcast Crew resolved to play Night School Studio's indie darling, Oxenfree.  In this month's Playcast join hosts, Rich (singlebanana) and Shawn (GrayGhost81) as they discuss the game's story, its mechanics, the music and sound, and get super philosophically deep into the game's overarching question: "If you could go back and change a decision in your life, would you?".  In this episode, the guys also discuss their gaming related New Year's resolutions, their thoughts on Nintendo's latest creation, Nintendo Labo, and their current literary consuming endeavors.  How does Oxenfree compare to other freedom of choice titles like those developed by Telltale Games?  What's in the game's title?  And what "weird" hang-up does Rich have when it comes to playing remakes? The answer to these questions and many more in this month's episode of the RF Generation Playcast. You won't want to miss it! 

Some of you may have noticed that this episode has arrived a bit earlier than usual.  The reason is because our good friend and site member, Kevin (Buried_on_Mars), who some of you may know from the show or follow his podcast Retro Fandango, is doing a 48 hour Twitch charity fundraiser this weekend.  Shawn and I discuss the fundraiser on the show and we wanted to make sure to get the word out to our listeners in time, since the broadcast is this weekend.  Please be sure to listen to this portion of the show and to learn more about Kevin's goal, please check out the following link: https://buriedonmars.word...ream-on-february-10-11th/

As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 46 discussion thread: http://www.rfgeneration.c...m/index.php?topic=18543.0

Get the show on Podbean:  http://www.rfgplaycast.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana, @MrShawnGray & @RFGPlayCast


Continue reading Episode 46 - RF Generation Playcast



Posted on Aug 30th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Review, RPG, PSP, PC, Steam, Adventure, Story


I have been hearing for years that The Legend of Heroes: Trails in the Sky is one of the finest JRPGs to be released in recent years.  As a huge RPG fan, this high praise obviously piqued my interest, and despite never giving the Sony PSP the attention it deserved, it put Trails in the Sky on my radar as a game I should play.  With the recent release of Trails in the Sky the 3rd in North America bringing the series to my attention once again, I have finally played the initial entry of this prestigious series!



Continue reading The Legend of Heroes: Trails in the Sky



Posted on Aug 26th 2017 at 08:00:00 AM by (SirPsycho)
Posted under evolution, rpg, pc, open world, history, theory, editorial


As video games become an aging hobby, it becomes more difficult to grasp the beginning of its tale, or the history and growth of it in general. This does not just mean its actual history, but also its dominant theories of design. For example, when many gamers talk of role playing games, only two dominant styles are generally brought up: The consolized Japanese designed role playing games, and the historically more mechanically complex and open, Western designed role playing games. Despite the fact that these two schools of design are considered different enough to be easily categorized, they share a common ancestor in tabletop games, specifically Dungeons and Dragons. While Dungeons and Dragons has been around since the 1970's, it has evolved and is almost unrecognizable in comparison to its earliest version, as the company that originally created the game went bankrupt, was bought out, and its creator has passed away.



Continue reading The Great Western RPG Schism?



Posted on Jun 13th 2017 at 08:00:00 AM by (singlebanana)
Posted under Playcast, Syberia, PC, XBox, DS, , playthrough, May, 2017


Join RF Generation Playcast hosts, Rich (singlebanana), Shawn (GrayGhost81), and long time RF Generation member and front page contributor, Addicted, as they discuss a popular, point-and-click PC title from 2002, Syberia. This month's Playcast travels through Old World, European communities inhabited by humans and marvelous, mechanical, masterpieces called automatons. In this month's podcast, we take an in-depth look at Syberia's fantastic narrative, beautiful, steampunk art style, and its stripped down game mechanics. This title has received praise from point-and-click enthusiasts, but how does it set on the palates of our fine, gaming connoisseurs? Did this game's messages find their way into the hearts and minds of our participants, or are they simply muddled due to other shortcomings? And can the boys ever figure out how to line up a call correctly? The answers to these questions and many more in this month's episode of the RF Generation Playcast! 

As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 38 discussion thread: http://www.rfgeneration.c...m/index.php?topic=17835.0

Get the show on Podbean:  http://www.rfgplaycast.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana, @MrShawnGray & @RFGPlayCast


Continue reading Episode 38 - RF Generation Playcast



Posted on May 24th 2017 at 08:00:00 AM by (SirPsycho)
Posted under PC, review, strategy, simulator


RimWorld is an early access game developed by Ludeon Studios that has been available for purchase since 2013. Updates are steady, if a bit slow at times. It is the winner of multiple Indie Game of the Year awards for 2016, despite being in early access alpha, so there has to be something to this unfinished game, right? While I'm sure most by now have long been turned away from the idea of early access, there are still exceptions where games have plenty of content.  Whether or not the content is polished or finished is another question. For Rimworld, each implementation of new features with every major update are actually functional, if a bit buggy for a few days post-release. RimWorld is in many ways easier to digest than Dwarf Fortress, and while Dwarf Fortress' simplistic graphics, archaic UI, high learning curve, and incredible depth are bound to turn off most would be players, RimWorld's simplistic art style at least adds flavor and something to look at.


Continue reading RimWorld



Posted on May 14th 2017 at 08:00:00 AM by (singlebanana)
Posted under Playcast, Child of Light, PC, Vita, Steam, Nintendo, PSN, Ubisoft, playthrough, April, 2017


Join RF Generation Playcast hosts, Rich (singlebanana), Shawn (GrayGhost81), and YouTuber, RF Generation and Cartridge Club member, and co-host of the Retro Fandango podcast, Kevin (BuriedOnMars) as they discuss a big league developer's title that has a very indie look and feel. This month's Playcast ventures into a magnificent, limbo-like world of fantasy where a young lady struggles to get back to the world of the living and save her dying father. In this month's podcast, we take an in-depth look at Ubisoft's Child of Light. This title has received overwhelming praise from reviewers, but is it a meal fit for our finicky co-hosts' palates? What mechanics make the gameplay of this super, compact RPG so distinct? And even though they all scream, does anyone actually get any ice cream? The answers to these questions and many more in this episode of the RF Generation Playcast! 

As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 37 discussion thread: http://www.rfgeneration.c...m/index.php?topic=17779.0

Get the show on Podbean:  http://www.rfgplaycast.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana, @MrShawnGray & @RFGPlayCast


Continue reading Episode 37 - RF Generation Playcast



Posted on Apr 24th 2017 at 08:00:00 AM by (NeoMagicWarrior)
Posted under Mass Effect, Xbox, PS4, PC, Bioware


Warning: This review contains mild spoilers. I've tried to keep it as vague as possible while discussing things in game, but this article may divulge too much information depending on how much you already know. This is your only warning!

The latest release from Electronic Arts and Bioware is finally here...and they probably should have waited a few more months! Mass Effect: Andromeda had a rocky review cycle, but as we know, some reviewers wouldn't know a good game if it bit them on the face and asked them to collect three parts of an encoded message. However, in this case, the reviewers were right.


Continue reading Mass Effect: Andromeda



Posted on Apr 14th 2017 at 08:00:00 AM by (singlebanana)
Posted under Playcast, Diablo, PC, PSX, playthrough, March, 2017


Join RF Generation Playcast hosts, Rich (singlebanana), Shawn (GrayGhost81), and former Playcast co-host Steven (Disposed Hero) as they discuss one of the most well-known and genre-defining PC titles of the last 20 years. This month's Playcast crawls deep into the bowels of Hell to seek out and destroy it's formidable caretaker during March's site playthrough discussion of Diablo. One of Blizzard's first entries that helped establish the famed developer, Diablo thrilled fans of action/adventure RPGs during it's time.  But, how does this game hold up after 20 years, and will this retro pick impress some of our more modern gaming centric hosts? How do the PC and PS1 versions compare, and which should you play? And does The Butcher still make us s#%t our pants just as he did in days of yore? The answers to these questions and many more in this episode of the RF Generation Playcast! 

As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 36 discussion thread: http://www.rfgeneration.c...m/index.php?topic=17680.0

Get the show on Podbean:  http://www.rfgplaycast.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana, @MrShawnGray & @RFGPlayCast


Continue reading Episode 36 - RF Generation Playcast



Posted on Apr 12th 2017 at 08:00:00 AM by (Pam)
Posted under video, review, PC, adventure


I Have No Mouth and I Must Scream is a point and click adventure horror game. It skips the typical jump scares and gore and goes straight for an unsettling look at human suffering...and machines that rise up to kill us all! It's based on the story by Harlan Ellison and he even voices the misanthropic computer, AM, who is responsible for humanity's downfall and the suffering of the game's protagonists. This is a grim game, but one with excellent writing and characterization.

Watch to find out more!



Posted on Mar 28th 2017 at 08:00:00 AM by (noiseredux)
Posted under PC, Xbox One


Back when the Wii U and PlayStation 4 and Xbox One were all announced, I took a serious look at each and decided that I just didn't need a new console. Oh sure each system may have had a few games that would pique my interest, but the bottom line was that as a PC gamer I had become totally happy with the (nearly never-ending) selection of games that were available to me there. Basically the whole idea of 'consoles' had become antiquated to me. It had been almost a decade since I even played games on a TV rather than a monitor. To me, sitting on a couch across the room from the TV wasn't nearly as comfortable as sitting at a desk in front of my (far better) gaming monitor. But something weird happened a few months ago: I bought an Xbox One. And what's even weirder is that it's turned out to be a pretty great addition to my PC.


Continue reading I Bought My PC An Xbox One



Posted on Feb 12th 2017 at 08:00:00 AM by (Pam)
Posted under video, review, FMV, adventure, PC



I love FMV (Full Motion Video) games, even though I understand that most of them are not really good games, as much as interesting relics of gaming's past. However, there are exceptions and Under a Killing Moon is one of them. You play Tex Murphy, a PI modeled after Spade and Marlowe that lives and works in a future vision of San Francisco. In this adventure, you take on a dangerous cult striving for genetic purification. For me, the Tex Murphy games are the pinnacle of FMV adventure with a combination of good writing, decent acting and a good dose of (intentional) humour.


                                                                                                                                                                                                                                               
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