RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Dec 10th 2017 at 08:00:00 AM by (MetalFRO)
Posted under Nail n Scale, Game Boy Guru, Game Boy, Data East, IMax, game review, puzzle platformer


This is an interesting curio - Nail 'n Scale from Japanese developer I'Max, and published by Data East.  Originally released in 1990 in Japan as Dragon Tail, this unique puzzle platformer didn't make its way to Western shores for nearly a year and a half.  By the time the game was released in 1992, most developers had begun to really take advantage of the Game Boy's hardware capabilities.  Nail 'n Scale, however, still looks and plays like an early Game Boy title.  Does this ruin the game's chances of standing up against some of its then peers?  Watch the review, and decide for yourself!



Posted on Jun 7th 2016 at 08:00:00 AM by (MetalFRO)
Posted under Brothers, A Tale Of Two Sons, puzzle platformer, modern gaming, current generation, ps3, ps4, xbox 360, xbox one


Image shamelessly linked from the official Brothers website.
This game is available digitally on PS3 and Xbox 360, as well as on Steam,
Android, and IOS. Retail versions are only on either the PS4 or Xbox One.

Once in a while, you play a video game that affects you emotionally.  People my age usually cite Role Playing Games like Final Fantasy VII and the death of an important character, Earthbound, with its weighty "coming of age" story, or perhaps Lunar: Silver Star Story (from my own experience) when Luna gets captured, or worse, when she becomes the Dark Goddess.  Others point to the rise of the survival horror genre, with games like Resident Evil or Dino Crisis, where the chills, thrills, and spills evoke reactions of fear and horror that we may not have previously experienced, save for perhaps with Doom.  These moments helped many of us realize that games could be about more than pointlessly gunning down baddies or butt-stomping walking mushrooms.  These games tapped into a place that early games weren't capable of doing, due to hardware limitations, and forever altered the landscape of what games could communicate with the audience.


Continue reading Brothers: A Tale Of Two Sons Review


                                                                                                                                                                                                                                               
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