RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Aug 23rd 2008 at 07:38:37 PM by (Sirgin)
Posted under Review, Modern Gaming, PC, ArenaNet, NCSoft, MMO, RPG, Guild Wars

Guild Wars: Prophecies, released in 2005, was the first game ArenaNet ever developed. It's an MMORPG (Massive Multiplayer Online Role Playing Game) that shares many traits with other games in the genre, but also introduced some interesting things; most importantly maybe that there's no monthly fee for playing this MMO.

If Guild Wars (GW) would've been an offline RPG, its story could've been considered a bit shallow. It is however an online RPG, where story is somewhat less important than the actual online interaction with other players.
You start out as a new recruit of Ascalon, which has been at war with the Charr for years. The Charr are a bunch of savage creatures from the North, who look like upright walking tigers with horns. Suddenly disaster strikes as the Charr launch a massive, magic-fed attack and almost completely overrun Ascalon; an event later called "The Searing". You regain control over your character two years later in the now post-apocalyptic Ascalon where the story further unfolds...

This story is what it should be and drives the main missions well. However, you already get to play with your character before the Searing, all of which serves as a big tutorial. In this tutorial (which can easily take up 10 hours) you learn the basics of combat for all professions and have to choose your secondary profession before you'll get thrown into the actual game.

As with most MMO's, you first get to create your character: male or female, tall or short, brown or blond hair. Also, you immediately have to decide which profession you want to be: ranger, warrior, monk, elementalist, necromancer or mesmer. This is a choice that'll profondly effect your further gameplay, so it's wise to try a few professions first before investing too much time in one that doesn't suit your style of play.

GW features pretty standard gameplay. Each profession can wield any type of weapon, but can only wear its own specific armor. The attributes of each profession are different though, which is why it's best sticking with weaponry suited for you. A ranger, for example, has an attribute called "Marksmanship" which improves damage done with a bow.
You gain attribute points every time you level up, until level 20, the maximum level. Different than in most MMO's, getting your character to the maximum level doesn't take hundreds of hours, but can be completed within 50-60 hours on your first playthrough. (Incredibly fast for a game of this type) Also armor and weapons which feature maximum stats aren't that rare, giving GW quite a unique perspective on achievements compared to most MMO's.

In GW, the real goals are titles which you can display under your name. These can range from obvious ones as "Champion", "Hero" or "Explorer" to "Drunkard", "Party Animal" or "Unlucky". Some of these are relatively easy to complete but most take tens or hundreds of hours, some almost a thousand hours to complete. Craziest title of all is "Legendary Defender of Ascalon". To achieve this title you need to get to level 20 in the tutorial area (before The Searing) which requires you to make enemies level up by letting yourself die over and over again. A perfect example of playing the game without actually playing it, something that can be said of alot of the titles in this game.

To advance through the world you'll have to explore Explorable Areas (what's in a name) by yourself or in a party, making your way from outpost to outpost. Some of these areas are linked to specific missions, which also push the main story along. Don't worry though, because the other areas are filled with NPC's giving you lots of FedEx quests to gain some more experience. GW's world map is huge; exploring it alone takes hundreds of hours.

In these explorable areas, you'll come across the unavoidable monsters, which drop some gold or items for you to pick up. Every profession has different abilities, which you collect along the way. Only 8 abilities can be used at the same time, making for some strategic tactics when putting together the ultimate set of abilities.

Graphically, GW is great, with nice characters and monsters and interesting and diverse scenery. I think the water is particulary nice, even maybe by today's standards.
Music and sound are pretty standard, same goes for the voice work; although there are some catchy musical themes. It's not mind-blowing, but never gets on your nerves aswell. (Very important for a game that never ends)

Now to discuss my theory on MMORPG's as a genre, and something that GW suffers from too. The problem with an MMO is you're either addicted or you're not. There's no middle way. (Atleast not for me)

When you're addicted, the game you're playing is the greatest game ever and you don't want to play anything but that game. With objectives (in GW's case: titles) taking hundreds or thousands of hours to complete, you can easily spend a whole year on an MMO, completely submurged in the game and everything about it.

However, once that addiction fades it's hard to stay interested, because games like GW or WoW are specifically made so they're only fun when played alot. Finding the motivation to perform these long, tedious tasks becomes much harder without that obsessive drive aswell.


As a conclusion I can say that Guild Wars is a great game in its genre, but it's still an MMORPG, so beware! Once you're hooked, you might not play another game anymore for months. Don't say I didn't warn you... 8.5/10



Posted on Jul 19th 2008 at 02:39:09 PM by (Marriott_Guy)
Posted under MGs Game Take, Elder Scrolls, Oblivion, RPG, Bethesda Softworks

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Being a hardcore RPG gamer and a huge fan of The Elder Scrolls IV: Oblivion, I have to admit I was a bit reluctant to make this purchase after being disappointed in the previous downloadable content offered by Bethesda. Sure, The Knights of the Nine did satiate my Oblivion appetite for a little while, but by no means did it satisfy my craving as completely as did the expansion packs Tribunal and Bloodmoon for The Elder Scrolls III: Morrowind. I am glad to report that the extra investment you will have to fork over for the Shivering Isles expansion will be money well spent.
 
Your quest begins on an island in the Niben Bay, which can be accessed at any time, by any character - there is no prerequisite for entering the domain of the Shivering Isles (there are leveled items in this new world, so level up a bit in Cyrodil if you want to add the really good items to your inventory). In this new realm, you will be greeted by fresh environments across the land and the dungeons/towns that you will frequent. The isles are comprised of two main political factions and their respective lands are portrayed well by the appropriate use of colors, textures, and wild life. The ruler is a fellow named Sheogoreth, who many of us know as the Daedric Prince of Madness. The world has an almost surreal feel to it, which accurately reflects the deranged minds of its inhabitants. Though presented beautifully, this new realm can never be mistaken for the almost 'Sound of Music' atmosphere that the general landscape of Cyrodil screams of.
 




Without giving away any spoilers, your main quest is to protect this demented paradise from, of course, an invasion from an evil force. You must rise through the ranks of this land through both factions, save the country, and become its ruler. New enemies will thwart your efforts, including the Knights of the Order, various hell hounds and the Grumnites, a race that is somewhat similar to the Orcs, though more organized. There are plenty of side quests apart from your main objective that are also available. These include the standard 'fetch item' missions to the more obscure (one nut wants 100 calipers to build a fantasy air ship that only resides in his mind).

The basic gameplay is the same as The Elder Scrolls IV: Oblivion - there have been no changes to any commands, menus, or the like. That being said, I will not review the general mechanics of the Shivering Isles since this has already been done in various reviews on Oblivion. I will say that certain graphical elements have improved over the already great performance of its parent - frame rate is more consistent, water reflections are improved, general AI of the new fiends you will encounter is better.

Many new types of armor, weapons, and magic are available for your discovery/purchase. Depending on your level, these may not replace any of your current inventory, but are nice additions. There are also two weapon shops that will create new items for you if you collect the respective ore that they request - this is very similar to the quest in the Bloodmoon expansion - not great items, but kind of cool. There are no houses or horses to buy as there are in Cyrodil, but you can acquire a new traveling companion, if completing a certain quest, that will aid you in your efforts against the minions.

You do receive 250 additional achievement points for completing all of the missions, but, curiously, your fame/infamy points are not affected at all for your deeds/actions. I think that this is a severe oversight on Bethesda's part - this is a stat I monitor frequently. Total additional game play will put you around 40 hours or so, more if you spend time exploring the vast isles.

Having the Xbox 360 version of ES IV, I downloaded the new content via Xbox Marketplace. The total download is a little under 1 gig, so make sure that you have the space available on your storage device. I have a relatively slow cable/DSL connection and it took around 40 minutes to download it.

Overall, I was very pleased with The Elder Scrolls IV: Shivering Isles and would highly recommend it. The download is pricey, but the content is varied, interesting, and most important, plentiful. Be prepared to let your loved ones know that, once again, you are a non-factor in real life and instead are going to take another journey into the world of Oblivion: Shivering Isles.



Posted on Jul 14th 2008 at 10:03:40 PM by (Tan)
Posted under E3 2008, Bethesda, RPG

Developer walkthrough during the Microsoft Press Conference, enjoy!

       



Posted on Jul 2nd 2008 at 11:27:31 AM by (Tan)
Posted under Modern Gaming, Review, RPG, X360, WRPG

Now before I get to my review, I want to say that I bought this game at a bargain bin price a month or so ago because my instincts told me it wasnt a full price kind of game. Although late to the party in terms of writing a review (4 1/2 months after release) I can honestly say Ive beaten it and have experienced all four player classes. This game has gotten a bit of a bad rap by the gaming press and much of it undeservedly so.

Now as many of you know, Im a sucker for WRPGs (Western RPGs). Thats a bit of a stereotype Im afraid but it has since taken root and is generally used on a wide scale to describe these type of games. A WRPG is basically a sword & sorcery type role playing game, usually developed by a European or North American company, and has plenty of Dungeons & Dragons or Tolkien inspired elements to it.

This game is a port of the 2006 PC Dark Messiah title and is more simplified and altered to better match the console experience. You have four player classes (Fighter, Archer, Mage & Assassin) and have no real customization of your character other than the equipment you choose to use. Leveling up is linear and since there is no respawn of enemies, its carefully spread out throughout the game.

Gameplay if I was to formulate an analogy, would be something like a cross between Thief, Tomb Raider and Oblivion. The combat is pretty straight forward, the controls work well and the platforming aspect of it using the rope bow can be very challenging and rewarding. It lets you explore and challenge yourself on a scale I wish more games would offer. This exploration is a combination of acrobatics, skill and puzzle solving and is one of the best virtues of this game.

This would be what Id call a Lite RPG, where one could argue this to be a action RPG or an unsophisticated dungeon crawler. Theres even a bit of humor in the game from time to time to keep the dark story in check. The story itself is pretty simple and really unimportant, and there are two different endings to the game for you to explore as well as a few in-game story paths you can follow.

The sounds & voice acting is generally well done, the graphics look a bit dated but still work well for the type of game and considering its a 2 year old port. There are a couple minor bugs but nothing game breaking or overly aggravating. You can expect a solid 20 hour game give or take a few hours depending on how you play it and the multiplayer is simple, mindless fun.

If you can find this game for $20 or less and would enjoy a Lite RPG, or a simple game with a fun laid back single player, I recommend this game wholeheartedley. Few instances in gaming does a Jack of all trades, Master of none type of title work out so well. Just dont spend a lot of money on it hoping to get your WRPG fix until Fallout 3 or the Two Worlds sequel comes out.

8.0/10




Posted on Feb 12th 2008 at 02:42:48 PM by (Tan)
Posted under Modern Gaming, BioWare, PC, Windows, RPG

PC gamers rejoice! This May, Electronic Arts will be publishing Mass Effect for the PC. The kick-ass award winning "western" RPG that Fox News loves so much will be available in a mere 3 months from now.

As with BioWare's usual standard, this won't be a straight up port. It has several enhancements and optimizations for the PC platform, among them:

  • Optimized controls designed specifically for the PC.
  • High resolution visuals - Mass Effect for the PC features highly detailed textures, characters and environments.
  • Fully customizable controls - PC gamers can re-map the control scheme any way they like.
  • Run & Gun Control - Players can assign biotic powers or skills to 'hot keys' allowing them to play Mass Effect with a heavier focus on action.
  • New decryption mini-game.
  • New inventory screen GUI and functionality - The enhanced inventory system makes it easier for players to equip and modify their weapons and armor.

Of course with it being such a great looking game with further enhanced graphics, it'll be a pig to run on a decent system. So don't expect to get your game on or see all of the great hardcore pr0n on your 486 DX or Pentium 90.

Original article:
http://kotaku.com/355399/mass-effect-coming-to-pc



Posted on Feb 6th 2008 at 12:18:54 PM by (Tan)
Posted under Modern Gaming, X360, BioWare, Mass Effect, RPG

Yesterday afternoon Chris Priestly, Community Coordinator and active forum mod from BioWare, posted a thread in the official Mass Effect forum with the message "If I were you, I'd be around here at 10am tomorrow" without revealing exactly why.

In the 15 pages worth of speculation and impatient time checking that followed before the thread was locked just prior to the announcement, everything from a big prank, PC version, DLC content to a certified gold expansion had been suggested.

Then at approximately 10:00am Mountain time, It was announced that new DLC will be released in March. Here's the official announcement quoted for your reading pleasure:

Chris Writes:
Quote
To date, over 1.6 million gamers have explored the engaging sci-fi universe of Mass Effect. Beginning on March 10, fans everywhere will be able to expand the "Mass Effect" experience with the release of the first ever downloadable content for the award-winning saga.

The Bring Down the Sky downloadable content pack will be released to Xbox LIVE Marketplace on Monday, March 10 at 2 a.m. PST, and will be available for 400 MS points. This is the first in a series of planned downloadable content that further expands the Mass Effect universe and continues the adventures of Commander Shepard and the Normandy crew.

Bring Down the Sky includes a new uncharted world that introduces the notorious and feared alien race of the Batarians. A Batarian extremist group has hijacked a mobile asteroid station in the Asgard system, setting it on a collision course with the nearby colony world of Terra Nova. Only Commander Shepard can save the millions of innocent civilians before the asteroid completes its deadly descent.

Bring Down the Sky contains approximately 90 minutes of heart-pounding action and a new Achievement worth 50 Gamerscore points.

Mass Effect is exclusively available on Xbox 360 and is rated M for Mature by the ESRB


This is both welcome news and reasonably priced. As one not particularly fond of disposable downloadable content, 400 MS isn't too bad. Cheap enough to splurge on, big enough to be worth it. XBL marketplace could use more content at that price as far as I'm concerned. It should hopefully help tide us addicted BioWare RPG lovers over until the next dose of crack fun piece of Albertan gaming comes along.

Official announcement:
http://masseffect.bioware...ml?topic=616574&forum=104



Posted on Nov 22nd 2007 at 06:50:06 PM by (Tan)
Posted under Modern Gaming, X360, BioWare, RPG

For the crazy folks who haven't bought this game yet Wink and those of you sitting on the fence, let me share my initial impression of this game with you. Furthermore, Let me convince you that tracking down a Limited Collector's Edition online is well worth it. This game certainly deserves a review but that will wait until I've beaten it a couple different ways first and that make take a while so hopefully this blog entry will suffice for now.

First off, I'll tell you that I'm among other things, both a huge BioWare fan and a staunt supporter of western RPG's. I've played BioWare games since Shattered Steel and they've always managed to impress me. I'm also not a particularly huge fan of Star Wars yet KOTOR ranks very highly on my top list of games. I say that because this game reminds me a lot of it, but IMO Mass Effect is a better universe to play in.

Ok, enough with the "HTMbiography". Let me be frank: This game f*cking rocks. Becoming Keith once more here's what I call the "you've seen it" formula: Ths game reminds me of Babylon 5 mixed with KOTOR, Stargate, GRAW, Jade Empire and some dark humor reminiscent of Firefly. Maybe throw in a few likenesses to games like Elite and Freelancer as well.

Having read the novel I was already familiar with the Mass Effect universe, it's factions, races, technology etc. I've also read the author's work before in other series like Forgotten Realms. The same author is the lead writer for this series so it's nice to be spoiled by a game that matches the mind's eye of things written in the novel.

Jumping into the game felt both familiar because of BioWare's style of presentation as well as the familiarity I mentioned earlier. The game presents itself like an epic movie and gives you that big screen cinema feeling even in your living room. Gameplay consisting of various mini-games, exploration, squad combat, vehicles and dialogue sequences both keep the game fresh and interesting. The combat can be either strategic and complex or simple and efficient, the controls well thought out and easy to use with minimal effort. The leveling system and equipment customization is all they said it'd be and the morale choice thing provides humor, intrigue and a deeper connection with the main character that you play.

Graphics and sound so far are outstanding and although it has some minor pop-in and slowdown, it doesn't hinder the experience nor it is as bad as I keep reading on the 'net. The amount of instantly recognizable voice actors adds more of that big screen appeal as well.

One other major thing I personally found impressive is the character creation. Should you choose to make a custom character, the options are well laid out, easy to use and you can finally make a perfect moustache-less goatee!!!!! This truly is a next gen age we live in.Smiley

Should you buy the LCE version versus the regular? Is it worth the extra $10? You bet your space-faring ass it is! Besides the awesome tin case with artwork etched into it's surface, there are two mini books, one artwork and the other a Codex which is a guide to the various races you encounter. Also a second disc with loads of goodies like gamerpics, themes, videos, soundtrack etc. Those of you with a pre-order disc or have heard of it, imagine that content x3.

This game feels like a GOTY to me. It's also shaping up to be every bit the reason to buy a X360 I thought it would. BioWare is one of those few developers that I'd follow to any platform needed to play their games. Hell for a great game like this, I'd even go to Arby's the Wii. Yes I said it, thankfully however they spared me that indignity.Wink



Posted on Aug 31st 2007 at 01:11:26 PM by (Tan)
Posted under Modern Gaming, 360, RPG, Say hello to death

Before you ask, no I haven't beaten the game yet. But I figured seeing as this is quite a large game and will take many many hours to complete, I'd post my review of it for those who may be on the fence about whether they should buy it or not. Like a "game for lunch" type deal but after say 10-12 hours in or so. I suppose this could even apply to the PC version as well to some extent.



Continue reading Tan's Mini Reviews: Two Worlds Xbox 360



Posted on Aug 9th 2007 at 11:44:56 PM by (Tan)
Posted under List em, Top 5, RPG

This week's List 'em is going to turn it up a notch. RPG's are one of the most popular genres in video games that seems to only get more popular as they become more complex. I myself played very few until the last 10 years or so when 3D gaming really took off. My list will be a bit biased as my tastes in RPG's are very specific. But that's why you should list yours as well. RPG's can really tell a lot about a gamers tastes and habits. So here's my picks in no particular order:

  • Elder Scrolls III: Morrowind Game of the Year Edition, The - I have yet to write a review for this game because I wouldn't even know where to start. The first time I played this when it came out I was blown away. The sheer amount of things to do is enormous. You can repair weapons, trade, hunt, make potions & spells, enforce the law, preach faith, travel, the list goes on and on. Have a house or two, join nearly a dozen guilds all with different quests, goals and story-lines. That's all on top of playing the game's main quest!! Never mind the fact that this version has both expansions which double the game's size and depth. Many people complain this game is too big, but to me it raises the bar on how big an RPG can be. I've logged more hours into this game than any other RPG, probably top 5 all-time in terms of hours spent playing.


  • Paper Mario: The Thousand-Year Door - I'll be honest, me and Nintendo have parted ways a long time ago. Few games from the "Big N" catch my eye anymore. Most of them just don't jive well with me as a gamer or suit my tastes. The Paper Mario series is one glaring exception to this rule. I could've put the N64 Paper Mario in place of the Gamecube one and I would've been satisfied with my choice. I chose this one because it's longer, has a better story with more humor and feels more polished and deeper as an RPG. Where the N64 one provided a light-hearted laid back experience, this one provides a more strategic game with more exploration and environmental puzzles to figure out. Crisp graphics and sound, creative ways to use the menus and battle system and a more varied world to explore, if you don't own this game for your Gamecube or Wii, then get it. Your missing out on one of the best Nintendo games in the last 10 years in my opinion. If your on the fence and need more evidence, do check out the game page by clicking the name listed above, it's one of RF Generation's most comprehensive and complete game pages in the database.


  • Front Mission 4 - How would you like an RPG featuring giant robot fighting machines? How about customization of each character and "Wanzer" (name used for mechs) that rivals any RPG out there? Two different story-lines that twist and merge together later in the game into one big epic? How about if all that is neatly wrapped into an 80-100 hour turn-based strategy game with plenty of re-playability from the makers of Final Fantasy Tactics? If any of that appeals to you, then perhaps FM4 is up your alley. Different Wanzers that have different tactical roles make it possible to build your team from the ground up and play how you choose. Be it close combat, long range, medium range or a combination of those. Excellent battle animations, camera angles and sounds effects. It's very challenging and very involved and you get to know and like the characters so much that you immerse yourself in the storyline, even if there's a lot of scrolling and reading. If you've played FM3 on the PS1 you'll like this one too, and if you've played this one then try FM3 as well.


  • Star Wars: Knights of the Old Republic - Let me say a few things first. Bioware rocks. Everything they touch has so far turned to gold from Shattered Steel 11 years ago to the upcoming Mass Effect this fall. They are everything EA is not and they are Canadian. Now that's out of the way I'll say my piece on KOTOR as the acronym for this game is known as. I'm not a big Star Wars fan. Sure I've seen the movies once or twice and I love some of the games, but nothing prepared me for the experience this game offered. Traveling planet to planet, carefully molding your character and embarking on an incredible story with an all-star cast of voice actors. Puzzles, exploration, great graphics/sound all in a turn based combat system that if you tweak the options doesn't pause at all. I say that because default settings the game will pause to wait for you to complete any given action so your not overwhelmed by the speed and ferocity of some of the battles. Change the settings and it's all in real time and very intense. Any game with a character like HK-47 is a winner in my book. He's the Star Wars equivalent of Bender from Futurama but much more maligned and violent.


  • Neverwinter Nights - I had a hard time choosing my final pick for this list. There's a good dozen or so games across many platforms that are worthy which I'll mention in my "Runner Up". This one gets my vote because not only is it based on the Forgotten Realms novels I love so much, but it truly is a fantastic game. It took everything that made Baldur's Gate and Icewind Dale great series and tweaked it. Being able to identify characters, factions or places from books I've read makes it a game easy to become comfortable with and instantly familiar. Gameplay is smooth and the amount of content that expansions, modules and user made through tool-sets will keep you going for years to come. Another interesting piece of trivia is that the game engine Bioware built for this game was modified for KOTOR I & II. You want a PC game that will keep on giving? Well this is it!

Runners Up: - So many games to list here, I really should have done a top 10 or 20, but I'm sure your eyes are already bugging out with all this reading, so here goes:

Jade Empire, Fable, Rogue Galaxy, D&D Heroes, Icewind Dales I & II, Baldur's Gate I & II, Baldur's Gate Dark Alliance I & II, KOTOR II, Elder Scrolls IV: Oblivion, The Bard's Tale, Front Mission 3, Fallout 1 & 2, Pirates of the Caribbean, Shining Force Neo, Paper Mario, Suikoden IV and Tales of Symphonia.

Oh there's more, but that's just off the top of my head. Now it's your turn. If you don't care for RPG's then maybe your Top 5 hated ones instead just to be fair and allow participation. Wink


                                                                                                                                                                                                                                               
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