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Posted on Dec 18th 2012 at 12:38:41 AM by (noiseredux)
Posted under Sega, Saturn




Not too long ago I blogged about enjoying Fighting Vipers. As such I jumped at the opportunity, when I had the chance to acquire its spin-off sequel. Fighters Megamix is a mash-up of both Fighting Vipers and Virtua Fighter 2. At least that's what I thought it was. But apparently it's a whole lot more.

Let's start from the beginning. Fighting Vipers and Virtua Fighter 2 are both pretty similar games. At least as far as a game engine and appearance goes. So of course this makes for a pretty easy combo deal. You take your eleven Fighting Vipers characters and eleven Virtua Fighter 2 characters, put em together and call it a day. Sure there's some differences as far as physics go between the two games -- but you can even pick which physics engine you want to go with. And each game uses a similar three-button layout, so it's not like you have to learn one fighting style if you're only familiar with the other.





So when I first started playing Megamix, I really felt a bit underwhelmed. It just felt to me like Fighting Vipers with double the roster. Not that that's a bad thing of course. But it didn't feel like this amazing new game either. But I was in for a bit of a surprise still.

The single-player mode of Megamix is broken down into various courses. The courses are vaguely themed -- such as playing only Vipers or only females. In each course you'll be fighting through six fighters and then unlocking a hidden boss. This is where things start to get awesome. You see once a hidden boss is unlocked and beaten, they are then also added to the roster. When all is said and done you've got over thirty characters to choose from which is a huge jump from the original Fighting Vipers.





It's not just the fact that there are so many unlockable characters that's impressive here though. It's the sheer over-the-top fan service of them that's mind-blowing. You'll get an alternate version of Fighting Vipers' Candy, the Virtua Fighter Kids' version of Akira, along with cameos from Virtua Cop 2, Sonic The Fighters and even Daytona USA. Yes. You read that correctly. You see by the time you make it through the ninth course you'll fight the final boss of the game -- the Hornet car from Daytona USA. This is exactly the kind of insanely ridiculousness that earned Sega so many die hard fans.

My only real complaint about Fighters Megamix is a small one. There is a bit of slowdown that wasn't present in Fighting Vipers. However this only seems to occur on a few particular stages, so it's not a game-breaking deal. But when you take into consideration all the excellent unlockables plus the fact that each of the nine courses save your completion time, there is a huge amount of replayability here. Definitely a highly recommended 3D fighter for the Saturn.


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Comments
 
I remember having a ridiculous amount of fun with this game, but I haven't touched it in more than ten years.  Granted I don't remember the game looking as dated as the pics, but I do thank you for them anyways, noise.
 
Great game even for a fighting game.
 
Our Saturn gaming days had many more 2D fighters in rotation, but out of the 3D ones this was probably my favorite.  The sheer variety keep it interesting for awhile, and I remember how hilarious it was when we first found out about the Daytona Car.  SEGA really loved their fan-service in those days.
 
I loved this game. Unlocking crazy ass characters. I still remember my buddies face when I invited him over and beat him as a car, revving my wheel in his face lmao. Awesome game. Keep the Saturn reviews coming!
 
I remember playing this way too much, I got to the point my thumb couldn't take anymore so I put a band-aid on it and played some more. Smiley

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