Galerians is considered a bit of a hidden game for Sony's first Playstation. The game was released in 1999 in Japan, and the following year in Western markets. It was developed by Polygon Magic, published by ASCII Entertainment, and carries the Crave logo for distribution. It seems to have been hidden as a result of the game's late timing on the system, coming just as the hype for Playstation 2 was in full gear. It's also a game that does little to advance the survival horror design formula, other than giving you a different story and weapons that fit the story.
Continue reading Spooky Plays: Galerians
Most people know that I am a huge fan of the survival-horror genre, particularly the Resident Evil series, so I was immediately intrigued when The Evil Within was announced back in 2013. This was a brand new survival-horror IP directed by Resident Evil creator Shinji Mikami, and it promised to bring the genre back to its survival roots rather than the action-oriented approach of more recent horror games. While I still enjoyed more recent horror titles that have been given the label of 'action-horror,' the prospect of a modern title that recaptures what made the old-school games so unique and interesting was exactly what survival-horror fans had been hoping for.
Continue reading Spooky Plays: The Evil Within
If you grew up in the 80's, at some point your dreams were probably plagued by images of at least one of the super iconic kings of the slasher film. Though Freddy, Jason, Michael Myers, and even Leatherface were not totally absent from appearing on the home console, most of these games (if not all) were very poor representations of their movie license. Of course, this had a lot to do with early censorship issues, which prevented fantasy blood, gore, and other forms of more "adult" content. Thanks to ESRB ratings (established in 1994), parents can now be more aware of what their kids are playing, and on the flip side and much to the joy of many modern gamers, the amount of mature content has greatly increased in modern gaming. Prior to ESRB ratings, many licensed horror games were "forced" to keep their games behind the counter or dull down the content for younger gamers. One of the most notorious (as in notoriously bad) games to come out pre-ESRB was Friday the 13th on the NES in 1989. Since then, no one has even attempted to make a more violent and mature video game based on this series.......that is, until NOW!
Check out more details, watch the project creators talk about the game, and JOIN THE KICKSTARTER CAMPAIGN HERE!!!: https://www.kickstarter.c...h-the-game?ref=nav_search
**DISCLAIMER** - PICTURES AND VIDEOS BEYOND THIS BREAK MAY CONTAIN VIOLENCE, BLOOD AND GORE, AND ADULT MATERIAL THAT MAY NOT BE SUITABLE FOR ALL AUDIENCES. VIEWER DISCRETION IS ADVISED.
Continue reading Friday the 13th on Kickstarter
In space no one can hear you scream, unless MJ and Janet are responsible, in which case no one wanted to hear "Scream". Of course that doesn't really help most of us that are stuck in our living rooms on a regular basis playing horror games. I'm pretty sure everyone in my family knows I scream like a little girl thanks to Silent Hill 2. Dead Space isn't really improving things.
Dead Space, designed by EA Redwood Shores, is a new intellectual property from EA, a company that used to be considered the most vile and unoriginal collection of individuals since John Romero's ego took over his soul. With their buying up every single development house known to mankind and pumping out Maddens like it was going out of style they easily qualify as atleast a stereotypical Captain Planet villian. Then they release a string of good new properties that I enjoyed such as Army of Two, no matter how criminally short it was, Crysis, and most importantly Warhammer Online: Age of Reckoning. Then Activision came along and proved to be worse than Julian Sands as the Warlock and anything EA has mustered for upsetting me. Then EA released Dead Space a week ago.
Continue reading Week Old Reviews: Dead Space