Beyond the Mind's Eye - Thoughts & Insights from Marriott_GuyBeyond the Mind's Eye - Thoughts & Insights from Marriott_Guy

Posted on Jan 5th 2008 at 03:20:27 AM by (Marriott_Guy)
Posted under The RFG Pulse, RCA, Pioneer, Nintendo, Bally, Amstrad, Gakken, Manavox, Atari

As I was writing my next System Overview article, I found myself asking the question "What in the world were they thinking?" when looking at some of the console designs in my Room of Doom. Some are very unique and others are just plain elephant-man ugly. With that image in mind, who will take the home coveted Joseph Merrick Award for worst-looking video game console? The contenders:

Magnavox Odyssey 2

Just what I need - 15 million
keys to play a game.

Amstrad GX 4000


Space-age design or just a cheap rip-off
of the Land Speeder from Star Wars?



Cast Your Vote!!

  Magnavox Odyssey 2
  Amstrad GX4000
  Atari 5200
  Gakken TV Boy
  Nintendo GameCube
  RCA Studio 2
  Bally Professional Arcade
  Pioneer LaserActive


 

Free polls from Pollhost.com




Atari 5200


Hmm... make it bigger and
they will love it - NOT.

Gakken Compact Vision


What in the heck am I supposed
to do with those funky handles?


Nintendo GameCube


Simple design or
designed by simpletons?


RCA Studio 2


Brutal, just plain brutal.

Bally Professional Arcade


Bally should have stuck
to designing arcade machines.

Pioneer LaserActive


"Customer needs assistance in aisle 3.
Fork lift will be required."




Posted on Aug 21st 2007 at 03:40:00 AM by (Marriott_Guy)
Posted under System Overview, Amstrad, GX4000

[img width=300 align=right]http://www.rfgeneration.com/images/hardware/E-114/bf/E-114-H-00010-G.jpg[/img]
The GX4000, released in the UK in 1989 by Amstrad, is definitely one of the most unique looking video game consoles ever released. Amstrad, a popular computer manufacturer, looked to cash in on the lucrative video game console market like many of its peers had attempted to do, some more successful than others. Sporting a very sleek design that resembles the snow speeder in Star Wars, looking underneath the hood of this console reveals anything but space-age technology at the time of its release.

The GX4000 is basically a modified CPC6128+ computer. This enabled the console to be compatible with many existing CPC computer games and applications. The system came packaged with the two controllers (NES style), AV cables and a racing game entitled Burnin Rubber. Released for commercial sale for $99 (British Pound), this console was moderately priced at its time. With a substantial amount of readily available ports from the CPC, the GX4000 would not have to entirely rely upon new game development but could be subsidized by its sister system(s) for game content/programming. Even with all of these positive measures, the GX4000 was doomed from the beginning.

The GX4000 was powered by an 8 bit Zilog Z80A processor, which could display a color palette of 4096 (impressive at the time for an 8 bit system) and enhanced sound. The drawback - 16 bit processing technology was released by Sega (and shortly thereafter Nintendo) just after the GX4000 hit the store shelves - this sealed this consoles fate. Porting of the inferior CPC games to the GX4000 did not prove to be financially sound and was quickly abandoned. Around 32 games were released for this console and could be found in the bargain bins throughout the UK along with the GX4000 system within months of it's initial release.

The GX4000 is an interesting system, but only recommended as a purchase for collectors. Readily available in the UK and abroad through eBay and like services, a CIB (complete in box) system can run you around $50-$100 USD, much less in the UK, but keep in mind that shipping costs can be pricey (around $70 USD from the UK to the USA).


                                                                                                                                                                                                                                               
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You have stumbled upon my little piece of the RFG universe where you will find my published articles and various other writings / rantings. Having first hand experience through the evolution of the video gaming field (fancy way of me just telling you that I am old), the topics vary greatly.

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