MetalFRO's Blog

Posted on Jul 8th 2020 at 12:00:00 PM by (MetalFRO)
Posted under Stargate, Game Boy, Acclaim, puzzle game, science fiction, licensed game, movie tie in

[img width=500 height=503]https://1.bp.blogspot.com/-_1S988G_EHQ/XwO_AzmClyI/AAAAAAAAInk/UHdN6vutQcM88C0ITvi2Ybz9Pw6mw6g3gCLcBGAsYHQ/s1600/Stargate%2BGB.png[/img]

I'm pretty sure I've made it clear in my writings and videos that I'm a big fan of science fiction. I grew up loving the Star Wars movies, watched the debut episode of Star Trek: The Next Generation with my parents, and watched that series through to completion, and followed that up with both Star Trek: Deep Space Nine, and caught up on other series when I had the opportunity. My family saw Independence Day on opening weekend, and I managed to purchase the final VHS release of the original Star Wars trilogy, which I still have to this day. One franchise that happened to pass me by early on was Stargate, however. I don't remember going to see it in the theater, which is odd, because I was dating at that point, and would have wanted to go see it. But I somehow didn't see it upon release.


Continue reading Stargate for Game Boy - 1994



Posted on Feb 8th 2016 at 01:00:00 PM by (MetalFRO)
Posted under Review, Bugs Bunny, Game Boy, Game Boy Guru, licensed game, Kemco

[img width=318 height=320]http://img.gamefaqs.net/box/0/1/8/46018_front.jpg[/img]
Image shamelessly linked from GameFAQS. I'm not seeing much that
screams "castle" here, save for the faux family crest with carrots on
it.  And never once does Yosemite Sam fire a gun in the game.
Not once. False advertising, or just paying homage to a lovable,
idiosyncratic cartoon character from a bygone era? You decide.

Licensed properties can be a tricky beast.  If you pay for licensing rights to a property, chances are, you're not going to have exclusive rights to that property, or your rights won't cross all borders.  Your licensing rights will expire at some point, and you'll have to weigh the pros and cons of paying to continue those rights, or let them lapse.  Sometimes, the window of opportunity for a licensed property is relatively small, and you are forced to come up with a product based upon that property in a rather short time frame.  Sometimes, the results can be less than stellar.  Such is the case with Bugs Bunny Crazy Castle.


Continue reading Bugs Bunny Crazy Castle, 1990


                                                                                                                                                                                                                                               
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