noiseredux vs.

Posted on Apr 2nd 2010 at 04:19:38 AM by (noiseredux)
Posted under Game Boy Advance, Homebrew

Jamie Woodhouse may not be a household name, but he's certainly an interesting fellow: a game designer who dropped out of college (his major was designing games) so that he could just get on with designing games. His major claim to fame is a puzzle-platformer called Qwak; a title in the vein of Bubble Bobble, Parasol Stars, or other similar deceivingly cutesy games from a simpler time in gaming history. Though it was initially released on the BBC Micro in 1989, Qwak would eventually be ported to Acorn Electron, Amiga, Amiga CD32, and in 2006 Game Boy Advance. But what's special about the Game Boy Advance release is that Jamie decided to release the damn thing himself. By this time he had had enough experience designing GBA games to just make this his own pet project and sell the homebrew carts, xeroxed instructions and downloadable printable boxes right on his website. However, here's a bit of a breakdown of all the GBA titles that Jamie has had a hand in creating.

[img width=200 height=200]http://image.com.com/gamespot/images/bigboxshots/0/930120_70405_front.jpg[/img]

[img width=300 height=200]http://www.jamiewoodhouse.co.uk/images/portfolio/simon.png[/img] [img width=300 height=200]http://image.allmusic.com/00/agg/screen300/drt100/t118/t11825dy5ir.jpg[/img]

Simon is a port of the old handheld electronics game. Y'know, there's four buttons -- each a different color. They light up and play a note in random order and you have to play it back. Sort of a precursor to the rhythm games we have today. The GBA version is exactly that. Although it may trigger some nostalgia and perhaps even boost your memory (I have no scientific data to back that up), it's not incredibly engrossing either.

[img width=200 height=200]http://image.com.com/gamespot/images/bigboxshots/6/929026_68519_front.jpg[/img]

[img width=300 height=200]http://www.jamiewoodhouse.co.uk/images/portfolio/scrabble.png[/img] [img width=300 height=200]http://www.jamiewoodhouse.co.uk/images/portfolio/scrabble_t.png[/img]

A port of the board game Scrabble Junior was a similar upgrade of a childhood favorite. This conversion bodes much better than Simon as it's far easier to get sucked into. It's also a perfect match for a handheld, as it's the kind of game that you can easily kill some spare time with.

[img width=200 height=200]http://image.com.com/gamespot/images/bigboxshots/7/929037_68532_front.jpg[/img]

[img width=300 height=200]http://www.jamiewoodhouse.co.uk/images/portfolio/lander.png[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2005/262/reviews/929037_20050920_screen010.jpg[/img]

Next was a port of the 1979 arcade classic, Lunar Lander. The GBA version is an extremely faithful recreation. And trust me, it's just as hard as ever. Retro-fans of the original will certainly be thrilled with the attention to detail, though newcomers may find the vector graphics to sort of sell the GBA's video output a bit short.

[img width=200 height=200]http://image.com.com/gamespot/images/bigboxshots/3/565733_45928_front.jpg[/img]

[img width=300 height=200]http://ui06.gamefaqs.com/1285/gfs_45928_2_1.jpg[/img] [img width=300 height=200]http://ui07.gamefaqs.com/1542/gfs_45928_1_4.jpg[/img]

Lego Racers 2 is possibly the most ambitious GBA release that Jamie developed. On the surface it's an average 2D racer reminiscent of Super Mario Kart. But what's interesting is the story mode, which adds Grand Theft Auto-ish missions and even statistical elements of an RPG. It's certainly an interesting mix of high- and low-action genres.

[img width=200 height=200]http://www.jamiewoodhouse.co.uk/wp/wp-content/uploads/2010/01/box_2561.jpg[/img]

[img width=300 height=200]http://1.bp.blogspot.com/_BDCqpuwRnf4/RdHSlPxBMpI/AAAAAAAAA2E/lmO8SoOk23w/s400/qwak2.jpg[/img] [img width=300 height=200]http://1.bp.blogspot.com/_BDCqpuwRnf4/RdHSYPxBMoI/AAAAAAAAA18/jdwXEcrUmHU/s400/qwak1.jpg[/img]

In 2006 Jamie decided to independently port his masterpiece, Qwak to the GBA. This version is fantastic. It seems almost like it was meant to live on the portable console with it's bright colors bursting out of its dark backgrounds and the condensed Donkey Kong-like levels. And much like the 1994 Game Boy release of DK, the levels just keep on coming, delivering hours of challenging game time. This cart is a must-have for GBA puzzle fans.  And although the Game Boy officially "died" sometime in 2007, perhaps there's hope that independent developers could continue to breath new life into the fan favorite console.

Check out the rest of Jamie Woodhouse's portfolio, and beg him to port his other games to GBA here: http://www.jamiewoodhouse.co.uk


Permalink | Comments [5] | Digg This Article |


Recent Entries
Como los graficos y temas de las maquinas tragamonedas mejoran su experiencia en Pin-Up Casino (4/30/2024)
Desmistificando os Mitos Mais Populares Sobre o Slot Fortune Tiger (4/29/2024)
How Live Broadcasts of Big Wins in Crazy Time Impact Player Engagement (4/28/2024)
Візуальна журна& (4/21/2024)
Thinking Outside the Box: Unconventional Strategies for Winning Games of Chance (4/4/2024)


Comments
 
I love these articles noiseredux!! keep them up!
 
I have two imported copies of Qwak! for GBA! One was initial run and i think i got the second one a few months later when he removed the print number restriction.

Very cool write up!
 
@Izret101: I didn't know there was more than one print run of Qwak. How can I tell which copy I have?
 
I'll have to find both of my copies.
I believe the carts were the same. But on the later print run i think he had a smaller glossy business card and the manual was different. Really nothing noticeable and it could have been changed at any point since he was doing everything from home.

I think he initially was going to do something like 100-200 copies.
He no longer sells it for GBA through the site. Now you have to pay £12.99 to download it for PC.

 
yeah I was shocked to learn that the GBA cart was out of print. I ordered my copy from him only a few months ago...

 Login or register to comment
It appears as though you are not a member of our site, or are not logged in.
It appears as though you can not comment currently. Becoming able to comment though is easy! All you need to do is register for the site! Not only will you be able to access any other site features including the forum and collection tools. If you are a registered user and just need to login then you can do so here.

Comment! It's easy, thoughtful, and who knows you might just enjoy it!
                                                                                                                                                                                                                                               
This is noiseredux's Blog.
View Profile | RSS
Blog Navigation
Browse Bloggers | My Blog
Hot Entries
Hot Community Entries
Site content Copyright © rfgeneration.com unless otherwise noted. Oh, and keep it on channel three.