RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Jun 7th 2011 at 09:40:57 AM by (blcklblskt)
Posted under Reality Vest, Rumble Pak, Odd

In case you ever wanted to wear a rumble pack, Nuby created a vest-like device back in the late '90's that allowed you to do exactly that.  While catering to this small market, Nuby made a really odd accessory for both the Nintendo 64 and Sony PlayStation.

[img width=700 height=525]http://i981.photobucket.com/albums/ae295/blcklblskt/Reality%20Vest%2064/P1010001.jpg[/img]

When wearing the Reality Vest, you not only feel like a complete moron, you look like one too.  However, once you plug it into your controller, you may actually have a bit of fun with it.  This beast takes 2 AAA batteries to power the rumble pack-shaped connector in the controller, and 4 AA batteries to power the six vibration packs on the vest.  The vibration packs are placed on the left and right sides of your body: two on your chest, two on your shoulders, and two on your lower back.  There is also a switch that alternates the vibration patterns of the rumble packs.

The vest is surprisingly comfortable, and it looks like it will fit many different body sizes.  There are a few different adjustment straps to pull the vibration packs close to your body.   What seems like phone cable (no joke) connects the individual vibration packs (6 in all) to the battery holder, which also has the switch for controlling the vibration patterns.  Another phone cable coming out of the battery holder leads to the rumble pack-shaped connector, which you plug into the Nintendo 64 controller as you would any other rumble pack.  Although you really wouldn't want to be see walking in public with it, at least it doesn't affect your ability to play (aside from crippling you with laughter once you take a look at yourself during a reflective black TV screen Cheesy).

[img width=700 height=524]http://i981.photobucket.com/albums/ae295/blcklblskt/Reality%20Vest%2064/P1010004.jpg[/img]

I tested the Reality Vest 64 while playing Star Fox 64, and I had a blast with it.  In every instance where the game would vibrate a normal rumble pack, such as getting hit by an enemy laser, the Reality Vest would vibrate in perfect sync with the game, including the rumble pack-shaped connector in the controller.  It was a pretty neat feeling when I played with the cockpit view, too.  It felt pretty cool looking out of the cockpit and feeling the rumble around your upper body.  It almost felt like you were getting hit inside the ship.

With that being said, I cannot really recommend it unless you find all of this really neat.  It is good for a few laughs, but I haven't touched it since I played Star Fox a few weeks ago.  It takes too many batteries, and will probably end up getting in the way of something else in your game room.  I only spent $2 on my Reality Vest with the box, and I'm happy at that price.  I haven't been able to find too much information on them, so I'd imagine they're somewhat rare (I can't imagine why Grin).  If you can find one cheap locally, you may want to give it a try just because it is so weird.

This lovely piece of hardware can be found in our database here: http://www.rfgeneration.c...fo.php?ID=U-064-H-00420-A with a few pictures of it.  I also have some additional pictures on my photobucket account here: http://s981.photobucket.c...lskt/Reality%20Vest%2064/

I hope you enjoyed my blog on this odd Nintendo 64 accessory.  My next blog will feature The Glove by Reality Quest, so stay tuned!



Posted on Jun 7th 2011 at 08:50:16 AM by (blcklblskt)
Posted under Summer Gaming Challenge

I have decided to join in on the fun with the Summer Gaming Challenge of 2011.  Even though I do have some free time, I usually end up spending it watching Netflix.  This summer, I hope to beat a few games I have either never finished, or really should play.  That being said, here is my list:



1.) Pokemon Snap (N64) - One of my favorite Nintendo 64 games that I have never gotten around to fully beaten.  I plan on starting a new game and seeing if I can get every Pokemon in the game.

2.) Fire Emblem: Path of Radiance/Radiant Dawn (GC/Wii) - I played the Advance Fire Emblem releases many times, but I haven't really touched the others in the series.  I've nearly completed the game once on GameCube, so I will finish that up and then move over to Radiant Dawn.  I liked PoR so far, so hopefully RD will be fun too.

3.) Sonic Chronicles: The Dark Brotherhood (DS) - I have heard many great things about this game, and I'd love to beat it.  I have never been a fan of Sonic (Funny thing is Sonic the Hedgehog was released on my birthday on June 23rd, 1991. Go figure.) for whatever reason, so maybe this will change my view on the series.

4.) The Legend of Zelda: Link's Awakening DX (GBC) - This is a game that I've always wanted to beat.  I played it for a few hours as a kid, but never got much further than the first or second dungeon.  Hopefully I will be able to get a bit farther now. Smiley

5.) Brutal Legend (PS3) - I played this for an hour or two, but then I put the game away and focused on 3D Dot Game Heroes.  I plan on starting the game over and playing it through.

6.) Shin Megami Tensei: Persona 4 (PS2) - I have been meaning to get back to this game, but never did.  I put an hour or two into this game, so I may just restart it.  I'll probably save this game for last.

7.) Virtual Boy Wario Land (VB) - I haven't touched my Virtual Boy in far too long, so it is time to beat Wario Land.  I don't think this one will take me too long.

8.) Super Mario World 2: Yoshi's Island (SNES) - Another game I have yet to beat, but really want to.  I am definitely looking forward to playing this game.  I remember parts of it from watching my parents play through the game when I was a kid.

9.) Metroid II: Return of Samus (GB) - The black sheep of the Metroid series, I suppose.  I bought this game years ago with the intention of playing it, but never got around to it.  Pretty much the only 2D Metroid game I have yet to play.

10.) Castlevania: Double Pack (GBA) - I loved the Castlevania games on the DS, and I have heard many great things about Aria of Sorrow and Harmony of Dissonance.  I'm really looking forward to these two.


Well, that is my list.  I haven't decided on a particular order yet, but I will most likely start with Pokemon Snap and see what I feel like after that.  I did pick pretty well-known games, but I've really been looking to knock these off my "To-Do" list.  Maybe next year I'll venture into some more obscure titles.  Let me know what you guys think of my choices!



Posted on Jun 7th 2011 at 07:44:48 AM by (singlebanana)
Posted under game room, update, singlebanana

Update #3 of my game room. 

I added a peg board for my controllers to the near wall.  It turned out a lot better than I thought it would.

[img width=576 height=1024]http://i1029.photobucket.com/albums/y359/necrom99/Game%20Room/Update31.jpg[/img]

[img width=576 height=1024]http://i1029.photobucket.com/albums/y359/necrom99/Game%20Room/Update32.jpg[/img]

I also bought some gallon sized ziplock freezer bags and put the hookups for each individual system inside of them and labeled them by writing with permanent marker on each bag.  I bought another drawer system so that I could keep them organized.  Row #1 and #2 console hookups are in the first drawer, Rows #3 & #4 are in the second drawer.  Third drawer is for misc. additional accessories (Power Pad, Wii driving wheels, and nunchuks are in there).

[img width=576 height=1024]http://i1029.photobucket.com/albums/y359/necrom99/Game%20Room/Update33.jpg[/img]

As suggested by Crabmaster2000, I organized the hookups that I could and for the hardwired systems, I wrapped up the chords so that they would not show behind the display.  It looks much nicer now.

[img width=700 height=393]http://i1029.photobucket.com/albums/y359/necrom99/Game%20Room/Update34.jpg[/img]

The wife is ordering me a nice gaming chair for Father's Day and I'm going to buy a few comfortable beanbags for the floor.  All I need now is some posters and other memorabilia to display!



Posted on Jun 6th 2011 at 11:54:07 PM by (singlebanana)
Posted under summer, gaming challenge, 2011, NES

So, I'm old and summer doesn't quite mean what it use to mean to me anymore (i.e. sleeping in until noon and spending countless hours playing video games).  Now I'm 34, employed full-time, married, with a 3 year-old-kid, and another due this Saturday...... So what better way to spend my free hours (*minutes*) than participating in ye olde 2011 Summer Gaming Challenge as brought to the attention of RFGen members by noiseredux (http://www.rfgeneration.c...Gaming-Challenge-1748.php).  Though I'm only choosing NES games for my list, since I don't want to waste any game time by hooking up multiple systems, I tried to pick a variety of games, including a few I never played or even hated growing up.  Here's the list:



Continue reading Summer Gaming Challenge: Singlebanana



Posted on Jun 6th 2011 at 08:37:42 PM by (SirPsycho)
Posted under Rambo, First Strike, Genesis, pony, pink, palette, shy, scared, witch, burn, newt, duck, wood, bagger 288

This is the greatest game I've ever played! Crystal is on an epic quest of redemption, the introductory cutscene showing that all of her family and friends are lead off into the pastures of death and mowed down by automatic assault rifle firing. Enraged, Crystal dons a headband and grabs the closest AK-47 she can find, karate chopping a poor Vietcong soldier in two! She goes on the most epic shooting spree ever seen by human eyes, firing what appears to be hundreds of rounds into these pour souls without ever needing to replace her clip. Finally she confronts the evil mystic who communed with the gods and ordered her people exterminated, after giving some made up excuse Crystal pulls out her trusted Desert Eagle and blows the bearded man's brains out.

Ok, it wasn't actually that awesome. And I know exactly what you're thinking, Crystal's Pony Tale? That has to be one of the girliest games known to mankind. Trust me, it is, and they did not spend much time hiding it. So let us dive right in and start off by taking a look at the cover.

[img width=640 height=881]http://image.com.com/gamespot/images/bigboxshots/3/586123_38858_front.jpg[/img]

Well, now you know exactly how girly of a game this is, and as a muscular macho man I had to wash out the taste left behind by this game by playing some Altered Beast. First of all let's take a look at the ponies themselves, in the immediate foreground you'll notice a pink horse (Pilar) looking right at you with an open mouth smile. Right next to her is her brown coated, blonde maned friend Carla, also looking at the player. The pair are trotting along a narrow stone path leading to a bright, happy, suspended purplish castle. I've never understood children's movies and those castles with those narrow stone paths, you wasted more stone building the castle up that high than just building one along a cliff face! Anyway to complete the cover we have a rainbow and pink clouds set to a normal blue sky behind the castle. Girls like pink right?

[img width=600 height=420]http://img.listal.com/image/1283980/600full-crystal%27s-pony-tale-screenshot.jpg[/img]

You will play as Crystal the Mystical, Wondrous Princess and Prettiest Pony in all of Ponyland. The evil, ugly, vile Storm Witch, has just cast a spell that has frozen all the other pretty ponies of Ponyland! Gasp! Oh noes! Conveniently Crystal dodges the lightning bolt and sets out on a quest to find the magical crystals (shocker I know) that will free all the other ponies from their magical prisons.

After starting the game up and navigating past the title screen you'll come to an option screen where you have the options of changing the difficulty, changing the control scheme, and changing the colors of the pony's body, mane, and tail that you'll be playing. That's... actually really cool for this time period in gaming history. Few games up till then had included a difficulty setting. And customizing the look of the character you'll be playing as? Well it might as well have been unheard of then.

[img width=640 height=468]http://www.vizzed.com/vizzedboard/retro/user_screenshots/50637/Crystals%20Pony%20Tale_Oct10%2011_30_24.png[/img]

After finishing up with the options you'll continue to another screen of your pony just standing there, this is the level select screen, letting you pick which level you'll start at between three of them; the Farm, the Dark Forest, and the Storm Witch's Cave. Again, this is a pretty awesome option to have at this point in gaming history.

Once you start playing either of these levels though you'll notice that the bad decisions start showing their ugly heads. The controls are a bit sluggish, even with a wired controller there is some lag between the button presses and the actions that Crystal performs. She also turns and runs away from things that scare her, which is pretty much everything that's not a cute animal, even water; ala Lester the Unlikely for you AVGN fans. What this means is that you'll be running along, then press the jump button to vault over the obstacle and it will register too late so she'll back away from it. Really annoying I know.

You're also pretty much invincible as there is a flaw in the difficulty setting selection, all it does is toggle how much in game help you'll get from the NPCs you run into. So you can turn it onto hard and rear up at everything by hitting the action button until you find out what you're supposed to do. What makes you invincible is the fact that you collect horse shoes much like you would rings from Sonic, but when you run into an enemy you only lose one or two shoes each time. After playing for ten minutes I had almost 40 horseshoes, and going between the level portals eats ten of them, so this game can practically beat itself if anybody wants to take the time to do so.

All in all, its not the worst game. It is stupidly bright and so colorful that it will hurt your eyes looking at it for too long. Crystal's Pony Tale, aside from being an obvious pun, implements some good ideas that stuck in the industry long after its 1994 release date. If you are a man, only get this game if you're a completionist collector. If you have a little sister that for some reason has a hand-me-down Sega Genesis, then she might love this game. But to let you know how hilariously girly this game is, I popped it in and my girlfriend broke into insane laughter.



Posted on Jun 5th 2011 at 10:36:08 PM by (noiseredux)
Posted under Magazines, PlayStation 2, PSP

[img width=480 height=640]http://i.imgur.com/quCwnl.jpg[/img]


Like many game collectors, I truly enjoy thumbing through pages of old gaming magazines. There's something really fun about putting yourself back into the context of the time when the magazine was published. This week I got Issue 91 of PSM in the mail as part of a trade. I was thrilled to open the sealed magazine for the first time since its publication in December of 2004. As such, I thought I'd share some key pages with you.

(Spoiler: PSM in 2004 definitely liked boobs. You've been warned! See you after the jump...)



Continue reading PSM: December 2004, Issue 91



Posted on Jun 4th 2011 at 06:19:30 AM by (GamerNick)
Posted under Collecting Strategy Guides, Game Guides

Hey there everyone! Been a while since I made a post.  So here we go! Game collector's I have talked to in my area or friends who want to collect have wondered kind like "how may licks does it take to get to a center of a tootsie pop?" well how many strategy guides does it take to have a collection.  Well the answer is 2! But honestly I have over 1000 strategy guides.  Some of the rare ones I have are:

Lunar 2: Eternal Blue - Hardcover Strategy Guide - Sells for over $75.00 online
Star Wars: The Complete Saga Guide by Prima Games - Sells for over $100 on some sites including Amazon.  Why you might ask?  Well this guide is full of errors which make the guide more valuable!! I know shocking huh?  Well as an avid baseball card collector (I own over a million baseball cards) error cards can be quite valuable, even if it's just a birthday error or whatever.   But this guide is amazing because it has every bit of detail that exists in the game and clearly the errors do not.
Both Lego Indiana Jones guides they catch a few high prices on the market.   
Chrono Trigger - SNES Official Nintendo Player's Guide catches a pretty good price online.

Strategy guides come in all different types and sizes.  Prima Game Guides and BradyGames all started off as what companies called Unauthorized Game Guides!!! Why? Because the game companies didn't want to endorse the games during those times.  But now Prima and BradyGames are the highest and best quality game guides you can get on the market.

The best type of game guides that are released are hard cover game guides such as the most recent Mortal Kombat Special Edition Guide or Call of Duty: Black Ops.  The hardcover guides are the best guides. Why? They stay in better shape and are hard to destroy.  The best place to find old guides for games you might have sitting in your collection like for your NES or SNES or even GENESIS games you can get them at book stores, Thrift Stores, Half Price Books if you have one or Gamers if you have one.  Sadly Game Stop doesn't sell out of print game guides.  Or the best online places are Amazon and EBay!!! 

If you have any questions about Game Guides or curious if I have one you are looking for (Sorry not for sale unless I have doubles, but I only have a few of those) just hit me up.  Also more to come on Game Guides and My complete list of Game Guides will hopefully come soon.   



Posted on Jun 2nd 2011 at 02:07:55 AM by (SirPsycho)
Posted under Soulbringer, Interplay, bad, game, sucks, package, horrible, painful, PC

One thing I'm sure we're all guilty of is playing a few games that we looked at as lackluster, unpolished, unfinished, buggy, glitchy, bad, or all of the above. In this first edition of Why Did I Play This? I, SirPsycho, take a look back at a steaming pile of gong that I got when I purchased what is perhaps my all time favorite game. All I wanted to buy was Planescape: Torment, and I found it for a good price coupled with a little game called Soulbringer, and I decided to install it on my old PC and give it a try. By the gods does the latter game reek of the bad decisions that rocked and eventually toppled the publisher Interplay.

Soulbringer Cover

Now there are many things that can anger the typical gamer, even if he/she considers or is known to be a hardcore, especially for the RPG scene. Now on the surface and even underneath it Soulbringer appears to be a normal RPG, you get thrust into a mystical world ripe with strife, ne'er-do-wells, conspiracy, and magic. However, the way the game is presented and played show a struggle of how you trudge through it just leaves much to be desired. For example; even before you get in your first fight you notice the first big design mistake the game made, that is that you cannot see anything more than ten feet away from your character!

Where's the Sun?

Why? Is there a perpetual black haze around every character on that world? With that shot you also get a look at the combat system and how severely outdated it is for a game that was released in 2000, even the graphics look bad compared to most that was out at that time! Why do I have to click on the attack I wish to do in the 21st Century? This was not before the advent of hotkeys or even mouse based combat, so why did it need to be done for this game? Too many questions and not a single answer that would make any logical sense.

The plot is as cookie cutter as you can get for an RPG plot. You would think with the brilliance and success of Black Isle's desire to break the mold that had been cast over the stale RPG genre, that Interplay would try and be a bit pickier about what it decides to green light and publish. But no, this game can literally be summed up as:

*Spoilers*














"Evil magicians are summoning demons and taking over the world! Kill them all!"

/*spoilers*

Masterpiece Soulbringer Road the Coattails of

The camera is so clunky and unfriendly that tweaking the angle during combat is useless as you'll miss out on valuable time to click on your attack and hope that your opponent does not use the perfect counter to send you down to feed the digital worms. The rest of the interface is no better, making navigation more of a chore than an easy way to quit out of the horrid game.

There are some pros to be had about this game. Despite the plot being so generic it hurts, it does trudge on to give any player that does enjoy the title a long, rewarding experience. There are hundreds of side quests to take to fill your wallet and get a better feel for the world of Rathenna, its inhabitants, and their culture. Combat has some depth to it in that you will have to switch weapons out on the fly to play to an enemy's physical weakness instead of there only being a magical weakness. The musical score is also above average, not by much though, and remember you could love it and think it a masterpiece of musical achievement or the perfect example of why this game sucks so hard.

In summary, if the game was release even five years before it was, it could have been considered a mindboggling masterpiece without peer. But since it was developed and came out during the time where Baldur's Gate, Icewind Dale, Fallout, Torment, and others were trying to reinvent, reinvigorate, and renovate the old fashioned RPG house and succeeding, this game from the same publishing head starts backpedaling along all those steps forward. I cannot recommend this to anybody, if you are a completionist then by all means try and see what you can do with this, but do not play this alongside those aforementioned classics if you really wish to play Soulbringer. You'll just leave the crap to the flies and flock to the Sword Coast, you know you will.

Tune in next week for something completely different.




Posted on Jun 1st 2011 at 06:20:41 PM by (theGrue)
Posted under android

[img width=320 height=480]http://i.imgur.com/RuP0E.png[/img][img width=320 height=480]http://i.imgur.com/yxT0o.png[/img]
[img width=320 height=480]http://i.imgur.com/HyONZ.png[/img][img width=320 height=480]http://i.imgur.com/2nj4R.png[/img]
[img width=640 height=480]http://i.imgur.com/6LAJE.png[/img]

Hey everybody!

For the past two months or so, I've been working on an Android app so I can easily look up what games are in my collection while I'm at a game store, flea market, or yard sale. If you've got a big collection, sometimes it's easy to forget whether you've got something already!

For the first public beta release, I wanted to really nail the task of browsing through your collection quickly and effectively. It works well for my collection, but does it work well for yours? Hopefully it will, but if it doesn't, I'll do what I can to fix your problem and get a new beta version out quickly. Once we get all the problems fixed, this can go onto the Android market for everybody to download!

Thus far I've only been able to test on the Android emulator, as well as my G1 running Froyo. The app should run fine on any Android version 1.5 (Cupcake) and above, but I haven't personally tested it on each version. Every Android phone currently on the market also has a much bigger screen than my G1, so hopefully everything scales well for bigger phones.

Ready to check it out? Here's the download link!
http://www.mediafire.com/?ahof91q5n0fb3ib

If you've never loaded a non-market app before, first make sure your phone is configured to allow installation from non-Market sources by going to Settings -> Applications and checking the "Unknown sources" box. Then, simply e-mail the above file to your phone, open it up, and click the "Install" button to install it.

Features I intend to add in the future include:
- Displaying images on game detail pages
- Searching for games in the database
- Logging in to add/edit games in your collection
- Elimination of paging
- More filter criteria

Feel free to suggest things, too. Hope everybody enjoys the app!




Posted on Jun 1st 2011 at 07:17:19 AM by (singlebanana)
Posted under game room, update, singlebanana

In anticipation of a new addition to our family, I've been working non-stop to get my new house in order.  Among these projects is my upstairs game room, which I've posted a few pictures of when I first moved in.  Well, after a lot of hard work, I've gotten most of my collection organized, except for determining what to do with displaying all of my controllers and housing my hookups so that I can locate them easily.  Please feel free to comment on the pics and as always, any advice is greatly appreciated.



Continue reading UnoNanerCade Update #2



Posted on May 30th 2011 at 01:16:11 PM by (NESman93)
Posted under Gaming, History, NES, Genesis, 2600, Atari, SNES, Sega, Nintendo

I sit here in my room, on my bed, with my trusty 'ol NES fired up and a game of Super Mario Bros. going.  As all of this is happening, I can't help but begin to feel a bit nostalgic.  I all of a sudden realized that I have owned my NES since right before I started high school. I graduated last Friday.  Where the hell has the time gone?  All of this makes me reflect upon my gaming past.  And if you'll indulge me, I'd like to sit here and give you a short history.

When I was just a young lil NESman, (Before I actually ever played an NES, so I was more of a lil SNESman, but I digress), I loved video games.  For the longest time, we owned no video games in our house, save maybe those little childish, yet awesome, LCD games.  However, we did have access to a Sega Genesis over at my grandmother's house, so we played that when we could.  Soon after that, we finally got a SNES in our house!!!  Even after that, because we didn't have many games, I continued to play the Genesis (Lay off! They had both Sonic and Sonic 2, what more could you want?!). 

Well, as time went on, I finally got my very own system that I could call mine when I was six.  On my sixth birthday, I got a Sega Genesis 3.  Well, then I ended up finally getting a Playstation, then a PS2, about 2 years ago. 

I have acquired these classic games of the last 4 or so years, except for the Genesis model 2 and 3 that are the self same ones that I've owned since I was but a lad.

I know this was probably a total waste of my time and your time, but I felt the need to do it.  It's weird to sit and play a game and have it make me look back and reflect. However, since I have graduated high school and am going off to college in the fall, I have to look back and realize how fun a time I had with all of these video games.  Chances are, I'll never let them go. 



Posted on May 29th 2011 at 06:20:21 PM by (noiseredux)
Posted under PlayStation

[img width=480 height=640]http://i.imgur.com/j1fuvl.jpg[/img]


Last Summer on the http://Racketboy.com forums a member by the name of Snickerd00dle came up with a Summer Gaming Challenge for himself. He decided he would compile a list of ten classics that he had never beaten and attempt to beat them all during the Summer months. The thread was popular enough that not only did many of us follow is progress, but several members even joined in with him. About a month ago he mentioned he was planning to do it again this year, inspiring some of us to come up with our own lists -- myself included.

The hardest part was of course coming up with the list. My list went through many major revisions over the course of the month. My original idea was to try to pick so-called classics that I had never played, representing ten unique genres and stretched over many systems from 2600 to PS3. However a funny thing happened. Once my first list draft was done I noticed that it was basically a bunch of PlayStation games book-ended by a handful of older and newer games. You see I had just finished reading the wonderful GameSpite book chronicling the history of the PlayStation. Not to mention the PS1 seems to be the console I've been focusing my collecting on the most these days.

I then decided that I'd just make my whole list PlayStation games. That would at least help me narrow things down. And I'd stick to keeping it ten different genres. But classics? That was tricky. As an early adopter of PS1 back in the day, I really knew a lot of classics. Really this list should be games that I personally always meant to play, but had put off for some reason or another. I figured how about a list that finally gives me an excuse to play some of these games that I had always planned to.


So here's the list I finally decided on:

Chrono Trigger
Dead Or Alive
Duke Nukem: Total Meltdown
Mega Man X4
Metal Gear Solid
Mr. Driller
Myst
Ridge Racer
R-Type Delta
Silent Hill



For the most part, these are all games I have never played at all. There's a few small exceptions. For instance I've of course played many Mega Man games, just not X4. I have briefly played DOA2, but never the original Dead Or Alive. I've played Duke Nukem Advance, but never the classic Duke Nukem 3D. And I have tried both Ridge Racer and Silent Hill, but not for any expanded period of time. So my attempt to seriously sit down with these games and try to beat them all will be a very new experience to me with each of them.

As far as time-frame is concerned, I decided to start playing during Memorial Day weekend -- the unofficial start of Summer as they say. And I suppose I'll aim to wrap it up by the first of September. So three solid months to get ten games under my belt. For the most part I think that's reasonable, with the only really long games being Chrono Trigger, Metal Gear Solid and possibly Myst. I also have no sequence in mind. Originally I thought maybe I'd do them chronologically, but I've decided I'll just play them as I wish. If I feel like focusing on one until it's beat, then fine. If I want to work on Chrono Trigger and R-Type back and forth, so be it. If I want to juggle them all at once until something gets beaten, whatever. This is just supposed to be fun, right? And of course I plan to keep the blog updated with my progress on each. Stay tuned!





Posted on May 29th 2011 at 01:00:00 AM by (singlebanana)
Posted under Vectrex, Pole Position, Classic Gaming, Retro Gaming

[img width=370 height=444]http://vectrex.playntradeonline.com/ppf.jpg[/img]

Specs:
Game:  Pole Position
Year:  1983
Publisher:  General Consumer Electric (a Milton Bradley company)
Developer:  Namco, Ltd.
Designer(s)/Programmer(s): 
Rarity (according to RarityGuide.com):  rare - 80% out of 100%   
Controls: Vectrex Control Panel
Number of Players:  1
Average Cost:  around $100+ CIB
Also Available On:  Atari 2600, Atari 5200, Atari 8-Bit, BBC Micro, Commodore 64, DOS, Intellivision, TI 99/4A, VIC-20, ZX Spectrum, arcade cabinet, and various Namco gaming compilations.

Tagline:  Do you possess the skill, dexterity and courage to pull out from the crowd for qualification in one of the exclusive starting positions or will you end up as an also-ran?



Continue reading Pole Position - Vectrex



Posted on May 28th 2011 at 06:34:55 AM by (ReddMcKnight)
Posted under 1942LOZ, NES, PowerGlove, Shmup, RPG, Adventure

[img width=640 height=911]http://image.com.com/gamespot/images/bigboxshots/8/587058_49845_front.jpg[/img]

Now, here's an interesting one. 1942 is a Shmup released by Capcom in 1986. It is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace". The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop". During the game the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation.

There's actually a Program in the Power Glove for this specific game. When you load it, your hand becomes the plane. By pulling your arm backwards, the plane moves downwards. By moving it straight ahead, the plane moves upwards. The Turbo-Type features of the Glove work really well with this game, allowing you to shoot down enemies quickly. It's also easy to move around, but dodging enemies may become difficult as your arm gets tired from moving around so much.

All the same, 1942 is really fun to play with the Power Glove. If you want to try it yourself, load Program 5 and off you go!

But wait! There's more to this entry!

[img width=640 height=913]http://image.com.com/gamespot/images/bigboxshots/3/563433_29025_front.jpg[/img]

Ah, The Legend of Zelda...a game we all know and love. It's fun, it's big, and it's become a classic. But how does it play with a Power Glove? Here's a little math for you: Power Glove + Legend of Zelda = No.

Why, you may ask? For one, Legend of Zelda requires accurate movements on the player's part to fight monsters and such, and since the Power Glove's centering features are kind of messed up, it makes it 3x as hard.

Even an Octorok is life threatening while playing with the Power Glove. I haven't been hit by one in YEARS, and using the Power Glove changed that. Still, it was definitely a unique experience using one with this game.

While I do love the Power Glove, this is one game that you do NOT want to try with a Power Glove. After trying it for myself and getting owned by a freaking CAVE (don't ask), I must say that this is one game better left to controllers.

Still, if you MUST try it with a Power Glove, it's best to use Program 1 for it. Maybe you'll have better luck than I did, but I personally don't think it's a good idea. The game is hard enough without using one.

Anyway, that's it for this entry! Thanks for reading! Keep an eye out for the next entry!



Posted on May 28th 2011 at 01:52:37 AM by (bickman2k)
Posted under RF Generation Nation, Game Shout Out, Ugh PSN Again, Stories of Moving

Apparently, we're becoming victims of our own success. You guys are actually digging what we're putting out and requesting more! This is why I feel bad about this episode. We had to hold off on recording while Jesse moved in to his new house (YAY!) and then (after beginning to edit), I realized that it is time to hang up the SOCOM USB headset. This episode is going to be a little strange...


Continue reading RF Generation Nation - Episode 12: More Delays than 3D Realms


                                                                                                                                                                                                                                               
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