RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Feb 21st 2011 at 11:37:46 PM by (Marriott_Guy)
Posted under MGs Game Take, General Gaming

Most Hated Gaming Missions

This weekend I was blessed with the unthinkable - an absolutely blank calendar.

For the first time in nearly two months, the madness known as 'social obligations' had thankfully subsided for a couple of days.   My internal battery had been running on fumes for quite a while, so this break was more than welcomed.   I was not about to waste this momentary reprieve.   What better way to recharge than to bust out a new video game!

With my freedom firmly secured, I ripped open Two Worlds II with a passion that would rival even the best TV evangelist.  Within minutes, my Hero was once again dispatching the dark minions that foolishly chose to take up residence in the mythical world of Antaloor.  My melee warrior grew more powerful by the hour as he decimated the parasites that stood in his path.  Similar to his experience meter, I could actually feel myself being reenergized as my gaming night progressed; sort of like my soul 'leveling up'.  Life was once again in balance for me, or so it would seem until a ridiculous mission reared its ugly mug before my virtual GI - a stealth assignment!

Two Worlds II screenshot

This wasn't the part that stumped me in TW II, but it is completely applicable to my anguish.

Are you kidding me?  I had carefully crafted my Hero to be the super tank for all ages, but now he was obligated to complete some seemingly random, clandestine operation for the story to progress.  What's up with that nonsense?  The bliss enjoyed merely moments ago quickly vanished.  Necessitating this unnatural tactic upon my champion was the equivalent to a swift kick to my spiritual grill.  I love a good challenge and all, but sometimes jamming a square peg into a round hole just doesn't cut it.  

Frustrated to no end, I quickly hit the Save button and ended my gaming session.  I sat there thinking to myself how much I truly despised this type of Alter-Ego adventure.  If I were top dog overseeing this game project, after several failed attempts I would have allowed an "Annihilate All" gamer option of dealing with the problem at hand.  Sure, the rewards would not be as great as accomplishing the goal as originally instructed, but at least the player could proceed and continue to get their game on.

The following are other types of missions that truly tend to spike my blood pressure, and not in a good way.

Timed Missions
 
GTA III screenshot

The GTA series is known for their timed missions, and I respect that.  Too bad I suck at them.

Being a more casual gamer, I prefer to enjoy the gaming experience at a steady pace rather than always being in 5th gear. Timed Missions are my antithesis. Initially, I love the adrenaline flow that immediately occurs when that ticking clock unexpectedly pops up in the right hand corner of your display. But once the countdown begins in full earnest, I am singing a completely different tune - one of panic and stress. Don't get me wrong, I do like the pressure that accompanies missions of this sort. That being said, I don't want to put through the agony of attempting to complete a timed objective 30 consecutive times just to continue the story (I am looking at you GTA). Yeah, I know, this type may be targeted by me due to my gaming futility. But regardless if I stink, it wouldn't kill the developers to throw me a few outs, or workarounds, at the very least.

Bad Vehicle Missions
   
Mass Effect screenshot

Driving that Mako in the original Mass Effect was anything but enjoyable.

I love driving a rad car/boat/ship/etc. as much as the next guy, but it needs to be properly executed. There are very few things worse than sticking it to the man with a crappily controlled mode of transportation. It is frustrating as hell to maneuver a poorly engineered (programmed) POS, but on top of that to expect us to achieve any sort of objective is ludicrous. I don't care if it is a horse, hover craft, whatever, please triple the time you spend on QA testing in this area prior to incorporating into any game. Like my parents preached to me as an adolescent, just because you can do something son doesn't necessarily mean you should (a lesson Mass Effect 2 thankfully took to heart).

Escort Missions


Resident Evil 4 screenshot

Zombie killing machine one moment, protecting an innocent the next.  Shame on you RE 4.

You know the drill.  Deliver some random, computer controlled being/convoy from Point A to Point B, hoping they don't get massacred along the way.  I think developers want us to feel some type of emotional attachment to these NPC idiots.  First off, I really don’t give a rat's ass if they get butchered - I am just doing this quest for the loot and experience points.  Secondly, if you are going to burden me with this dolt, at least program them properly.  It's bad enough that I have to protect someone who only has a sliver of HP/protection to begin with compared to our foes, but then you saddle them with programming afflictions as well.  All of them are either slow of foot, unfocused, confused or too brave for their own good.  Give them (and me) a fighting chance for goodness sake! 

I realize that I may be somewhat venting due to the cruel twist of fate that befell my gaming session this weekend.  Regardless, every gamer out there has certain types of missions that they absolutely hate.  I'd love to hear about yours, but I just found out that my lady friend scheduled a dinner party for this evening (without my knowledge) and I have to run.  I guess the internal recharging for this INTJ is coming to an end.

In all honesty, that 'stealth assignment' for my Two Worlds II warrior is looking pretty good to me right about now.  Smiley

What Gaming Missions Do You Completely Hate?




Posted on Feb 21st 2011 at 10:00:00 AM by (noiseredux)
Posted under Blog

[img width=400 height=300]http://i.imgur.com/BwwSO.jpg[/img]

Today marks the one year anniversary of Game Boy Player Land. And with that I thought it might be nice to organize all of the first year posts into a nice table of contents that might make it a bit easier to browse through previous posts. Enjoy!




Games

Adventure Island Series http://www.rfgeneration.c...re-Island-Series-1541.php
Alien Hominid http://www.rfgeneration.c...ux/Alien-Hominid-1520.php
Alone In The Dark: The New Nightmare http://www.rfgeneration.c...he-New-Nightmare-1471.php
Anguna: Warriors Of Virtue http://www.rfgeneration.c...rriors-Of-Virtue-1413.php
Backyard Sports Basketball 2007 http://www.rfgeneration.c...-Basketball-2007-1403.php
Battletoads http://www.rfgeneration.c...edux/Battletoads-1289.php
Bonk's Adventure http://www.rfgeneration.c...Bonk-s-Adventure-1352.php
Bubble Ghost http://www.rfgeneration.c...dux/Bubble-Ghost-1472.php
Castlevania: The Adventure http://www.rfgeneration.c...ia-The-Adventure-1468.php
Centipede http://www.rfgeneration.c...eredux/Centipede-1572.php   
Chunkout http://www.rfgeneration.c...seredux/Chunkout-1532.php
Contra GB Games http://www.rfgeneration.c...Boy-Contra-Games-1301.php
Double Dragon GB Games http://www.rfgeneration.c...-Dragon-GB-Games-1580.php
Ecco The Dolphin http://www.rfgeneration.c...Ecco-The-Dolphin-1428.php
Gargoyle's Quest http://www.rfgeneration.c...Gargoyle-s-Quest-1473.php
Godzilla: Domination! http://www.rfgeneration.c...zilla-Domination-1528.php
Ghostbusters II http://www.rfgeneration.c.../Ghostbusters-II-1464.php
Ghosts 'N Goblins http://www.rfgeneration.c...Ghosts-N-Goblins-1465.php
Kid Dracula http://www.rfgeneration.c...edux/Kid-Dracula-1469.php
Kunio-kun Games http://www.rfgeneration.c...-Kunio-kun-games-1423.php
The Legend Of Zelda: Four Swords Adventures http://www.rfgeneration.c...words-Adventures-1426.php
Mega Man X Remakes http://www.rfgeneration.c...ga-Man-X-Remakes-1616.php
Monster Force http://www.rfgeneration.c...ux/Monster-Force-1466.php
NBA Jam Series http://www.rfgeneration.c...x/NBA-Jam-Series-1433.php
A Nightmare On Elm Street http://www.rfgeneration.c...re-On-Elm-Street-1481.php
The Pinball Of The Dead http://www.rfgeneration.c...ball-Of-The-Dead-1495.php
Puzzle Boy http://www.rfgeneration.c...uzzle-Boy-Series-1626.php
Rebelstar: Tactical Command http://www.rfgeneration.c...Tactical-Command-1369.php
Resident Evil Gaiden http://www.rfgeneration.c...dent-Evil-Gaiden-1480.php
Riviera: The Promised Land http://www.rfgeneration.c...he-Promised-Land-1606.php
Scooby-Doo! Classic Creep Capers http://www.rfgeneration.c...sic-Creep-Capers-1467.php
The Simpsons: Night Of The Living Treehouse Of Horror http://www.rfgeneration.c...ehouse-Of-Horror-1470.php
Malibu Beach Volleyball http://www.rfgeneration.c...Beach-Volleyball-1365.php
Outrun http://www.rfgeneration.c...oiseredux/Outrun-1398.php
Phantasy Star Collection http://www.rfgeneration.c...-Star-Collection-1325.php
Robocop http://www.rfgeneration.c...iseredux/Robocop-1334.php
Skate Or Die Bad 'N Rad http://www.rfgeneration.c...Or-Die-Bad-N-Rad-1315.php
Spider-Man 2 http://www.rfgeneration.c...dux/Spider-Man-2-1336.php
Super Mario Series http://www.rfgeneration.c...per-Mario-Series-1534.php
Super Puzzle Fighter II http://www.rfgeneration.c...uzzle-Fighter-II-1343.php
Teenage Mutant Ninja Turtles GBA Games http://www.rfgeneration.c...urtles-GBA-Games-1446.php
Tempest http://www.rfgeneration.c...iseredux/Tempest-1558.php
Tetris GB Games http://www.rfgeneration.c...Tetris-GB-Series-1588.php
Urban Strike http://www.rfgeneration.c...dux/Urban-Strike-1487.php
World Reborn http://www.rfgeneration.c...dux/World-Reborn-1546.php


Other Articles

Beach Games http://www.rfgeneration.c...edux/Beach-Games-1396.php
Behond The 2-Player Cube Setupd! http://www.rfgeneration.c...layer-Cube-Setup-1474.php
Beware GBA Bootlegs! http://www.rfgeneration.c...are-GBA-Bootlegs-1390.php
Cheap Game Boy Display Shelves http://www.rfgeneration.c...-Display-Shelves-1391.php
The Cover Project Needs Your Help http://www.rfgeneration.c...-Needs-Your-Help-1539.php
Game Boy 101: A Beginner's Guide http://www.rfgeneration.c...Beginner-s-Guide-1611.php
Game Boy Launch Games http://www.rfgeneration.c...Boy-Launch-Games-1386.php
Game Boy Color Launch Titles http://www.rfgeneration.c...or-Launch-Titles-1401.php
Game Boy Color Sewing Machine http://www.rfgeneration.c...r-Sewing-Machine-1455.php
GameCube Arcade Sticks http://www.rfgeneration.c...be-Arcade-Sticks-1338.php
GameCube Retro Controller Options http://www.rfgeneration.c...ntroller-Options-1568.php
GameCube Shmups http://www.rfgeneration.c.../GameCube-Shmups-1491.php
Games Beaten: 2010 http://www.rfgeneration.c...ames-Beaten-2010-1564.php
GameSpite Quarterly No. 1 http://www.rfgeneration.c...e-Quarterly-No-1-1317.php
Go Buy Invader! http://www.rfgeneration.c...x/Go-buy-Invader-1486.php
Hello World http://www.rfgeneration.c...edux/Hello-World-1286.php
How To Get Ahead In Handheld Advertising http://www.rfgeneration.c...held-Advertising-1309.php
Iridion Soundtrack Gets Digital Re-Release http://www.rfgeneration.c...gital-Re-Release-1529.php
It's A Secret To Everybody http://www.rfgeneration.c...ret-To-Everybody-1605.php
Jamie Woodhouse's GBA Games http://www.rfgeneration.c...ouse-s-GBA-Games-1330.php
Konami Hyper Boy http://www.rfgeneration.c...Konami-Hyper-Boy-1535.php
Nintendo Player's Guides http://www.rfgeneration.c...-Player-s-Guides-1294.php
Nintendo Power Advance http://www.rfgeneration.c...do-Power-Advance-1371.php
October Spooktacular! http://www.rfgeneration.c...ber-Spooktacular-1457.php
Pocket Games http://www.rfgeneration.c...dux/Pocket-Games-1553.php
Pokemon Creepy Black http://www.rfgeneration.c...mon-Creepy-Black-1435.php
Qwak GBA Gets Digital Release http://www.rfgeneration.c...-Digital-Release-1360.php
Racketboy 2010 Charity Auction http://www.rfgeneration.c...-Charity-Auction-1544.php
Some Game Boy Fighting Games http://www.rfgeneration.c...y-Fighting-Games-1377.php
Some GB and GBC Shmups http://www.rfgeneration.c...B-and-GBC-Shmups-1376.php
Some GBA Beat-em-ups http://www.rfgeneration.c...-GBA-Beat-em-ups-1345.php
Some GBA Fighters http://www.rfgeneration.c...ome-GBA-Fighters-1405.php
Some GBA Retro Compilations http://www.rfgeneration.c...tro-Compilations-1358.php
Some GBA Shmups http://www.rfgeneration.c.../Some-GBA-Shmups-1341.php
Some More GBA Shmups http://www.rfgeneration.c...-More-GBA-Shmups-1368.php



Posted on Feb 21st 2011 at 09:30:26 AM by (ReddMcKnight)
Posted under DragonWarrior, Dragon, Warrior, Quest, NES, SNES, Original, Remake

Ah, the RPG...my favorite Genre. Among them, I have been playing the Dragon Warrior (Now known as Dragon Quest) for years now, and I've greatly enjoyed each one I've played. Anyway, this particular entry is about the first one in the series, Dragon Warrior.

You play the role of an unnamed Hero, who is the descendant of Erdrick, a Hero of the Past. Your goal is to recover the Orb of Light, and destroy the Dragon Lord. Sound easy? It's not!! Cheesy

You have to do all this stuff, like collect items, rescue a Princess, and kill a Golem-Like Monster before you can go and battle the Dragon Lord, but fear not, for it's damn good fun doing it all, and it's well worth your time, despite the high difficulty of it all.

So, why do this at all? Because it's fun. For more fun, here's some Trivia on the game:

-In Final Fantasy I for the NES, there is a Gravestone marked "Here Lies Erdrick". This exists because Square and Enix hadn't become one yet, and were rivals back then.

-There is a Remake for the Super Famicom and Game Boy Color.

-Erdrick is actually the Protagonist of Dragon Warrior III.

-An Episode of Captain N: The Game Master revolved around this game.

Also, if you look at Screenshots of the Japanese Version VS. the US Version, you'll see that some graphics were changed. Besides that, the Japanese Version used Passwords, and the US Version used Battery Backed-Up Saves.

That's all for now. I hope you enjoyed reading this entry!



Posted on Feb 19th 2011 at 01:53:26 AM by (ReddMcKnight)
Posted under NeverwinterNights, Neverwinter, Nights, Two, Information

Have you ever found yourself playing a Game that was so good, you just didn't want it to ever end? Then, it ends at the worst possible point? I know I have. Then, I found Neverwinter Nights 2.

Having recently purchased Neverwinter Nights 2 Platinum, I quickly found this game to be different from the others. With a feature that lets you download tens of thousands of user-created adventures, and create your own, I honestly think that this may be a never-ending adventure.

What makes Neverwinter Nights 2 so good is, for one, it's made by the same company that made the highly successful Knights of the Old Republic 2 for the Xbox and PC. Another good thing about it is that it takes place in the Dungeons & Dragons Universe, which allows all sorts of customization.

As for the gameplay, it plays a lot like KOTOR 2, using similar character interaction, combat, and choices that effect all kinds of things in the game world.

One thing I don't care too much for in NWN 2 though, is the music. It's just not that good to me, but knowing this game, there's probably some way to alter the music using the toolset.

So, if you asked me what kind of score I'd give Neverwinter Nights 2, it would, without a doubt, be 11 out of 10. It's THAT good. Although I'm only 2 Hours in, I'm sure there's much more to discover in the world of NWN 2.

Thanks for reading!



Posted on Feb 18th 2011 at 03:32:14 AM by (ReddMcKnight)
Posted under PowerGlove, NES, Accessory

Did I mention I still love my Power Glove? So much in fact, that I was able to acquire a BOXED one for the Famicom. Granted, I'm a little worried, as the Famicom's Controllers are hard-wired to the thing, and it uses a special expansion port for other accessories. This brings me to the question: Will it use regular controller ports, or the special expansion port? You may be thinking: "If your worried about it, then why did you buy it?". It was a really good price, that's why. Anyway, I can just get a Famicom if it uses the special port. Besides, the Famicom has exclusives that weren't released in the US, which would prompt more stories from me on this Blog. Smiley

On another note, I'll be posting my updated NES Collection Pictures soon, possibly in the next entry.

Oh, and Final Fantasy XIV does not suck. Wink



Posted on Feb 16th 2011 at 03:32:55 PM by (ReddMcKnight)
Posted under BigEntry, Special, Big, Entry, One

Hey all, I'm back, and this time I have a big entry for everyone. We'll start with my Glove of Power...

Yes, I'm still using this thing. Not as much as I could, mind you, but I AM using it, and I still love it, despite the pain it puts in my arm from time to time. As I mentioned in an earlier entry, it's not the most comfortable thing in the world, but I absolutely love it, and it was worth every penny. Now, if only I could master Punch-Out and Super Mario Bros. with it.

Next, Mass Effect 2 for the PS3 is a Mass Defect. I'm so sick of waiting for the Patch that I'm just going to get the PC Version. Seriously, how long has it been now? Three weeks? Come on, people! How long does it take to get a freaking patch out to the people?! Killzone 3's Open Beta got it's patch after day one! Bah! Anyway, I could rant forever about this, but I won't.

Now, onto the subject of Video Game Movies...Do they really suck, or are big time critics just morons? I'm going to go with the latter. I've always hated it when people judge books by they're covers. Really pisses me off to no end. Take the Super Mario Bros. Movie for example. It's not bad. People just listened to the critics instead of actually going to see it, and it got a bad reputation because of that. Now, when you think of Video Game Movies, you probably think of the name "Uwe Boll". I've never seen any of the movies he's directed, but I SERIOUSLY doubt they're as bad as everyone makes them out to be. Honestly, why can't these damn critics just let people be creative? There's nothing wrong with that!

Ahem...On a side note, I just bought several PC RPGs from Amazon.com. They are: Neverwinter Nights 2 Platinum, Baldur's Gate Collection, and Icewind Dale Collection. That's gotta be at least 200+ Hours of gaming right there! Cheesy

Anyway, that's it for now. Also, has anyone seen the 1994 live action film adaption of Double Dragon? Without spoiling it, can anyone who has seen it shout out in the comments if it's any good? Thanks!



Posted on Feb 15th 2011 at 10:00:00 AM by (singlebanana)
Posted under Atari, Vanguard, Retro Gaming, 2600, Classic Gaming

VANGUARD

[img width=264 height=332]http://farm5.static.flickr.com/4068/4353036519_6418245b98.jpg[/img]

SPECS:

Game:  Vanguard
Year:  1982
Publisher:  Atari, Inc.
Developer:  SNK Corporation
Designer(s)/Programmer: David W. Payne
Rarity (according to AtariAge): 2 = common+
Controls: Joystick
Number of Players: 1 - 2 (turn based)
Average Cost:  $.50 - $2 loose, under $10 CIB
Also Available On:  Atari 5200, originally an arcade coin-op (Vanguard II later released, arcade only).

Tagline/Description:  "Join the Vanguard expedition on a thrilling space odyssey.  Through perilous tunnels you will fight your way to the fabulous City of Mystery and the great Gond."

Vanguard is a vertical and side-scrolling cave shooter for the Atari 2600. Your goal is to pilot your spaceship to the City of Mystery, which is located at the end of a heavily guarded tunnel, to battle the creature Gond. Your spaceship is equipped with lasers that can fire in four different directions, however your speed is decreased when firing. You will also need to keep an eye on your fuel gauge, a solid bar, located at the bottom of your screen.  Your fuel depletes at a rapid rate, and your ship will crash if it runs out; fuel is replenished by destroying enemies.  The tunnel is broken up into several different zones, called the mountain zone, rainbow zone, stick zone, stripe zone, bleak zone, and City of Mystery. Each zone features a variety of enemy spaceships to dispatch and earn points.  In the mountain and stripe zones, you will come across energy pods marked with an 'E'.  When you pilot through these pods, your ship temporarily becomes invincible to the deadly cave walls and enemies which are trying to stop you.  When you finally make it through all the various zones of the tunnel and defeat Gond, the game will repeat at a more difficult skill level.

Early 80's Atari commercial for Vanguard.  Every good video gaming home needs a Luther.


What makes Vanguard such a great game for the 2600 is it's concept.  As many of you already know, the majority of games produced for the Atari system (besides sports titles) have no real ending and were primarily points based.  Vanguard not only allowed the player to accumulate points, but also had one of the earliest defined endings in a video game, which also incorporated a boss.  Though Gond, the overlord of the City of Mystery, is a one-shot pushover, the ultimate goal and challenge of Vanguard is to successfully navigate the tunnel and make it to the boss.  Modern day gamers might be disappointed at such a lackluster boss battle.  However, and I speak as someone who grew up on the 2600, because I grew up with no preconceived expectations of what a "boss battle" was, this ending was quite epic.   

The fierce and all-powerful GOND!!!! (insert sarcasm here)
[img width=350 height=275]http://www.vgmpf.com/Wiki/images/thumb/7/73/Vanguard_-_A26_-_6.png/256px-Vanguard_-_A26_-_6.png[/img]

Vanguard is not the easiest game to finish and since the game repeats at a much quicker and more difficult skill level, one could argue that there is no strictly defined ending.  Before battling Gond, you must navigate through seven (7) zones (the rainbow zone is repeated a few times).  There are always a plethora of enemies on the screen: ones that shoot back at you, as well as those that attempt to ram your spaceship.  The developers of Vanguard made sure that players are never comfortable for long within the tunnel; in some zones, you travel from left to right, while at other times the game becomes a vertical shooter in which you must navigate from down to up, or up to down.  Since the game is a 4-way, multi-directional shooter, players must make full use of the joystick and fire button, since enemies approach from all directions.  Areas within the cavern can get very tight on occasion and my only complaint with the controls is that your ship may move slightly when trying to direct your fire with the joystick.  Since Atari controls are typically very stiff anyway, attempting to fire in a specific direction can cause you to lose control of your ship and plow into an enemy.       

Though the handling can be a little frustrating at times, Vanguard is an excellent port for the Atari 2600.  The graphics are superb under such limitations and the exceedingly vibrant use of color creates an other worldly atmosphere.  Though Vanguard lacks a soundtrack, it's omission is masked by the constant zinging of lasers and exploding enemy starcrafts.  The lone piece of music in the game occurs upon collecting an energy pod.  Fans of 1980's "Flash Gordon" and/or Queen may recognize a familiar tune entitled  "Vultan's Theme: Attack of the Hawkman" (http://www.the-top-tens.c...s-theme-attack-197148.asp).  Some dispute their similarities, but it's quite hard to brush it off as coincidence. 

Vanguard is one of a handful of tight scrolling shooters for the 2600, similar to Fantastic Voyage and Super Cobra (a Scrabble clone).  If you are a fan of early shmups, this title can easily be picked up at a great price either individually or in a large lot of 2600 commons.



**video courtesy of googoo11672

RATINGS (on a scale of 1-4: 4 being the highest):

Controls: 3
Graphics: 4
Sound Effects/Music: 3
Concept: 4
Replay Value: 3
Cart/Box Art:  2
Overall Score: 3.17




Posted on Feb 15th 2011 at 01:20:42 AM by (bickman2k)
Posted under RF Generation Nation, Game Shout Out, Sports Page

Here we are again! 7 episodes down and we have another new feature: The Sports Page!

00:00 - Intro
01:18 - What's New on Channel 3?
01:45 - Gaming News
23:15 - Game Shout Out!
33:34 - The Sports Page
39:33 - Top 5
40:11 - Outro



Continue reading RF Generation Nation - Episode 7: You Spoony Bard!



Posted on Feb 14th 2011 at 07:20:06 PM by (noiseredux)
Posted under Game Boy, Atlus, Puzzle Boy, Classic Gaming, Amazing Tater, Puzzle Games

There's no denying that the Game Boy -- and handhelds in general -- are well-suited for puzzle games. The portable nature of a handheld system just seems so perfect for the quick burst of playing that most puzzle games demand. And yet there are two puzzle games for the original Game Boy that I never seem to hear too much about. Which is, err... puzzling seeing as how they're both brilliant little cartridges.



[img width=300 height=300]http://i.imgur.com/5qQ8X.jpg[/img]

[img width=200 height=200]http://i.imgur.com/vuoDY.jpg[/img] [img width=200 height=200]http://i.imgur.com/14Pg1.jpg[/img]

Puzzle Boy first came to the US in 1990 under the new title Kwirk. Developed by Atlus, the titular Puzzle Boy was a potato in his birthplace, Japan. However when he made his way oversees new publisher Acclaim decided that a walking potato was far too strange for US gamers. So they made the natural decision to change Puzzle Boy to a walking tomato. With sunglasses. Named Kwirk.

Kwirk is a fantastic puzzle game. It is simple and elegant and challenging without being infuriating. It's the sort of game that teaches you how to play it without ever being condescending. Instead the game slowly ramps up its difficulty, introducing new elements which will slowly cause you to continue to think outside the box until you "get it."

The basic premise is this: you are a tomato. You arrive in one part of a room, and need to get to the exit. In order to do so you will need to push some objects out of your way. It's so incredibly basic, yet just amazingly well put together. It's the sort of game that is generally overlooked (maybe because of the silly box art?) and yet once you sit down with it you can blow an afternoon on it without even realizing it. This isn't a puzzle game of hand-eye coordination like Tetris though. This is a logic puzzle game. A real chin-stroker.


[img width=300 height=300]http://i.imgur.com/r4Ev7.jpg[/img]

[img width=200 height=200]http://i.imgur.com/JWQUU.jpg[/img] [img width=200 height=200]http://i.imgur.com/f711q.jpg[/img]

When it came time to bring Puzzle Boy II to the US, Atlus decided to do it themselves. They ditched the Acclaim-branded redesign in favor of their original potato. However since there was no game called Puzzle Boy in the US, they opted to give this one a new title -- Amazing Tater. The decision to not call the game Kwirk II tends to make the connection between these two games fuzzy in most gamers' memories. In fact what Amazing Tater is most well-known for nowadays is being a rare game published by Atlus. Indeed, it is one of the more sought-after and expensive Game Boy carts on the aftermarket.

To say that Amazing Tater is "more of the same" might sound like a put-down, but in fact this is a good thing. The formula that had been so perfected in Kwirk is still in place, and really doesn't need to be tweaked too much. Really any fans of the original game are going to want only one thing after completing it -- more puzzles. And that's exactly what this is. Although it goes for far more money than the first game, most fans will want them both. And once you sit down with either for an extended period of time, you'll understand exactly why that is.



Posted on Feb 11th 2011 at 08:30:00 AM by (GamerNick)
Posted under Treasure Hunt, Treasure Hunt, Game Hunt, Collections

Hey Everyone! Two Blogs Today.  First one of the new Nick and Steve's Game Hunt eBay Series.  Today I am showing you the great value of the SIMPSONS! I mean who doesn't love them.  Well my brother does a lot.  He has everything Simpsons.  This would have to be one of the best items he has bought not just for the Simpsons but for our Video Game Collection.
He bought Bartman Meets Radioactive Man on the NES BRAND NEW!!!! For $45.00 you think that's a lot?  Well no it isn't when some are selling this difficult game to find for over $160.00 new!  This guy he bought it from on eBay lost a lot of good games in bids that were new and factory sealed.  My opinion you want money from eBay do BUY IT NOW instead of bidding. 

Well here it is Factory Sealed Brand New Great Addition to Our Collection

Picture 1 - Front
[img width=700 height=526]http://i861.photobucket.com/albums/ab172/niceguy1283/100_2028.jpg[/img]

Picture 2 - Back
[img width=700 height=526]http://i861.photobucket.com/albums/ab172/niceguy1283/100_2029.jpg[/img]



Posted on Feb 11th 2011 at 08:30:00 AM by (GamerNick)
Posted under Treasure Hunt, Game Hunt, Ebay, Collections

Here is the second of the eBay series tonight.  I think I might of mentioned about my brother and I buying a lot of Sega 32x Games on eBay the other day. But maybe not.  Well as I was on eBay about a week ago I saw this lot of games and what was on top probably the second most expensive game on the Sega 32x WORLD SERIES STARRING DEION SANDERS!!!! This game retails just cart in range from $40 to $60 i have seen and cart and manual for $70 and higher.  Well we got this game and 4 others for $80.00!!! World Series is in excellent condition easily worth over $100.00.  This game was very underrated and limited released when it came out to do the untimely death of the Sega 32x.  A great system but bulky.  The other games COMPLETE in box are Mortal Kombat II, Metal Head, Star Wars Arcade and NFL Quarterback Club.  My brother and I are only missing a few of the 32x Cart games and CD Games like Night Trap.   Well here are the picture any questions just ask!


Picture 1 - All The Games
[img width=700 height=526]http://i861.photobucket.com/albums/ab172/niceguy1283/100_2032.jpg[/img]

Picture 2 - World Series Front
[img width=700 height=526]http://i861.photobucket.com/albums/ab172/niceguy1283/100_2033.jpg[/img]

Picture 3- World Series Back
[img width=700 height=526]http://i861.photobucket.com/albums/ab172/niceguy1283/100_2034.jpg[/img]

ENJOY!



Posted on Feb 10th 2011 at 08:47:16 PM by (Ack)
Posted under Condemned, Xbox 360, Monolith Productions, Sega, Modern Gaming

Condemned: Criminal Origins



Its been a while guys, sorry about that.  Life sometimes interferes, but there is lots more horror goodness I haven't yet shared that needs to be played, both retro and not.  And in this case, this games not...though admittedly it might as well be due to its release date.

Condemned: Criminal Origins was developed by Monolith Productions and published by Sega, releasing to the masses as a Microsoft Xbox 360 launch title.  Actually, that is not entirely accurate.  Condemned actually preceded the 360s release, coming out on Nov. 15, 2005, which means its older than the oldest console in this generation (the 360s official launch date was Nov. 22, 2005, in the US).  Of all the 360 launch titles, this was the one that generated the biggest personal interest and was my first game purchase on the console, though admittedly I bought the machine specifically for Dead Rising.  I'm glad I picked up Condemned by itself, as I managed to give it the time it truly deserved.

Condemned is an interesting approach to the traditional survival horror.  While it visits the same dark locales and features what is effectively a supercop as the main protagonist a la Resident Evil, this guys a little different.  Ethan Thomas is tough, has highly 'acute senses, and goes after a particularly disturbing type of criminal: serial killers.  Ethans disturbingly good at this, but it seems it comes with a price that Ethan doesn't even know must be paid, and his life is not exactly as it appears.  Early on in the game he finds himself up against a similar individual on the other side of the law, a super serial killer labeled only Serial Killer X who hunts his own kind and kills them based upon their own methods.  Unfortunately for Ethan, X gets the drop on him, steals his gun, kills two cops with it, and knocks Ethan out a window before escaping.  Ethan wakes up in his apartment with family friend Malcolm Vanhorn, who warns Ethan that hes now wanted for the murder of those policemen.

[img width=390 height=246]http://criticscorner.weebly.com/uploads/6/0/0/0/600001/5925765.jpg[/img]

So Ethan must now evade the police, take down X, and prove his innocence.  To do that, he'll have to crawl through every nasty back alley and condemned building in the city while hunting for evidence.  Sounds simple, right?  But there are a couple of problems: it seems the city's homeless are becoming increasingly violent while creatures and events are beginning to appear around him which are twisted enough to make Ethan question his sanity.

While the plot gives a reason for all of the bizarre occurrences and gives a reason for the hordes of angry and freakish individuals you'll find literally bludgeoning each other to death with whatever they can find, its unfortunately not very coherent.  Ethan has some similar qualities with the character Will Graham from Thomas Harris book Red Dragon.  In Red Dragon, its hinted that Graham might easily have become the same type of monster that he hunts so easily; Ethan suffers a similar problem.  The issue comes in presentation: much of the story goes unexplained unless the player bothers to read the loading screens between levels and manages to piece them all together.  And even then there are several important points which the game never quite gets out, such as exactly what the character known only as The Hate actually is or where it came from.  It takes the sequel to really find out whats happening, and the sequel, well, that's a discussion for another day.  There are scenes where Ethan has to use his police equipment to investigate crime scenes, but as per the norm with television forensics units, it happens absurdly quick and relatively easily.  Its a nice little touch that helps break up the action, but its not very realistic, so if this happens to be a pet peeve of yours about police dramas, you've been warned.

Anyway, Condemned: Criminal Origins features a very different perspective from most survival horror titles; its entirely first person, though not a true FPS.  While you do find guns, they're few and far between, are limited to the amount of ammunition you find in them, but are also realistically powerful.  Some enemies also carry guns, which are subject to the same rules.  Fight an enemy with a revolver who fires off two shots, and the gun will come with only 4 rounds.  Ethan does have a handy rechargeable taser, but its primarily for stunning and does little damage.  Still, its great for thinning a crowd.  Most combat revolves around melee, and Ethan's quite resourceful, so he makes a point of arming himself with just about anything he can find: locker doors, old signs, sledgehammers, mannequin arms, metal pipes, fire axes, loose boards, paper cutter blades (a particular favorite of mine), electric conduits, if it can be pried off the wall and used to bash in someones skull, Ethan is willing to use it.

[img width=400 height=300]http://2.bp.blogspot.com/_s4nTEmqXngQ/S72MqfeNgAI/AAAAAAAABF8/FAor1zy1CFQ/s1600/s26690_pc_64.jpg[/img]

But then again, so will the hordes of enemies between him and the truth.  Enemies will break off a fight long enough to pry a board or rip off a street sign to beat down you or each other with.  The AIs actually not bad, with enemies taunting you, breaking off to run away when hurt, and hiding in corners or behind doorways while they wait for you to pass so they can ambush you.  In one particularly fun but scripted scene, a bum charges you from behind with a monkey wrench, and you only see him coming because you're looking at a bathroom mirror at the time.

To add to the combat, while there's no combo system, there is an execution system, which involves grabbing an opponent who has fallen to his knees and using whatever you have to smash in his face, snap his neck, or whatever else you happen to do.  It even zooms in on their faces so you have to look them in the eyes before you curb stomp them.  Its not a pleasant feeling.

Condemned is also very dark and dreary.  There really aren't very many clean locales you'll visit, instead hitting up subways and sewers, a dilapidated school, an old house out in the country, or even my particularly favorite level, an abandoned shopping mall that's been overrun by squatters which dress like mannequins so they can get the drop on you from store displays.  Its a terrifying feeling to walk into a display room and see one obviously bating you at the far end, because you can't be sure which mannequins in the room are real, and which ones are murderers pretending so they can lash out at you from behind.

[img width=500 height=313]http://img690.imageshack.us/img690/2382/83385883.jpg[/img]

There are also unlockables, based on messing with TV sets and collecting bird corpses and metal plates stuck to the wall and surrounded by charcoal drawings of eyes starring at you.  It adds replayability to the game, which is good as its not too terribly long.

I had a lot of fun with Condemned: Criminal Origins, and when I am asked about modern survival horror, its always a title I heartily recommend.  The controls are excellent, the combat felt quite good once I got the hang of it, and the environments were solidly put together and delightfully creepy.  But it is not easy to get through at times, with its convoluted and mishandled plot, unrealistic forensics, and its overemphasis of violence.  The game was actually so violent, it has since been banned in Germany, with all copies confiscated.  Seriously, its illegal to possess or sell it, similar to Manhunt 2 in New Zealand.  For the rest of us, its thankfully pretty cheap, generally going for less than $10 on eBay.

[img width=570 height=321]http://clutch.mtv.com/wp-content/uploads/2010/10/condemned-criminal-origins.jpg[/img]

For those interested, here's a taste, the intro video from the level Bart's Department Store:





Posted on Feb 10th 2011 at 12:14:35 PM by (slackur)
Posted under house, general, home, crib, pad, room o doom, time sink

Although Adam and I (hi Adam!) have kept the podcast going, I've not written on the site lately because, as the tag mentions, we got a new HOUSE!  (er, 'we' as in 'family.'  I don't live with Adam.  Nice guy and all, but if we combined our collection together, the ensuing black hole would likely pull all remaining game related items into our abode, and that would not only suck for every other collector, but I just don't have the shelving for that.) 

Still some things that could happen in the meantime (as the deal on the last house we were shooting for proved) but everything has been very smooth sailing so far, praise God.  Inspection passed with flying colors, and we're setting up the mortgage the same as the last one that we were approved for, so everything is set so far.  We should be closing in April, and then construction on my final, ultimate, dream room-o-doom (more like entire finished basement...o-doom) will commence. 

Before I take down my current Room-o-Doom v.3.2, I'll probably snap some pics just to show how ridiculous it looks to house 6K+ games in a relatively small living area.

Anyway, if you're the type, please pray this shindig all goes as planned, or I may just have to sell it all off and take up a less space-intensive hobby.  Like, say, aircraft carrier collecting.



Posted on Feb 9th 2011 at 06:52:36 PM by (singlebanana)
Posted under Atari, Dark Cavern, 2600, Game Review, Retro, Classic Gaming

DARK CAVERN

[img width=291 height=400]http://www.bomberoza.net/data/collections/consoles/games/atari-2600-darkcavern.jpg[/img]

Specs:

Game:  Dark Cavern
Year:  1982
Publisher:  M-Network
Developer: APh Technology Consultants for Mattel Electronics
Designer(s)/Programmer: Hal Finney
Rarity (according to AtariAge): 2 = common+
Controls: Joystick
Number of Players: 1
Average Cost:  $1 - $3 loose, under $10 CIB
Also Available On:  Dark Cavern is exclusive to the 2600, its predecessor, Night Stalker is available on Intellivision, Mattel Aquarius, Apple II, and IBM PC.

Tagline/Description: "It's a battle for survival in an underground cavern!  You have five men.
They enter the cavern one at a time through the center trap door.  Once inside, blobs, spiders and robots begin to enter the left and right doors.  Direct your man down the tunnels.  Pick up ammunition as you go.  Keep clear of the creatures... avoid robot fire. Shoot to destroy!  Get hit by a robot's bullet... action stops.  Now bring out your next man... get them before they get you!!!"

As soon as you pop in a copy of Dark Cavern and hit the power switch, it may seem very familiar and rightfully so.  Dark Cavern was published by the M-Network, a subsidiary of Mattel Electronics.......hmmm.  Mattel Electronics?  The same company who developed the Intellivison, one of Atari's biggest competitors?  Yes.  So why would a company like Mattel Electronics create games for their more successful rival and undercut their own system?  Sure, money has a lot to do with it, but more interesting is the history behind it all. 

What the Mattel is Going on Here?*
(*a special thanks to IntellivisionLives.com for providing information used in this time-line)

-- Atari released in 1977, Richard Chang head of Design and Development for Mattel Toys looks to create game system to compete with the 2600.
-- Glenn Hightower of APh Technology Consulting is sought out to develop what would later become the Intellivision (1980).
-- Hightower soon realized that he had struck a bad deal with Mattel (his team was receiving less than $30k per developed game and no royalties) and asked his senior developers to take a leave of absence from Mattel and became private contractors employed by Hightower (not APh).
-- These private contractors reverse engineered programs for the 2600, and created working prototypes. 
-- Hightower negotiated with Mattel and told them of an outside group he knew who could program for the 2600 and presented the economically beneficial idea to them; the Atari 2600 had over 10 million consoles in U.S. homes, while the Intellivision had only 2 million.
-- Atari 2600 games were introduced under the guise of M-Network and even many of the titles of Intellivision counterparts were changed so they would not reflect badly on Mattel's graphically superior system (Night Stalker changed to Dark Cavern, Astrosmash/Astroblast, Frog Bog/Frogs 'n Flies, etc.).  Games like Burger Time, Lock 'n Chase, and Bump 'n Jump retained their titles since they were developed by Data East. 
-- Games for the 2600 were shaped almost identical to Intellivision cartridges; a special adapter was added to the end of each Atari cartridge to make it compatible with that system (see comparison below).

[img width=175 height=200]http://www.virtualatari.org/images/Dark_Cavern.jpg[/img][img width=175 height=200]http://i17.ebayimg.com/06/i/001/31/c1/d0d5_35.JPG[/img]

While Dark Cavern and Night Stalker are very similar on the surface, there are several features (both good and bad) that separate the former from the latter.  The first thing you will probably notice are the graphics.  Night Stalker looks much better and best exemplifies the setting of the game, which helps to create a more accurate atmosphere.  The walls of the cave are covered with stalactites and stalagmites, there is a large spiderweb in the upper left hand corner of the screen, enemies leave a lot less to the imagination, and your protagonist moves in a more fluid, human-like motion.  However, what makes Dark Cavern distinct, and in opinion better, is the game play.

Enemies and their traits play an important role in both the 2600 and Intellivision versions of this game.  In Dark Cavern (like Night Stalker), your goal is to destroy as may robots as possible by dispatching them with your laser.  Ammunition is in limited supply and can be collected by picking up a gun icon that appears on the screen.  Dispatching a robot in Dark Cavern earns you 1000 points, and if there are other robots on the screen, you are awarded an additional 1000 points for their eradication for destroying them before a robot is replaced (i.e. the first robot = 1000 pts., second = 2000 pts., third = 3000 pts., and so on).  Though robots look more like.......well, robots, in Night Stalker, an important difference in Dark Cavern is that the robots have eyes which point toward the direction of which they are moving (instead of remaining stationary).  This addition to Dark Cavern can be very helpful in determining an attack strategy and possibly even earning your character a kill by attacking safely from behind.

In Dark Cavern, blobs take the place of the immobilizing bats present in Night Stalker; though blobs and spiders are not worth any points if destroyed, they play an important part in the game play.  Running into a spider will not cause you to lose a life, but instead paralyzes your character for a few seconds and allows robots to get to them.  Blobs can be passed through without harm, however, by doing so you lose all of your bullets.  This additional challenge, though seemingly small, plays a big role in the gameplay of Dark Cavern and in a pinch, shooting or passing through a blob may be an important decision when it comes to saving a life.   

Another significant difference between Dark Cavern and Night Stalker are the controls.  While your character's movement might be best described as stop-and-go in the latter, in Dark Cavern, movement is continuous and can only be stopped by running into the cavern walls (similar to Pac-Man).  Not only does this present an added challenge to the game, but I would argue that it makes control of the game a lot better.  Since motion is fluid and what I would term "rounded," it eliminates the possibility of changing direction and getting stuck on overhanging walls, as can happen as a result of the precision you have to use with many stop-and-go titles.

The sound effects in Dark Cavern aren't anything special, but they are entertaining and efficient overall.  The replay value is high for such a simplistic game and the price point is outstanding.  If you are a fan of Night Stalker and are also collecting for the 2600 (or vice-versa), Dark Cavern is a cheap and worthy pickup.   

Dark Cavern (2600)


**video courtesy of AtariGuide.com

Night Stalker (Intellivision)


**video courtesy of Umma6umma

RATINGS (on a scale of 1-4: 4 being the highest):

Controls: 4
Graphics: 2
Sound Effects/Music: 3
Concept: 3
Replay Value: 3
Cart/Box Art:  2
Overall Score: 2.83




Posted on Feb 9th 2011 at 03:56:44 PM by (ReddMcKnight)
Posted under Time, Video, Games, Mass, Effect, PS3, SNES

Excuse the bad title, but I love the game I based that title off of. Smiley

But seriously, I have been REALLY busy lately, but fear not, for I am still alive. (No pun intended).

So, what exactly have I been doing? Lots of freelance work and hanging out with friends. It's been pretty hectic, but I'm back now.

Now, onto gaming matters: I have been playing games from almost every generation, hence the title of this post. I started out with Punch-Out on the NES, and I played it using my power glove. My arm STILL hurts!

Next up, I decided to give the infamous Shaq-Fu for Genesis a try. Now, bear with me here, and please forgive me, but I did not think it was that bad. Now, it's not like it was Game of the Year, but it was decent.

What game next? Capcom's Aladdin for SNES. I know what your thinking, Movie games are crap, but NOT when Capcom makes them. This was one fun Platformer.

The next game on my list was Virtua Fighter Kids for the Saturn, and out of all the ones I played, this one was the worst. It felt unfinished for some reason, and neither me, or my friend could get into it.

Gamecube time! Metroid Prime 2 rules, and I'm actually still working on it! Here's hoping I get through it without much trouble!

PS3...I was playing Mass Effect 2, until I read about a Save Corruption Bug, so here I am, two weeks later, waiting for the freaking patch! Hurry up already!

Anyway, that's about it for now. Oh, and no Sprite Comic update yet. All this has kept me really busy. Next time for sure!


                                                                                                                                                                                                                                               
Blog Navigation
Browse Bloggers | My Blog
We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
Hot Community Entries
Hot RFG Blog Entries
Site content Copyright © rfgeneration.com unless otherwise noted. Oh, and keep it on channel three.