RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Jan 17th 2014 at 04:15:16 AM by (bombatomba)
Posted under Commodore 64, Commodore 64, C64, C64c

I never owned a Commodore 64 (C64).  I knew of the C64 back in the days of old, but it was that magical machine that took a long time to load up Blue Max, which was the only game that the kid across the street played (look but don't touch for me).  Back in the days of yore I was a seriously minded arcade monkey.  I didn't have any home systems save the O^2 and an Atari VCS and quite frankly didn't want anymore.  My eternal hunt for more returnable bottles consumed the time not spent playing arcade games or running for my geeky life from bullies.  I didn't have time to wait for Blue Max to load.  Sure, there was something hypnotic about the sound the drive made, or that the games came on these thin disks, but nothing that could keep me from Tempest or Berzerk.

Fast forward until now and currently I have eight tabs open in Chromium: four for eBay (showing the newly listed games, the games I am bidding/watching, and the games ending soonest), two for RF Gen (one for this window and another in the database), and two displaying several homegrew accessories and options.  All are related to the C64.  The funny thing is that I can't really explain why I like this system so much.  Is is possible for a person to be nostalgic for a system he/she never had or even really played?  Apparently so.  Personally I blame all that Retro Gamer Magazine I used to read, though I guess I should be grateful I never latched onto the Speccy in the same way, else I'd really be up a creek.

Anyways, on an almost yearly basis I get itchy for a C64. Normally it passes and I move on, but for some reason I decided to move forward and begin seeking out a C64 and it's gaming accessories (disk drive, data set).  The only question is price and availability.  For price I decided to draw up some metrics from eBay, as this seemed to easiest way to come up with a general fair market value.  After all, I do this all the time at my work (computer remarketer), so how would this be any different? Turns out the answer is the difference between night and day.  First, buyers on eBay seem to not discriminate the functonality of the item and will seemingly pay random amounts of money on stuff in auctions that were pulled from attics, garages, and basements with no hope of return if it doesn't work.  I can't imagine doing that myself, so I gave up after only an hour of creating a spreadsheet and decided to leave eBay for software only.  The price would just have to come to me in the wild, I reasoned.  Plus, I get to keep it local, avoiding costly shipping fees for now.

So, with a new plan under my belt I approached the most prolific thrifter I know.  Turns out he had beat me to the punch, and decided to make C64 stuff part of his regular rounds after hearing me blather on about the C64 once or twice.  Despite the amount of time he'd spent looking the local and semi-local thrifts, he'd not seen one piece of C64 hardware or software.  In six months.  Or anytime in the near-past up to the time he threw away his broken C64, which was a decade ago.  I don't mind sharing that this revalation took some serious wind from my sails.  Still, spurred by the amazing myriad of games I saw on Youtube I decided to shift plans.

Normally about this time a normal person would have turned to Cragslist, and indeed I did.  Managed to find a C64 for a nice price.  The only problem is that my wife has expressly forbidden me to use Craiglist, due to some secondhand information from a friend who treated a stab wound victim related to Craigslist.  And since I gotta keep Momma happy, I stay away from Craigslist (though it doesn't stop me from attempting to bribe my friends to get it for me, thus creating a loophole).

My new plan would continue to ask my friend to keep a close eye out whilst I try to hit the thrifts that he doesn't hit (or I think he doesn't hit).  I have a strategy to look at the staff at the thirft and make a judgement call about my lieklyhood of finding stuff in that store.  I'll supliment this when it warms up by hitting garage sales manned by old people and ask them as well as trying to make friends with the video game horder at the sort of local flea market.  From what I understand he pretty much scoops up all the game related inventory from within the flea market, leaving little bits of sad scrap with crazy prices attached to it ($100 loose VCS with tangled cords, anyone?).  Who knows, maybe I'll even venture into a pawm for the first time.

Next: Pawn shops and (more) Thrift stores!




Posted on Jan 16th 2014 at 08:01:25 PM by (Fleach)
Posted under RPG, Sales, Genres, Revenue, Games Industry, Steam, Digital Distribution, Platforms

[img width=700 height=525]http://i1340.photobucket.com/albums/o736/Fleach/overlookrpg_zpsaeaab780.jpg[/img]
Bonus Super Awesome points if you know the connection between the picture and this article's topic

The video game industry is huge; it's one of the fastest growing industries alongside film. Now with outlets like Steam, Origin, and a myriad of digital distribution platforms gamers have more ways than ever before to play and experience the latest of what the creative minds in games have to offer. There are also more developers many who owe much to crowd funding and self-publishing. So why, with all these creators, retailers, and distributors, don't we see more RPGs?

The primary point of attention is that members of the games industry, like any other industry, are out to make money. Many people have said it before, myself included, that when it comes to games we vote with our dollars. Kickstarter is the perfect example of this. If a project interests you and you want to see it come to fruition you back it financially. It could be the genre, the developer, or an exciting gameplay mechanic that entices you to pledge support. Looking at Double Fine and their crowd funding campaign for Broken Age shows us that a genre once considered long forgotten still has eager and enthusiastic fans. Without digressing too much, this particular game might have benefited a fair bit from the "right time, right place" idiom. Without Telltale Games' The Walking Dead becoming a huge success we might not have other point-and-click adventures like Kentucky Route Zero (which is super cool and very eerie!) or the aforementioned Broken Age.

Still, could RPGs experience a similar revival? It's important to look at the numbers when considering this question. In 2012 the video game industry generated approximately $21 billion in revenue1. That's a lot of sales. To put that into perspective, if that total were to only be physical retail games priced at $60 it would equate to 350 million games sold. But this number includes handheld, mobile, DLC, and digitally distributed games which made up nearly $15 million of this total. This all indicates that gamers are spending large sums over various platforms and even within games. At the top of the sales charts is the action genre accounting for nearly one quarter of the total revenue.

[img width=700 height=628]http://i1340.photobucket.com/albums/o736/Fleach/gamesalesbygenre_zps14ed1751.jpg[/img]

At least RPGs outsold racing games. Take that Forza 5!

It comes with no surprise that action games represent the top selling genre. They're fun. They're fast-paced. They have explosions! Simply put, they echo whats popular in the film industry. This is not wrong by any means; ever since video games have become bigger and more cinematic they would naturally be influenced by big budget, high grossing movies. From a gamer point of view action titles play an important part in gaming libraries. The gun fights test a player's hand-eye coordination, and reacting to sudden events challenges a person's reflexes and reaction times. These are all vital skills to have in real life, so in a strange way it can be said that action games prepare us for unexpected circumstances. Video games in general have real life benefits. Look at the case of the 10-year-old boy whose Mario Kart playing helped him steer a car to safety (Article here).

It can be, and likely is, argued that Role Playing games can benefit players as well. These games require map reading skills, strategic thinking, and anticipating an opponent's next move. Not an as exciting skill set, but next time you outwit someone thank Fire Emblem.

[img width=400 height=380]http://www.cryptomundo.com/wp-content/actheroineguide1.jpg[/img]
"Create a distraction by throwing a stick away from the Sasquatch, toward the forest"

The unfortunate reality that many RPGs face is that the games usually receive poor publicity and marketing. This ends up with people calling these games "niche," but the case really is that the public and the advertisers have brought about this classification. It's a cyclical correlation that few people buy these games because of the little efforts spent towards promotion. If the next Final Fantasy had TV commercial slots like Fifa 14, or got more attention from the games news outlets the game could have the potential to reach a wider audience. This would ideally translate into greater sales, and ultimately into more games of the genre.

But that's wishful thinking.

Yes RPGs don't have as wide an appeal as other genres, but to debate this ends up in bickering over small things. Games of all genres have noteworthy qualities and nitpicking certain personal gripes just shows fanboyism and unwillingness to try something different of the gaming population. Sure, RPGs are overlooked, but there are too many factors to overcome to completely remedy the situation.

Perhaps the bold new ideas we can see from developers collaborating with genre veterans2 will prove that there enough people who love these games to bring forth an RPG renaissance. We'll just have to wait and see.



Posted on Jan 14th 2014 at 03:29:15 PM by (slackur)
Posted under Space Team, mobile, platform bias

I've always been something of a salesperson for the video game experience.  When I was little I enjoyed sharing our C64 with the neighborhood kids.  When I was in middle school, I droned on about the incredible story of Final Fantasy II (IV) to mostly disinterested classmates. In high school, I was the nerd who recorded Gate of Thunder and Ecco the Dolphin onto a mix tape/CD and gave it to all my friends.  In college I was constantly setting up huge LAN games in the computer labs.  As an adult, I love how our entire family enjoys spending time gaming together.

And while I've always had particular games and genres I much preferred, I've never been much of a fanboy to the exclusion of a 'competing' side.  As entertaining as Nintendo vs Sega, Madden vs NFL2k, or mouse/keyboard vs controller rivalries can be, even if I 'pick' sides I still appreciate everything video games have to offer.  To completely dismiss and write off an alternative selection in gaming seems to me like a Pittsburgh Steelers fan loving the team but hating a rival team so much it affects their enjoyment of the sport.  One gamer's Superman 64 is another gamer's Shadow of the Colossus.  There's simply so much to video games in the modern world, it makes sense to keep an open mind about new experiences as well as to find and pursue preferences.

Even though I'm more resistant to digital download-only games than physical copies, I still investigate the market, and occasionally purchase and enjoy.  I've made sure to pick up occasional sports titles and try them out, despite not really getting into one since Double Dribble and Blades of Steel.  MMOs are inherently problematic for me due to the time required, but I love to read about Eve Online and experiments like Second Life.  And while I've stopped short of installing a PC full of games for productivity reasons, I finally got a Steam account to tinker with.  All this to say, basically, that when it comes to video games, I try not to just write anything off.

Well, except mobile games.  I've liked a few, notably Plants versus Zombies and N.O.V.A., and I read about new titles on occasion.  But by and large mobile and tablet gaming just did not appeal to me for a variety of reasons.  Given how adult life and responsibilities keep gaming time at a premium, for me it has been the easiest sub-sector of gaming to dismiss.  And since I don't think the average adult can keep up with everything in gaming anymore unless they work in the industry full time, I felt somewhat justified in keeping my not-interested-in-mobile/tablet gaming bias.

Which means I tend to miss out on some excellent experiences like Space Team.

The requirements can be a barrier; exclusively 2 to 4 player, on iOS and Android, only local play on WiFi or Bluetooth.  And even directly next to a router, we experienced some occasional connection problems.  But once we get started...

The idea is that you and your friend(s) are on a spaceship hurtling through the cosmos.  At the beginning of every stage, the bottom two-thirds of your touch-screen is filled with randomly generated virtual dials, knobs, and switches, each labeled with goofy technobabble like P-muffler, Sloping Solvent, Harmonic Shutter, etc.  Occasionally the scientific pretext is dropped completely in favor of humor, such as when you end up with a 'Make Waffles' or 'Eulogize Previous Crew' button.

Above your control panels, an instruction pops up, such as 'Turn Sloping Solvent to 2,' or 'Set Wafflemaker to On.'  Under the instruction is a timer, and if the instruction is not followed, the ship takes damage.  Too much damage and your ship falls apart, including panels that swing off hinges and have to be manually replaced, green goop sliming the screen that requires wiping, and the eventual destruction of your ship.  The catch is that most of the time, the instruction you are given is for someone else's panel, and the most efficient way to communicate is to simply shout to your team-mate.  By the fifth stage, the game easily begins to break down into hilarious verbal expressions, phones and tablets shaken to avoid asteroids, and screens flipped around to escape wormholes.  You really just have to see it in action:



Here is a simple concept with brilliant execution.  The random panel names and placements are a reminder that unlike most video games, the point is not mastery of the controls.  Efficient, effective closed-loop communication under strict time pressure is what saves the day in Space Team. And as laugh-out-loud and fun as the game is, it also forces the development of useful real-world skills.  Our successful advancement in the game was in direct correlation to how well we developed a rhythm of communication with each need as it came up (and the speedy resolution necessary.)  It would usually work until our nerves and communication would break down under the speed necessary to exchange what was needed and what was already done.  By then everyone is shouting excitedly, laughing uncontrollably, and our little virtual ship starts popping and fizzing like the Enterprise on an old Star Trek episode.

I couldn't help but be reminded of my EMT training so many years ago, and the constant necessity for effective communication under duress.  If some surgeons are reported to play video games in order to progress and maintain vital hand-eye coordination, and Minecraft is used in schools for creative exercises, Space Team fits perfectly as a game with real-world benefits and application.  Plus it's hilarious.  And free!

After playing Space Team I recognized how ill-advised my near-complete disregard of the mobile and tablet gaming market has been.  Much like the Wii U and 3DS, the best games for the platform tend to be ones fitted to the unique traits of its hardware.  From the simplicity of Atari's original Combat, to the brain straining of the Professor Layton series, to the crazy sim-like complexity of Steel Battalion, there are so many experiences video games have to offer, some even with potential real-world benefits.  Guess that includes those mini-computers we carry around that I used to play Snake on all the time. Smiley 




Posted on Jan 7th 2014 at 02:23:54 AM by (nupoile)
Posted under Zagnorch, ti 86, small scores, poker, little mermaid


Do you ever get distracted and busy? Does it make you put off doing things? I did that these last several weeks. I realized I was about to make a post in the small scores thread that had about a dozen pictures in it, then I also remembered I had a blog!

So here is some stuff I got, mostly small scores worthy but maybe too much to post at once.


The bulk of my game purchases of late have been from just one place. There is a thrift store nearby I like to give money to, so I make a point of going there at least every few weeks. Usually I just buy whatever they have as far as game stuff, sometimes it's actually neat.


This was just under $5. I found two copies of a Christian FPS made in 2000 called Catechumen. Reading the Wiki page for it makes the game sounds rather dark
http://en.wikipedia.org/w...techumen_%28video_game%29
Also found a sealed Taco Bell Centipede, Splinter Cell guide and a shiny circle of Don Henley. There was also that Let's Ride! Dreamer, I think I can wait to play that one.
[img width=640 height=480]http://farm4.staticflickr.com/3753/11809068674_3093694853_o.jpg[/img]



Continue reading 2013 Catch up blog



Posted on Jan 6th 2014 at 01:48:25 AM by (slackur)
Posted under Wii U, New Super Mario Bros U, Luigi U, Nintendoland, Scribblenauts Unlimited, Zombi U, Zelda Wind Waker HD

Finally, the Wii U is unwrapped, opened, connected, and already has a sticker or two on it.  Our Christmas and New Year vacation is over, and our family had a ton of fun.

The actual video gaming didn't begin until near the end of Christmas day proper, as I had to construct the Mario Kart K'Nex sets for the older kids.  The sets were pretty easy to build, and fairly nifty to boot.  For the curious:

http://www.amazon.com/Nin...35&sr=8-12&keywords=mario+

So that bought me and my Beloved some food-prep and relax time.  The later evening was filled with Wii U game-time, and it did not disappoint in the slightest.  I recall reading a 'not yet' purchase recommendation for the system from Kotaku, and I just couldn't disagree more.  The Wii U will very likely compete with our PS4 for game-time in the years to come.  Here's our impressions of the half-dozen titles we have so far:

Legend of Zelda: Wind Waker HD:
I'm glad this art style survives the ravages of age much better than its contemporaries.  Pacing issues aside, I still think this is a marvelous (and gorgeous!) Zelda game.  The revisions and gamepad make a great game excellent.

New Super Mario Bros. U
The second most played thus far.  Just a fun, fun Mario platformer that becomes a co-op riot with five people playing together.  The addition of a gamepad player's ability to add platforms and mess with baddies gives much needed balance to the added challenge of extra players, and the experience just comes together wonderfully.  I purposefully pushed off getting 3D World until we finish Mario Wii U and Luigi Wii U, and I'm glad I did so because I think these games deserve their own play-through time.

New Super Luigi U:
A perfect example of an expansion pack done right.  Remixed challenges to a superb game.  Definitely worth it if you're as big a fan of Mario Wii U as we are.

Nintendoland:
I had not really heard a single positive thing about this one, but we picked it up on sale and I'm so glad we did.  I suppose as a single player experience it's not worth full price, but as a multiplayer game it's a blast.  The Luigi's Mansion mini-game and Find Mii were reminiscent of our Pac-man Versus nights in the best way.  I'm a Balloon Fight fan as it is, and the Nintendoland version was a neat addition.  We blazed through the Zelda game and enjoyed it, and then stayed up way too late challenging Kraid and a few tough stages on the Metroid game.  Even the F-Zero game got passed around a bit.  All in all, Nintendoland was a great party game with a few fun single player experiences I intend on returning to.  Nice to pick up on sale if you have the social atmosphere to support it.

Scribblenauts Unlimited:
Here it is, my favorite experience on the Wii U by far.  I've championed the series since the clunky but inspired first title, and they've just gotten better with each iteration.  (I've yet to grab Unmasked, for the same reasons we have yet to pick up 3D World.)  We load this up, the whole family sits on the couch, and we just take turns with the quirky puzzle-solving this game provides.  The interesting, creative input young kids offer for solutions is priceless, and even helps us synapse-hardened adults sometimes.  Everything about this title is great, from the story to the art to the execution.  We've laughed, thought hard, and thoroughly enjoyed this game so far.  I see myself going back through this myself on the 3DS version later and coming up with different solutions, it's just so much fun.

Zombi U:
I'll admit I haven't put much time into this, only because I can't play it around the kids.  But I have been impressed thus far with the production and tension.  I'll have to update about it later, but it definitely interests me because of the use of system exclusive features (particularly the gamepad) and that's exactly what I want to see on the Wii U: games built around the unique features of the system.



Overall, I have to say I'm very happy to own a Wii U.  There are still several exclusives out now that I'm excited about, not to mention announced games on the horizon like a new Smash Bros., Mario Kart, and Zelda.  Even features that may seem like a gimmick, such as playing only on the gamepad, come in handy; my middle child is actually playing on the gamepad, curled up next to me as I type!  Perhaps the best part overall is that I definitely feel as though our family is on the same wavelength as Nintendo for this system and it's games.

Most of what's new on the Xbox One, even including the changed policy features, are at best throwaway clutter we won't use, and at worse outright antagonistic toward our entertainment preferences.  The PS4 is a great system, but mostly because it is a straight-forward upgrade from the PS3.  Nothing wrong with that, and I've already had fun with games that were basically upgrades from the last generation.  But with the Wii U, right out of the gate, we're playing interesting twists on old classics or outright new experiences.  It feels more fresh.  That will fade, no doubt, but the emphasis on couch-co-op and family friendly games are foundationally evident.  Sure, I'll play some great new games on what some would coin the 'real' next-gen systems.  But it'll already be hard to match the Wii U on outright fun.
Smiley 




Posted on Jan 4th 2014 at 09:15:51 PM by (Duke.Togo)
Posted under Collectorcast, Podcast, Duke.Togo, Crabmaster2000, wildbil52, episode 19

Episode 19 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=13452

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter: https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
On Stitcher (enter Promo Code RFGeneration): http://www.stitcher.com/RFGeneration
On iTunes: http://itunes.apple.com/u...collectorcast/id524246060
On YouTube: http://www.youtube.com/user/DukeTogo74

We're back! During the time away, our very own Crabmaster has been busy building his store, Game Quest. We take the time to discuss what the process of opening a store is like, what are the lessons to be learned, and how it effects the owner. Many collectors consider opening a retail store to do what they love, and this will give you a peek at someone that has made it successful.

It's been a bit since we last caught up on the amazing gaming finds that everyone has made. We've changed the format to place the Small Scores after the main topic, so make sure to stay tuned to hear about all of the fantastic things that everyone has picked up.

Show Notes
Japan Retro Direct: http://www.gamegavel.com/sites/famicomvinnk/
Game Quest: https://www.facebook.com/GameQuestPrinceGeorge

Music: Silpheed (SEGA-CD)
8:25 Opening a Game Store
1:25:00 Small Scores
4:48:38 Outro



Posted on Jan 4th 2014 at 03:29:10 AM by (GameDave)
Posted under video game memory, game dave, video games, arcade, high score, final fantasy, rpg, nes

Growing up in the arcades led to my future nickname...



What has gaming given you?



Posted on Jan 3rd 2014 at 04:34:16 PM by (Fleach)
Posted under Community Playthrough, Mischief Makers, Wind Waker, Zelda, Nintendo, N64, GameCube, Wii U

[img width=700 height=560]http://i1340.photobucket.com/albums/o736/Fleach/windwakermischiefmakers_zps09f10f71.jpg[/img]

Welcome to 2014 everyone!

The Community Playthrough team would like to wish everybody all the best in the new year and we've come up with a great way to kick off a new calendar of gaming.

Get ready to cause some trouble in January with Ultra-Intergalactic-Cyber-G, Marina Liteyears in Mischief Makers for the Nintendo 64. Shake Shake your way to victory on planet Clancer to save Professor Theo in this month's Retro Community Playthrough.

The Modern Community Playthrough is the place for adventurous heroes. Join Link as he sails the wide seas in The Legend of Zelda: The Wind Waker for the Nintendo GameCube, and now in glorious HD, on the Nintedo Wii U. Perilous battles, fantastic discoveries, and epic dungeons await the brave.

We would also like to sincerely thank the amazing Crabmaster for starting this great community activity. It's always so much fun to play a game as a group and we owe that pleasure to you. Thank you!

Ready to play?

Head on to the discussion threads and join the fun!

Mischief Makers Discussion Thread

The Legend of Zelda: The Wind Waker Discussion Thread



Posted on Jan 1st 2014 at 11:39:36 PM by (NES_Rules)
Posted under Site News, RFG Thanks, Thank You, Thanks, 2013, December


Happy New Year! Its hard to believe another year has come and gone, and just as I was getting used to dating stuff with 2013...

2013 wasn't an easy year for RFGeneration, with temporary outages and performance issues have been occasionally plaguing us the last couple months, but nothing worth doing is ever easy. Luckily for us, things don't have to be so easy when you have hundreds of awesome members helping out. With so many people each doing a small share, we no longer have to employ a dozen children in China to fill in the tedious information. But who needs them when you have slaves members who will work for free? Kidding aside, we really do appreciate all the work every one of you do here at the site. Whether its just a small page edit to fix a typo or adding every game for a system that's been neglected.

And boy, did we ever have a lot of submissions in 2013. How many, you ask? 44,373 total submissions if you must know. The best part of that IMO is that more than half were images, which are always awesome to have more of.

So, who submitted the most this year? It was our very own DB Reviewer, Bildtstar with a truly astounding 5542 submissions this year, that averages out to more than 15 submissions every single day in 2013. I tip my hat to you sir, and I suggest everyone else does so as well.

Up next, we have DB Editor ApolloBoy with 3909 submissions. Thanks man, you've been here since week #6 and have made over 20,000 submissions over the years, more than all but one other member.

Next is a fairly new member, joining in only November, he has somehow managed to rack up 3331 submissions. Keep up the pace Kaysow, and you'll do just fine here.

And our last member to get over 3000 submissions this year, the world famous Crabmaster2000. Somehow, between shoveling a mountain of snow 9 months out of the year, co-hosting the greatest podcast of all time, and running his own store, this man has managed to make 3280 submissions this year.

As an honorable mention, I'd also like to thank Shadow Kisuragi not only for his 2910 submissions this year, but for his tireless and never ending work on keeping the site running. He and bickman2k are out there every day in the code trenches fighting bugs as well as trying to bring new functions and features to the site.

But that's not everyone, I'd also like to thank the following people for making over 1,000 submissions in 2013. Tynstar, ericeskapade, CoinCollector, thegreatska, Sirgin, and Razor Knuckles.  And thanks to the other 240 of you who made another 14,500 submissions.

If you're sad that your name isn't listed here, there is a simple solution, just submit more. Its simple to do and is even a bit addictive. Start out simple with the games you know well and then move onto things you're less familiar with.

And if every game page you look at it is full on information and pictures but you still want to help out, there is always the option to help us out financially. We haven't started our annual donation drive yet, but that doesn't mean you can't beat the crowds and get that donation in early. Just hit the button below and chip in a few bucks.











Posted on Dec 31st 2013 at 10:08:14 PM by (slackur)
Posted under New Year, ways to get hurt while playing a fighting game long before Kinect

Happy New Year!

As previously mentioned, we have a very social home, and we host a New Year's party every year.  Of course, we have some great party games set up!  And the highlights of our New Years parties are often, naturally, video games.

We've cycled through all sorts of favorites.  During the Dreamcast years, popular multiplayer games included Virtua Tennis, Red Dog (No kidding!  MP is lots of fun!), Fur Fighters, and lots and lots of Unreal Tournament.

Fast forward a few years, and 16 player Halo LAN parties ruled the night.  (With a bit of Crimson Skies and Mech Assault.)

A few more years and we grew into Gears of War 2/3, COD: BO Zombies, and ODST: Fire Fight LAN matches that kept us up long past the Times Square Ball dropping.

And some games have always been in the rotation, including many renditions of Bomberman, Guitar Heros and Dance Dance Revolutions. 

If I had to pick a favorite New Year's party video game moment, it would be split between two:

Playing 4 player Rock Band all night until we finished the last set list and watched the credits.  We had no idea this game had a credits screen.  Or any ending.

Then there was the night many years ago where my greatest 2D fighter/Dance Dance Revolution rival and I decided to settle our score once and for all.  I tended to barely win more often on Street Fighter Alpha 3, and he would generally defeat me on Dance Dance.  So the obvious next step was to load up Street Fighter Alpha 3 on a Playstation, plug in two dance pads instead of controllers, and fight each-other as God intended; skill against skill alone.

It. Was. Hilarious.

We wore ourselves out after only three matches (I got him two out of three!) because, let me tell you, it's harder than it looks.  But so worth it.  Ryu and Ken twitched and jerked about like they were in a Lady Gaga video.  And I hope that's the last reference to Lady Gaga I ever make, ever.   

Other than video games, we've kept coming back to some other favorites including Jenga, Battletech, HeroScape, and Jamaican Scrabble.

Well, whatever you do this year and into next, I sincerely hope you're New Year's Eve is as fun as ours!  Feel free to share some great New Years Eve experiences (gaming or otherwise) and stay safe out there!!

Smiley



Posted on Dec 30th 2013 at 12:04:00 AM by (ReddMcKnight)
Posted under Games, 2013

Let's face it: There were a lot of great Video Games released this year. Some were good, and some were bad. That being said, here are the ones I enjoyed the most:

Shin Megami Tensei IV
[img width=550 height=777]http://www.rfgeneration.com/images/games/U-182/bf/U-182-S-01900-A.jpg[/img]
Shin Megami Tensei IV is a 3DS RPG from the Shin Megami Tensei series of RPGs. (Obviously). Featuring a System similar to Pokemon, you have to persuade Demons to join your party and shape the world into one of your choice. One that falls under the Rule of God, one that falls under the Rule of Lucifer, or one under the rule of Humanity. I've played tons of RPGs in my time, and this one feels like a fresh take on the Genre, despite having been done before. It's quite an improvement over it's predecessor, Nocturne, and it can be made to be a lot easier, or a lot harder, depending on your tastes.

Grand Theft Auto V
[img width=550 height=779]http://www.rfgeneration.com/images/games/U-115/bf/U-115-S-12210-A.jpg[/img]
Grand Theft Auto V is an open-world Action Game. Following in the footsteps of it's successful, but clunky prequel, it makes some subtle, but brilliant changes to the Gameplay of GTA IV, which makes it far more playable than IV, which in turn enables it to be more fun. Despite a poor launch of the online component, Rockstar was responsive to the complaints of the players and made it work, creating one of the more fun titles for 2013.

Pokemon X
[img width=608 height=550]http://www.rfgeneration.com/images/games/U-182/bf/U-182-S-02040-A.jpg[/img]
Pokemon X is the latest game, along with Pokemon Y, in the Pokemon Series of games. Featuring the familiar gameplay we've come to know and love, it added more features to the age-old formula, giving it a fresh new style. It's also quite emotional, especially at the end. I never thought a Pokemon Game could touch my heart with it's story, but this one did, and that's why it is awesome. I can't wait to see how the developers top this one.

Now, what is the one true Game of the Year in my opinion? Well... Smiley

Killer Instinct
[img width=700 height=315]http://whatsyourtagblog.files.wordpress.com/2013/06/killer-instinct-logo.jpg[/img]
Killer Instinct is the long awaited Sequel to Killer Instinct 2, which was released over a decade ago in Arcades, and honestly, I could never ask for a more worthy sequel to it. This game is fighting game perfection. I've never been too good at fighting games, but I can play this one easily. More content is coming to it next year, and the Ultra Edition includes the original Killer Instinct. To put it simple terms, I love this game, and it is the very definition of awesome.

Well, that's it. See you all next post! Smiley



Posted on Dec 29th 2013 at 04:36:43 PM by (A8scooter)
Posted under Atari , Atari XE, Nintendo, N64





Posted on Dec 29th 2013 at 04:04:31 PM by (noiseredux)
Posted under List

What a crazy year it was for me and gaming! After buying our house, I decided to scale back the obsessive Sega collecting, eventually branched out to PC gaming and found that the 3DS is my favorite portable in a long time. So with all this in mind, let's take a look at my Favorite Games of 2013:

[img width=700 height=393]http://cloud-2.steampowered.com/ugc/703980853361169850/6E950780BE867FF51A563250F2DD0C254082BB5D/[/img]

1. XCOM: Enemy Within
Some of you (or at least one of you) might consider it lame to award an expansion for a 2012 game (Enemy Unknown) with my 2013 GOTY. But as my list is based solely on how much enjoyment I got out of 2013 releases, it would be an outright lie for me to not give Enemy Unknown this title. Moreover, Enemy Within is so much more than just some new maps and missions. It is an entirely new experience encompassing new maps, enemies, weapons, upgrades - and perhaps most import - mechanics. Indeed the additions of Bio- or Mecha- research for your own troops strips your squad of their earthly limitations while new human EXALT enemies pose a different kind of threat than EU had delivered. Add to this new covert missions and base defense missions which further add variety to even the sorts of missions you might encounter. Not to mention the addition of MELD which virtually turns the “slow and safe” approach to taking turns on its head and instead pushes you to march ahead with oftentimes poorly judged urgency. In a sense, calling Enemy Within “just an expansion” is doing it a huge injustice. It is far closer to an entirely new game built on EU’s engine than just a batch of DLC to expand upon the original, and I’d urge anyone who played Unknown to be sure they’ve experienced Within.


[img width=700 height=393]http://cloud-4.steampowered.com/ugc/685969538598054114/6D9883445C42BC4105873F49A6CD376FF4C7EF12/[/img]

2. Bioshock Infinite
Now here’s a game that really took me by surprise. Bioshock Infinite was a game that I decided to play solely based on how pretty I thought it looked. And other than the prettiness of screenshots, I mostly went into it knowing nothing. A dozen hours later I walked away with an emotional experience on par with some of my favorite games of recent years like Shadow of the Colossus and Heavy Rain. Infinite is a staggeringly gorgeous game that incorporates various bits of history, theology, literature, architecture and much else as bits and pieces weaved together like a fever dream. That the FPS mechanics are so strong certainly propels everything else forward effortlessly. Add to this that the majority of the game is pretty much an escort mission, but one done so well that it begs the question “who was escorting who?”


[img width=700 height=420]http://image.gamespotcdn.net/gamespot/images/2013/161/711412_20130611_screen010.jpg[/img]

3. Zelda: A Link Between Worlds
As an adult have you ever gone back to your elementary school’s playground? That’s pretty much A Link Between Worlds. For those of us in a certain age bracket, Link To The Past pretty much remains the pinnacle of gaming. It’s that 16-bit Hyrule that I know the best, because that was the last time I spent so much time exploring every last nook and cranny of a game world. I can vividly remember staying up to ridiculous hours every weekend as I made my way through A Link To The Past, spending hours on stupid things like archery mini-games and feeling like that world was so vast, it could never possibly end. The idea of a sequel to my favorite game of all time was certainly something I felt optimistically nervous about. But it’s within that first hour that it all comes rushing back - the overworld, the music, the weapons and faces both friend and foe. There’s so much familiarity and yet you know you’re playing an all new adventure. And though I haven’t beaten it yet (as I just got it for Christmas), I’m thrilled to be re-visiting my youth in such an exciting way.


[img width=700 height=393]http://cloud-4.steampowered.com/ugc/685968994397129995/3DD320116A779E8D00260C96EA9406BDA00BEA18/[/img]

4. Tomb Raider
Before the Crystal Dynamics ‘reboot’ of Tomb Raider, I considered myself a casual fan of the series. Starting with my exposure to the first game on PS1, I had always just cherry-picked certain games throughout the series to pay any attention to. Often I’d like the games. But that’s as far as it went. I liked them. They would keep me interested for a while. Then I’d move on to something else. But the 2013 Tomb Raider delivered to me the game that I had always wanted TR to be. It’s something bold, exciting and even a bit scary at times. From the opening hour of having Lara kill a deer to eat, to the next hour where she must kill a man to prevent her own demise, the game is a non-stop thrillride that kept my heart pumping and my eyes impressed by the ridiculously detailed environments. And while it was a prequel, Crystal Dynamics was able to successfully show us the heck that Lara had to go through before becoming the total badass she would soon become. Although by the end of the game she’s all guns-a-blazin’ she also spends a dozen or so hours looking like girl who just barely survives to the last reel of a slasher film. If any of you with even a passing interest in the franchise missed this one, go ahead and rectify that. Chances are you’ll end up looking further into the other Crystal Dynamics-developed titles in the series as well.


[img width=700 height=393]http://image.gamespotcdn.net/gamespot/images/2013/091/672441_20130402_screen004.jpg[/img]

5. Shin Megami Tensei IV
When SMT IV was first released there was a lot of hubbub about it costing $10 more than most 3DS games. Yet one look at the wonderful artbook/strategy guide, soundtrack and box containing it all seemed to instantly justify the extra premium. In truth this was a game so awesome it demanded attention in a way that no puny 3DS game case could pull off. And in fairness that strategy guide really did come in handy! SMT IV was no joke. Sure, it offered up the option to drop its difficulty down to an easier setting - but this was only after you had been demeaned by Charon, the ferryman at the River Styx. While SMT IV was one of those RPG’s that just seemed to get everything right. The music, the animation, the settings, the demons, the conversations with the demons, the story, the difficulty, the morality, the weight of your decisions, and most importantly the ridiculously fun battle system.


[img width=416 height=504]http://image.gamespotcdn.net/gamespot/images/2013/010/643003_20130111_screen009.jpg[/img]

6. Fire Emblem: Awakening
There’s something to be said for the ‘if it ain’t broke” philosophy of Awakening. Perhaps it’s because handheld consoles seem so inviting for retro throwbacks, but what makes this new Fire Emblem great is the minimal additions of unnecessary bells & whistles. Oh sure there’s a story, though the cut-scenes of footless squads are all skippable. Admittedly, they’re also really great and you probably won’t bother doing so. And sure there’s a deep as heck system of leveling your characters, pairing them up and even spawning babies to go on and kill for you. But at its heart Awakening does best what all the best Fire Emblem games do best - it offers you the ability to recruit soldiers, get attached to them, and then feel awful when you allow them murdered. While the game offers you a more casual mode of play where you’re troops aren’t permanently killed off after a battle, it’s the Classic Mode that makes this game so compelling. It’s the perfect portable strategy game. One where you might spend months on a single battle - picking it up and failing after 20 minutes, throwing the 3DS aside until your next small chunk of downtime.


[img width=700 height=933]http://i.imgur.com/lg5x3O7.jpg[/img]

7. Alien: Colonial Marines
Snicker if you want, but I’m just keeping it real. Although I am a fan of the Alien franchise, it was the overwhelmingly poor reviews of Colonial Marines that made this one a must-play for me. And while I expected a “so bad it’s good” experience, instead I just got a “hey this is a hell of a lot of fun” experience instead. There’s nothing ground-breaking here. In fact there’s really nothing exceptional. Although there are brief moments of almost-brilliance - hinting, I suppose, that a far better game was possible. But none of that ultimately matters. What matters with games - and any form of entertainment for that matter - is that it entertains you. And I can honestly say I was fully entertained for the whole of the single player campaign. And yeah, I’m looking forward to Alien: Isolation.


[img width=640 height=416]http://img.gamefaqs.net/screens/9/4/7/gfs_229346_2_3.jpg[/img]

8. Sturmwind
The novelty of new games appearing on old consoles is always fun. But as is the nature of novelty, it can also soon wear off. What makes Sturmwind so special is that it’s not just a great shoot-em-up, it also pushes the Dreamcast to the absolute threshold of its capabilities and proves that to a certain degree this failed hardware from 1999 could still make brilliant 2D arcade games worthy of competing with the current generation. The appearance of Sturmwind is incredible - and viewed through the DC’s VGA output rivals any indie shmup released this year on more competent technology. The art-direction itself is fantastic, with brightly colored bullets, insanely detailed backgrounds, and memorable boss battles. Even the power-up system was an interesting take on an old formula. Add to this a bevy of extras from online leaderboards, to unlockable ‘achievements’ and even the capability to save replays to a 3rd party SD card adapter and you’ve got a serious argument that the true death-year of the Dreamcast is still anyone’s guess.


[img width=600 height=400]http://cloud-3.steampowered.com/ugc/720868005071632709/F9E62C6B429B853BC2A043D7B4DBBF74A6FDDFE1/[/img]

9. The Typing of the Dead: Overkill
Speaking of Sega hardware, if there was a Dreamcast 2 it would certainly be home to Typing of the Dead: Overkill. This was a pleasant surprise that popped up on the Steam Store on Halloween week. Much like how the original Typing of the Dead took House of the Dead 2 and mashed it up with a typing tutor, Overkill has HOTD: Overkill re-imagined via Mavis Beacon. The fact that Sega gave us a sequel to the cult-classic completely out of the blue is awesome enough, but the addition of online co-op and the stream of DLC that they’ve been releasing since October (some of it free, even) is an even better gift to longtime Sega fans. Next time you think that Sega is a horrible beast that is dead-set on destroying any lingering love you had for the Sonic series, try to remember that they’re all still a little crazy in an awesome way as made evident with TOTD: Overkill.


[img width=700 height=420]http://image.gamespotcdn.net/gamespot/images/2012/243/672440_20120831_screen007.jpg[/img]

10. Castlevania: Mirror of Fate
Here’s one I was a little nervous about. The GBA and DS Castlevania games have had a long history of sticking to the 2D Symphony of the Night style, so hearing about a sequel to a 3D Castlevania game coming to a portable that’s pushing the angle of its 3D capabilities sounded like bad news. But what we got was a really cool 2.5D adventure that I think probably went fairly overlooked this year. The series had gone in a similar direction on the PSP remake of Rondo of Blood. However that was a true 2D classic that had been retrofitted into a 2.5D mold. As such, it suffered. Mirror of Fate fares far better. The controls are great, the level-structure is fun to explore and the boss battles are brutally punishing making for a challenging experience for series fanatics.



Posted on Dec 24th 2013 at 03:03:48 PM by (slackur)
Posted under Christmas gamer nostalgia, Turbo Duo, Dracula X, great gaming gifts, why cant we eat this month again

To all the staff, members, and visitors of RFGeneration, Merry Christmas and Happy Holidays!

Even for those of us gamers who are greatly opposed to the materialistic nature and family stress inherent to the season, we enjoy getting surprised by awesome gaming-related gifts.  Despite some tough times in my childhood, one particular game-related Christmas memory will forever grant some occasionally much-needed holiday cheer and appreciation for the thankless job my parents often faced.

Many moons ago, in the ancient age of '93, I was working a pretty rough construction job after high-school.  I hardly saw my parents, and though they knew my many interests, any parent knows that's a far cry from knowing exactly what to get.  So they called up my then-best friend Thor.   

Yes, that's his name.  Yes, it fit him perfectly.

Thor, as eclectic as his name implies, grew up with a gaming mother.  And while he was very specific about what he would play, he was just as into video games as I was.  Thor's family was the first I knew of to get the awesome machine that was the Turbo Duo, shortly after launch.  Including the hidden Bomberman, this beast came packaged with seven (!) games covering a broad spectrum of genres; Ys Book I & II, Bonk's Adventure, Bonk's Revenge, Gate of Thunder (still a favorite!) and a TurboChip copy of Ninja Spirit. 

Needless to say, Thor's house was very popular amongst our friends.

(The following was relayed to me after-the-fact, obviously.)
So when my folks gave my best friend a call and asked what to get me, his natural response was to talk-up what I played at his house every weekend.  Then, likely because my parents were unaware of the excellent pack-ins, they asked what game to pick up with the system.  Because Thor was the best friend a gamer could ask for at the time, he said something along the lines of, "well, he likes Castlevania games a lot, and they make one for it.  So probably that one."

Did I mention I love this guy?  I love this guy.

Since the cost of the Turbo Duo far exceeded any gift I had ever received at that point, I'm under the opinion that my parents probably had no idea that Devil's Castle Dracula X: Rondo of Blood was import only, or how much that would cost them by the time they found it.  I imagine that by the time they took the effort to track it down in pre-internet '93, they had already spent so much time and effort to get it that they probably gritted their teeth and bought it despite the total cost. 

Now we didn't have much money growing up.  Most of my gaming after the C64 and a surprise NES to the family was through systems I bought or traded to get myself.  So I cannot explain to you how impressive this Christmas was to me.  Maybe it was because I was hardly at home and my mom wanted to give one last big hug.  I'm not sure, though now as a parent myself I can identify with the occasional 'wow-I-shouldn't-have-spent-that-much-but-its-my-kid-so-OK' frame of mind.

I can't relay how blown away I was after opening that Turbo Duo.  Or how over-the-top it was to open up Dracula X.  (Or how frustrated my dad was after learning that we had to buy another expensive adapter to play the RCA AV cable only output on our RF only 25" console TV.)  But my parents sure knew they had a happy teen that Christmas.  I still cherish that memory.

In an unfortunate turn of events, things at home got much rougher the next few years, so perhaps I was blessed with that burning-bright moment beforehand.  Either way, when it comes to physical Christmas presents, I have to admit that one is my childhood best.  I played that system until I finished almost every game it came with more than once. (well, not Ninja Spirit.  Man is that a hard game!)  And I've gone through Dracula X more than perhaps any game I've owned, and still enjoy it today.

Now of course I'm not saying gifts (even gaming gifts!) are the point or should even be a focus over the holiday.  But I hope that everyone has some great, cherished Christmas memories, and if they have some video games included there, even better!

So if you have some fun gaming or non-gaming related Christmas memories, please share,

God Bless, and GAME ON!!
Smiley



Posted on Dec 24th 2013 at 02:18:26 AM by (A8scooter)
Posted under Atari, Bowling, Atari 2600, Sports, GMBIT, ABC WIDE WORLD OF SPORTS

This week I go ABC Wide World Of Sports up in here and break out one of the best bowling games Ive played in some time. Check it out.




                                                                                                                                                                                                                                               
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