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July Retro Community Playthrough - Chrono Trigger
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Author
Topic: July Retro Community Playthrough - Chrono Trigger (Read 39938 times)
h1ghw1nd
Donor
Posts: 416
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #30 on:
June 25, 2014, 11:27:58 PM »
I believe they all depend on which point you choose to finish the game (fight the final boss) and I know one of them requires beating the game a second time.
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Boshamp
Donor
Posts: 1611
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #31 on:
June 25, 2014, 11:37:00 PM »
Quote from: h1ghw1nd on June 25, 2014, 11:25:14 PM
I'm in. The PS load times are around 7 seconds for just about everything, including starting and finishing a battle. It won't be so bad
7 seconds sounds about what I would expect from an older disc-based game. I played a ton of old school stuff growing up, but Jr. high and high school were filled with the most hours, and those went mostly to games from the fifth and early sixth generation (my love for the Gamecube being born as well and my official start to collecting). I feel like it wouldn't be that bad for me, growing up playing games with extended load times regularly, but understand where you guys are coming from comparing the experience to the cart based versions where load times wouldn't be trouble.
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Boshamp
Donor
Posts: 1611
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #32 on:
June 25, 2014, 11:39:50 PM »
Quote from: h1ghw1nd on June 25, 2014, 11:27:58 PM
I believe they all depend on which point you choose to finish the game (fight the final boss) and I know one of them requires beating the game a second time.
So side quests are the impacting factor. I do love me some side quests.
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singlebanana
Director
Posts: 7082
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #33 on:
June 26, 2014, 01:47:24 PM »
Wow, 3 pages already and we haven't even popped the game in. Ha!
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
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Shadow Kisuragi
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Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #34 on:
June 26, 2014, 02:38:27 PM »
Damn, I was TRYING to hide that there were multiple endings...
In any case, there's a new secret ending on the DS (and newer) vesions. Endings are based on how/when you finish the game. That's all I'll say to that aspect, but I would expect achievements based on which ending you earn. Speaking of which, I need to get off my ass and add achievement badges to the site! Along with about 80+ other things... Damn, I wish I worked on the site as my primary job rather than as an "as available" thing.
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MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #35 on:
June 27, 2014, 02:25:19 PM »
I popped the game in a couple days ago. Listened to the intro several times in the background before eventually turning the system off. Was going to get a head start but I can wait.
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Complete NA NES collection (minus Stadium Events)
ae.tc
Technician
DB Contributor
Posts: 74
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #36 on:
June 28, 2014, 03:13:34 AM »
ok [img width=109 height=30]http://oi41.tinypic.com/30277ft.jpg[/img]
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• Sega Mega-Tech • SNK MVS • Sega Naomi 2 • Kaneko AX • Taito F3 ••
Techie413
We need to talk about your flair.
Donor
Posts: 735
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #37 on:
June 28, 2014, 03:31:52 AM »
I can't guarantee how much time I can dedicate to the outstanding selection during the summer months but, considering that CT is my absolute favorite game (2nd place needed counseling), you can guarantee that I will be involved. And my preferred way to enjoy Chrono Trigger will always be on the SNES.
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Relax, I can fix it.
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ae.tc
Technician
DB Contributor
Posts: 74
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #38 on:
June 28, 2014, 08:40:27 AM »
Quote from: ae.tc on June 28, 2014, 03:13:34 AM
ok [img width=109 height=30]http://oi41.tinypic.com/30277ft.jpg[/img]
= my official Retro Community Playthrough entry (SNES)
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•
• Sega Mega-Tech • SNK MVS • Sega Naomi 2 • Kaneko AX • Taito F3 ••
h1ghw1nd
Donor
Posts: 416
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #39 on:
June 29, 2014, 10:42:07 AM »
How did your 2nd place favorite need counseling? LMAO
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #40 on:
June 29, 2014, 11:10:13 PM »
Quote from: singlebanana on June 26, 2014, 01:47:24 PM
Wow, 3 pages already and we haven't even popped the game in. Ha!
Heh that's what I said. I have a feeling this thread is gonna quite a few more pages.
Can I start early?
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Fleach
Blog Writer
Posts: 2762
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #41 on:
June 29, 2014, 11:13:55 PM »
You can start tomorrow at midnight.
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"Another exciting Canadian"
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Boshamp
Donor
Posts: 1611
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #42 on:
July 01, 2014, 01:03:58 AM »
Here we go! I know I probably could have gotten away with starting at midnight central time, but...I didn't.
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Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #43 on:
July 01, 2014, 08:10:13 AM »
I won't lie, I got an early start on this game and am already about 4.5 hours in
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Fleach
Blog Writer
Posts: 2762
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #44 on:
July 01, 2014, 08:18:47 AM »
Glad to hear that you're having fun with the game, Disposed Hero. I'm so excited to finally be able to play Chrono Trigger legitimately. The first time I played it was on an emulator at a friend's house.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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