RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on May 15th 2011 at 07:07:20 PM by (blcklblskt)
Posted under Nintendo 64, N64, How To, Region Mod

In this post, I will explain how to region mod an NTSC Nintendo 64.  This mod will allow you to play either Japanese or North American games on your console.  This mod will not work with PAL consoles, which have a different internal chip that will prevent PAL games from working on another non-PAL console.  North American and Japanese N64 games are compatible on either console, so the "region-locking" consists of a small bit of plastic in the cartridge slot.  There are converters that will allow you to play a PAL game on an NTSC console, but I believe that they are not fully compatible with all PAL games.

This is definitely a mod that anyone can do with the right tools.  All it entails is removing the little tabs in the cartridge slot, or simply removing the entire piece itself.  After the mod, you will be able to play nearly any game on your console.  There are only 4 PAL exclusive titles (F-1 World Grand Prix II, F1 Racing Championship, Premier Manager 64, and Taz Express), so you won't be missing too much.

Tools Needed: - 4.5 mm security bit and a bit driver (or a pliers to grip the bit)
                     - Philips head screwdriver set
                     - Safety goggles (If you are using a Dremel.  I trust you won't poke your eye out with a screwdriver)

Optional Tools: Dremel with cutting bit

Time Needed: 5-10 minutes

Difficulty: 1/10



Continue reading How to Region Mod an NTSC Nintendo 64



Posted on May 10th 2011 at 04:27:30 AM by (noiseredux)
Posted under PSP, Mega Man, Game Boy Player Land

[img width=480 height=640]http://i.imgur.com/9w3kSl.jpg[/img]


Ever since I first started this blog, I have always wanted to offer things to readers. I've actually had various surprise projects in mind for quite some time. And finally the first finished one is here. I present to you all Mega Man: Game Boy Powered-up Levels!


[img width=250 height=400]http://i.imgur.com/P7B9n.jpg[/img] [img width=300 height=200]http://i.imgur.com/1p5Gpl.jpg[/img]

If you're not aware of Capcom's wonderful PSP release Mega Man: Powered Up, then you don't know what you're missing! It was an amazing remake of the original NES Mega Man title that uses a bit of a 2.5D perspective, a super-deformed character design and adds in lots of excellent flourishes that really add to the game while never losing what fans have loved since day one. However, the most remarkable thing about Powered Up (and the reason for this blog post) is the Construction Mode, which allows you to not only create your own levels, but also share them with friends.

This is where Game Boy Player Land comes in. You see I loved the creative possibilities of Powered Up. And considering it was this really unique and awesome portable recreation of a classic game, that still had this very retro feel to it I really started to draw parallels between it and some of the old Game Boy Mega Man games. And then it hit me: what if someone were to recreate some of those original Game Boy levels for play in Powered Up?


[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/3/563283_28968_front.jpg[/img] [img width=200 height=200]http://ui25.gamefaqs.com/1496/gfs_28968_2_3.jpg[/img]

So that's exactly what we decided to do! Mega Man: Game Boy Powered-up Levels is a four-stage downloadable remake of the first four levels from the classic Game Boy release Mega Man: Dr. Wily's Revenge. Though the levels will all eventually be made available to download via the PSN servers, for now I've included all of the links and directions you'll need to download them right here.


The Levels

In order to play these levels you must own an official copy of Mega Man: Powered Up. The four levels are available via PSN. Simply search for these codes within the game's menu:

44645843-005
44645843-006
44645843-007
44645843-008



The Cover Art

As an added bonus, you can also download the printable artwork and make your own UMD case for Mega Man: Game Boy Powered-up Levels. The case looks awfully handsome sitting on your shelf rubbing elbows with the rest of your PSP collection!

http://www.megaupload.com/?d=C2B4IW16


Obviously we hope you enjoy these levels. Feel free to drop any and all feedback, and keep your eyes on the blog for other future projects like this.

*A huge thanks goes to the two recruited members of the GBPL dev team on this project. Although I came up with the idea and basically directed the project it was my good friend Flake who did all actual level design. And graphic designer extraordinaire sevin0seven is responsible for the amazing cover art.



Posted on May 4th 2011 at 10:45:41 PM by (singlebanana)
Posted under RFG Thanks, April 2011, Submissions, Thanks

As you know, there is much to celebrate this month at RF Generation.  We just hit 4,000 members and this month marks the site's 7th year in existence.  RF Generation has always prided itself in creating a free community for collectors, sellers/traders, and others who are generally interested in all things video gaming.  However, RF Generation would not be where it is today without the hard work and dedication of its staff and site members.  During our 7th anniversary celebration we are encouraging all members to participate in an all out blitzkrieg of submissions to our site (http://www.rfgeneration.c...s/Lucky-Number-7-1709.php).   

The staff at RF Generation would like to take this moment to thank all submitters, and especially those who pounded out huge numbers in the month of April:

[img width=379 height=247]http://intrawebnet.com/wp-content/uploads/2011/02/chuck-norris-thumbs-up.jpg[/img]

Overall Submissions:  2,317!!!

Top 5 Submitters:

1.  Shadow Kisuragi - 375
2.  aeroc - 313
3.  raffa1985 - 308
4.  ApolloBoy - 189
5.  Sirgin - 146
**your name could be here for May!!!**

Additional submission info and statistics are located here:http://www.rfgeneration.c...p?action=submissionreport]

For those of you who made submissions, but did not make our Top 5, please know that every submission is appreciated and counts toward making RF Generation the best database of classic and modern gaming on the internet.  We challenge each of you to make at least one submission a month if possible, whether it be an unlisted game, an update to a current listing, a variant, or even a scan of a game, box, manual, etc. of a piece of software/hardware that you own that is not currently available.  With 4,000 members, one submission a month would greatly improve our site.   

A special thank you to all of the staff (especially the database approvers, who have to look over all of these great submissions) for donating your time so that others in our community may benefit.  Keep up the great work everyone!



Posted on May 4th 2011 at 05:03:24 PM by (blcklblskt)
Posted under Nintendo 64, Controller, Joystick, How to

Is your Nintendo 64 controller joystick loose and worn out?  If so, you will be pleased to know that it is very easy to replace a loose joystick with either a replacement one, or a good one from a donor controller.  In total, this swap will take about 15 minutes if you're switching joysticks between two controllers, or half that if you have a replacement.

I have always used joysticks from used Grey or Atomic Purple controllers, simply because they are plentiful and cheap as most people tend to use the colored controllers more often than their "boring" brothers.  I have never used a replacement joystick, so I cannot comment on their quality.

After the swap, you will have an N64 controller with a nice tight joystick, and if you used a donor, one with a loose stick.  I will usually sell the loose controllers for what I paid for them, around $5, so that no one feels ripped off.  The buyer gets a cheap official controller, and the seller gets his money back. Smiley


Tools needed: Philips head screwdriver set

Time Required: 5-15 minutes

Difficulty: 2/10



Continue reading How to Swap an N64 Controller Joystick



Posted on May 3rd 2011 at 05:22:07 AM by (noiseredux)
Posted under PlayStation 2, Mortal Kombat

There's a lot of talk right now about the new PS3 release of Mortal Kombat. And though I hate it when a game re-uses a title, rather than just being a proper sequel or spin-off, I have to say that everything I've heard about this new reboot of the series is rather exciting. I was a big fan of the original Mortal Kombat on the Genesis. Of course I was also fourteen years old at the time, so any game that came with a warning to parents and a "blood code" was going to be great in my book. Hindsight actually tells me that Mortal Kombat was a pretty lousy game. But hey, I'm not going to ask for the hours spent enjoying it back. In fact the second and third entries in the series actually turned out rather good. Enough so that I can still revisit those with no reservations. But sometime around the fourth, I just stopped caring. Or more precisely -- when the fourth game came out, I just stopped caring. I'm just not a big fan of 3D fighters, so any transition that a classic 2D game makes to 3D is going to feel suspect to me. It's funny, but true. I'm more prone to enjoy a 3D fighting game if it never originated in the 2D realm. Call me silly. I am what I am.

And that brings me to another point. I am what I am. And what I am is a total sucker for bonus discs. Now I don't mean like a demo disc tacked on and call it a day. I mean serious extra material. Stuff that makes your collection glow a little brighter. And although I'm not all that into Mortal Kombat: Deception or Mortal Kombat: Armageddon on the PS2, I am a bit of a fan of the premium editions released for each. You see strangely, the bonus discs and extra content actually seems to be a much bigger gift to fans of the series than either game can rightly claim to be.


[img width=300 height=400]http://i.imgur.com/eW0w4l.jpg[/img]

[img width=300 height=200]http://i.imgur.com/YVNTQl.jpg[/img] [img width=300 height=200]http://i.imgur.com/VZ5irl.jpg[/img]

Mortal Kombat: Deception's Premium Pack is actually a pretty cool package. Its outer cardboard box opens like a book and houses two DVD cases. The first disc houses the standard version of Deception, the better of the two Mortal Kombat titles we'll be discussing today. In fact, rumor has it that it's possibly the best 3D Mortal Kombat title to date. Of course, I don't know about all that. I just know that it has a similar feel to me as DOA: Hardcore, which is something I can deal with. Though I did find the addition of weapons a bit odd, and maybe reactionary to the success of the Soul Calibur series, I really can't say that I had any issues with Deception in the grand scheme of things. Sure it's missing that classic 2D feel that I grew up with, but as far as 3D sequels go, I could point to far worse examples.

Besides classic Arcade Mode, there's also a Konquest Mode which is a surprisingly good tutorial that's set up like an adventure. You must train and win fights based on certain goals -- all of which are there to help you learn the game. Really kind of a nice addition.

[img width=300 height=200]http://i.imgur.com/IRiBPl.jpg[/img] [img width=300 height=200]http://i.imgur.com/Wbyo8l.jpg[/img]

There are also several bonus games included with Deception. The first of which is a game entitled Chess Kombat, which is (in case you're really thick) a cross between Mortal Kombat and chess. To a certain degree, this could have been brilliant. It could have just been a game of chess using MK-style visuals -- a middle-finger to those who say that there is nothing cerebral about the series. But sadly, Midway dropped the ball on that idea. Instead they offer chess which requires you to then play actual MK battles in order to see which piece takes each square when colliding. Perhaps the strangest thing about this is that the battling is what ends up feeling tedious, as it breaks up the concentration of playing an actual game of chess. So although it's high-action, it tends to disrupt the strategic flow of what could have been a very cool looking chess game.

 The next additional game is Puzzle Kombat, an unabashedly obvious rip-off of Capcom's Super Puzzle Fighter II which uses the same format of super-deformed characters duking it out via dropping gems. Sadly, Puzzle Kombat just does not have the same level of perfection. Instead, it comes off as a pretty sub-par puzzler, made only slightly fun by the fatalities at the end of each match. It's sluggish and stiff and really not a fun puzzle game, instead feeling like a bit of a chore to get through.

The bonus disc is really where Deception's Premium Pack shines, though. Even though I pointed out that the original Mortal Kombat is really not a great game (it's certainly the worst of the original trilogy), there's no denying its importance to 1990's arcade history. Unfortunately back when Midway released their Arcade Treasures collections on the PS2, the emulation for Mortal Kombat was a bit buggy. Though both the second and third games were included in Volume Two, the original MK was left off. As such, this Deception bonus disc is the only way to obtain the original Mortal Kombat on the PS2. And really, it's a rather good emulation. I have no idea what it was specifically that held back its release on Midway Arcade Treasures, but it is nice that Midway cared enough to get it right.

The disc also contains some nice video footage. Not only is there twenty-five video character bios, but there's also an interesting documentary on the entire Mortal Kombat series leading up to Deception. If you're a fan of the franchise, or just a video game history buff, then in many ways this documentary will mean more to you than the entirety of the first disc altogether.


[img width=300 height=400]http://i.imgur.com/9AKTol.jpg[/img]

[img width=300 height=200]http://i.imgur.com/wsmTOl.jpg[/img] [img width=300 height=200]http://i.imgur.com/AaI3bl.jpg[/img]

Mortal Kombat: Armageddon followed close on the heels of Deception. However it was widely panned as a major low-point for the series. This is major considering the existence of Sub-Zero Mythologies. As far as the fighting goes, it's somewhat similar to Deception, but just not quite right. It's hard to put a finger on, but it's just not as comfortable to play. And then there's the odd omission of Fatalities. Seriously.

Luckily the focus of this blog post is actually more about the extras in these editions. Much like the Premium Pack for Deception, the Premium Edition of Armageddon has a lot to offer. The limited edition packaging this time is a thin, metal casing similar to that of the Premium Edition of Final Fantasy XII. Konquest Mode makes its return from Deception, as does online play and even an addition of a Kreate-A-Fighter feature. Of course the value of all of this will rely heavily on how much you enjoy the game proper.

[img width=300 height=200]http://i.imgur.com/ZxTlGl.jpg[/img] [img width=300 height=200]http://i.imgur.com/ypy85l.jpg[/img]

The first bonus game on the first disc is Motor Kombat, a ridiculous Mario Kart clone. The game actually doesn't play too bad. And it offers up some nice graphics to be fair. But strangely, like Chess Kombat and Puzzle Kombat before it, Motor Kombat just feels slightly off and boring. The intentions are obviously good, and the effort is evident. But something is just not right, and instead of getting into each race you tend to loop around each track wondering when the game will finally give the sweet relief of ending.

Though the extras on Armageddon are far less in number than on Deception, the remaining ones on this set actually far outweigh the main game. Perhaps the biggest draw being the other bonus game on disc one:  Ultimate Mortal Kombat 3. In truth, this game will probably give you far more enjoyment than Armaggedon. The roster is huge. The sprite work is great. It plays excellently -- oh, and this is the only way to obtain it on the PS2.

The bonus disc is somewhat anemic, however. It's actually a DVD rather than a PS2 DVD-ROM. And though it offers three bonus features, two of them are in regards to character "trading kards." The far more interesting inclusion is that of a documentary on the history of fatalities in the series. Here you get to hear many of the games' creators discuss the origins and making-of many of the franchise's favorite finishing movies. Babalities, Animalities, and so on -- they're all addressed. To a certain degree, this is my favorite part of this entire set.


Well, that was slightly exhaustive and yet I'm sure I've only scratched the surface. So what do you all think about these games, these editions, the series as a whole or the value of bonus discs? Remember: discussion is like exercise for our brains!



Posted on May 2nd 2011 at 06:36:54 PM by (NES_Rules)
Posted under Site News, Milestone, 4000, Members

Another milestone here at RF Generation! We now have over 4,000 registered members! To put that in perspective, there are six countries on this planet with a smaller population, truly this is cause for celebration. What I find is especially amazing, is how long ago we reached 3000 members, which was on June 1st 2010, less than one year ago. Its simply awesome that we've gained another 1000 members in less than one year.

So I'd like to personally thank each and every one of you who have registered, and all of you who have recommended us to your friends and fellow collectors. Without you guys, we wouldn't be here.

And if you're reading this, but aren't a registered member, what the heck are you waiting for? It only takes a minute or two, and doesn't cost a penny, ever. And you'll forever be a part of THE Classic and Modern Video Game Database!



Posted on Apr 28th 2011 at 08:00:00 AM by (NES_Rules)
Posted under Site News, Birthday, Pain Yourself With Submissions, Contest


RFGeneration is getting old, seven years old in fact. That's right, way back in 2004 this fantastic site was founded. And while a lot has changed in these seven years, one thing has remained the same - its all about YOU, the members. Without all of you, we would be nothing and our database would just be an empty desolate place.

So, as a token of our appreciation, we like to have a little huge contest for you guys. We call it the "Pain Yourself with Submissions" contest, because to win the fantastic prize, you'll have to pain yourself with submissions. It wouldn't be any fun if it wasn't challenging.

Of course, this contest has some rules. Basically, you win the contest by submitting and being active in the community. Just about everything you do on the site will garner you points, the member with the most points at the end of the contest wins!
This is how the points will be gained:

   Title Addition: 4 Points
   Variation Addition: 4 Points
   Page Edit*: 2 Points
   Review*: 30 Points
   Overview*: 10 Points
   Image Upload: 15 Points
   Submission Review**: 1 Point
   Blog Post*: 30 Points
   Blog Comment: 1 Point
   Forum Post: 1 Point
   Forum Karma: See Explanation

*Regarding the asterisk: For page edits, if it is noticed that you are consistently only adding one field per edit multiple times for a single ID just to up your points, you will be disqualified. Any review or overview completed will count as a page edit as well the points for an overview or review. To get the points for an overview or review you MUST contact me via Personal Message so that I can keep a tally. In addition, the review or overview must be on the actual game / hardware page. A review or overview of poor quality could result in less points than stated being granted. The same statement holds true for blog posts.

Because we want the forum to be a lively place of fun and interesting posts, we're enabling Karma during this contest. Karma rewards members that make good posts and smites those who do not. Your Karma will play a wildcard role in posts. Positive Karma at the end of the contest will increase your point total by a factor, while negative karma will decrease it.

As with any contest, there is fine print. Any submission that you make must adhere to the RF Generation guidelines / policies. We wrote these policies and guidelines for a reason, and well, we'd like everyone to adhere to them. Failure to adhere to the guidelines could result in a disqualification.

Any point reduction or disqualification can be contested. In the event that you wish to contest, you must explain why the reduction or disqualification is unfair. If you win the contest, we’ll restore your greatness, but if you lose, you shall be pelted with figurative rocks and garbage.

**KICKER!  Everyone, except for the directors of this site, is in this contest. There is a catch though for staff members… their final score will be halved. So, that should lead to a lively competition. I think halving their scores is fair, and I hope you do as well. Oh yeah, there is that 1 point for a submission review, that unfortunately only applies to staff members because they are the poor souls who must review your submissions.

What do you win? Well, we're a poor bunch here at RF Generation, but we've got a lovely prize for the top winner:

Gaming swag not to exceed $60 and an RF Generation Ringer T***

If you want to win, you better get to it, the contest ends at MIDNIGHT, JUNE 8th, 2011 (Wednesday 12:00AM Eastern). And it started when this blog post was posted, so you've already missed at least a few minutes.



Posted on Apr 27th 2011 at 06:18:31 AM by (bickman2k)
Posted under RF Generation Nation, Game Shout Out, Gaming History Museum

So, we're late. Unfortunately, right after we recorded this one, I had some personal obligations to attend to, so the episode wasn't able to get edited quite as fast as I wanted. But here it is! We have (now outdated) information on the PSN outage, our Gaming Shout Outs, and our next installment of the Gaming History Museum where we cover the RC Pro Am series. Of course, we also have our Top 5. Also, we're still looking for more votes for the caption contest. Picture reminder is after the break.



Continue reading RF Generation Nation - Episode 11: Now It is the Beginning of a Fantastic Story



Posted on Apr 26th 2011 at 08:00:00 AM by (singlebanana)
Posted under Atari, Bank Heist, Atari 2600, Classing Gaming, Game Review

[img width=300 height=390]http://images.videogamescheats.org/atari-2600/bank-heist-atari-2600/thumbs/2600_bank_heist.jpg[/img]

Specs:
Game:  Bank Heist
Year:  1983
Publisher:  20th Century Fox
Developer:  Fox Video Games, Inc.
Designer(s)/Programmer(s):  Bill Aspromonte
Rarity (according to AtariAge):  5 = Rare
Controls:  Joystick
Number of Players:  1
Average Cost:  approx. $10 loose
Also Available On:  exclusive to the Atari 2600

Tagline/Description:  "Alright you guys, listen up.  This is the plan.  Lefty, you'll drive.  Mugsy, ride shotgun.  Fingers, I want you in the back with the dynamite.  Any coppers get wise, you let 'em have it!  OK now, here's the map of the banks in this town.  They're all cherries just ripe for the pickin'.  All you gotta do is stay a step ahead of the heat.  Now, you got any questions?  What's that?  What am I going do?  Boys, boys, you know I'd love to go with you, but I've got important business to attend to.  I gotta stay here and play Bank Heist so I can find out what our next heist will be!"



Continue reading Bank Heist



Posted on Apr 25th 2011 at 05:32:11 AM by (noiseredux)
Posted under Game Boy Color, PS2, Movies

[img width=300 height=300]http://i.imgur.com/AiV4Gl.jpg[/img]

April's Together Retro game club pick at http://Racketboy.com was Deja Vu, a classic adventure game that goes back to the early Mac gaming days, and found a bit of a cult-following on the NES. It was later ported to the Game Boy Color, which is arguably the best version of the game out there. Not only are the graphics bright and the command interface refined, but the cartridge also features the lesser-known sequel as well.

[img width=200 height=200]http://i.imgur.com/JQXPt.jpg[/img] [img width=200 height=200]http://i.imgur.com/yesrw.jpg[/img]

As a fan of adventure games, I was really looking forward to playing my way through this one. The game borrows heavily from film noire, as you a hard boiled detective who wakes up in a bathroom stall with amnesia. And you don't know that you're a detective, but you feel like you've been drugged. It's up to you to piece this case together and figure out who you are. Sounds like fun, right? Well, not so much.

The problem is the utterly frustrating puzzle element of the game. Much of the puzzle solving in this game is completely infuriatingly unfair. So while the game isn't actually incredibly long, it can last much longer because you'll often need to start over due to some game-breaking situation. For instance in my first playthrough I was going from location to location via taxi cab. Each trip cost me 3 of my 20 coins. Eventually I got to a point where I was out of coins and couldn't leave the location I was at. I was stuck and irritated by the time a fellow forum member told me I could get more coins by gambing in the casino (back in the building I had started in). With this new knowledge I restarted my game. I went to the casino and gambled away all 20 of my coins in a slot machine. Turns out the slot machine on the left is a winner, but the one on the right is a loser. So I had to restart my game again.

So how much trial and error is too much? For me, Deja Vu was far too brutal. Too demanding. Too unfair. I think it's easy to write this off as a matter of "games were just harder back then," but I don't think that's the case. I tend to think that making the game so unfair was an attemt at making it last longer. I've played my way through some excellent adventure games like The Secret Of Monkey Island and Maniac Mansion, and although I may have found myself stumped at times, I never thought that the solution was completely arbitrary either.

But sadly I couldn't even finish Deja Vu, a relatively short game even when I used a FAQ. You see at the very end of the game you must ditch all of your incriminating evidence in a sewer before bringing your proof of innocense to the police department. But the computer wouldn't let me dispose of my gun. After days of trial and error and scouring the internet it came down to the fact that I had never shot open a certain cabinet. I had collected all of the proof I was supposed to, but I couldn't complete this game without shooting open a stupid cabinet. How exactly would anyone be expected to figure this out? Had they made it as far as I had, and seemed to have solved all of the amnesiac puzzles, how would they know they missed a cabinet that had to be shot open?

I was so disgusted that I just stopped playing. I didn't even care if I beat the game or not. And I was certainly not motivated to start up the second.






Posted on Apr 15th 2011 at 06:30:49 AM by (TraderJake)
Posted under RFG Thanks, Site News, March, 2011

It's a bit past the end of March. March, was a great month. We have tons of submissions from you guys. Without the submissions of our staff and members, we truly are nothing. For that, we are grateful.

We'd like to take this moment to thank those submitters who made a major difference in the month of March. Overall, the community made 873 submissions. All of you deserve a huge pat on the back for that. Our top five submitters were Apolloboy, NES_Rules, Shadow Kisuragi, Necrosaro, and tigerhandheld1989 Congrats on being the top five! Of course, if you made a submission and weren't in the top five please know that we are also very grateful for your submissions as well.

Similarly, we have staff members that must approve member submissions. Last month, ApolloBoy made the most number of approvals! Of course, every other reviewer contributed as well, and we are very grateful for that as well.

Thank you so much all! You guys make RF Generation what it is! Keep submitting strong! Without you guys we are nothing!



Posted on Apr 10th 2011 at 07:50:54 PM by (noiseredux)
Posted under Fighting, PS1, PS2, PSP

[img width=300 height=350]http://i.imgur.com/k825wl.jpg[/img]


The picture above is my personal Darkstalkers collection. It's a series that I have in the past several months become completely addicted to. My first introduction to the world of Darkstalkers was through Capcom Vs. SNK 2 where I started using Morrigan and realized that her move-set was so intuitive to me that I was just as good with her (or better) than I was with Chun-Li, who had been my standard fighter since Street Fighter II was released all those many years ago. After doing a bit of research (namely on http://HardCoreGaming101.net) I learned that Darkstalkers was essentially the coolest thing ever:  a combination of Street Fighter style fighting and a horror movie theme. I was sold.

When I started collection PlayStation games again this year one of the first games I picked up was Darkstalkers 3 due to a deal I couldn't pass up. The game seemed totally brilliant to me. Using Morrigan, I zipped right through it -- continuing only once. I was now officially hooked. I picked up a copy of Darkstalkers Chronicles on PSP soon thereafter, and same thing. One sitting, one continue. Yes, this was definitely a series that I could connect to in a big way. I quickly started collecting all the releases for Sony consoles. As such, let's take a look at them all.


[img width=250 height=400]http://i.imgur.com/jxUoql.jpg[/img]

[img width=300 height=250]http://i.imgur.com/3YTvol.jpg[/img] [img width=300 height=250]http://i.imgur.com/Numdel.jpg[/img]

Darkstalkers: The Night Warriors was released for the original PlayStation pretty early in the console's lifetime. Note the longbox. Although there's some frustrating load times, the game is a pretty great arcade conversion. It looks fantastic with its huge 2D sprites, especially considering Sony's early plan to hype 3D as much as they could with their new system. Of note however is the insane difficulty of this one. The AI is incredibly brutal -- something that separates it from the other Darkstalkers releases. It's also worth noting that the Japanese version (titled Vampire) is worth considering as it features bonus music videos not present in the US release.


[img width=300 height=400]http://i.imgur.com/d5rrpl.jpg[/img]

Sadly the second Darkstalkers game wasn't released on the PlayStation. Though in 2005 Japan received a PS2 collection of all five of the Darkstalkers arcade games. Unfortunately for we import collectors, this game has a strange glitch that causes it to freeze up whenever a game is selected at the title screen. So unless you've got a Japanese console, the disc is entirely unplayable via normal import-loading methods.


[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/6/197056_50240_front.jpg[/img]

[img width=300 height=250]http://i.imgur.com/gQQ24l.jpg[/img] [img width=300 height=250]http://i.imgur.com/Gk8Snl.jpg[/img]

Darkstalkers 3 is pretty much the finest example of the Darkstalkers experience on a home console. Though loading times are present, they're not game-killing. The graphics are gorgeous. The controls are flawless. Since first playing this one, it has become one of my all time favorite 2D fighting games ever. So certainly I've got a level of bias. But considering the fact that it can be had at a reasonable price on the aftermarket (as opposed to even the inferior first game) there's no reason that fans of the genre should overlook this one.


[img width=200 height=350]http://i.imgur.com/UjdoIl.jpg[/img]

[img width=300 height=200]http://i.imgur.com/I89hWl.jpg[/img] [img width=300 height=200]http://i.imgur.com/LLCWol.jpg[/img]

Darkstalkers Chronicles: The Chaos Tower was actually a launch-title for the PSP. Odd considering the lack of mainstream popularity for the series. The game is basically a mega-mix of the first three games. It incorporates all of the characters, moves and styles of each game into one big collection. Though the PSP interface isn't exactly meant for fighting games, this is actually a pretty great release for fans of the series. It looks great, and is certainly playable. An online option would have been a welcome addition though, and sadly the game wasn't exactly a big seller so a PSP sequel is unlikely.


[img width=200 height=350]http://i.imgur.com/dCD55.jpg[/img] [img width=200 height=350]http://i.imgur.com/6ArmN.jpg[/img]

Capcom released two UMD Videos exclusively through GameStop known as Night Warriors Darkstalkers Alpha and Omega. These are actually collections of the anime series that had originally been released on VHS. They look great, and add a bit of background to the characters. And considering their exclusivity through GameStop, they are actually a bit tricky to find these days. Definitely a cool collectible.


Although the Darkstalkers series seems slightly forgotten these days, many of the characters live on in other Capcom fighting games. The Capcom Vs. series has featured many of them (and this blog may touch upon that in the nearish future as well). But Darkstalkers still maintains a cult audience as well. There's a bounty of comic books, cartoons, soundtracks and figurines out there for collectors to delve into. Further proof of what a unique series it really was.



Posted on Apr 9th 2011 at 03:25:50 PM by (Crabmaster2000)
Posted under Shatterhand, Unloved, NES, Punching Action, Robots,

[img width=329 height=470]http://i280.photobucket.com/albums/kk189/Crabmaster2000/shatterhand.jpg[/img]




Continue reading Unloved #24: Shatterhand



Posted on Apr 1st 2011 at 11:49:41 PM by (bickman2k)
Posted under RF Generation Nation, Game Shout Out, Game Music, Special Guest

Here we go again! As per the suggestion we got from Fuyukaze, we have our first industry guest! Our guest has taken some time away from a very rigorous training schedule to spend with us!

EDIT: I forgot the link to the podcast! http://rfgeneration.podomatic.com
There are links on the page to subscribe in iTunes as well!



Continue reading RF Generation Nation - Episode 10: 2D Rules! 3D Drools!



Posted on Apr 1st 2011 at 08:00:00 PM by (noiseredux)
Posted under PSP

[img width=480 height=272]http://i.imgur.com/Gvzbu.png[/img]

I'm not really sure why people are so excited about the Nintendo 3DS. I mean, sure it's got some kind of built-in 3D feature. But really, that's not 3D. That's like looking into a window box. And window boxes are made by elementary school kids for science fairs. They're not exactly worth $300. On the other hand you can right now take your (homebrew enabled) PSP and add a simple plugin to it that would render your games in glorious 3D. And I'm not talking phony bologna Nintendo-3D either. I'm talking straight up red/blue glasses 3D. Check out these screens shots and ask yourself why anyone would want to spend triple-digits on a new handheld.


[img width=480 height=272]http://i.imgur.com/4cuaE.png[/img]

[img width=480 height=272]http://i.imgur.com/I00ru.png[/img]

[img width=480 height=272]http://i.imgur.com/Ye5bb.png[/img]


Read more about the plugin and download it here: http://blog.pspwizard.de/

If you're hip to the whole 3D thing then the chances are good that you already own a perfectly good pair of 3D glasses that came bundled with your copy of Contra: Legacy Of War.


                                                                                                                                                                                                                                               
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