RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Sep 6th 2008 at 06:57:35 AM by (NES_Rules)
Posted under Collectors Dillema, Collection, Polls, Opinions

Playability vs Collectibility

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Playability vs Collectibility

Let's say you bought a duplicate of a game, so now you've got two of the exact same game. One looks like garbage: the label is torn and dirty, but plays perfectly. On the other hand, the other one looks like it's in mint condition, but it just will not play. Which would you keep if you could only keep one?
For the sake of argument, let's say it's a game where you can not simply switch the boards from one game to another.
Would your opinion change if it was a game you know you would never play? Or a game that you'd play so much you'd certainly ruin the label anyway?





Posted on Sep 4th 2008 at 05:12:22 AM by (TraderJake)
Posted under Modern Gaming, Microsoft, Xbox 360, Now Cheaper

[img align=right]http://www.rfgeneration.com/images/hardware/U-115/bf/U-115-H-0001C-B.jpg&sizex=200[/img]
So, it was bound to happen, after all, it happened in Japan recently. Starting Friday, you can get an Xbox 360 for less than a Wii. Granted, you're getting the 360 Arcade, and most of you will want the Pro or Elite, but yeah, they're all cheaper! Get that 360 for $199! Want the Pro or Elite? Those will set you back $299 and $399, respectively.

I bet some of you are happy about this development. C'mon! Something cheaper than what it was! It could convince you to invest in a new system, or... you could have already gotten a 360 years ago. Will it help 360 sales? Probably, but will it unseat the Wii? That will be a tougher cookie.

Xbox 360 Price cut (now US $199) [Major Nelson]



Posted on Sep 3rd 2008 at 06:59:42 PM by (Sirgin)
Posted under Modern Gaming, Games, Lenght, Content, Value, Warren Spector, Games Education Summit, PS3, Xbox 360

After reading a very interesting article in a Dutch games magazine I would like to know what you guys think that should be done in the future concerning the lenght of videogames.

[img align=right width=200]http://images.bit-tech.net/news_images/2008/06/warren-spector-100-hour-games-are-on-the-way-out/article_img.jpg[/img]At the Games Education Summit (Dallas) in July, Warren Spector (known for games like Wing Commander, Thief and Deux Ex; see picture) stated that 100-hours singleplayer games are a thing of the past. He also said that only 2% of the people who have played GTA4 actually finished it. If he means by "finished it" getting 100% complete, I'm sure it's even less.
RPGs are probably the "worst" kind of games when it comes to being overly lengthy. Recent games like The Elder Scrolls: Oblivion or Final Fantasy 12 come to mind. They often take up 60 hours to finish the main storyline alone and go well over 100 hours if you want to finish all sidequests, defeat all monsters and get that strongest weapon. (Don't get me wrong, I love RPGs)

As you all know, making videogames is no longer cheap. Especially with the next generation consoles and their fabulous physics and visuals, production times get longer and the costs are getting higher. Spending $40.000.000 to develop a videogame isn't anything spectacular anymore and companies are strugling to make a profit like they used to do 5-10 years ago. Especially when your game stands in the shadow of a Triple A title, sales can't always make up for the costs.

If most gamers stop playing GTA4 at 40%; that basically means 60% of the game's content is money down the drain.

Would you like to see shorter games, knowing that most (read: the not-so-hardcore) gamers don't finish these games? Wouldn't it be great if companies could make games for less money and therefor take some more risks? It would mean more diverse games for us for sure.

Do you really want the Full HD graphics and 7.1 surround? Maybe some gamers do, but the rest of us are forced to walk the same path. I wonder why nobody seems to have the guts to make an HD 16-bit style 2D RPG for Xbox360 or PS3. If the story was good and the gameplay rock-solid, wouldn't that make for an amazing game?

Note: I've reposted this on the forums because I wanted to make a poll about it. You can find the poll here.



Posted on Sep 3rd 2008 at 01:09:47 AM by (NES_Rules)
Posted under Collecting, Trophies, Treasures, Scores, Deals, Milestones

Well, another week with a late blog post. Our county fair was this past week and I wasn't home from Friday until today, so this was the earliest I could get it written up. Unfortunately, because I was at the fair all weekend, I didn't get to go treasure hunting this weekend. My dad went without me, and he was instructed to call me if he found anything, but he supposedly didn't see anything.

However, I was able to stop at a sale between classes on Thursday. It was a massive "tent sale" but I didn't see much that I wanted. I got a pair of big old truck horns for $1 each, but neither ended up working. Luckily, before I left, the guy says that there is a Nintendo and an Xbox in a trailer outside the tent. So I walk over and find this stuff:
[img width=700 height=524]http://i76.photobucket.com/albums/j22/Mike_2_0_0_6/Game%20Collection/2008%20Scores/DSCN9934.jpg[/img]
The SNES stuff was marked $25 for it all, the Xbox and hookups were $35 and the Xbox games were $1 each. All very acceptable prices, but I figured I could do better. I offered $50, which they accepted. However, since I wasn't planning on garage saling at that moment, I didn't have $50 on me, so I had them put it aside and told them I'd be back to pay. Which worked out pretty well because she didn't have the power cord, but by the time I came back with the cash, she had it.
So, now I finally have my own Xbox. All I need is a SMS and I'll be satisfied with the consoles I have for a long time now.

There was also three boxes with a boxed 4 switch VCS and a loose 6 switch, plus several boxed games and a couple dozen loose games (all commons, only a couple I don't have) and a few other old electronic stuff for $20. I thought about buying it, but it was just too dirty for me. I knew I would end throwing half of it away and the other half would need to be fumigated for cockroaches, so I left it.



Posted on Sep 2nd 2008 at 02:27:05 AM by (TraderJake)
Posted under Classic Gaming, Free, RTS, Red Alert, RIP Westwood

Hey, I bet you like games. You're here, right? Chances are that you even have a computer. In fact, I'd almost guarantee that you have a computer. Anyways, on a rare occasion, some people like to give out something truly awesome for free. You see, as a kid, I really enjoyed the game Red Alert. It was a fun time spent playing as the Soviets, reeking havoc on the allied bases and infantry with MiGs and Tesla Coils. Oh my oh my, good times to be had. So yes, imagine my surprise to find out that EA, the cold corporation you love to hate, has decided to let you download Red Alert for free. That's right... free. How can you turn down free? I bet you can't and you'll use the link below to get the game as quickly as humanly possible.

Get Red Alert for Free (Scroll Down Page)




Posted on Sep 2nd 2008 at 01:58:04 AM by (TraderJake)
Posted under Site News, Thanks, Submissions

Our databases would be nothing without the submissions of our members. Thanks to the submissions of our members, we can say that RF Generation is THE Classic and Modern Gaming Databases.

August saw lots of submissions - 2962, to be exact. Lots of people helped to make us have 2962 new submissions, and this month, Funk_Buddy kicked ass and took names with 840 submissions! Way to go! We really appreciate it! Rounding out the top 3 were Apolloboy and NES_Rules, and our top non-staff submitter was eaglebeak99! Of course, while these four people submitted a lot of data, they are not the only submitters, and we'd like to thank everyone who submitted, including the following people who made 50 or more submissions:

Funk_Buddy, ApolloBoy, NES_Rules, eaglebeak99, Tan, ga5ket, NayusDante, Sirgin, totalgridlock, Alabama-Shrimp, Darth Sidious, blcklblskt

Of course, for all the submissions, someone must review them all. This month, Tan was the excellent gentleman who reviewed your submissions the most. NES_Rules also helped out a lot. Thanks you two and everyone else on staff that helped with submissions!

From all of us at RF Generation, thanks for the awesome August! Here's hoping for an even better September!
Thanks for the submissions, all!



Posted on Sep 1st 2008 at 07:06:43 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

The fall release season marches on this week...if you're a PS3/360 owner. The rest of you get nothing much at all. Here's the lineup:

Playstation 3Xbox 360Nintendo Wii
FaceBreaker
Mercenaries 2: World in Flames
•NFL Head Coach 2009
•Rapala Fishing Frenzy
•Vampire Rain: Altered Species
FaceBreaker
Infinite Undiscovery
Mercenaries 2: World in Flames
•NFL Head Coach 2009
•Rapala Fishing Frenzy
Viva Pinata: Trouble in Paradise
•Warhammer: Battle March
•Rapala Fishing Frenzy ($10 more than the PS3/360 version?!)
PSPNintendo DSPlaystation 2
...•Picto ImageMercenaries 2: World in Flames


This is actually a pretty good week considering how early it is in the season. Mercenaries 2 is the sequel to the 2005 PS2/XBox original, and expands on its sandbox style of gameplay. This new installment features enhanced physics (powered by the ever-popular Havok engine), the ability to light things on fire, swimming (along with boats as an added vehicle type), air support, a grappling hook, and more. I haven't played the first game, but the new installment looks pretty neat.

Next up is a game that I have tried, Facebreaker. This is the first game to be published under EA's new label: EA Sports Freestyle. Freestyle, as explained by EA Sports head, Peter Moore, provides "a lighter gaming experience and an easier entry point into EA Sports." Enough with the businessy talk, the game is pretty damned fun based on the demo. It's a simplified version of EA's own Fight Night series but with cartoony characters and a humorous tone, much like Ready 2 Rumble for the Dreamcast. FaceBreaker is nothing outstanding, but it certainly should be worth getting when the price drops to around $20 or $30. If you're interested in the game, give the demo on PSN or Xbox Live a shot.

Next up: Infinite Undiscovery, the much anticipated (Huh) Xbox 360 exclusive RPG from Square-Enix (that's something you don't see every day). I honestly don't care about this game, I only highlighted it for Square fanboys (the most annoying variety) so that they don't totally deride me and rip me to shreds.

Finally, the true follow-up to possibly the greatest game on the 360 comes out this week. That's right, Viva Piñata: Trouble in Paradise. The new game includes 30 new species, new areas, and an Eye of Judgment rip-off like feature which allows you to scan cards using a Live Vision camera and get new Piñatas that way. But unlike Eye of Judgment, Rare is actually going to be making these cards free on their website and maybe bundled with promotional partner products.

That's all for this week. Be sure to check back next  time!



Posted on Sep 1st 2008 at 01:24:37 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Capcom, Platform, Maximo, Ghosts N Goblins

[img align=right width=200]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-01210-A.jpg[/img]Maximo: Ghosts To Glory (2002) is Capcom's effort in trying to create a modern platform game with the classic Ghosts 'N Goblins feel to it. The game was originally planned for release on the Nintendo 64, but after being delayed a couple of years it found itself on the PS2 instead.

When starting a new game you'll see Maximo returning home after war in a nice CGI cutscene. Things aren't exactly as he had hoped because Achille has taken over his kingdom and opened the door to the underworld. To make matters worse, Achille has captured four princesses aswell as Maximo's wife, Sophia. With a devastation spell, Achille sends Maximo to the underworld where he's given a chance by the Grim Reaper to resque the princesses and regain control over his kingdom.

Despite being a difficult game, the gameplay of Maximo isn't complicated at all. Maximo is restricted to four moves: a basic swing of his sword, a power strike, a downward strike after double-jumping and throwing his shield. When venturing through the five worlds of the game you'll encounter different enemies that each require a unique combination of moves to defeat.

Knowing how to defeat each enemy is critical for your success, because just like in games of the past, Maximo dies after only a couple of hits. Furthermore, you need 100 coins each time you want to save; which is only possible in the central hub-level of each world. If Maximo happens to loose all his lives he'll return to the underworld where the Grim Reaper will ask for a Death Coin to revive the fallen hero. A Death Coins is obtained by collecting 50 Blue Spirits. If you die without any Death Coins, it's game over for good. All of this results in a game that's far more difficult than other platform games on the PS2, or even modern games in general.

Needless to say, Maximo will require a lot of trial & error, figuring out how to defeat certain enemies or remembering where the next armor chest is located.
To make things less repetitive, Maximo will find abilities along the way aswell as power-ups for his sword and shield. Some abilities are almost vital to survive (like the double swing or throw shield abilities) while others aren't of much use throughout most of the game (like Thunderbolt) The sword power-ups however always come in handy, as they make Maximo's sword stronger and are needed for certain abilities. To get the most out of these abilities it's best not to die, because Maximo looses all but a few "locked" ones when faced with death.

Each world features five levels that are to be completed to gain access to the world's boss and the next world eventually. Each level has its own difficult moments but luckily a couple of checkpoints can be activated, so death doesn't necessarily mean starting all the way from the beginning of the level. After clearing a level you'll get a great feeling of success that is hardly present anymore in most modern games.

Maximo's graphics match its old-school gameplay in a sense that everything (except the character models) looks a bit blocked and flat. Often, walls or floors aren't more than a single huge polygon with a texture slapped onto it, clearly showing Maximo's history on the N64. This never bothers me because Maximo is intended to feel like a 16-bit era game. On the other hand, character models are detailed and animations are fast and smooth.

The sound of the game does the job well, with nice sound effects and good voice-acting for the (scarce) CGI cutscenes. I especially like the the game's music that enhances its classic mood aswell as each world at the same time. A couple more songs would have been nice though.

Overall, Maximo is a double-edged sword. Novice gamers will be frustrated with the game's trial & error gameplay and cumbersome save system while old-school gamers will love the game's nostalgic feel. If you're up for a challenge, like platform games or like 16-bit games, be sure to check out Maximo: Ghosts To Glory. 8.6/10



Posted on Aug 26th 2008 at 04:45:59 PM by (NES_Rules)
Posted under Collecting, Trophies, Treasures, Scores, Deals, Milestones

This should be Treasure Hunt Chronicles #18, but I accidentally erased it, please forgive me. Although I guess it is 3 weeks old at this point, so why are you reading it anyway, go read the new one!



Posted on Aug 26th 2008 at 03:22:02 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Hope you've braced yourself because the onslaught of new games starts to ramp up this week! RPG fans have two great "next-gen" games to look forward to this week, and golf fans get the latest installment of EA's Tiger Wood series. Nintendo fans also get in on the action this week with a new Mario sports game...and a shit ton of shovelware. Think this week is loaded? HA! It's only gonna get worse as we approach the holiday season.

Playstation 3Xbox 360Nintendo Wii
Disgaea 3: Absence of Justice
•Ferrari Challenge
Tiger Woods 09
•Vampire Rain: Altered Species
Tales of Vesperia
Tiger Woods 09
•Ferrari Challenge
•Freddi Fish: Kelp Seed Mystery
Mario Super Sluggers
•Pajama Sam in Don't Fear the Dark
•Rebel Raiders
•Spy Fox in Dry Cereal
Tiger Woods 09
PSPNintendo DSPlaystation 2
•Fading Shadows (GameStop Exclusive)
N+
•Tiger Woods 09
•Commando Steel Disaster
•Digimon World Championship
•Ferrari Challenge Trofeo Pirelli
•From the Abyss
•Harvest Moon: Island of Happiness
•My Chinese Coach
N+
•Picto Image
•The Quest Trio
•The Sims 2 Apartment Pets
•Ferrari Challenge Trofeo Pirelli
Tiger Woods 09


So, highlights this week include Tales of Vesperia, Disgaea 3, Tiger Woods 09, Mario Super Sluggers, and N+. I'm not going to spend a lot of time detailing each title, but I'll give you a brief rundown of them all. Tales of Vesperia, fun JRPG (holy shit, an RPG I like...at least based on the demo), latest in the Tales series, fans start screaming kawaii now. Disgaea 3: latest in the JSRPG (that's Japanese Strategy RPG for short) series, weeaboos rejoice and have a seat, I'm Chris Hansen from Dateline NBC. Tiger Woods 09: You know what this is about, more golf and jesus shots. Mario Super Sluggers: more casual games from Nintendo, thanks Cammie! N+: It's like the original PC/Mac/Linux or Xbox Live Arcade game on the go, you can't go wrong.





Posted on Aug 25th 2008 at 03:13:09 AM by (TraderJake)
Posted under Cynical Gamer, Feature, Rhythm Games, Guitar Hero


You know, coding a game progress tracker is a lot of work. God knows when it will be finished, but to keep myself from going crazy, I like to play Guitar Hero. See, I like rhythm games. In fact, I like them a lot! They might form my favorite genre, and I wholeheartedly look forward to future releases like Samba De Amigo and Guitar Hero: World Tour. I don’t know what it is about rhythm games, but I find them utterly addictive and extremely enjoyable. Perhaps you hold the same opinion, or maybe you don’t. The latter is cool, except that some people in that group take their reasoning to the extreme, and it makes me angry.

See, I used to be a musician. A band geek, so to speak. In addition to being a band geek, I also wore broken plastic glasses, a monochrome short-sleeved shirt, and a pocket protector in the shirt pocket. Just ask the Black Perl, he’d vouch for that. You know, we band geeks are horribly nerdy. That must have been why the jocks always beat the crap out of me and my friends. But, aside from being an über nerd, being a musician gave me a love for all things musical. Can I still play a saxophone or clarinet? Hell if I know, but I can still play my recorder. But, it was a good time, and being a musician gave me some skill sets that others just don’t have.

So, I was a musician, marching in Ohio’s Finest (Only) All-Male Marching Band. I am proficient in reading music sheets, and if I practiced (and I don’t), I could probably become a decent musician once more. I really enjoy my musical prowess to a certain extent, but that certainly doesn’t exclude me from liking things that bastardize music. What could possibly bastardize music? Why, rhythm games, of course, and this bastardization make some of you very unhappy.


Continue reading The Cynical Gamer #9: Rhythm Whining



Posted on Aug 24th 2008 at 04:38:37 AM by (Sirgin)
Posted under Review, Modern Gaming, PC, ArenaNet, NCSoft, MMO, RPG, Guild Wars

[img align=right width=200]http://www.rfgeneration.com/images/games/U-016/bf/U-016-S-03370-A.jpg[/img]Guild Wars: Prophecies, released in 2005, was the first game ArenaNet ever developed. It's an MMORPG (Massive Multiplayer Online Role Playing Game) that shares many traits with other games in the genre, but also introduced some interesting things; most importantly maybe that there's no monthly fee for playing this MMO.

If Guild Wars (GW) would've been an offline RPG, its story could've been considered a bit shallow. It is however an online RPG, where story is somewhat less important than the actual online interaction with other players.
You start out as a new recruit of Ascalon, which has been at war with the Charr for years. The Charr are a bunch of savage creatures from the North, who look like upright walking tigers with horns. Suddenly disaster strikes as the Charr launch a massive, magic-fed attack and almost completely overrun Ascalon; an event later called "The Searing". You regain control over your character two years later in the now post-apocalyptic Ascalon where the story further unfolds...

This story is what it should be and drives the main missions well. However, you already get to play with your character before the Searing, all of which serves as a big tutorial. In this tutorial (which can easily take up 10 hours) you learn the basics of combat for all professions and have to choose your secondary profession before you'll get thrown into the actual game.

As with most MMO's, you first get to create your character: male or female, tall or short, brown or blond hair. Also, you immediately have to decide which profession you want to be: ranger, warrior, monk, elementalist, necromancer or mesmer. This is a choice that'll profondly effect your further gameplay, so it's wise to try a few professions first before investing too much time in one that doesn't suit your style of play.

GW features pretty standard gameplay. Each profession can wield any type of weapon, but can only wear its own specific armor. The attributes of each profession are different though, which is why it's best sticking with weaponry suited for you. A ranger, for example, has an attribute called "Marksmanship" which improves damage done with a bow.
You gain attribute points every time you level up, until level 20, the maximum level. Different than in most MMO's, getting your character to the maximum level doesn't take hundreds of hours, but can be completed within 50-60 hours on your first playthrough. (Incredibly fast for a game of this type) Also armor and weapons which feature maximum stats aren't that rare, giving GW quite a unique perspective on achievements compared to most MMO's.

In GW, the real goals are titles which you can display under your name. These can range from obvious ones as "Champion", "Hero" or "Explorer" to "Drunkard", "Party Animal" or "Unlucky". Some of these are relatively easy to complete but most take tens or hundreds of hours, some almost a thousand hours to complete. Craziest title of all is "Legendary Defender of Ascalon". To achieve this title you need to get to level 20 in the tutorial area (before The Searing) which requires you to make enemies level up by letting yourself die over and over again. A perfect example of playing the game without actually playing it, something that can be said of alot of the titles in this game.

To advance through the world you'll have to explore Explorable Areas (what's in a name) by yourself or in a party, making your way from outpost to outpost. Some of these areas are linked to specific missions, which also push the main story along. Don't worry though, because the other areas are filled with NPC's giving you lots of FedEx quests to gain some more experience. GW's world map is huge; exploring it alone takes hundreds of hours.

In these explorable areas, you'll come across the unavoidable monsters, which drop some gold or items for you to pick up. Every profession has different abilities, which you collect along the way. Only 8 abilities can be used at the same time, making for some strategic tactics when putting together the ultimate set of abilities.

Graphically, GW is great, with nice characters and monsters and interesting and diverse scenery. I think the water is particulary nice, even maybe by today's standards.
Music and sound are pretty standard, same goes for the voice work; although there are some catchy musical themes. It's not mind-blowing, but never gets on your nerves aswell. (Very important for a game that never ends)

Now to discuss my theory on MMORPG's as a genre, and something that GW suffers from too. The problem with an MMO is you're either addicted or you're not. There's no middle way. (Atleast not for me)

When you're addicted, the game you're playing is the greatest game ever and you don't want to play anything but that game. With objectives (in GW's case: titles) taking hundreds or thousands of hours to complete, you can easily spend a whole year on an MMO, completely submurged in the game and everything about it.

However, once that addiction fades it's hard to stay interested, because games like GW or WoW are specifically made so they're only fun when played alot. Finding the motivation to perform these long, tedious tasks becomes much harder without that obsessive drive aswell.


As a conclusion I can say that Guild Wars is a great game in its genre, but it's still an MMORPG, so beware! Once you're hooked, you might not play another game anymore for months. Don't say I didn't warn you... 8.5/10



Posted on Aug 23rd 2008 at 09:27:28 AM by (shadowforte)
Posted under site news, top,10,innovations

So I was playing some games today (shock), when I started to think of great gaming innovations. Then I remembered that with all my other projects going on I forgot to make a blog post on RFG. So, here you go community:

10: Button Combos

[img width=400 height=300]http://xboxmedia.gamespy.com/xbox/image/article/533/533599/street-fighter-anniversary-collection-20040726054250599.jpg[/img]

I know what you are thinking. Button Combos!?! WTF? Alright, so it might not have been the first thing you would have thought of, but think about it for a second. Where would we be right now if you could not memorize a few combos and go kill your friend at Street Fighter? I will tell you where. We would be in a chaos of button smashers. If I wanted that, I would go play Smash Bros. (You ever wonder why it is called "Smash Bros?" There you go!)

9: Lvl Up!

Good job killing that slime there dude, you just reached Lvl 3. Have you ever set down and thought about how much this simple idea changed the gaming world? If not, then go play through Jade Empire (or any BioWare game for that matter). Lvling up is not only addictive, but lets you control the outcome of your wizard or knight or whatever.  Besides, without it I could not cast Fira.

8: Achievements

You know who you are. You are the one who played Gears for hours just so you can get that achievement. You sir have a problem, as do the rest of us who play XBL. People will play games they don't even like just to get a few more achievements on their Gamer Tag. It's like crack, McDonalds and WoW all in one. Run, coward!!!!!!!!

7: Unlockables

So how many of you that played Pitfall! on the 2600 thought that you would be unlocking characters in Ultimate Fighters Megamix? Without unlockables, the fighter fans out there would be stuck playing Ivy over and over and over (which is not a bad thing).

6: Percentage

When I first got 100% on Crash Bandicoot 2, I almost died. Then I found out there was more to get. Getting 100% in games keeps people playing and gives them something to brag about to their friends. Now go and get over 200% on Castlevania.

5: Character Creation

[img width=400 height=300]http://shoinan.files.wordpress.com/2008/02/wow-guide-3.jpg[/img]

People love to customize. If you can create someone in a game that looks like you, or just looks cool in your mind, then the game has just won over your heart to the story. When we have something we create, we look out for it. We want it to be the best, and that is what people like with character creation.

4: Dialog Tree

[img width=500 height=297]http://farm4.static.flickr.com/3009/2607620905_b6d9fa4b22.jpg?v=0[/img]

This is one of my favorite things that people can put into the games that they make. It makes you feel like you are the character. The only games that I have seen this done to really well are games like Mass Effect, Jade Empire, and KOTOR (all from BioWare I might add. Are you getting sick of the love for them yet? Because I can move on to Capcom or Valve).

3: Cheats

We have all cheated on games in one point of our lives. If you have put in a code or read some info to get you ahead in a game, then you are a cheater. Now, while I don't like to cheat in games on my first play through (It takes the fun right out of it), I do like game
cheats and think they need to be on this list.

2: Online

[img width=400 height=298]http://rcc.bgsu.edu/wiki/images/b/b7/8_xbox_live_menu.jpg[/img]


We humans spend most of our time online now days. We read, learn to cook, mail, shop, etc. So why not game? Why not show off your skills on GH? Or beat someone down with a sword in Halo? Online has brought gamers from around the world to join up or smack talk their way to the top.

1: Saving

Remember the good old days? When you could not save your progress on Mario? Had to
enter a password on Mega Man? While those were the good old days, passwords and
no save options were not. Saving has made gaming amazing. Now you can save right
where you left off, and it makes games like Morrowind possible.




Posted on Aug 23rd 2008 at 06:56:17 AM by (logical123)
Posted under Site Review, Video Game Site Review Purchase Buy Deals Shipping

The search for good places to buy games is often a difficult one. Many choose to buy their games solely without the help of the internet, which may include game stores and yard sales, while others rely on it almost entirely. Others still, rely on a combination of the three; some stores in your area, some yard sales, and some online buys. This blog is to help you decide what online stores you should use. Also, I may review some stores in the Chicago area, but that most certainly will NOT apply to everyone. Let's Begin!!!

eStarland is awesome. Plain and simple. Many may have not shopped via this wonderful site, but I have, and the result was nothing short of AWESOME.
  1. Selection: You can't have a good store without having a good selection of merchandise, can you? Well, they do! From the new consoles (Wii, PS3, 360, PS2, DS, GBA), to the old classics (NES, SNES, Genesis), to the oddballs (Neo Geo, 5200), they have IT ALL! 5/5

  2. Prices: Nothing short of good. Notice I didn't say great, because on somethings, they overcharge. Many sites do, but I am not willing to pay $35 for a Genesis, plus shipping. On some items, the prices can't be beat. On others, it is worse than abysmal. 3.5/5

  3. Customer Service: Quite good. I had a question, and sent them an e-mail. One day later, I got a clear and concise answer. I was very pleased. But, they do have a customer service chat line that never seems to be online... 4.5/5

  4. Shipping Charges: Again, good, but not great. Shipping for the first item is $4, and each is $1 after that. But, they do offer other shipping methods such as Express ETC., ETC. 4.5/5

  5. Shipping Time/Turnaround Time/Packaging: Amazing. That is all I have to say. I got my package 3 days after payment went through, and it is advertised as "2-7 Days, 24 hour processing time". And, for the safe arrival of your games, they shrink wrap them all, for your satisfaction. 5/5


Now, my success story...

I ordered a copy of Corpse Killer for the 32XCD. It was advertised as "USED - Complete". For only $5, I couldn't resist. But, I was tempted to buy the "NEW" copy, for only $11. I went ahead and bought the Used copy. A few days later, my package arrives. Looking through my goodies, I notice that Corpse Killer has a different type of wrap on it, and its even shrink wrapped different. I rip that sucker off, and what do I find inside? A NEW GAME!!! Complete with the registration card, and even the tattoo! The game disk smells new, and looks virgin, as though it has never been played.

All I know is, I have had a great experience through them. They get a well earned 22.5/25!!!

Have any of you guys (or gals) ever had a success story with them? Maybe a horrendous experience? Leave a comment, post a blog, PM me! But don't just sit there!! Smiley



Posted on Aug 23rd 2008 at 02:27:50 AM by (TraderJake)
Posted under Modern Gaming, Wii, Sega, Samba de Amigo

You know, I hear that Samba de Amigo is coming out for the Wii soon. Might be coming out on September 23 of this year in the US. Should be a lot of fun, but then I am a biased source. I love rhythm games. Probably now my favorite genre of games, either that or Sims, and Samba De Amigo is a quality experience, well, at least it was on the Dreamcast. Fortunately for those of you who never played it on a Dreamcast, it is coming out on the Wii, and it's coming out soon. Personally, I am enthralled by the thought of playing this game, I hope you will be too after playing this mini game, located after the jump.


Continue reading Samba de Amigo is going to be Awesome... Again


                                                                                                                                                                                                                                               
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