Why did I play this?Why did I play this?

Posted on Feb 23rd 2021 at 01:00:00 PM by (SirPsycho)
Posted under wave riding, sports, ps1, playstation

[img width=550 height=541]http://www.rfgeneration.com/images/games/U-061/ms/U-061-S-01770-A.jpg[/img]

The original Playstation is one of the most important video game consoles in the history of electronics. Many changes to the way video game development was conducted took place during these years. While big budget 3D blockbusters were marketed to the sky and back, some other companies realized they could target lower price points. Before the Playstation, most lower priced games were re-releases of older, successful games, but the cheaper manufacturing and shipping costs of CDs and jewel cases persuaded some companies to just develop and release lower priced games, which would come to be known as a budget title. The PC gaming market had been doing this since its inception, but consoles could finally get in on the small priced release train. Lower the scope of the game, don't add too many features, and focus like a laser on what will be in the game, and these developers and publishers could release a rather competent game for $20. BursTrick Wake Boarding!! is one such game.


Continue reading BursTrick Wake Boarding!!



Posted on Aug 23rd 2020 at 12:00:00 PM by (SirPsycho)
Posted under RPG, playstation, ps1, psone classic

[img width=550 height=559]http://www.rfgeneration.com/images/games/J-061/bf/J-061-S-04490-C.jpg[/img]

During the early years of Sony's first Playstation console the company was throwing all kinds of money around to get exclusive development deals. In order to make sure the Japanese launch era and early years went well they invested heavily into the development of role playing games. Sony's investment would lead to three early RPGs for the Playstation, Arc the Lad, PoPoLoCrois Monogatari, and Wild ARMs. Wild ARMs was developed by Media.Vision and would release in Japan in 1996, followed by a North American release in 1997, and Europe in 1998. Much later this first Wild ARMs game would be remade for the Playstation 2 in 2005. It has many changes compared to the original, however this review will focus solely on the original release.


Continue reading Wild ARMs



Posted on May 26th 2020 at 12:00:00 PM by (SirPsycho)
Posted under RPG, squaresoft, square enix, playstation, ps1

[img width=627 height=550]http://www.rfgeneration.com/images/games/U-061/bf/U-061-S-13810-A.jpg[/img]

One aspect of criticizing artistic forms of media that is frequently brought up is the idea of recency bias. The main problem with recency bias is that when a work is new, the fresh coat of paint can sometimes successfully hide the pocks of rust hidden by the frame. This idea is true for all forms of media, books, movies, shows, and perhaps it's strongest for video games. Games are heavily reliant on the technology of the era, and as that technology advances, the inherent weaknesses of previous works comes to light even more powerfully than before. In other cases, it's simply a question of project scope.

Xenogears was once touted as one of the greatest Japanese role playing games ever created, but over time, that opinion has softened and any discussion about it inevitably leads to the game's biggest flaws. Pinpointing the source of this slowly decreasing opinion of this once highly touted classic relies on knowing what the game's major flaws truly are, an understanding of everything that happened during and after its development, and speculation on how the gaming public itself has shifted. Xenogears is over 20 years old by this point, having released on the first Playstation all the way back in 1998, so there has been plenty of time for reflection.


Continue reading Xenogears: A Tale of Two Discs



Posted on Aug 5th 2014 at 05:02:49 PM by (SirPsycho)
Posted under playstation, ps1, ps, naughty dog, crash, crash 2

[img width=400 height=403]http://www.rfgeneration.com/images/games/U-061/ms/U-061-S-02540-A.jpg[/img]

The international success of the first Crash Bandicoot allowed Naughty Dog to get started on a sequel, and most of the team members remained intact for this transition. This let them build on the ideas from the first game and polish up problems, while adding new ideas. Sadly this created quite a few new problems. Despite all these new issues, Crash 2 was more successful than the first game, making it the best selling Western developed game in Japan when it was released. However, its international sales caused the game to fall a bit short of its predecessor in total sales.



Continue reading Psychotic Reviews: Crash Bandicoot 2: Cortex Strikes Back



Posted on Jul 5th 2014 at 06:21:56 PM by (SirPsycho)
Posted under playstation, crash bandicoot, naughty dog, playstation, ps1, platforming

[img width=499 height=450]http://www.rfgeneration.com/images/games/U-061/bf/U-061-S-02530-A.jpg[/img]

Many remember Crash Bandicoot being an unofficial Playstation mascot after his release until the launch of the Playstation 2. The first trilogy of his games are fondly remembered as early 3D platformers done right. The series was created by Andy Gavin and Jason Rubin of Naughty Dog, who went on to develop it for Universal Interactive Studios. Sony Computer Entertainment joined for publishing and marketing after the game's E3 showing in 1996, making these early games exclusive to the Playstation. One of the reasons why Crash was chosen as an international mascot by Sony was due to its success. At the time it released Crash Bandicoot became the most successful Western developed game in Japan, mix that with the overwhelming sales in the Western markets and Sony had a killer app on its hands.

What about the game helped it become such a success though? Crash was instilled with tight art and design philosophies. While it can be said to be a 3D platformer it is not a full roaming 3D platformer like its peers at the time Super Mario 64 and Croc. Those games and many other games using the 3D perspective up to this day would suffer from camera issues. Crash avoided this by having linear paths to follow, while also mixing up the gameplay with areas based on 2D platformers, with side scrolling action. This helped keep the game from having a crippling camera that could quite literally be your lifeline. How many of us remember making leaps of faith because the camera sucked? Crash avoids this by keeping the path straight and keeping the camera in front of, behind, or beside our bandicoot hero.



The controls in this game feel a bit stiff. The game controls quite well overall, but there is a bit of a pause in starting the running, as well as jumping control. Just holding the button down while you're jumping feels fine, but having to make precise, short jumps can be rather annoying at times. There are a few levels which are almost sadistically designed to exploit this issue with the controls. Most of the levels are quite tight, and there is variety between the themes and worlds on top of the perspective. The game is anything but boring and predictible for your first playthrough. Boss battles are easy. They are spread throughout the worlds though, so the big boss fight is not always at the end of a land.

The music fits the game quite well. Crash is set in a chain of Pacific islands, so the Tiki styled theme is quite strong with it. The music and the levels fit in with this design quite well. The final world is mostly machine based though, and that has to do with Dr. Neo Cortex and him being a mad scientist and all that jazz.

Its quite easy to see why Crash would be the sensation it was, and why the once wombat, now bandicoot became the face of a system. Naughty Dog would develop two more Crash platformers, and a racing game, before moving onto another series for the Playstation 2, Jak. These three early Crash games are still considered the best in the series, and after playing the first one now and with nostalgic memories of Crash Bandicoot: Warped, I do remember why this is believed. These games are not too expensive, and are quite common. This first game can sell in the $20-30 range, but 2 and Warped can be bought in the $10-15 range and have that extra polish. I found all three of them at a thrift store run for $4 each, so deals can still be had for them with local hunting.


Bane of my existence.


                                                                                                                                                                                                                                               
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